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* GrapplingHookPistol: The Grappling Hook, which is mounted on Eshe’s belt. It’s used to latch onto the floating metal rings found in the Cathedral, pulling Eshe toward whichever ring she’s targeting and then flinging her past it like a slingshot. It can also be used on a boss’s Elder Shard fragments.



** The Eschaton Notoctus is named after a type of cactus. It attacks by trying to impale Eshe on barbed vines, and defends itself by growing spikes out of its body.

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** The “Eschaton” is a Greek term pertaining to TheEndOfTheWorldAsWeKnowIt. Guess what the Eschaton cult is trying to achieve by summoning their god?
** The
Notoctus is named after a type of cactus. It attacks by trying to impale Eshe on barbed vines, and defends itself by growing spikes out of its body.


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* PunctuationShaker: In keeping with the game’s Lovecraftian undertones, the words of the Eschaton language usually have at least one apostrophe, and boss names often have two. [[spoiler:Nyarlathotep’s real name]] has ''five.''
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* MeaningfulName:
** The name Eshe means “Life” in several Eastern African languages. Fittingly, Eshe can’t permanently die.
** The Eschaton Notoctus is named after a type of cactus. It attacks by trying to impale Eshe on barbed vines, and defends itself by growing spikes out of its body.


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* RuleOfSeven: There are seven Elder Shards in the game. Three intact Shards are obtained by beating the main bosses, while the remaining four are broken up into fragments that must be collected from secret locations and mini-bosses. Finding all seven Shards is required to get the Resist and Embrace endings.
* RuleOfThree: The game’s map is broken up into three distinct regions. Each region has three mini-bosses, each of which drop an Elder Shard fragment upon being defeated. Three fragments add up to a whole Elder Shard. Each region also has a hidden Elder Shard fragment. Finally, there are three main bosses that must be defeated before Eshe can enter the Nether and fight the final boss; each of these bosses has three weak points.
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* VisibleInvisibility: The mini-boss Arlie Waylon has a cloaking device that renders him invisible when he’s not actively attacking Eshe. This would allow him to sneak up on her, if not for the fact that the player can still see his mostly transparent silhouette.
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* EvilVersusEvil: The Valkyries and the Eschaton fought each other in the backstory. They both lost.

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* EvilVersusEvil: The Valkyries Valkyries, a group of totalitarian, genocidal fascists, and the Eschaton Eschaton, an [[OmnicidalManiac omnicidal]] ReligionOfEvil, fought each other in the backstory. They both lost.
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* ReligionOfEvil: The Eschaton are a theocratic society of horrible monsters that worship eldritch horrors lifted straight from the Cthulhu Mythos. They all wear robes and masks, and the caverns are littered with the statues they built in honour of their god [[spoiler:Nyarlathotep]]. Ishaela Bha’gor has been trying to summon said god in order to “cleanse” the world of human corruption, according to the lore.
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* PlayingWithFire: If Eshe resists, she adds fire abilities to her basic ones.
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* BlackSpeech: The Shining Trapezohedron speaks in a harsh and guttural language that the player can only understand through the magic of subtitles. The written form of it shows up in the names of major bosses and locations: most words have at least one or two apostrophes, and there are more than a few X’s and Z’s thrown in there. For example, the word “Hysteria” is translated as “X’zea’shia”.
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* SequentialBoss: The final bosses of the Resist and Embrace paths each have two forms. In the former’s case, [[spoiler:Eshe defeats Nyarlathotep, only for the Shining Trapezohedron to abandon her and revive Nyarly for another go]]. In the latter’s case, [[spoiler:Eshe’s doppelganger goes OneWingedAngel and transforms into Humanity]].
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* ClippedWingAngel: The final boss of the Resist path is a two-phase fight against [[spoiler:Nyarlathotep]], with [[spoiler:the Shining Trapezohedron abandoning you to fuse with him]] in the second phase. Phase one is a suitably difficult fight, as [[spoiler:Nyarly]] has a lot of health, powerful attacks, and [[BlowYouAway various]] [[{{Knockback}} ways]] to make reaching his Elder Shard fragments difficult. Phase two has significantly less health and a single large weak point that’s easy to hit. While [[spoiler:the Shining Trapezohedron]] ''does'' take away your ability to use melee attacks in this phase, you don’t even need them; you can just hang back and shoot the boss with the Valkyrie Cannon until he dies.


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* FinalBoss: There are three possible final bosses, depending on the route you’re going for. The neutral path’s final boss is [[spoiler:Nyarlathotep, the Crawling Chaos]]. The Resist path’s final boss is [[spoiler:Nyarlathotep fused with the Shining Trapezohedron]]. The Embrace path’s final boss is [[spoiler:a monster made of your discarded Humanity]].


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* FusionDance: After you beat [[spoiler:Nyarlathotep]] in the Resist path, [[spoiler:the Shining Trapezohedron merges with it in an attempt to kill you]]. [[ClippedWingAngel It doesn’t help much]].


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* ASinisterClue: [[spoiler:Nyarlathotep]] appears to be left-handed, as it attacks Eshe exclusively with its left hand while using its right hand to prop itself up.
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* DeathIsASlapOnTheWrist: Dying just sends Eshe back to the Sanctuary, where she can immediately spend all the Shards she accumulated on the last run and will have all her health elixirs and ammo replenished. The map’s layout will change slightly every time you die and you will need to backtrack, but otherwise all the progress you made is kept.
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* SpikesOfDoom: The thorny plants found in every region will damage Eshe if she comes into contact with them. They don’t cause instant death, but they can still kill you quickly from the lack of MercyInvincibility.
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* AfterTheEnd: The game’s lore implies that human society has collapsed due to the sudden onset of both an incurable plague and multiple natural disasters. The Valkyries and the Eschaton civilization aren’t much better off by the time Eshe enters the plot.


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* EverythingTryingToKillYou: Apart from the Shining Trapezohedron, every living thing in the caverns seems to want Eshe dead and every region is filled with its own unique hazards and death traps. Even the inanimate plants and fungi can kill her with surprising quickness.


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* FesteringFungus: The Cathedral region is riddled with mushrooms that will swell up and release large clouds of toxic spores if Eshe gets too close.
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* SandWorm: The Wurms found in the Valkyrie Encampment look like a weird cross between pill bugs and deep sea jellyfish, but they otherwise act like typical Sand Worms. They burrow through the ground, and attack Eshe by suddenly leaping out of it. They cannot spawn on metal floors or scaffolding.


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* ShockAndAwe: The Valkyrie Araneas and Wurms both make use of electricity to attack Eshe. Araneas envelop themselves in electricity and then run up to Eshe, while Wurms jump out of the ground and release an electrical discharge upon landing. Lith’ Wurms also give off an electric field that will shock Eshe if she tries to attack them head-on.
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* AlienGeometries: The northeastern portion of the map.

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* AlienGeometries: The northeastern portion Cathedral region is a vast chasm full of floating buildings, and what little we see of the map.Cathedral’s interior makes no sense from an architectural standpoint. The Shining Trapezohedron explains that these impossible geometries were caused by a botched SummoningRitual tearing a hole in reality.
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* SummoningRitual: Ishaela Bha’gor attempted to summon [[spoiler:Nyarlathotep]] through a gate in the Cathedral, only for General Waters to interrupt her ritual. The two of them were squaring off to fight when the gate suddenly exploded, [[spoiler:killing them both and]] tearing a hole in reality. This is why AlienGeometries are in full effect around the Cathedral.

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* AirborneMook: Several varieties are present in the game. Meteoroids are small robots that try to ram Eshe, and release a burst of energy upon colliding with a hard surface. Screamers are bat-winged tentacle monsters that spit FlamingSkulls. Panzers seem to be men in PoweredArmor that dash up to Eshe and slash at her with their arm-blades. Sentinels are flying cyborgs armed with plasma shotguns and a riot shield to protect them from frontal attacks.

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* AirborneMook: Several varieties are present in the game. Meteoroids are small robots that try to ram Eshe, and release a burst of energy upon colliding with a hard surface. Screamers are bat-winged tentacle monsters that spit FlamingSkulls. Panzers seem to be men in PoweredArmor that dash up to Eshe and slash at her with their arm-blades. Sentinels are flying cyborgs armed with plasma shotguns and a riot shield to protect them from frontal attacks. Medusozoas are large jellyfish-like robots that slowly float toward Eshe, lock onto her, and fire a sustained laser beam that tracks her movement.



* CyberCyclops: The Valkyrie Medusozoa is a large jellyfish-like robot with a single eye. This eye is normally blue, but [[RedEyesTakeWarning turns red]] as it locks onto Eshe and prepares to fire its laser beam.



* HomingProjectile: Eschaton Aberrations can spit fireballs that will track Eshe and slowly home in on her. She can avoid them with a well-timed dodge roll.

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* HomingProjectile: HomingProjectile:
**
Eschaton Aberrations can spit fireballs that will track Eshe and slowly home in on her. She can avoid them with a well-timed dodge roll.
** The Herald of Ruin miniboss can fire dozens of small energy projectiles that home in on Eshe.
** Rivalry can fire numerous energy arrowheads that doggedly pursue Eshe.
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* BerserkButton: The Shining Trapezohedron gets ''very'' angry it if Eshe starts using the Incinerator to destroy Elder Shards, though it can’t stop her from doing so.


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* HeroicMime: Eshe has no dialogue outside of VoiceGrunting. Possibly Justified, as there’s no one for her to talk ''to'' apart from the Shining Trapezohedron; everything else is hell-bent on killing her. That said, she does narrate the game’s launch trailer.
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* PeninsulaOfPowerLeveling: The Endless Hordes zones, true to their name, will have Eshe under constant attack from endlessly-spawning enemies as long as she stays in the zone. A player who can make it from one end of an Endless Hordes zone to the other will rack up a large number of Shards and may also be rewarded with a Perk.
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* AirborneMook: Several varieties are present in the game. Meteoroids are small robots that try to ram Eshe, and release a burst of energy upon colliding with a hard surface. Screamers are bat-winged tentacle monsters that spit FlamingSkulls. Panzers seem to be men in PoweredArmor that dash up to Eshe and slash at her with their arm-blades. Sentinels are large robots armed with an equally large laser cannon and a riot shield to discourage frontal attacks.

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* AirborneMook: Several varieties are present in the game. Meteoroids are small robots that try to ram Eshe, and release a burst of energy upon colliding with a hard surface. Screamers are bat-winged tentacle monsters that spit FlamingSkulls. Panzers seem to be men in PoweredArmor that dash up to Eshe and slash at her with their arm-blades. Sentinels are large robots flying cyborgs armed with an equally large laser cannon plasma shotguns and a riot shield to discourage protect them from frontal attacks.
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* LovecraftianSuperpower: If you allow the Shining Trapezohedron to corrupt Eshe’s abilities, it will usually do so by granting her the power to transform into some kind of monstrous creature. For example, corrupting the Leaping Device allows Eshe to glide after a double-jump by turning into a bat-winged shadow monster, and the corrupted form of the Wall Run lets Eshe sprout four extra limbs to crawl up and down walls like a spider.

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* LovecraftianSuperpower: If you allow the Shining Trapezohedron to corrupt Eshe’s abilities, it will usually do so by granting her the power to transform into some kind of monstrous creature. For example, corrupting the Leaping Device allows Eshe to glide after a double-jump by turning into a bat-winged shadow monster, and the corrupted form of the Wall Run Gravitational Boots lets Eshe sprout four extra limbs to crawl up and down walls like a spider.



* VideogameDashing: The Propulsion Device allows Eshe to air-dash, with each dash consuming a unit of stamina. As long as she has enough stamina, she can string together multiple air-dashes in a single jump.

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* VideogameDashing: The Propulsion Device Engine allows Eshe to air-dash, with each dash consuming a unit of stamina. As long as she has enough stamina, she can string together multiple air-dashes in a single jump.
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* RiseToTheChallenge: Certain areas of the Cathedral have patches of black fog (full of giant flailing fists) that will spontaneously form beneath Eshe and start rising up after her. If the fog engulfs her, Eshe will start taking large amounts of damage until she either gets clear or dies.


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* WallCrawl: The Gravitational Boots allow Eshe to climb up any sheer wall, so long as she starts out at its base while standing on the ground. Their corrupted form, Atlach-Nacha’s Grip, allows Eshe to climb up and down any such wall like a spider, and she can start climbing from any point on the wall’s surface.
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* EvenEvilHasLovedOnes: It is mentioned in the lore that General Waters [[spoiler:(whom you meet in game as Legion)]] had a son named Luther.

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* ArmorPiercingAttack: The Shield Piercer perk allows Eshe's attacks to ignore shields, at the cost of a slower shield regenerations.

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* ArmorPiercingAttack: The Shield Piercer perk allows Eshe's attacks to ignore shields, at the cost of a slower shield regenerations.regeneration.


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* BottomlessMagazines: The Bullet Transfabricator Perk is a downplayed example. It replenishes the Valkyrie Cannon’s ammo after a significant delay, at the cost of reducing the strength of Eshe’s melee attacks.


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* HealingPotion: Health Elixirs, of which Eshe can carry a limited supply and which are sometimes dropped by enemies and breakable objects. How many Eshe can carry at a time, and how much health they restore per use, can be upgraded by spending Shards in the Trapezohedron Tree. Certain Perks can also increase or reduce the chances that an enemy will drop Health Elixirs upon death.


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* LifeDrain: The Life Absorb and Shield Absorb Perks restore a small percentage of Eshe’s health and shield, respectively, whenever she kills an enemy. The Harvester and Shield Drain Perks work similarly, restoring a much smaller percentage of Eshe’s health and shield every time she ''hits'' an enemy.


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* OneHitPointWonder: The Shield Converter Perk turns Eshe into this. It adds a sizeable chunk of her health to her shield, but in exchange it reduces her max HP to 1. If the shield ever goes down, she’s dead.
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* ArmorPiercingAttack: The Shield Piercer perk allows Eshe's attacks to ignore shields, at the cost of a slower shield regenerations.


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* KingMook: All minibosses are souped up variants of enemies you'll find in the game.
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* HomingProjectile: Eschaton Aberrations can spit fireballs that will track Eshe and slowly home in on her. She can avoid them with a well-timed dodge roll.
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* ShapeshifterSwanSong: Upon being defeated in the Resist ending, [[spoiler:the Shining Trapezohedron transforms into a succession of human and not-so-human faces before settling on one with an enraged expression and too many eyes]].
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* EnemySummoner: Dominion can conjure Monster Portals that, if not destroyed by the player, will continuously summon Crawler Minions to chase after Eshe. When his health gets low he’ll start creating a dozen of these portals at once, and if left unchecked the resulting tide of monsters can quickly overwhelm the player.


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* SquishyWizard: The Eschaton Cultists may have strong shields to protect themselves and powerful spells to ruin Eshe’s day, but they also have very little health. Once their shield goes down, a Cultist generally dies in one or two hits.
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* BodyHorror:
** Hysteria. Once an ordinary man named Emmett Nelson, he has since become a giant skeleton sticking out of a pulsating blob of green flesh which is fused to a mechanical spider-like armature. His ribcage is splayed open, his torso and hips are covered with throbbing growths that might be tumours or fungi, and stringy goop both connects him to the armature and leaks out of its joints.
** The final boss of the Embrace path. [[spoiler:Eshe’s doppelganger transforms into Humanity, a bloated monstrosity with multiple eyes and mouths covering its body, three sets of exposed vertebrae and rib cages, and a fleshless skull for a head which is sticking out of the palm of a giant hand. And it attacks by spitting out barbed vines that are covered in eyes, or by vomiting up a glob of eyes, barbs, and fingers which adheres to the opposite wall and then spits out its own vines.]]
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* BeamSpam: One of [[spoiler:Nyarlathotep]]’s attacks is to flood the screen with dozens of laser beams at once, for up to ten seconds at a time.


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* BrokeYourArmPunchingOutCthulhu: In the Resist ending, [[spoiler:Eshe destroys Nyarlathotep and the Shining Trapezohedron, but in doing so the portal to the outside world is shattered, leaving her trapped in the caverns]].


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* FrickingLaserBeams: Hunters are armed with a powerful laser cannon that can shoot through walls, allowing them to snipe Eshe from adjacent rooms off-screen. [[spoiler:Nyarlathotep]] can conjure similar lasers, and takes it to the point of BeamSpam.


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* OneWingedAngel: In the Embrace path, [[spoiler:Eshe’s doppelganger will transform into Humanity, a Shoggoth-like monstrosity with too many eyes, limbs, jaws, and exposed spinal cords]].


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* ThisCannotBe: [[spoiler:Nyarlathotep[=/=]the Shining Trapezohedron]] has this reaction to being defeated, followed by a BigNo, in both the neutral and Resist endings.
--> [[spoiler:Nyarlathotep]]: “How could this be?” (screams) “Nooo!!!!”
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* ChargedAttack: The Strength Amplifier allows Eshe to charge up a powerful melee attack by holding down a button. It can be used to smash through otherwise indestructible barriers in the Eschaton City.


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* TheCorrupter: The Shining Trapezohedron tries to be this for Eshe, constantly reminding her that her human abilities are too weak to keep her alive in this nightmarish place, and that she should embrace the power of the Elder Shards and corrupt those abilities if she wants any chance to escape. How successful it is depends on the player.
* TheCorruption: The Elder Shards, which can be used at Ability Shrines to corrupt your abilities into more powerful and monstrous versions of themselves, as seen under LovecraftianSuperpower. Corrupting all of Eshe’s abilities is required to get the Embrace ending.


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* UnreliableExpositor: The Shining Trapezohedron is your main source of exposition on what happened in the caverns before you arrived (outside the lore snippets in the tech tree), and it paints the Eschaton as innocent victims of the cruel Valkyrie invaders. Given that the Shining Trapezohedron is pretty transparently manipulating you [[spoiler:and is a fragment of Nyarlathotep, the Cthulhu Mythos deity best known for deceiving and manipulating people]], the things it says should be taken with a grain of salt.

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