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* EdibleAmmunition: Various vegetables that can be unearthed and thrown. This is required in the final boss battle.

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* EdibleAmmunition: Various Assorted vegetables that and sprouts can be unearthed uprooted and thrown. This is required in thrown at enemies. Pull enough of the final boss battle.full-grown ones, and you get a stopwatch that freezes all enemies for a few seconds. The only way to beat Wart at the end of World 7 is by pelting him with vegetables.

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TRS cleanup


[[caption-width-right:260:Mario and his friends have the dream adventure. [[AbsenteeActor Note that Bowser isn't there.]]]]

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[[caption-width-right:260:Mario and his friends have the dream adventure. [[AbsenteeActor Note that Bowser isn't there.]]]]
]]



* AbsenteeActor: One of the few ''Mario'' platform games to not have Bowser as the BigBad, and one of the very few in the whole ''franchise'' where he doesn't appear at all. For this same reason, none of the original members of the Koopa Troop appear either, as Wart has his own army (the 8 Bits); later games bring back Bowser and his army, but also incorporate enemies from the 8 Bits into the Koopa Troop.
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* WeakButSkilled: Princess Peach is her own unique case. She's outclassed by the other heroes in virtually everything. She lifts objects the slowest, she is the slowest runner (when holding an object), and her jumping is mediocre, with only Toad being worse. However, her unique talent to float for few seconds offers Peach top-tier-control and precision that none of the other characters have, making any platforming and navigating obstacles in the game very easy with her.
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--> '''TriCylde:''' Step right up, if you're ready to get...toasted.
--> '''FryGuy:''' I'm too hot to touch!

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--> '''TriCylde:''' '''Triclyde:''' Step right up, if you're ready to get...toasted.
get... toasted!
--> '''FryGuy:''' '''Fryguy:''' I'm too hot to touch!
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Crosswicking

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* GlacierWaif: Toad, who is an interesting case. Toad has the best lifting strength, meaning he pulls up vegetables and sand extremely quickly, almost instantaneously, and he is the fastest of the four heroes...only on land, however. His jumping ability is the worst of the lot, however, so vertical adventuring slows down a lot with him as he will need to do more power jumps than the rest of the cast in order to make his way around.
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* TechDemoGame: ''Super Mario Advance'' was a launch title for that system, so it does a lot to show off the capabilities of the Game Boy Advance. Even the game's intro is part of this, as it starts out with a shaded box framing the older UsefulNotes/GameBoy (UsefulNotes/GameBoyColor Color) resolution that fades away to show the larger screen.

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* TechDemoGame: ''Super Mario Advance'' was a launch title for that system, so it does a lot to show off the capabilities of the Game Boy Advance. Even the game's intro is part of this, as it starts out with a shaded box framing the older UsefulNotes/GameBoy (UsefulNotes/GameBoyColor Color) ([[UsefulNotes/GameBoyColor Color]]) resolution that fades away to show the larger screen.

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* UnintentionallyUnwinnable: In World 2-2 where you must dig through sand, it's possible to force yourself into a dead-end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. The only way out without resetting the game is to use the suicide code (Up+A+B on the second controller). ''Advance'' also adds a vase to the bottom, and entering and exiting it will respawn the sand, making it impossible to trap yourself in the first place.

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* UnintentionallyUnwinnable: UnintentionallyUnwinnable:
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In World 2-2 where you must dig through sand, it's possible to force yourself into a dead-end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. The only way out without resetting the game is to use the suicide code (Up+A+B on the second controller). ''Advance'' also adds a vase to the bottom, and entering and exiting it will respawn the sand, making it impossible to trap yourself in the first place.
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** The Birdo fight in 6-1 has a couple mushrooms that can be used against her. However, there's also a corridor that is just big enough for a super-sized character to fit through. If you're supersized and you accidentally throw the mushroom while inside this corridor, you will get stuck under the mushroom, and Birdo will not be able to kill you.

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** The Birdo fight in 6-1 has a couple mushrooms that can be used against her. However, there's also a corridor that is just big enough for a super-sized character to fit through. If you're supersized and you accidentally throw the mushroom while inside this corridor, you will get stuck under the mushroom, and Birdo will not be able to kill you. This is INCREDIBLY easy to do by mistake, so make sure to go ''above'' the platform.
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** The Birdo fight in 6-1 has a couple mushrooms that can be used against her. However, there's also a corridor that is just big enough for a super-sized character to fit through. If you're supersized and you accidentally throw the mushroom while inside this corridor, you will get stuck under the mushroom, and Birdo will not be able to kill you.
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* SequenceBreaking: Luigi's amazing jumping power sometimes allows for some equally amazing shortcuts. Some of them are very simple and maybe even intentional -- such as jumping off the Ninji up to the platform in 1-2, bypassing the locked room -- while others require a huge amount of skill to pull off -- such as jumping across all of the albatosses and beezos to bypass stage 6-2 entirely, or jumping on the small pillars to bypass the first section in 7-1.



-->'''Wart:''' NO! [[VerbalTic Ribbit!]] NOOOOOO!

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-->'''Wart:''' NO! [[VerbalTic Ribbit!]] NOOOOOO!NOOOOOO! AHHHHH!!


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--> '''Pink Birdo:''' This is as far as you go!
--> '''Red Birdo:''' I'm gonna finish you off!
--> '''Green Birdo:''' I'm ready for you this time!
--> '''Mouser:''' Here, have some bombs!
--> '''TriCylde:''' Step right up, if you're ready to get...toasted.
--> '''FryGuy:''' I'm too hot to touch!
--> '''Clawgrip:''' Arr, you'll make a tasty treat!
--> '''Wart:''' I am the great Wart! [[EvilLaugh Ahahaha!]]
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* ChargedAttack: When the player holds down on the directional pad, Mario (or whichever character the player controls) flashes while preparing for a super jump. This ability is also present in the GBA versions of the original ''Mario Bros.'' that come in GBA Mario games.
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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. All of the levels in World 2 end with the player entering an underground chamber or cavern where they need to dig through layers of sand to reach the bottom. Red Shy Guys however roam the sands and can walk into the holes left during the dig and move into the direction of the player, potentially harming them. Other examples include Levels 3-2 (an underground maze) and 6-3 (an underground sandy cavern).

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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. All of the levels in World 2 end with the player entering an underground chamber or cavern where they need to dig through layers of sand to reach the bottom. Red Shy Guys however roam the sands and where they can walk into the holes left during the dig and move into in the direction of the player, potentially harming them. Other examples include Levels 3-2 (an underground maze) and 6-3 (an underground sandy cavern).
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* BossCorridor: The battles against Fryguy and Wart are preceded by a short corridor (though in the latter's case, you have to fight [[spoiler:the Mask Gate]] as well before gaining access to Wart's chamber). The other boss rooms are accessed after either crossing a path filled with enemies, or defeating Birdo ([[BreadEggsBreadedEggs or, as seen in World 5, both]]).
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Crosswicking

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* AntiFrustrationFeatures: If a player uses a WarpZone to reach another world from a level where they had previously collected coins in Subspace, those coins will be carried over to the new world's first level. This allows players to use those coins alongside whichever ones they find afterwards at the end of that level in the BettingMiniGame, which not only prevents the old coins from going to waste, but also provides a greater number of chances to farm extra lives.
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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. The bigger examples include Levels 3-2 (and underground maze) and 6-3 (an underground sandy cavern).

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* UndergroundLevel: Several levels have sections that take Mario and Crew inside caves or underground. The bigger All of the levels in World 2 end with the player entering an underground chamber or cavern where they need to dig through layers of sand to reach the bottom. Red Shy Guys however roam the sands and can walk into the holes left during the dig and move into the direction of the player, potentially harming them. Other examples include Levels 3-2 (and (an underground maze) and 6-3 (an underground sandy cavern).
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* {{Bookends}}: At the beginning of Level 3-2, you can see the door to the end of the level right below you. In order to get there, you have to travel all the way across the grassland to the right to get access to the underground tunnels, and go through them back to the left. Along the way, Mario and his friends have to get though some barricades in the tunnels with bombs.
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* GameMod: There's a mod of the game in 2021 called ''[[https://www.nintendoenthusiast.com/the-beatles-adventures-in-pepperland-mod-super-mario-bros-2-hack/ The Beatles Adventures in Pepperland]]'', which is based loosely on the 1968 [[Music/TheBeatles Beatles]] film ''WesternAnimation/YellowSubmarine''.

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* GameMod: There's [[VideoGame/TheBeatlesAdventuresInPepperland a mod mod]] of the game in 2021 called ''[[https://www.nintendoenthusiast.com/the-beatles-adventures-in-pepperland-mod-super-mario-bros-2-hack/ The Beatles Adventures in Pepperland]]'', which is based loosely on the 1968 [[Music/TheBeatles Beatles]] film ''WesternAnimation/YellowSubmarine''.
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* BeatingADeadPlayer: Some of the more aggressive behaving enemies, like the Ostros, Pansers and Pokeys will keep moving into the spot where the player fell off the screen after dying. The Bosses also keep attacking even after you're dead.

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* UniqueEnemy: There's exactly one ''red'' Snifit in the entire game. Not counting the ones on the title screen artwork and in the slot machine bonus game.

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* UniqueEnemy: UniqueEnemy:
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There's exactly one ''red'' Snifit in the entire game. Not counting the ones on the title screen artwork and in the slot machine bonus game.game.
** The ''Advance'' remake adds the Bouncing blade at the bottom of a jar in Level 5-2. It causes damage and cannot be defeated without a starman. It is seen in this single jar and it never shows up again.
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* QuicksandSucks: Desert levels have two types; the first takes about 7-10 seconds to completely suck you in and is quite easy to jump out of, the second (sand ''waterfalls'') takes half as long as the first and renders attempting to jump out a hopeless endeavor, though fortunately, the first type is typically near it. There's even a shortcut late in the game that involves going in almost to your cranium.

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* QuicksandSucks: Desert levels have two types; the first takes about 7-10 seconds to completely suck you in and is quite easy to jump out of, the second (sand ''waterfalls'') takes half as long as the first and renders attempting to jump out a hopeless endeavor, though fortunately, the first type is typically near it. There's even a shortcut late in the game that involves going in almost to your cranium. If that wasn't enough, later levels deviously place the sand waterfalls around a group of enemies, likely trapping you in a nasty situation where the enemies swarm you while you struggle to jump out.
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* InvincibilityPowerUp: The Starman appears after grabbing five cherries, which lets the player speed up the process of eliminating enemies to grab small hearts and restore a part of their LifeMeter.
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* LordBritishPostulate: [[ImplacableMan Phanto]], the mask that pursued you when you collected a key, can be killed. You have to get four cherries, pick four large vegetables, pick the fifth to get a clock to stop time, get another cherry to get an Invincibility Star, and while you're invincible, slam Phanto. You're out of luck in ''VideoGame/SuperMarioMaker2'', because Phanto ''is'' truly invincible there.
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* FailedASpotCheck: Wart somehow doesn't notice that the Dream Machine is tossing out [[WeaksauceWeakness vegetables]] everywhere, even though it's ''right in front of him''. Either he's both blind and anosmic, or is just TooDumbToLive.
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* SuspiciousVideoGameGenerosity: In 7-2, in the final room before Wart, you find the Mask Gate, the Crystal Ball, and two suspiciously placed ''Mushroom Blocks''. Seems like nothing, but you'll realize why they're there soon enough.
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** Despite huis name, Wart is a frog, and only toads have warts.

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** Despite huis his name, Wart is a frog, and only toads have warts.

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* NonIndicativeName: Despite their name, Porcupos are actually ''hedgehogs''.

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* NonIndicativeName: NonIndicativeName:
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Despite their name, Porcupos are actually ''hedgehogs''.''hedgehogs''.
** Despite huis name, Wart is a frog, and only toads have warts.
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Japanese name: Harimannen (from harinezumi, hedgehog)

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* NonIndicativeName: Despite their name, Porcupos are actually ''hedgehogs''.
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* ActionGirl: This game is notable for being Princess Peach's [[PromotedToPlayable playable debut]]. Her royal upbringing and demure experience compared to the Mario Bros., not to mention [[ErmineCapeEffect isn't]] [[KickingAssInAllHerFinery suitably]] [[CombatStilettos dressed]] for adventure means she isn't quite as athletic or powerful (She's the slowest runner, takes a bit to pick things up, and doesn't jump very high), but her talent to float for a few seconds makes platforming a cinch and lets her avoid enemies and obstacles easily.

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* ActionGirl: This game is notable for being Princess Peach's [[PromotedToPlayable playable debut]]. Her royal upbringing and demure experience compared to the Mario Bros., plus not to mention [[ErmineCapeEffect isn't]] [[KickingAssInAllHerFinery suitably]] [[CombatStilettos dressed]] being dressed for adventure adventure, means she isn't quite as athletic or powerful (She's (she's the slowest runner, takes a bit to pick things up, and doesn't jump very high), but her talent to float for a few seconds makes platforming a cinch and lets her avoid enemies and obstacles easily.
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* ActionGirl: This game is notable for being Princess Peach's [[PromotedToPlayable playable debut]]. Her royal upbringing and demure experience compared to the Mario Bros., not to mention [[ErmineCapeEffect isn't]] [[KickingAssInAllHerFinery suitably]] [[CombatStilettos dressed]] for adventure means she isn't quite as athletic or powerful (She's the slowest runner, takes a bit to pick things up, and doesn't jump very high), but her talent to float for a few seconds makes platforming a cinch and lets her avoid enemies and obstacles easily.
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No it didn't, that voice was first used in Mario Party 3.


* VocalEvolution: Luigi's modern voice actually debuted in ''Advance''.

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