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** All four games now have a save feature that they didn't have in the [=NES=] versions. ''Lost Levels'' takes this further by giving you the option to choose which ''level'' to continue with instead of which world. [[NintendoHard Maybe that's for a good reason.]]

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** All four games now have a save feature that they didn't have in the [=NES=] versions. ''Lost Levels'' takes this further by giving you the option to choose which ''level'' to continue with instead of which world. [[NintendoHard Maybe that's for a good reason.]]
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* TheArtifact: This version of ''VideoGame/SuperMarioBros3'' shows [[OffModel both brothers]] conspicuously without their [[WhiteGloves iconic gloves]] for their sprites. For the original 8-bit design, as with other 8-bit games, it was excused due to the console's then palette limitation. Here, the SMAS version seemed to have an oversight despite that the game now ran a stronger engine for more details as shown with the other games of this collection.[[note]]''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', and ''Super Mario Bros. 2'' updated their sprites showing both brothers with their gloves.[[/note]]

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* TheArtifact: This version of ''VideoGame/SuperMarioBros3'' shows [[OffModel both brothers]] conspicuously without their [[WhiteGloves iconic gloves]] for their sprites. For the original 8-bit design, as with other 8-bit games, it was excused due to the console's then palette limitation. Here, the SMAS version seemed to have an oversight despite that the game now ran a stronger engine for more details as shown with the other games of this collection.[[note]]''Super Mario Bros.'', ''Super Mario Bros.: The Lost Levels'', and ''Super Mario Bros. 2'' updated their sprites showing both brothers with their gloves. ''Super Mario Advance 4'' would later address this and update their sprites.[[/note]]
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For 2010, Nintendo released ''Super Mario All-Stars'' again, as a UsefulNotes/{{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros.'' (1985). This version uses UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a UsefulNotes/VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii Remote, though the option to play with a Classic Controller or UsefulNotes/NintendoGameCube controller is available. Afterwards, for the 35th anniversary, the game was made available for the [[UsefulNotes/NintendoSwitch Nintendo Switch Online]] service on September 3, 2020.

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For 2010, Nintendo released ''Super Mario All-Stars'' again, as a UsefulNotes/{{Wii}} Platform/{{Wii}} disc, to mark the 25th anniversary of ''Super Mario Bros.'' (1985). This version uses UsefulNotes/{{emulation}} to run the SNES game in the Wii. To justify this as a Wii disc and not a UsefulNotes/VirtualConsole Platform/VirtualConsole download, Nintendo put a few {{Feelies}} in the boxed set. This one is playable with just the Wii Remote, though the option to play with a Classic Controller or UsefulNotes/NintendoGameCube Platform/NintendoGameCube controller is available. Afterwards, for the 35th anniversary, the game was made available for the [[UsefulNotes/NintendoSwitch [[Platform/NintendoSwitch Nintendo Switch Online]] service on September 3, 2020.
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1993’s ''Super Mario All-Stars'' [[note]]titled ''Super Mario Collection'' in Japanese[[/note]], for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], is a hybrid CompilationRerelease[=/=]VideoGameRemake of the four mainline [[UsefulNotes/NintendoEntertainmentSystem NES]] ''[[Franchise/SuperMarioBros Mario]]'' games; ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which was a Family Computer Disk System exclusive.

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1993’s ''Super Mario All-Stars'' [[note]]titled ''Super Mario Collection'' in Japanese[[/note]], for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], is a hybrid CompilationRerelease[=/=]VideoGameRemake of the four mainline [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] ''[[Franchise/SuperMarioBros Mario]]'' games; ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBrosTheLostLevels'', ''VideoGame/SuperMarioBros2'', and ''VideoGame/SuperMarioBros3''. For players outside Japan, this was the first chance to play ''The Lost Levels'', which was a Family Computer Disk System exclusive.
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There's ways to get it to show up on emulators, such as Action Replay codes, or editing the RAM


* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.

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* CopyProtection: If ''All-Stars'' detects an illegal copy, it displays a warning message and refuses to start. A dirty cartridge might trigger the message, but modern SNES emulators do not trigger it.it unless you force them to.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: The Wii version has an artwork book and a soundtrack CD.
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* BackThatLightUp: Most titles account for the original ''VideoGame/SuperMarioBros2'' GBA's lack of a backlight. The middle and bottom rows of [[http://www.spriters-resource.com/resources/sheets/4/4340.gif this image]] depict the specific palette shift involved from SNES to GBA.
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* DeliberatelyMonochrome: Inverted for World 6-3 in the original game and 7-3 and C-3 in ''The Lost Levels''. They were originally monochrome in the NES versions, but recolored in this compilation.

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* DeliberatelyMonochrome: Inverted for World 6-3 in the original game and game, 7-3 and C-3 in ''The Lost Levels''.Levels'', and World 9-3 of ''Super Mario Bros. 3''. They were originally monochrome in the NES versions, but recolored in this compilation.



* DramaticThunder: Booming thunder was added to [[TheVeryDefinitelyFinalDungeon the final castles]] in both ''Super Mario Bros'' and ''The Lost Levels''. You can see and hear the lightning flashes through the windows in the level background.

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* DramaticThunder: Booming thunder was added to [[TheVeryDefinitelyFinalDungeon the final castles]] in both ''Super Mario Bros'' and ''The Lost Levels''. You can see and hear the lightning flashes through the windows in the level background. Thunder and lighting flashes where also added to airship levels in ''Super Mario Bros 3''.



* SplashOfColor: World 6-3 in the NES version of ''VideoGame/SuperMarioBros1'' is completely monochrome except for Mario or Luigi's sprite. The remake in this compilation redesigns the level to more closely resemble the other snow levels in the game.

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* SplashOfColor: In their original NES versions, World 6-3 in the NES version of ''VideoGame/SuperMarioBros1'' is ''VideoGame/SuperMarioBros1'', World 7-3 and C-3 of ''The Lost Levels'' and World 8-3 of ''Super Mario Bros. 3'' are completely monochrome except for Mario or Luigi's sprite. The remake remakes in this compilation redesigns redesign the level levels to more closely resemble the other snow overworld levels in the game.their respective games.

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Removed: 1444

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alphabetize


* EarlyBirdCameo: The king of World 7 in ''Super Mario Bros. 3'' has been turned into a Yoshi. The sprite is a saturated version of what would be used in ''VideoGame/SuperMarioWorld2YoshisIsland''.



* GeorgeLucasAlteredVersion: In addition to dramatic across-the-board graphical improvements, ''All-Stars'' also made a number of small edits to the NES games, usually to eliminate the possibility of glitches, bugs, accidental dead ends, and the like that were present in the original games. For ''VideoGame/SuperMarioBros3'', this often involved small adjustments to the placement of pipes and blocks.



* JapaneseRanguage: Like in the NES version of ''Super Mario Bros. 2'', the enemy Clawgrip was mistranslated as Clawglip. This error was finally fixed in the GBA version (''Super Mario Advance'').
* Level1MusicRepresents: The compilation gives each game their own title themes, and they're all based on the underwater theme of the original game. In order, here are the ''All-Stars'' themes for the original ''[[https://www.youtube.com/watch?v=ZBny76cJGgc Super Mario,]]'' ''[[https://www.youtube.com/watch?v=iE1U6iM1glA Lost Levels]]'' and ''[[https://www.youtube.com/watch?v=Z9UmwpiCZZE 3]]'' (the title screen of ''2'' already had this theme in the NES, which still holds true here).
* MeaninglessLives: Extra lives are especially pointless in the ''All-Stars'' version of ''The Lost Levels'', which saves at every level rather than every world.



* EarlyBirdCameo: The king of World 7 in ''Super Mario Bros. 3'' has been turned into a Yoshi. The sprite is a saturated version of what would be used in ''VideoGame/SuperMarioWorld2YoshisIsland''.
* GeorgeLucasAlteredVersion: In addition to dramatic across-the-board graphical improvements, ''All-Stars'' also made a number of small edits to the NES games, usually to eliminate the possibility of glitches, bugs, accidental dead ends, and the like that were present in the original games. For ''VideoGame/SuperMarioBros3'', this often involved small adjustments to the placement of pipes and blocks.
* JapaneseRanguage: Like in the NES version of ''Super Mario Bros. 2'', the enemy Clawgrip was mistranslated as Clawglip. This error was finally fixed in the GBA version (''Super Mario Advance'').
* Level1MusicRepresents: The compilation gives each game their own title themes, and they're all based on the underwater theme of the original game. In order, here are the ''All-Stars'' themes for the original ''[[https://www.youtube.com/watch?v=ZBny76cJGgc Super Mario,]]'' ''[[https://www.youtube.com/watch?v=iE1U6iM1glA Lost Levels]]'' and ''[[https://www.youtube.com/watch?v=Z9UmwpiCZZE 3]]'' (the title screen of ''2'' already had this theme in the NES, which still holds true here).
* MeaninglessLives: Extra lives are especially pointless in the ''All-Stsrs'' version of ''The Lost Levels'', which saves at every level rather than every world.

Added: 606

Changed: 523

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* GoombaStomp: The enemies in the Battle Mode of ''Super Mario Bros 3'' must be dispatched by toppling them from underneath and then kicking them when toppled as in the original ''VideoGame/MarioBros''...except for the Koopa enemy. This is ''not'' the original Shellcreeper that have since been replaced by Spinies; this enemy has the distinction of being the only enemy in the Battle Mode game that can be jumped on as per tradition for modern Koopas, whose shell can be used as a projectile against other enemies (or the other player).

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* GoombaStomp: GoombaStomp:
**
The enemies in the Battle Mode of ''Super Mario Bros 3'' must be dispatched by toppling them from underneath and then kicking them when toppled as in the original ''VideoGame/MarioBros''...except for the Koopa enemy. This is ''not'' the original Shellcreeper that have since been replaced by Spinies; this enemy has the distinction of being the only enemy in the Battle Mode game that can be jumped on as per tradition for modern Koopas, whose shell can be used as a projectile against other enemies (or the other player).player).
** In the same game mode, one player can stun the other by jumping on their head.
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Added DiffLines:

* GoombaStomp: The enemies in the Battle Mode of ''Super Mario Bros 3'' must be dispatched by toppling them from underneath and then kicking them when toppled as in the original ''VideoGame/MarioBros''...except for the Koopa enemy. This is ''not'' the original Shellcreeper that have since been replaced by Spinies; this enemy has the distinction of being the only enemy in the Battle Mode game that can be jumped on as per tradition for modern Koopas, whose shell can be used as a projectile against other enemies (or the other player).

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