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Clarification.


The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on Windows, Mac, and Linux]] via {{Steam}} and the {{Humble|Bundle}} Store, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]] or [[http://www.amazon.com/gp/product/B00BVDNKSY/ the Amazon App Store]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]]

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The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on Windows, Mac, and Linux]] via {{Steam}} and the {{Humble|Bundle}} Store, Store widget on the main site, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]] or [[http://www.amazon.com/gp/product/B00BVDNKSY/ the Amazon App Store]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]]

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I don\'t think an official option needs spoilering, now that I think on it.


* UnlockableContent: The three "Hyper" levels are unlocked as their corresponding regular levels are beaten.
** Alternatively, [[spoiler:turning on Arcade mode grants access to all stages.]]

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* UnlockableContent: The three "Hyper" levels are unlocked as their corresponding regular levels are beaten.
** Alternatively, [[spoiler:turning on
beaten (or when Arcade mode grants access to all stages.]]is turned on).
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* TitleDrop: The final rank in ''Hexagon''.
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Linking to the creator page.


[[http://superhexagon.com/ Super Hexagon]] is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.

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[[http://superhexagon.com/ Super Hexagon]] is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') Creator/TerryCavanagh as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.
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Moving space to before spoiler tag.


* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Hyper Mode -> Unique level -> Next Hyper Level]]

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* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The [[spoiler:The changing backgrounds goes like this: Level -> Hyper Mode -> Unique level -> Next Hyper Level]]
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* AmazingTechnicolorBattlefield: The "''Battle''field" part is debatable, but there's no doubt about "Amazing" and "Technicolor".
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Sentence structure.


* FollowTheLeader: A person made a copy of this game BEFORE it was released to PC, Terry aknowledged this in his twitter

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* FollowTheLeader: A person made a copy of this game BEFORE it was released to PC, PC; Terry aknowledged acknowledged this in on his twitterTwitter account.
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[[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]

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The soundtrack, by Northern Irish chiptune musician Chipzel, [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.her Bandcamp page.]]
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:L

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* FollowTheLeader: A person made a copy of this game BEFORE it was released to PC, Terry aknowledged this in his twitter
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None


The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on Windows, Mac, and Linux]] via {{Steam}} and the {{Humble|Bundle}} Store, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]]

to:

The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on Windows, Mac, and Linux]] via {{Steam}} and the {{Humble|Bundle}} Store, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]], Play]] or [[http://www.amazon.com/gp/product/B00BVDNKSY/ the Amazon App Store]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]]
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I think Bold works better.


''Begin!''

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''Begin!''
'''Begin!'''



[=*=]zap* ''GAME. OVER.''

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[=*=]zap* ''GAME.'''GAME. OVER.'''''
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* zap* ''GAME. OVER.''

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* zap* [=*=]zap* ''GAME. OVER.''
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''Begin!''



%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%

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%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%:/%%
----
*zap* ''GAME. OVER.''
----
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** Hexagoner has a black background, while Hyper Hexagoner uses a white one.

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** Hexagoner has a black background, background and green/yellow walls, while Hyper Hexagoner uses is the complete RGB inverse with a white one.background and pink/blue walls. Another sixty seconds and the background/wall colours switch places.

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Bullet Hell



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* BulletHell: The waves and waves of walls coming in at dizzying speeds, and common player reactions create an effect not too different from the genre.

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Update.


The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]] A non-Steam PC version is reportedly in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]

to:

The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on PC Windows, Mac, and Mac]] Linux]] via {{Steam}}, {{Steam}} and the {{Humble|Bundle}} Store, [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]] A non-Steam PC version is reportedly in the works. ]]

[[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]
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* ColorContrast: The regular levels to their Hyper counterparts.
** Hexagon uses warm background colors (red, orange, yellow), while Hyper Hexagon uses cool background colors (teal, blue, purple).
** Hexagoner has a black background, while Hyper Hexagoner uses a white one.
** Hexagonest cycles through all kinds of colors, while Hyper Hexagonest is completely grayscale. [[spoiler:And then it goes into black-and-white mode...]]
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Surprise port!


The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, and [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play.]] A non-Steam PC version is reportedly in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]

to:

The game is currently available [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]], [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, and [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android via Google Play.Play]], and [[http://appworld.blackberry.com/webstore/content/22507872/ on Blackberry 10 devices via Blackberry World.]] A non-Steam PC version is reportedly in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]
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None


* DeadlyWalls: The entire point of the game.

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* DeadlyWalls: The entire point of the game. You can, however, bump into the sides of walls without getting killed, which will prove VERY helpful for spiral patterns.

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%% * DeadlyWalls %% Not sure the trope is the correct one... -- @/RobinZimm


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* DeadlyWalls: The entire point of the game.
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** Alternatively, [[spoiler:turning on Arcade mode grants access to all stages.]]
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None


* UnlockableContent: The three "Hyper" levels.

to:

* UnlockableContent: The three "Hyper" levels.levels are unlocked as their corresponding regular levels are beaten.
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Sneaking the Hexagon names back in.


* DifficultyLevels: "Hard", "Harder", and "Hardest" for the three regular stages.

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* DifficultyLevels: The three regular levels -- "Hexagon", "Hexagoner" and "Hexagonest" -- are indicated to be "Hard", "Harder", and "Hardest" for the three regular stages."Hardest", respectively.

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* DifficultyLevels: Six. The first three are "Hexagon" (Hard), "Hexagoner" (Harder), and "Hexagonest" (Hardest). And beating those unlock the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].

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* DifficultyLevels: Six. The first "Hard", "Harder", and "Hardest" for the three are "Hexagon" (Hard), "Hexagoner" (Harder), and "Hexagonest" (Hardest). And beating those unlock the corresponding regular stages.
** IdiosyncraticDifficultyLevels: The three
Hyper modes: levels: [[spoiler:Hardester, Hardestest, and Hardestestest]].Hardestestest]]!



* NintendoHard: Most people survive for around 5 seconds on their first few runs. To reach the maximum rank for a difficulty level, you need to last a ''minute.''



* NintendoHard: Most people survive for around 5 seconds on their first few runs. To reach the maximum rank for a difficulty level, you need to last a ''minute.''


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* TheTetrisEffect
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Android


Super Hexagon is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.

to:

[[http://superhexagon.com/ Super Hexagon Hexagon]] is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.



The game is currently available [[http://superhexagon.com/ on iPhone and iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with Android and non-Steam PC versions in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]

to:

The game is currently available [[http://superhexagon.com/ [[http://itunes.apple.com/us/app/super-hexagon/id549027629?ls=1&mt=8 on iPhone and iPad via iTunes]] and iTunes]], [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with and [[https://play.google.com/store/apps/details?id=com.distractionware.superhexagon on Android and via Google Play.]] A non-Steam PC versions version is reportedly in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]
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None


* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Mix of the Hyper mode and of the normal -> next hyper mode]]

to:

* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Mix of the Hyper mode and of the normal Mode -> next hyper mode]]Unique level -> Next Hyper Level]]

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Clarifying edit; YMM Vectomy.


* CameraScrew: Part of it's difficulty it's because of this

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* CameraScrew: Part of it's the difficulty it's because of thiscomes from the way the screen is constantly moving -- sometimes very quickly.



* MostWonderfulSound:''Hexagon'',''Wonderful'' and finally ''Awesome''
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* MostWonderfulSound:''Hexagon'',''Wonderful'' and finally ''Awesome''
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Added DiffLines:

* CameraScrew: Part of it's difficulty it's because of this
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None


* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Hyper mode of that level -> next hyper mode]]

to:

* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Mix of the Hyper mode and of that level the normal -> next hyper mode]]

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