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** Charisma 7 and 8 seem to have [[spoiler:Dudim himself]] be the final villain - although in the seventh game it's merely through a technicality as [[spoiler: the Dudim you fight in the final boss fight is actually Ancient Golem John mimicking you.]]



** Finally, [[Music/TalkingHeads David Goddamn Byrne]] is a boss randomly in Charisma 8. Or at least, someone imitating him.



* FrickinLaserBeams: Both Dudim and Genogenesis7 have the ability to shoot lasers from their eyes.

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* FrickinLaserBeams: Both Dudim and Genogenesis7 have the ability to shoot lasers from their eyes.eyes, but it [[NewPowersAsThePlotDemands varies per game.]]



** Finally, Charisma 8 has way too many to list, but a rather notable one is [[Music/TalkingHeads a David Byrne imposter who you have to fight while he plays a horribly butchered version of "Once in a Lifetime" to an oblivious crowd.]]

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** Finally, Charisma 8 has way too many to list, but a rather notable one is [[Music/TalkingHeads a David Byrne imposter who you have to fight while he plays a horribly butchered version of "Once in a Lifetime" to an oblivious crowd.]]]] There's also a lot of random ones early on in the game that directly reference [[Series/{{Seinfeld}} Seinfeld]] for no reason.

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All 8 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):

* [[http://forums.mfgg.net/viewtopic.php?f=8&t=13904 Super Charisma Bros.]] (Released January 3rd, 2013)
* [[http://forums.mfgg.net/viewtopic.php?f=8&t=13928 Super Charisma Bros 2.]] (Released January 8th, 2013)
* [[http://forums.mfgg.net/viewtopic.php?f=8&t=13928 The Brothers Charisma: Charisma 3]], the final game in the first trilogy (Released February 3, 2013)

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Finally (for now, anyways), a comic starring the gang was (poorly) made beginning shortly after the release of the eighth game - [[https://www.dropbox.com/sh/qpj5p5wqtr1efus/AAA-3De8f_Mi6qOdCbvuPRova?dl=0 you can view it here.]] Dubbed [[ShoutOut Dudim in]] [[WebComic/BrawlInTheFamily the Family]], it starts out as a surreal, heavily poorly drawn MS Paint comic featuring more wacky antics from the new Charisma crew from 8, but then [[ArtEvolution slowly starts to improve on the art]] (at least, every so slightly) as the plot begins to gravitate towards something more concrete.

Basically? One of the latest comics as of this writing outright states the story will be continued in Super Charisma Bros. 9. So confirmation of yet ''another'' new game, primarily at the insistence of some friends - [[FranchiseZombie so much for the eighth being "the very last one"]]

All 8 installments that exist of the series (including series, including the enhanced remake of the first) first, can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games 3 are on included as a bonus with Charisma 4, so all four first links are to the MFGG mainsite):

same page):

* [[http://forums.[[http://www.mfgg.net/viewtopic.php?f=8&t=13904 net/index.php?act=resdb&param=02&c=2&id=28512 Super Charisma Bros.]] (Released January 3rd, 2013)
* [[http://forums.[[http://www.mfgg.net/viewtopic.php?f=8&t=13928 net/index.php?act=resdb&param=02&c=2&id=28512 Super Charisma Bros 2.]] (Released January 8th, 2013)
* [[http://forums.[[http://www.mfgg.net/viewtopic.php?f=8&t=13928 net/index.php?act=resdb&param=02&c=2&id=28512 The Brothers Charisma: Charisma 3]], the final game in the first trilogy (Released February 3, 2013)



* [[http://forums.mfgg.net/viewtopic.php?f=8&t=14808 Super Charisma Bros. 5]] (Released August 5th, 2013)

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* [[http://forums.[[http://www.mfgg.net/viewtopic.php?f=8&t=14808 net/index.php?act=resdb&param=02&c=2&id=29159 Super Charisma Bros. 5]] (Released August 5th, 2013)

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* BackFromTheDead: A bit of a LateArrivalSpoiler, but Miles is apparently alive and well by Charisma 8 despite [[spoiler:dying during the climax of the fifth game]]. His reason for coming back? "Heaven was boring", it seems.



* OriginalCharacter: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john.

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* OriginalCharacter: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john. Theeeen Charisma 8 brought back some of the ones from before and added even more. The tradition, as they say, lives on.



** Finally, Charisma 8 makes it very apparent that [[spoiler:Dudim can shape-shift, or at the very least was able to wear some sort of Heavy Fire outfit that was somehow not convincing enough for most of the other Charisma members despite looking 1:1 to the audience. It's never explained how or why he chose to do this.]]



** Super Charisma Bros. 8: '''MENTAL BREAKDOWN MENTAL BREAKDOWN MENTAL BREAKDOWN (etc. etc.)'''



** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[Series/TheBigBangTheory Sheldon]], the [[UsefulNotes/SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from ''Series/FullHouse''.
* ShowWithinAShow: "The Charisma Journey", an autobiography written by Dudim that allegedly details the events of the first two trilogies as seen from his perspective.
* SpoilerOpening: Super Charisma Bros. 5's opening directly spoils the third game's ending by flashbacking to it. It even [[{{Retcon}} retcons]] Geno into the background traveling back in time himself to justify his presence!

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** Charisma 6 has plenty too, from a random one to Super Metroid to Punch Out!! to various other games.
** Charisma 7 seems to have built its soundtrack from various rock songs, ranging from classic prog songs to other various tunes from the last few decades. It adds an... ''unusual'' flair to the whole game that isn't really found in any other Charisma game.
** Finally, Charisma 8 has way too many to list, but a rather notable one is [[Music/TalkingHeads a David Byrne imposter who you have to fight while he plays a horribly butchered version of "Once in a Lifetime" to an oblivious crowd.]]
** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[Series/TheBigBangTheory Sheldon]], the [[UsefulNotes/SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, an almost cult-like worship of [[Series/{{Seinfeld}} Seinfeld]] in Charisma 8, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from ''Series/FullHouse''.
* ShowWithinAShow: "The Charisma Journey", an autobiography written by Dudim that allegedly details the events of the first two trilogies as seen from his perspective.
perspective. It sold well enough for the other members to catch wind of its existence in-universe.
* SpoilerOpening: Super Charisma Bros. 5's opening directly spoils the third game's ending by flashbacking to it. It even [[{{Retcon}} retcons]] Geno into the background traveling back in time himself to justify his presence!presence! Similarly, Charisma 6's intro spoils the entirety of the last 5 games (well, minus 4 for obvious reasons) to recap the events leading up to it.
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* AllThereInTheManual: or rather, all there in the [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[Series/TheBigBangTheory Bazingonium]]"

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* AllThereInTheManual: or rather, all there in the [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[Series/TheBigBangTheory Bazingonium]]" Bazingonium]]". That said, the article is only a partially reliable source nowadays ever since Vitiman's initial departure from MFGG, as it meant no-one involved in the making of the games was maintaining the info on it anymore. Ironically, ''this very page'' has more info regarding intent and background info about the games than the wiki article does anymore.

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* CallBack: S tackles you out of nowhere in a [[GameMod ROM Hack]] he made of a Mario game two different times: once in Charisma 2, and then again in the eighth one.
** Likewise, you fight Brynn [[spoiler:or his first form anyways]] again in Charisma 7.



* FrickinLaserBeams: Both Dudim and Genogenesis7 have the ability to shoot lasers from their eyes.

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* FrickinLaserBeams: Both CerebusSyndrome: In a jarring move, [[spoiler:the ending to the eighth game is a randomly serious fight between Miles and a disguised Dudim and Genogenesis7 have the ability to shoot lasers from their eyes.the past who at some point or another figured out that the original Charisma team would more or less disband and wanted to keep things the same. Although Dudim loses the fight, Miles reminds him that sometimes friendships don't last and things change.]] This wound up confusing a lot of people, who weren't sure whether this was supposed to be a joke or not. Vitiman had to clarify early on that it was meant to be taken (partially) seriously, although his use of a somber [[VideoGame/MegaMan Cutman]] piano cover implies he wanted to lighten the mood a ''little'' bit.


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* FrickinLaserBeams: Both Dudim and Genogenesis7 have the ability to shoot lasers from their eyes.
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* '''Genogenesis7''', who is usually used as a background object and doesn't make a formal playable appearance until Charisma 5. The fact that he seems to enjoy being a rotating push-around may mark him as the goofiest one.

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* '''Genogenesis7''', '''[=Genogenesis7=]''', who is usually used as a background object and doesn't make a formal playable appearance until Charisma 5. The fact that he seems to enjoy being a rotating push-around may mark him as the goofiest one.



* '''Someguy''', creator of his own incredibly bizarre series of joke games and other weird wobbly bobbly things. Seen as something of a kindred spirit to Dudim (or at least, Dudim's owner Ike), Someguy saves Dudim's dolphin ass from being fried into a Japanese delicacy during the first battle with ancient golem john. Unfortunately, he couldn't save Dudim from [[spoiler:being mind controlled by him]], but what can you do?

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* '''Someguy''', creator of his [[VideoGame/{{Thingio}} own incredibly bizarre series of joke games games]] and other weird wobbly bobbly things. Seen as something of a kindred spirit to Dudim (or at least, Dudim's owner Ike), Someguy saves Dudim's dolphin ass from being fried into a Japanese delicacy during the first battle with ancient golem john. Unfortunately, he couldn't save Dudim from [[spoiler:being mind controlled by him]], but what can you do?

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Until then, all 7 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):

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Until then, all 7 ...and then time DID tell, for the end of June 2016 (roughly half a year later after returning to the site) Vitiman released the eighth installment in the Charisma series. Claiming it to very likely be [[GrandFinale the last one,]] it reunites Vitiman with some (not all) of the past Charisma team members, plus some new ones to round out the cast. They are as follows:

* '''Kirby's Adventure''', [[PhraseCatcher hit game on the NES]], seemingly a personification of the actual classic 8-bit game (which basically means the Kirby sprite from that game wearing shades). A combination of a seen-it-all DeadpanSnarker as well as [[SirSwearsalot a tendency to use far more colorful language than the rest of the gang.]] Seems to be the catalyst for the journey, having assisted Dudim in [[MakesJustAsMuchSenseInContext leaving Jerry from Seinfeld's apartment]].
* '''Blutorus''', aka "Red Ghost from Pac-Man" aka "Cruise Elroy". Doesn't say a whole lot, but does manage to do a good bit regardless. Sort of a blank hero type character, which might be intentional irony as the "red ghost from Pac-Man" is often considered one of gaming's first iconic villains.
* '''Friendly Dictator''', who's most defining characteristic apart from having strokes is that he likes new wave music, particularly the [[Music/TalkingHeads Talking Heads.]] Unlike the prior two, you don't really get to play as him in the eighth game at all, but he does have a larger impact on the story.
* '''Dustin''', who was rescued from a boss fight and proclaimed "bonjour, I am back" and then said nothing else. He did apparently send Dudim through time from his initial landing spot in the desert at some point in 1994 though, so he had an impact on the story regardless.

All 8
installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):




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* [[http://www.mfgg.net/index.php?act=resdb&param=02&c=2&id=32908 Super Charisma Bros. 8]] (Released June 27th, 2016)
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** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[Series/TheBigBangTheory Sheldon]], the [[UsefulNotes/SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from FullHouse.

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** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[Series/TheBigBangTheory Sheldon]], the [[UsefulNotes/SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from FullHouse.''Series/FullHouse''.
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* AllThereInTheManual: or rather, all there in the [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[TheBigBangTheory Bazingonium]]"

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* AllThereInTheManual: or rather, all there in the [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] - it explains a lot of things, for instance - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[TheBigBangTheory [[Series/TheBigBangTheory Bazingonium]]"
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* SuddenlyVoiced: Miles in 5, S in 6. S's rant in particular is hilarious because of how genuinely ''angry'' he sounds.

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** '''BoosterMegadrive14''', a crazy computer program who went insane and is Geno's opposite. You never really ''fight'' him per se but he does trigger the boss rush fight.

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** '''BoosterMegadrive14''', '''Booster Megadrive 14''', a crazy computer program who went insane and is Geno's opposite. You never really ''fight'' him per se but he does trigger the boss rush fight.fight.
** '''Tim''', no relation to Tim Rogers, is the opposite of Mit. Very Eggman/Robotnik-like in appearance, he seems to be the guardian of the Negative Zone gateway.
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* Charisma VI, on the other hand, features a "negative" version of the Charisma gang dubbed the '''Charisminus Team''', who are as follows:
** '''Drewdim''', a deceptive and blunt force in the group, he is Dudim's opposite. Much larger and puffier, his sprite was actually intended as Dudim's sprite for the third Charisma (or at least, one of its many concepts) and was repurposed as an in-joke.
** '''Sarah Jenny''', self appointed second-in-command to Tim Rogers and Camtendo's opposite. She's notable for being the only one to appear twice (during her boss battle and in Mit's stage) and, aside from Drewdim, the only one who has dialogue. Her name is a pun on "Sega Genesis", in keeping with Camtendo's theme naming.
** '''BoosterMegadrive14''', a crazy computer program who went insane and is Geno's opposite. You never really ''fight'' him per se but he does trigger the boss rush fight.
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* ContinuityNod: Tons.
** Geno's role as an object from the second game is brought back for 5, seemingly to justify his presence early on.
** Also from 5: [[spoiler:Vinny's]] unfortunate fate is referenced after the credits end, even though it could have easily been [[WhatHappenedToTheMouse never brought up again.]]
** The boss fight with Brynn [[spoiler:at least the first one]] is referenced twice throughout the series, both in Charisma 6 and 7.
** In general, Charisma 7 borrows a lot from the earlier games in its story. The game starts off with Dudim going to a newly established place, running into an Engrish-speaking villain (first game), being kidnapped (fifth game), and having the other characters search for him (third, fifth games).
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** The sixth game is also very clearly unfinished to some extent. You can actually kind of tell when Vitiman was at odds over the development of the game with the others: the moment the music stops being original tunes composed by Geno (and two by Vitiman) and the game starts feeling increasingly rushed into completion.

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All 7 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):

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All Seemingly out of nowhere on December 14th (near the closing stretch of 2015), Vitiman returned to MFGG. Will a Charisma 8 be in the cards of the wacky future of joke gaming? Only time will tell...

Until then, all
7 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):
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* {[Retcon}}: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.

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* {[Retcon}}: [[{{Retcon}} Retcon]]: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.
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* Retcon: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.

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* Retcon: {[Retcon}}: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.

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->''"[[CompletelyMissingThePoint there not very good brothers]]"''
-->'''-- dalton''', promoting the seventh game (and possibly accidentally poking fun at the groups' various falling outs)



* ArcWords: "Have enjoyment" is the main one, although Charisma 5 sets out to make Dudim say ">demand<, or I will be the one sad" as either this or a {{Catchphrase}}.

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* ArcWords: "Have enjoyment" is the main one, although Charisma 5 sets out to make Dudim say ">demand<, or I will be the one sad" as either this or a {{Catchphrase}}. Interestingly enough, charisma itself isn't one, rarely appearing except in the titles of the games.



** Cam has a cameo in the seventh game in the Virtual Reality level, if you sneak to the left of the area you can find a hologram of him circa Charisma 1.



* Retcon: A few, but since the canon is so loose anyways it probably isn't even intentional. Dudim has gone back and forth from being Vitiman himself to being a "pet" of Vitiman's that has wacky adventures of his own. The third game originally had no Geno in sight, but he was added into the flashback of the last scene during the fifth game's intro.
** As a joke (although probably out of frustration more than anything), Vitiman released a "revised" version of the first game that ends at the very first cutscene, with a note at the end explaining this to officially undo all of Charisma. Didn't stop him from making a seventh game and in general being more approachable about the games, though.



* VideoGameRemake: A remake of Charisma 1 was created using Charisma 4's engine, which lead to much more polished gameplay, remade levels, and higher quality music.

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* TimeyWimeyBall: The game's explanation of time travel is... very inconsistent, to say the least. Dudim is sent back in time via an explosion, and we only find out this fact via the third game thanks to Doc. From there, things just get more and more (deliberately) twisted and nonsensical. Among other things:
** Cam and Geno appear unaltered in the first level of 5. The implication going by Cam's dialogue is that they're past!Cam and past!Geno, but there's no other indication of such.
** Furthermore, this is actually lampshaded by Dudim in the cutscene shortly afterwards, where he defensively tries to scare his would-be captors with a threat that the Charisma team would always help him out, especially since they "are right outside, without any recollection that it's a different year entirely" (paraphrased). ''This'' implies it is them from the future.
** Finally, it is never made fully clear whether Charisma 6 takes place in the present day or not. The opening blip from 7 seems to imply it did, but they never went back to the present in 5 and time travel isn't brought up at all in 6 or 7.
* VideoGameRemake: A remake of Charisma 1 was created using Charisma 4's engine, which lead to much more polished gameplay, remade levels, and higher quality music. There was supposed to be similar remakes of the next two games, but Vitiman had doubts it would actually be worth it.



** ''Finally'' revealed during the intro blip for the seventh game. Apparently, "Pastaland". It's still a complete mystery where THAT is, but at least we have a name.

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** ''Finally'' revealed during the intro blip for the seventh game. Apparently, "Pastaland". It's still a complete mystery where THAT is, but at least we have a name. Of course, the seventh game itself takes place in another land entirely, Anastasia. Stated to be Dudim's hometown, but it certainly isn't [[CloudCuckooland much saner.]]



* WithFriendsLikeThese: S, full stop. Not only does he hate being dragged onto any of the adventures the Charisma gang inevitably go on, but he's actually a ''boss'' in the second one, and he isn't someone in disguise either.

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* WithFriendsLikeThese: S, full stop. Not only does he hate being dragged onto any of the adventures the Charisma gang inevitably go on, but he's actually a ''boss'' in the second one, and he isn't someone in disguise either. His dialogue is also nothing but whining, probably as an in-joke more than likely.
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** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[TheBigBangTheory Sheldon]], the [[SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from FullHouse.

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** Then, there are various miscellaneous ones scattered throughout the series. Brynn and his Horse Ranch worship [[TheBigBangTheory [[Series/TheBigBangTheory Sheldon]], the [[SegaDreamcast [[UsefulNotes/SegaDreamcast Katana]] and [[MicrosoftWindows Chicago]] levels in Charisma 5, and how apparently every title screen to date has had a humorous, surreal, and often out of context snapshot from FullHouse.
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* '''Doc''', who makes a quick appearance in the ending of Charisma 3 and another in the intro of 5 during a flashback to the former, although he's implied to be the one always driving the [=DeLorean=] that the characters occasionally use. Yes, a character named Doc drives a time travelling [=DeLorean=]. [[Film/BackToTheFuture It was intentional.]]

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* '''Doc''', who makes a quick appearance in the ending of Charisma 3 and another in the intro of 5 during a flashback to the former, although he's implied to be the one always driving the [=DeLorean=] that the characters occasionally use. Yes, a character named Doc drives a time travelling [=DeLorean=]. [[Film/BackToTheFuture [[Franchise/BackToTheFuture It was intentional.]]
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All 6 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):

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All 6 7 installments that exist of the series (including the enhanced remake of the first) can be found here (NOTE: unfortunately, download links don't work anymore, although the first five games are on the MFGG mainsite):
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** Charisma VI brings back the laser shooting from Charisma 4 (and even gives it a name: the [[MythologyGag Phight Laser]]) as well as give Dudim a double jump.

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** Charisma VI brings back the laser shooting from Charisma 4 (and even gives it a name: the [[MythologyGag Phight Laser]]) as well as give giving Dudim a double jump.

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* CloudCuckooland: Every single location in ''every single game''. Considering it's a series of [[JustifiedTrope joke games]], this is most definitely intentional.
* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree by throwing a pair of scissors at it, for Christ's sake!
* ObviousBeta: Charisma 4 invokes this, but not conventionally: the game is very clearly unfinished, but is really more of a tech demo than it is an unfinished game. That is, what little features are present in the single "level" all function properly and without much issue.
* OriginalCharacter: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john.



* CloudCuckooland: Every single location in ''every single game''. Considering it's a series of [[JustifiedTrope joke games]], this is most definitely intentional.
* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree by throwing a pair of scissors at it, for Christ's sake!
* ObviousBeta: Charisma 4 invokes this, but not conventionally: the game is very clearly unfinished, but is really more of a tech demo than it is an unfinished game. That is, what little features are present in the single "level" all function properly and without much issue.
* OriginalCharacter: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters as their avatars. Even though a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john.

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* CloudCuckooland: Every single location in ''every single game''. Considering it's a series of [[JustifiedTrope joke games]], this is most definitely intentional.
* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in
** Charisma VI brings back the seventh game. He fucking cuts down a tree by throwing a pair of scissors at it, for Christ's sake!
* ObviousBeta:
laser shooting from Charisma 4 invokes this, but not conventionally: (and even gives it a name: the game is very clearly unfinished, but is really more of a tech demo than it is an unfinished game. That is, what little features are present in the single "level" all function properly and without much issue.
* OriginalCharacter: The only reason the Charisma series really has any relation to the Mario games is because it starred a bunch of users from a Mario fan forum who used tweaked Mario characters
[[MythologyGag Phight Laser]]) as their avatars. Even though well as give Dudim a lot of these characters left in the seventh game, the spirit of using fan characters continued with the likes of Padded Rick and ancient golem john.double jump.
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* SpoilerOpening: Super Charisma Bros. 5's opening directly spoils the third game's ending by flashbacking to it. It even [[{{Retcon}} retcons]] Geno into the background traveling back in time himself to justify his presence!
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* WidgetSeries: A series about a flying, time-traveling dolphin shooting lasers at sentient jars of mayonnaise? Seems normal enough.

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* WidgetSeries: A series about a flying, time-traveling dolphin shooting lasers at sentient jars of mayonnaise? Seems normal enough.enough.
* WithFriendsLikeThese: S, full stop. Not only does he hate being dragged onto any of the adventures the Charisma gang inevitably go on, but he's actually a ''boss'' in the second one, and he isn't someone in disguise either.
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* ArcVillain: The games are split into 3 different trilogies (with the second trilogy nearing completion and the third having yet to be started), with Heavy Fire being the dominant villain during 1-3, and a mysterious "Tim Rogers" being the dominant villain of 4-6.

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* ArcVillain: The games are split into 3 different trilogies (with the first and second trilogy nearing completion and trilogies being the third having yet to be started), only completed ones), with Heavy Fire being the dominant villain during 1-3, and a mysterious "Tim Rogers" being the dominant villain of 4-6.

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* '''ancient golem john''', a very mysterious fellow who seems to inherit Heavy Fire's Engrish to some extent (however, if he's pushed, he'll speak coherently, which may imply it's all an act). He seems to have deluded himself into thinking he's the "king" of... well, nothing in particular. Maybe he thinks he's the king of everything?
* '''Slowbiff''', ancient golem john's [[TheDragon second-in-command]], and a force to be reckoned with all the same. He doesn't appear too much, but it's implied he's the one who creates all of the weaponry and technology john somehow manages to obtain.
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* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree with by throwing a pair of scissors at it, for Christ's sake!

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* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree with by throwing a pair of scissors at it, for Christ's sake!
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* CloudCuckooland: Every single location in ''every single game''. Considering it's a series of [[JustifiedTrope joke games]], this is most definitely intentional.
* CloudCuckoolander: Pretty much everyone to some extent, but special mention goes to Scott in the seventh game. He fucking cuts down a tree with by throwing a pair of scissors at it, for Christ's sake!

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