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Correct trope?


->''Stop spinning the view! I can't focus! Who designed this? Whoever it is is a bastard and I love them!''

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->''Stop ->''[[CameraScrew Stop spinning the view! view!]] I can't focus! Who designed this? Whoever it is is a bastard and I love them!''



%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%

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%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%

Added: 57

Changed: 28

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Not entirely sure how to phrase it, but it does something like that.


* HitboxDissonance: In the original Hexagon, all your triangle was the hitbox, now, it's only at the tip, you can use this at your advantage

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* HitboxDissonance: In the original Hexagon, all your the entire triangle was the hitbox, hitbox -- now, it's only at the tip, you tip. (You can use this at your advantageadvantage.)
* MickeyMousing: The screen will often pulse on the beat.
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You may be objectively correct, but the YMMV bullet knows no favorites.


* CrowningMusicOfAwesome: Possibly all of the music in the game, but especially Focus (Hexagonest's theme)
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None


* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.

to:

* EndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.[[spoiler: The changing backgrounds goes like this: Level -> Hyper mode of that level -> next hyper mode]]
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Added DiffLines:

%%* FinalExamBoss: Possibly Hexagonest, it sums up Hexagon's speed with Hexagoner's mazes, and then adds more difficulty to THAT, I'm not pretty sure about this :/%%
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None


* CrowningMusicOfAwesome: Possibly all of the music in the game, but especially Focus (Hexagonest's theme)



* UnlockableContent: The three "Hyper" levels.

to:

* UnlockableContent: The three "Hyper" levels.
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Going off of Cavanagh\'s Twitter.


The game is currently available [[http://superhexagon.com/ on iPhone and iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with an Android version in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]

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The game is currently available [[http://superhexagon.com/ on iPhone and iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with an Android version and non-Steam PC versions in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack is available for purchase on Bandcamp.]]
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Bandcamp!


The game is currently available [[http://superhexagon.com/ on iPhone and iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with an Android version in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].

to:

The game is currently available [[http://superhexagon.com/ on iPhone and iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac]] via {{Steam}}, with an Android version in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].
is available for purchase on Bandcamp.]]
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->''Stop spinning the view -- I can't focus! Who designed this? Whoever it is is a bastard and I love them!''

to:

->''Stop spinning the view -- view! I can't focus! Who designed this? Whoever it is is a bastard and I love them!''
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None


* EndlessGame

to:

* EndlessGameEndlessGame: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die.
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Forgot the close-italics.


->''Stop spinning the view -- I can't focus! Who designed this? Whoever it is is a bastard and I love them!

to:

->''Stop spinning the view -- I can't focus! Who designed this? Whoever it is is a bastard and I love them!them!''

Added: 537

Changed: 310

Removed: 422

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to:

->''Stop spinning the view -- I can't focus! Who designed this? Whoever it is is a bastard and I love them!
-->'''Nerd[[superscript:3]] Plays... [[http://youtu.be/iaeK9ZTh_OY Super Hexagon]]'''

Super Hexagon is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project.



Super Hexagon is a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project. This earlier game might reasonably be described as a simplified version of the first level of the final game.



* HitboxDissonance: In the original Hexagon, all your triangle was the hitbox, now, it's only at the tip, you can use this at your advantage



* UnlockableContent: The three "Hyper" levels.
* HitboxDissonance: In the original Hexagon, all your triangle was the hitbox, now, it's only at the tip, you can use this at your advantage

to:

* RandomlyGeneratedLevels
* UnlockableContent: The three "Hyper" levels.
* HitboxDissonance: In the original Hexagon, all your triangle was the hitbox, now, it's only at the tip, you can use this at your advantage
levels.
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Steam version is out.


[[http://superhexagon.com/ The game is currently available on iPhone and iPad]] -- a {{Steam}} version for PC and Mac is scheduled for release on November 27th, and an Android version is in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].

to:

[[http://superhexagon.com/ The game is currently available [[http://superhexagon.com/ on iPhone and iPad]] -- a {{Steam}} version for iPad via iTunes]] and [[http://store.steampowered.com/app/221640 on PC and Mac is scheduled for release on November 27th, and Mac]] via {{Steam}}, with an Android version is in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].
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Date for Steam release.


[[http://superhexagon.com/ The game has currently been released on iPhone and iPad]] -- Android, PC, and Mac versions are in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].

to:

[[http://superhexagon.com/ The game has is currently been released available on iPhone and iPad]] -- Android, PC, a {{Steam}} version for PC and Mac versions are is scheduled for release on November 27th, and an Android version is in the works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].
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None


[[http://superhexagon.com/ The game has currently been released on iPhone and iPad]] -- Android, PC, and Mac versions are in the works.

to:

[[http://superhexagon.com/ The game has currently been released on iPhone and iPad]] -- Android, PC, and Mac versions are in the works.
works. [[http://chipzelmusic.bandcamp.com/album/super-hexagon-ep The soundtrack may be purchased separately]].
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None


Super Hexagon is based on a game Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project, called [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], which is a browser-based Flash game. This game might reasonably be described as a simplified version of the first level of the final game.

to:

Super Hexagon is based on a game designed by Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') as an expansion of [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], a browser-based Flash game made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project, called [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], which is a browser-based Flash game. project. This earlier game might reasonably be described as a simplified version of the first level of the final game.



* HarderThanHard: Every level beyond the first one.

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* HarderThanHard: Every level beyond the first one.one -- and the Hyper modes take it UpToEleven.
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I think this was forgotten(?)


* UnlockableContent: The three "Hyper" levels.

to:

* UnlockableContent: The three "Hyper" levels.levels.
* HitboxDissonance: In the original Hexagon, all your triangle was the hitbox, now, it's only at the tip, you can use this at your advantage
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None


* DifficultyLevels: Six. The first three are "Hard", "Harder", and "Hardest". And beating those unlock the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].

to:

* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hexagon" (Hard), "Hexagoner" (Harder), and "Hardest"."Hexagonest" (Hardest). And beating those unlock the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].
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Grammar.


* DifficultyLevels: Six. The first three are "Hard", "Harder", and "Hardest". And beating those unlocks the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].

to:

* DifficultyLevels: Six. The first three are "Hard", "Harder", and "Hardest". And beating those unlocks unlock the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].
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Found it online!


* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hardest",[[spoiler:Hyper mode adds Hardester and Hardestest]].

to:

* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hardest",[[spoiler:Hyper mode adds Hardester and Hardestest]]."Hardest". And beating those unlocks the corresponding Hyper modes: [[spoiler:Hardester, Hardestest, and Hardestestest]].
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None


* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hardest",[[spoiler:Hyper mode adds hardester and hardestest]].

to:

* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hardest",[[spoiler:Hyper mode adds hardester Hardester and hardestest]].Hardestest]].
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hyper mode difficulties added, not the hyper hexagonest one because I don\'t know that one guys


* DifficultyLevels: Six. The first three are "Hard", "Harder", and "Hardest".

to:

* DifficultyLevels: Six. The first three are "Hard", "Harder", "Hardest",[[spoiler:Hyper mode adds hardester and "Hardest".hardestest]].
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None


* NintendoHard: Most people survive for around 5 seconds. To reach the maximum rank for a difficulty level, you need to last a ''minute.''

to:

* NintendoHard: Most people survive for around 5 seconds.seconds on their first few runs. To reach the maximum rank for a difficulty level, you need to last a ''minute.''
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* AWinnerIsYou: Reaching the final rank on Super Hexagonest [[spoiler: shows a long montage of hexagons spinning around, then the message "''Congratulations. Game complete. Press space to continue''"]]
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* AWinnerIsYou: Reaching the final rank on Super Hexagonest [[spoiler: shows a long montage of hexagons spinning around, then the message ''. Congratulations. Game complete. Press space to continue'']]

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* AWinnerIsYou: Reaching the final rank on Super Hexagonest [[spoiler: shows a long montage of hexagons spinning around, then the message ''. Congratulations.message "''Congratulations. Game complete. Press space to continue'']]continue''"]]
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Added DiffLines:


* AWinnerIsYou: Reaching the final rank on Super Hexagonest [[spoiler: shows a long montage of hexagons spinning around, then the message ''. Congratulations. Game complete. Press space to continue'']]
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None

Added DiffLines:

* NintendoHard: Most people survive for around 5 seconds. To reach the maximum rank for a difficulty level, you need to last a ''minute.''
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None


* DifficultyLevels

to:

* DifficultyLevelsDifficultyLevels: Six. The first three are "Hard", "Harder", and "Hardest".
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None


* DeadlyWalls

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%% * DeadlyWallsDeadlyWalls %% Not sure the trope is the correct one... -- @/RobinZimm
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/superhexagon-350px_8119.png]]

The rules are simple. You control a small triangle attached to the edge of the central hexagon. Your goal is to avoid being caught by the onrushing waves of walls coming in from the edge of the screen by dodging clockwise and counterclockwise around the perimeter of the hexagon for as long as possible. [[http://www.youtube.com/watch?v=2sz0mI_6tLQ Watching the trailer]] will give you a reasonably good idea of [[NintendoHard what this is like.]]

[[http://superhexagon.com/ The game has currently been released on iPhone and iPad]] -- Android, PC, and Mac versions are in the works.

Super Hexagon is based on a game Terry Cavanagh (creator of ''VideoGame/{{VVVVVV}}'') made for [[http://www.glorioustrainwrecks.com/node/2097 Pirate Kart V]], a 48-hour community game-building project, called [[http://distractionware.com/blog/2012/02/hexagon/ Hexagon]], which is a browser-based Flash game. This game might reasonably be described as a simplified version of the first level of the final game.

!!This game provides examples of:
* DeadlyWalls
* DifficultyLevels
* EndlessGame
* HarderThanHard: Every level beyond the first one.
* OneHitPointWonder
* UnlockableContent: The three "Hyper" levels.

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