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Remove link to self.
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Describe ''VideoGame/DokiDokiPanic'', uh...''Super Mario USA'', um...''VideoGame/SuperMarioBros2'' here.
to:
Describe ''VideoGame/DokiDokiPanic'', uh...''Super Mario USA'', um...''VideoGame/SuperMarioBros2'' ''Super Mario Bros. 2'' here.
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* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. ([[{{Film/Inception}} We have to go deeper]].) But the game's ending explicitly shows that he dreamed it all.
to:
* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. ([[{{Film/Inception}} We have to go deeper]].) But the game's ending explicitly shows that he dreamed it all.
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Eventually, this version was released in Japan as ''Super Mario USA''. So, by changing sprites, Nintendo made three titles out of one, and sold the same game to the Japanese ''twice''. This method was used again on the good, but girlishly themed, puzzle game ''PanelDePon'' to make ''Tetris Attack'' (which has nothing to do with ''Tetris'') and later ''Pokémon Puzzle League'', selling it with already well-known and popular characters. (And then AGAIN with ''Planet Puzzle League'' for the DS, except that one used no characters at all.) Marketing genius or shameless seller? You decide.
to:
Eventually, this version was released in Japan as ''Super Mario USA''. So, by changing sprites, Nintendo made three titles out of one, and sold the same game to the Japanese ''twice''. This method was used again on the good, but girlishly themed, puzzle game ''PanelDePon'' ''VideoGame/PanelDePon'' to make ''Tetris Attack'' (which has nothing to do with ''Tetris'') and later ''Pokémon Puzzle League'', selling it with already well-known and popular characters. (And then AGAIN with ''Planet Puzzle League'' for the DS, except that one used no characters at all.) Marketing genius or shameless seller? You decide.
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* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBeatdown]]
to:
* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBeatdown]]NoHoldsBarredBeatdown]].
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* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[hottip:*:[[ProtonJon Move faster, Pokey!]]]]
to:
* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[hottip:*:[[ProtonJon [[hottip:*:[[LetsPlay/ProtonJon Move faster, Pokey!]]]]Pokey!]]
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* GlassCannon: Toad
to:
* GlassCannon: ToadToad.
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* MeaningfulName: Subcon... [[spoiler:subconscious]]...
to:
* MeaningfulName: Subcon... [[spoiler:subconscious]]...[[spoiler:subconscious]].
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* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBreakdown]]
to:
* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBreakdown]]NoHoldsBarredBeatdown]]
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* LightningBruiser: Luigi
to:
* LightningBruiser: Luigi{{Lightning Bruiser}}s: Luigi and Toad.
* MightyGlacier: Peach.
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* StoneWall: Peach, technically.
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** The game's sequel, BS Super Mario USA, implies that the events of the game did happen, and that Mario was actually within a dream world.
* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBreakdown]]
* TheDogBitesBack: In the ending, [[spoiler:after the Subcons are released, their immediate first action is to crowd-surf a bloodied Wart off while the Heroes are being heralded and then (implied by the symbols to the right side of the screen shortly after he disappears off-screen) is given an off-screen NoHoldsBarredBeatdown.]]
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* DreamLand: Sub-Con may or [[AllJustADream may not]] really exist.
to:
* DreamLand: Sub-Con may or [[AllJustADream may not]] really exist. According to BS Super Mario USA, it does.
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Changed line(s) 9,10 (click to see context) from:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an iconic part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
to:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an iconic a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
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Changed line(s) 9,10 (click to see context) from:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
to:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an excellent iconic part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
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* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. But the game's ending explicitly shows that he dreamed it all.
to:
* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. ([[{{Film/Inception}} We have to go deeper]].) But the game's ending explicitly shows that he dreamed it all.all.
** Seeing as it's the world of dreams, it's possible that Mario rescued the kingdom while asleep.
** Seeing as it's the world of dreams, it's possible that Mario rescued the kingdom while asleep.
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None
Changed line(s) 9,10 (click to see context) from:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the Mario series' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
to:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series' series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
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Describe ''VideoGame/DokiDokiPanic'', uh... ''Super Mario USA'', um... ''VideoGame/SuperMarioBros2'' here.
to:
Describe ''VideoGame/DokiDokiPanic'', uh... ''Super Mario USA'', um... um...''VideoGame/SuperMarioBros2'' here.
Changed line(s) 9,10 (click to see context) from:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as the second ''{{Zelda}}'' game, and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the Mario series' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
to:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as the second ''{{Zelda}}'' game, ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the Mario series' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
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Describe ''DokiDokiPanic'', uh... ''Super Mario USA'', um... ''VideoGame/SuperMarioBros2'' here.
to:
Describe ''DokiDokiPanic'', ''VideoGame/DokiDokiPanic'', uh... ''Super Mario USA'', um... ''VideoGame/SuperMarioBros2'' here.
Changed line(s) 9,10 (click to see context) from:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as the second ''{{Zelda}}'' game, and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the Mario series' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
to:
Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''DokiDokiPanic'' ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as the second ''{{Zelda}}'' game, and for many fans, it's still an excellent part of the series. In addition, the game introduced many of the Mario series' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
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* DolledUpInstallment: One of the most famous examples. Incidentally, ShigeruMiyamoto was the one who made ''Doki Doki Panic'', which helps explain why that game of all games was used for the dolling up.
to:
* DolledUpInstallment: One of the most famous examples. Incidentally, ShigeruMiyamoto was the one who made ''Doki Doki Panic'', ''VideoGame/DokiDokiPanic'', which helps explain why that game of all games was used for the dolling up.
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* NightmareFace: Phantos, in contrast to their counterparts from ''DokiDokiPanic''.
to:
* NightmareFace: Phantos, in contrast to their counterparts from ''DokiDokiPanic''.''VideoGame/DokiDokiPanic''.
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** Mouser, who appears at the end of Worlds 1 and 3. In ''Doki Doki Panic'', Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for ''Super Mario Bros. 2''.
to:
** Mouser, who appears at the end of Worlds 1 and 3. In ''Doki Doki Panic'', ''VideoGame/DokiDokiPanic'', Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for ''Super Mario Bros. 2''.
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* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
to:
* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them... as well as the fact that you can save. The levels themselves aren't any easier, though.
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* NightmareFace: Phantos, in contrast to their counterparts from ''DokiDokiPanic''.
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* GlassCannon: Toad
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* LightningBruiser: Luigi
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* StoneWall: Peach, technically.
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*** Ninjis ''do'' however get a lot of use in rom hacks of the above.
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Zapping natter, added trope examples
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** Which is why he built a pipe in his ''freakin' personal quarters'' that spews vegetables. [[SarcasmMode What a]] [[TacticalSuicideBoss tactical genius]].
** That pipe is [[AllThereInTheManual actually the Dream Machine and the source of his power over the land]]. It apparently has a mind of its own and wants to help the player defeat Wart.
** That pipe is [[AllThereInTheManual actually the Dream Machine and the source of his power over the land]]. It apparently has a mind of its own and wants to help the player defeat Wart.
* AlwaysNight: World 5.
* BubblyClouds: World 7.
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* RecurringBoss: Mouser, who appears at the end of Worlds 1 and 3. In ''Doki Doki Panic'', Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for ''Super Mario Bros. 2''.
to:
* RecurringBoss: RecurringBoss:
** Mouser, who appears at the end of Worlds 1 and 3. In ''Doki Doki Panic'', Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for ''Super Mario Bros. 2''.
** Mouser, who appears at the end of Worlds 1 and 3. In ''Doki Doki Panic'', Mouser also appears as the boss of World 5, but was replaced in this instance by Clawgrip for ''Super Mario Bros. 2''.
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*** In the Game Boy Advance remake, Triclyde's second appearance was replaced with the second Mouser appearance, whose place was taken by the new boss Robirdo, leaving Mouser as the only recurring boss.
to:
Changed line(s) 61,62 (click to see context) from:
* SmartBomb: The old POW Block is back, and now you can carry it around and deploy it at will.
** And ''it was in DDP''. ShigeruMiyamoto did make DDP, after all.
** And ''it was in DDP''. ShigeruMiyamoto did make DDP, after all.
to:
* SmartBomb: The old POW Block is back, and now you can carry it around and deploy it at will.
**will. And ''it was in DDP''. ShigeruMiyamoto did make DDP, after all.
**
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* TennisBoss: Birdo spits eggs that you have to jump on and throw back.
** Mouser and Clawgrip are also defeated by catching their ammunition and throwing it back.
** Mouser and Clawgrip are also defeated by catching their ammunition and throwing it back.
to:
* TennisBoss: Birdo spits eggs that you have to jump on and throw back.
**back. Mouser and Clawgrip are also defeated by catching their ammunition and throwing it back.
**
Deleted line(s) 68 (click to see context) :
** Well, unless you count all the times the red Snifit comes up in the slot machine minigame...
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A little less concise on screen, but it helps to know exactly where you\'re going, IMO
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'''If you're looking for the game titled ''Super Mario Bros. 2'' in Japan, go [[VideoGame/SuperMarioBrosTheLostLevels here]].'''
to:
'''If you're looking for the game titled ''Super Mario Bros. 2'' in Japan, go [[VideoGame/SuperMarioBrosTheLostLevels here]].see ''VideoGame/SuperMarioBrosTheLostLevels''.'''
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Changed line(s) 29 (click to see context) from:
** Pansers, which resemble fire-spitting Piranha Plants, are the first of four piranha plant-like fire-spitting enemy seen in the Mario series, even if these particular enemies aren't seen again. (Arguably, they're the most dangerous of the four, as some of them can ''walk.)''
to:
** Pansers, which resemble fire-spitting Piranha Plants, are the first of four piranha plant-like Piranha Plant-like fire-spitting enemy seen in the Mario series, even if these particular enemies aren't seen again. (Arguably, they're the most dangerous of the four, as some of them can ''walk.)''
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* MeaningfulName: Sub-Con... [[spoiler:subconscious]]...
to:
* MeaningfulName: Sub-Con...Subcon... [[spoiler:subconscious]]...
Changed line(s) 53 (click to see context) from:
*** In the Gameboy Advance remake, Triclyde's second appearance was replaced with the second Mouser appearance, whose place was taken by the new boss Robirdo, leaving Mouser as the only recurring boss.
to:
*** In the Gameboy Game Boy Advance remake, Triclyde's second appearance was replaced with the second Mouser appearance, whose place was taken by the new boss Robirdo, leaving Mouser as the only recurring boss.
Changed line(s) 62 (click to see context) from:
** And ''it was in DDP.'' ShigeruMiyamoto did make DDP, after all.
to:
** And ''it was in DDP.'' DDP''. ShigeruMiyamoto did make DDP, after all.
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* HeartsAreHealth: In the remakes. In the original game your hit points are Hexagons instead.
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** Mouser and Clawgrip are also defeated by catching their ammunition and throwing it back.
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* [[SequelDifficultyDrop Remake Difficulty Drop]]: The SNES version is a lot easier compared to the NES version due to the fact that you can save. The Game Boy Advance version is even easier due to the floating hearts, random large enemies that drop hearts when you throw them...as well as the fact that you can save. The levels themselves aren't any easier, though.
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Changed line(s) 54 (click to see context) from:
* RougeAnglesOfSatin: In the end credits, "Hoopster" is misspelled "Hoopstar" and "Clawgrip" is spelled "Clawglip."
to:
* RougeAnglesOfSatin: In the end credits, "Hoopster" is misspelled "Hoopstar" and "Hoopstar", "Clawgrip" is spelled "Clawglip.""Clawglip", and both "Birdo" and "Ostro" have their names switched around. All of these mistakes are fixed in the GBA remake.
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Changed line(s) 31 (click to see context) from:
* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this.
to:
* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[hottip:*:[[ProtonJon Move faster, Pokey!]]]]
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Trope renaming and/or misuse cleanup. If you feel this has been removed incorrectly, please make sure you use check the definition of The End Or Is It and make it very clear in your example description exactly how this qualifies for this trope.
Changed line(s) 36 (click to see context) from:
* DreamLand: Sub-Con may [[OrIsIt or]] [[AllJustADream may not]] really exist.
to:
* DreamLand: Sub-Con may [[OrIsIt or]] or [[AllJustADream may not]] really exist.
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Changed line(s) 5,6 (click to see context) from:
Describe DokiDokiPanic, uh... Super Mario USA, um... ''VideoGame/SuperMarioBros2'' here.
to:
Describe DokiDokiPanic, ''DokiDokiPanic'', uh... Super ''Super Mario USA, USA'', um... ''VideoGame/SuperMarioBros2'' here.
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* TennisBoss: Birdo spits eggs that you have to jump on and throw back.
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That is not applicable to this.
Deleted line(s) 27 (click to see context) :
** [[FridgeBrilliance Considering Mario saw hordes of Shy Guys]] [[YoshisIsland when he was a baby,]] [[FridgeBrilliance it makes perfect sense that they would appear in his dreams]].
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** [[FridgeBrilliance Considering Mario saw hordes of Shy Guys]] [[YoshisIsland when he was a baby,]] [[FridgeBrilliance it makes perfect sense that they would appear in his dreams]].