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* {{Expy}}: Koopa Troopas stand in for Shellcreepers, the turtle enemies from the original ''VideoGame/MarioBros''.
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The main BGM theme for ''Super Mario Bros.'' was selected for preservation in the United States UsefulNotes/NationalRecordingRegistry on April 12, 2023, becoming the first piece of video game music to be so preserved.
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* EndlessCorridor: Taking the wrong path in the castle of World 4 will send you back to an earlier point in the level, effectively duplicating the level until you find the correct path. This also happens inthe respective castles of Worlds 7 and 8, with the latter requiring you to enter the right Warp Pipes instead.
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* EndlessCorridor: Taking the wrong path in the castle of World 4 will send you back to an earlier point in the level, effectively duplicating the level until you find the correct path. This also happens inthe in the respective castles of Worlds 7 and 8, with the latter requiring you to enter the right Warp Pipes instead.
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%% Caption selected per discussion in the Caption Repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=192
%% Please do not replace or remove without further discussion in the thread.
%%
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]]]
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]]]
Princess?]]'']]
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]''\\
[[labelnote:''Super Mario Bros. Deluxe'']]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
[[labelnote:''Super Mario Bros. Deluxe'']]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]''\\
[[labelnote:''Super Mario Bros. Deluxe'']]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
Princess?]]]]
[[labelnote:''Super Mario Bros. Deluxe'']]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
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[[labelnote:Super Mario Bros. Deluxe]]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]'']]
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[[caption-width-right:350:''[[{{Tagline}} Do you have what it takes to save the Mushroom Princess?]]'']]
Princess?]]''\\
[[labelnote:Super Mario Bros. Deluxe]]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
[[labelnote:Super Mario Bros. Deluxe]]https://static.tvtropes.org/pmwiki/pub/images/super_mario_bros_deluxe.jpeg[[/labelnote]]]]
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* ShoutOut: Per WordOfGod, the idea of changing size by eating mushrooms is nicked from ''Literature/AliceInWonderland''.
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* ShoutOut: Per WordOfGod, the The idea of changing size by eating mushrooms is nicked from ''Literature/AliceInWonderland''.
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* ShoutOut: Per WordOfGod, the idea of changing size by eating mushrooms is nicked from ''Literature/AliceInWonderland''.
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[[caption-width-right:350:''[[Level1MusicRepresents Doo Doot Doot Doo Doot Doot! Doop...]]'']]
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* AmericanKirbyIsHardcore: The American instruction manual makes repeated references to enemies being killed. The Japanese manual merely says they are defeated.
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* AmericanKirbyIsHardcore: The American instruction manual makes repeated references to enemies being killed. The Japanese manual merely says they are [[NeverSayDie defeated.]]
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* GreenHillZone: The game's first level, 1-1, is the possible TropeCodifier (even though it's left ambiguous whether the ground is grassy, remakes often depict the ground as grassy).
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* MinusWorld: A famous example, [[{{Pun}} coined]] by ''Magazine/NintendoPower''[='=]s coverage of the glitch. Japan, meanwhile, discovered even more such worlds through a process that involves swapping out the game's cartridge with ''Tennis'' while the console's still running.
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* MinusWorld: A famous example, [[{{Pun}} coined]] by ''Magazine/NintendoPower''[='=]s coverage of the glitch. Japan, meanwhile, discovered even more such worlds through a process that involves swapping out the game's cartridge with ''Tennis'' while the console's still running. This is both the TropeNamer and TropeCodifier.
* NoobCave: The game's first underground level, 1-2, exists solely to introduce you to underground levels and is almost as iconic of a classic level design as 1-1.
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* ScoringPoints: Treated as an artifact in the NES version, as it doesn't even save your score when you turn it off. ''VS.'' and ''Deluxe'' both have a high-score table. In ''VS.'', the player earns 100,000 points for every life retained after rescuing Peach. In ''Deluxe'', ending the game (by Game Over or saving Peach) over the 300,000 and 600,000 point thresholds unlocks the "You vs. Boo" and "[[VideoGame/SuperMarioBrosTheLostLevels Super Players]]" modes respectively.
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* ScoringPoints: Treated as an artifact in the NES version, as it doesn't even save your score when you turn it off. ''VS.'' and ''Deluxe'' both have a high-score table. In ''VS.'', the player earns 100,000 points for every life retained after rescuing Peach. In ''Deluxe'', ending the game (by Game Over or saving Peach) over the 300,000 and 600,000 point thresholds unlocks the "You vs. Boo" and "[[VideoGame/SuperMarioBrosTheLostLevels Super Players]]" modes respectively. As the game technically loops infinitely, it's not as much of an artifact as it would be in later games.
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* WhenAllElseFailsGoRight: The RatchetScrolling prevents Mario from going left.
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* WhenAllElseFailsGoRight: The RatchetScrolling prevents Mario from going left. Contrary to popular belief, this is not a feature in all Mario games, just Super Mario Bros and The Lost Levels.
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After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for platformers, either -- quite a few genres use conventions established in this game.
''Super Mario Bros.'' is the first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. It was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
''Super Mario Bros.'' is the first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. It was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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''Super Mario Bros.'' is first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. It was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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''Super Mario Bros.'' is the first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. It was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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'''''[[TropeCodifier The]]''''' PlatformGame. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for platformers, either -- quite a few genres use conventions established in this game.
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'''''[[TropeCodifier The]]''''' PlatformGame. PlatformGame.
After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for platformers, either -- quite a few genres use conventions established in this game.
After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for platformers, either -- quite a few genres use conventions established in this game.
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** Although at the lower end compared to other infamously hard games, it is the TropeCodifier for this by way of being likely the first to use it for the classic reason. Most 2600 games used the EndlessGame model, while ''Mario'' is finite, and can be beaten if you don't get any game overs. Hence: a OneHitPointWonder protagonist initially, certain difficulty spikes like the lava stages or anything with Lakitu in it, the lack of a mobility powerup, and a rather unforgiving lives system (running out sends you back to the beginning; pretty much every future game just sent you back to the start of the level). A major issue is that 1-Ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later ''Mario'' games, making extra lives in a game with no save feature much more precious to have.
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** Although at the lower end compared to other infamously hard games, it is the TropeCodifier for this by way of being likely the first to use it for the classic reason. Most 2600 games used the EndlessGame model, while ''Mario'' is finite, and can be beaten if you don't get any game overs. Hence: a OneHitPointWonder protagonist initially, certain difficulty spikes like the lava stages or anything with Lakitu in it, the lack of a mobility powerup, and a rather unforgiving lives system (running out sends you back to the beginning; pretty much every future game just sent you back to the start of the level).level or world). A major issue is that 1-Ups are so uncommon; there are exactly eight hidden 1-Up Mushroom Blocks in the game, and Coins are far less common than in later ''Mario'' games, making extra lives in a game with no save feature much more precious to have.
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The first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for [[PlatformGame platformers]], either -- quite a few genres use conventions established in this game. Released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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''Super Mario Bros.'' is first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. It was released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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* EndlessCorridor: Taking the wrong path in the castle of World 4 will send you back to an earlier point in the level, effectively duplicating the level until you find the correct path. This also happens inthe respective castles of Worlds 7 and 8, with the latter requiring you to enter the right Warp Pipes instead.
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[[caption-width-right:350:''[[Level1MusicRepresents Doo Doot Doot Doo Doot Doot!]] [[https://youtu.be/iy3qq7zc4EY Doop...]]'']]
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[[caption-width-right:350:''[[Level1MusicRepresents Doo Doot Doot Doo Doot Doot!]] [[https://youtu.be/iy3qq7zc4EY Doot! Doop...]]'']]
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[[caption-width-right:350:''[[Level1MusicRepresents Doo Doot Doot Doo Doot Doot! Doop...]]'']]
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[[caption-width-right:350:''[[Level1MusicRepresents Doo Doot Doot Doo Doot Doot! Doot!]] [[https://youtu.be/iy3qq7zc4EY Doop...]]'']]
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This feels better suited to the game's trivia page than here, so moving it to there.
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Creator/NobuoUematsu has stated that the theme music, originally created by Creator/KojiKondo, should be Japan's national anthem.
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-->--'''Princess'''
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* MagicalMysteryDoors: The final stage of the game has pipes that operate this way: Each area has several pipes, one of which will take you onward, and the rest of which will take you back to the beginning of the level. There's actually a subtle clue there, though: [[spoiler:It's always the pipe after the pool of lava.]]
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The first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for [[PlatformGame platformers]], either -- quite a few genres use conventions established in this game. Released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources site the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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The first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for [[PlatformGame platformers]], either -- quite a few genres use conventions established in this game. Released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate, but most sources site cite the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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The first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for [[PlatformGame platformers]], either -- quite a few genres use conventions established in this game. Released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate.[[/note]]
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The first game in the ''Franchise/SuperMarioBros'' series, but the [[OlderThanTheyThink fourth game overall]] that stars Mario, and the game that singlehandedly kicked off UsefulNotes/The8bitEraOfConsoleVideoGames. After appearing in ''VideoGame/DonkeyKong'', ''VideoGame/MarioBros'', and ''VideoGame/WreckingCrew'', the Mario Brothers moved on to the game that set loads of standards. Not just for [[PlatformGame platformers]], either -- quite a few genres use conventions established in this game. Released for the Family Computer on September 13, 1985 in Japan, and for the Nintendo Entertainment System on October 18, 1985 in North America.[[note]]The NA release date has been subject to debate.debate, but most sources site the official release as 10/18/85, so it's safe to assume that's when it dropped.[[/note]]
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* AchievementSystem: Though absent in the original version, it features an achievement system in the Deluxe version for the UsefulNotes/GameBoy Color, in the form of the album. By doing various tasks, like finishing the game or defeating enemies, you can complete the album with pictures or medals related to your achievement that you can even comment and print thanks to the Game Boy Printer! However, the print option has been removed in the 3DS Virtual Console release due to the obvious incompatibility with the Printer. Also in the Virtual Console version, due to the removal of Multiplayer, 2 pictures have been permanently locked, making 100% completion legitimately impossible on 3DS.
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* AndIMustScream: In the instruction booklet, it's revealed that Bowser turned the citizens of the Mushroom Kingdom into Question Mark Blocks, and he kidnapped Princess Peach because she's the only one who can break the curse.
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** Another strange thing related to hitboxes is the game's collision detection. If Mario is rising, he will take damage from hitting an enemy regardless of whether he is on top of the enemy or below it. On the other hand, if he is falling, he will cause damage to the enemy (assuming it's not TheSpiny) regardless of whether the enemy is on top or he is. This can be confusing to players who are unfamiliar with the mechanics of the engine, and tool-assisted {{Speed Run}}s milk this for all its worth.
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** Another strange thing related to hitboxes is the game's collision detection. If Mario is rising, he will take damage from hitting an enemy regardless of whether he is on top of the enemy or below it. On the other hand, if he is falling, he will cause damage to the enemy (assuming it's not TheSpiny) regardless of whether the enemy is on top or he is. This can be confusing to players who are unfamiliar with the mechanics of the engine, and tool-assisted {{Speed Run}}s milk this for all its worth.
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-->--'''Toad'''
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