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* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to fish eye perspective, etc.

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* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque garbage like patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to fish eye perspective, etc.
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* PoisonMushroom: The recurring Wing Caps you'll find floating around the levels without being released from a block. Whatever you do, do ''not'' grab them--they'll either kill Mario in one hit or crash the game!
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* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.

to:

* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened fish eye perspective, etc.
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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' be in the level, like Boos and blue fire) and it's impossible to evade them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though. It bears noting that this only happens in certain levels, like Bob-Omb Battlefield--other worlds like "Whomp's Fortress" aren't affected by this.

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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' be in the level, like Boos and blue fire) and it's impossible to evade them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though. It bears noting that this only happens in certain levels, like Bob-Omb Battlefield--other worlds like "Whomp's Fortress" aren't affected by this.
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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' be in the level, like Boos and blue fire) and it's impossible to evade them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though.

to:

* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects (including some objects that ''aren't'' be in the level, like Boos and blue fire) and it's impossible to evade them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though. It bears noting that this only happens in certain levels, like Bob-Omb Battlefield--other worlds like "Whomp's Fortress" aren't affected by this.

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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects, and it's impossible to evade them. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though.

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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects, objects (including some objects that ''aren't'' be in the level, like Boos and blue fire) and it's impossible to evade them.them--you either have to let them mop the floor with you or hope the game crashes from that many objects being in one place. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though.


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* SquashedFlat: Mario can get transformed and stuck into this position for no reason, it stunts his speed and makes his jump useless, and it keeps him from punching (but oddly, he can still open doors--when they ''do'' want to open--despite not being able to reach the doorknob). He usually reverts back to normal after a while, but it can take minutes at a time.
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->"I modified the original SM64 to randomly patch Gameshark codes I found on the Internet (or made myself) to the game. This resulted in a [[MindScrew pretty funny]], [[GameBreakingBug unstable]] and [[FakeDifficulty frustrating game]]. [[MST3KMantra Don't take this too serious]] and don't try to get any progress done in the game. [[UnwinnableByDesign You won't.]]"

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->"I modified the original SM64 [=SM64=] to randomly patch Gameshark codes I found on the Internet (or made myself) to the game. This resulted in a [[MindScrew pretty funny]], [[GameBreakingBug unstable]] and [[FakeDifficulty frustrating game]]. [[MST3KMantra Don't take this too serious]] and don't try to get any progress done in the game. [[UnwinnableByDesign You won't.]]"
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* KaizoTrap: Whomps Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage.

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* KaizoTrap: Whomps Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage. Sometimes the Castle doors will trap you in the inescapable "Black Room of Death" (the area behind the castle doors both in and outside the castle), even if you entered them the right way!

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[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part in this hack.]]]]

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[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part in of this hack.]]]]



* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects, and and it's impossible to evade them.
* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it!

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* EverythingTryingToKillYou: Sometimes, the game will send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects, and and it's impossible to evade them.
them. Occasionally the game will let up and allow the objects to stop moving and hang in mid-air, though.
* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it!it!


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* InvincibleMinorMinion: On occasion, the Goombas become impossible to kill--if Mario jumps on them, they will endlessly respawn, one after another, on the spot until Mario stops bouncing on them or gets knocked away.
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[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part about this game.]]]]

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[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part about in this game.hack.]]]]
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->"I modified the original SM64 to randomly patch Gameshark codes I found on the Internet (or made myself) to the game. This resulted in a [[MindScrew pretty funny]], [[GameBreakingBug unstable]] and [[FakeDifficulty frustrating game]]. [[MST3KMantra Don't take this too serious]] and don't try to get any progress done in the game. [[UnwinnableByDesign You won't.]]"
-->--Kaze Emanuar, the creator of the hack

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mario_chaos.jpg]]
[[caption-width-right:350:Trust us, [[MindScrew this is the]] ''[[MindScrew least]]'' [[MindScrew weird part about this game.]]]]



The hack has become considerably popular due to playthroughs by online gamers like WebVideo/Vinesauce.

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The hack has become considerably popular due to playthroughs by online gamers like WebVideo/Vinesauce.WebVideo/{{Vinesauce}}.

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The hack has become considerably popular due to playthroughs by online gamers like WebVideo/Vinesauce.



* KaizoTrap: Whomps Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage.

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* KaizoTrap: Whomps Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also sometimes spawn a killer flying cap that kills you as soon as you set foot in the stage.



* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat.

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* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out basically impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat. That said, a few determined players have managed to accomplish this task.
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* FollowTheLeader: Ocarina of Time Chaos Edition and Super Mario Sunshine Chaos Edition were made after this game's runaway success.



* GoodBadBugs: Sometimes, the game has bugs that are more peculiar than annoying, such as Jolly Rogers Bay being completely drained of water, and allowing Mario to run up the stone pinnacle at a 90 degree angle, which he can quickly swing around on and launch himself off of.
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* FollowTheLader: Ocarina of Time Chaos Edition and Super Mario Sunshine Chaos Edition were made after this game's runaway success.

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* FollowTheLader: FollowTheLeader: Ocarina of Time Chaos Edition and Super Mario Sunshine Chaos Edition were made after this game's runaway success.
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* FollowTheLader: Ocarina of Time Chaos Edition and Super Mario Sunshine Chaos Edition were made after this game's runaway success.

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* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it, sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.

to:

* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it, it (and sometimes the doors will even teleport you ''away'' from them, or in the case of the castle doors, land you right back outside when you enter), sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.



* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat.

to:

* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat.beat.
* WizardNeedsFoodBadly / RaceAgainstTheClock: Sometimes, the game will decide to start draining Mario's health for no reason--and going into water will ''not'' refill it (but thankfully, coins still do the job). Sometimes it stops with leaving Mario with two hit points, but usually only ends with Mario dead.
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* SuperSpeed: Sometimes Mario will acquire lightning fast speed that borders on teleportation, but its impossible to control it and will more than likely end up getting you killed.

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* BodyHorror: When Mario tries to open a locked door with a star, sometimes he'll be stuck in place and his head will rotate all over his body!

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* BodyHorror: When Mario tries to open a locked door with a star, sometimes he'll be stuck in place and his head do a 360 degree turn through his body!
* EverythingTryingToKillYou: Sometimes, the game
will rotate all over his body!send a tornado of ''everything'' in the level that isn't nailed down, from enemies to objects, and and it's impossible to evade them.



* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Marios controls and speed can jerk out of control at any time, graphics will random become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it, sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.

to:

* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Marios Mario's controls and speed can either slow to a crawl or jerk out of control at any time, graphics will random randomly become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it, sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.



* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game with all 120 stars, much less play it like standard Mario 64.

to:

* UnwinnableByDesign: Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game with all 120 stars, much less play it like standard Mario 64. The creator of the rom hack even stated that the game was designed to be impossible to beat.
Is there an issue? Send a MessageReason:
None


* KaizoTrap: Whomps Forteess will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage.

to:

* KaizoTrap: Whomps Forteess Fortress will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage.



* NintendoHard / FakeDifficulty: Getting even the first star, much less 8 of them, is a Herculean feat in itself due to the games wonky programming. Beating the game is practically impossible.

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* NintendoHard / FakeDifficulty: Getting even the first star, much less 8 of them, is a Herculean feat in itself due to the games wonky programming. Getting at least 70 stars and getting to Bowser is hair-pullingly difficult. Beating the game with all 120 stars is practically impossible. impossible.
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checked, someone beat it with 70 stars


* UnwinnableByDesign: It is flat out impossible to complete the game, much less play it like standard Mario 64.

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* UnwinnableByDesign: It Except by [[LuckBasedMission sheer luck]] and enough skill, it is flat out impossible to complete the game, game with all 120 stars, much less play it like standard Mario 64.
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* NightmareFace: Mario's corrupted face on the title screen can reach almost [[PeeWeesBigAdventure Large Marge]] levels of creepiness.
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Super Mario 64: Chaos Edition is a peculiar rom hack of the [[VideoGame/SuperMario64 iconic portly plumber platformer of the same name]], created by Kaze Emanuar. On its surface, it seems to play identical to the original game, but as it unravels, it has more than a few surprises awaiting.

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Super ''Super Mario 64: Chaos Edition Edition'' is a peculiar rom hack of the [[VideoGame/SuperMario64 iconic portly plumber platformer of the same name]], created by Kaze Emanuar. On its surface, it seems to play identical to the original game, but as it unravels, it has more than a few surprises awaiting.
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To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates effects that can range from amusing, frustrating to downright nightmarish.

to:

To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates randomized effects that on both the visuals and gameplay, which can range from amusing, frustrating to downright nightmarish.
Is there an issue? Send a MessageReason:
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To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which can range from amusing, frustrating to downright nightmarish.

to:

To elaborate, the hack is designed to inject randomized snippets of GameShark code on and off during gameplay, which creates effects that can range from amusing, frustrating to downright nightmarish.

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Is there an issue? Send a MessageReason:
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Super Mario 64: Chaos Edition is a peculiar rom hack of the iconic portly plumber platformer of the same name. On its surface, it seems to play identical to the original game, but as it unravels, it has more than a few surprises awaiting.

To elaborate, the hack is designed to enable certain corruption mods on and off, which can range from amusing, frustrating to downright nightmarish.

to:

Super Mario 64: Chaos Edition is a peculiar rom hack of the [[VideoGame/SuperMario64 iconic portly plumber platformer of the same name.name]], created by Kaze Emanuar. On its surface, it seems to play identical to the original game, but as it unravels, it has more than a few surprises awaiting.

To elaborate, the hack is designed to enable certain corruption mods inject randomized snippets of GameShark code on and off, off during gameplay, which can range from amusing, frustrating to downright nightmarish.


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* BodyHorror: When Mario tries to open a locked door with a star, sometimes he'll be stuck in place and his head will rotate all over his body!
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None

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* OneHitKill: There are oversized flying caps sitting around in some levels, and they will sometimes kill you in one hit if you touch them.
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* {{Invisbility}}: When the game starts, Mario is completely invisible. This goes away once he enters the castle.

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* {{Invisbility}}: InvisibleMan: When the game starts, Mario is completely invisible. This goes away once he enters the castle.

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* AttackOfThe50FootWhatever: The game occasionally makes Mario an incredibly large size (even bigger than the Mega Mushroom from Mario 64 DS would) but it doesn't effect his gameplay or collision detection.



* KaizoTrap: Whomps Forteess will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage. S

to:

* KaizoTrap: Whomps Forteess will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage. S
* {{Invisbility}}: When the game starts, Mario is completely invisible. This goes away once he enters the castle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Super Mario 64: Chaos Edition is a peculiar rom hack of the iconic portly plumber platformer of the same name. On its surface, it seems to play identical to the original game, but as it unravels, it has more than a few surprises awaiting.

To elaborate, the hack is designed to enable certain corruption mods on and off, which can range from amusing, frustrating to downright nightmarish.

!Tropes:
* BalefulPolymorph: Sometimes the game will turn Mario into a signpost. He can still move around, jump and grab things though.
* GameBreakingBug: Given how unstable the game is, random crashes are very common. On top of that, even if you do get a star in some levels, it won't exit you out of it!
* GoodBadBugs: Sometimes, the game has bugs that are more peculiar than annoying, such as Jolly Rogers Bay being completely drained of water, and allowing Mario to run up the stone pinnacle at a 90 degree angle, which he can quickly swing around on and launch himself off of.
* KaizoTrap: Whomps Forteess will sometimes throw you right out Into the sky below, leaving you unable to beat the level. Lethal Lava Land will also spawn a killer flying cap that kills you as soon as you set foot in the stage. S
* MindScrew: This game can be described as Mario 64 on one too many mushrooms: Marios controls and speed can jerk out of control at any time, graphics will random become garbled, Dali esque patterns, the music will use Mario's voice clips in lieu of the instruments, doors to stages will only work when they feel like it, sometimes the stages will kill you just as you enter it, the paintings you leave will keep rippling so much that it swallows the entire room, the camera will switch to ultra foreshortened perspective, etc.
* NintendoHard / FakeDifficulty: Getting even the first star, much less 8 of them, is a Herculean feat in itself due to the games wonky programming. Beating the game is practically impossible.
* UnwinnableByDesign: It is flat out impossible to complete the game, much less play it like standard Mario 64.

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