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* [[spoiler: EverybodyLives: The Game. Only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
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* [[spoiler: EverybodyLives: The Game. Only Aside from characters already passed away in the past before the story began, in game there's only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm (including his right hand woman Passeau) are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
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* [[spoiler: Everybody Lives: The Game. Only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
to:
* [[spoiler: Everybody Lives: EverybodyLives: The Game. Only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
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* LighterAndSofter: While both games are lighthearted enough, the second game takes place in more brighter environment.
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* LighterAndSofter: While both games are lighthearted enough, the second game takes place in more brighter environment.environment, and featuring more colorful cast of characters in both appearance and personality. [[spoiler: You are not even told to sacrifice your Guardian Beast in the end of the second game.]]
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* CerebusSyndrome: Inverted in the second game where the game seems to be lighter in tone in the end, culminating to the reveal that [[spoiler: the true form of Goura is actually a little kid, and the protagonist essentially told him to behave nicely before he seals himself.]]
* [[spoiler: Everybody Lives: The Game. Only massive ObviouslyEvil JerkAss Lubert and its expy Gedharm are shown to be killed, and the main villain either redeems itself and seals on its own. The first game has choice to sacrifice your Guardian Beast to strengthen your final weapon but [[EarnYourHappyEnding you can craft your final weapon anyway despite being slightly weaker without sacrificing the Guardian Beast.]] ]]
* LighterAndSofter: While both games are lighthearted enough, the second game takes place in more brighter environment.
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* MultipleEndings: Has one for each characters you can possibly meet during the end of the day conversations.
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* MultipleEndings: Has one for each characters Decided by which character you can possibly meet during talk in the end of night conversations before the day conversations.last day.
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* CuteClumsyGirl: The first game opens with Pratty or Cleru falling down the stairs.
** The start Craft Sword Story 2 has the main character nearly falling off a cliff.
** The start Craft Sword Story 2 has the main character nearly falling off a cliff.
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* {{Dojikko}}: The first game opens with Pratty or Cleru falling down the stairs.
** The start Craft Sword Story 2 has the main character nearly falling off a cliff.
** The start Craft Sword Story 2 has the main character nearly falling off a cliff.
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** 夜明けの翼 (the subtitle of ''EX-These'') is sometimes erroneously transliterated as "youak'''u''' no tsubasa" rather than the correct "youak'''e''' no tsubasa". This likely has its origin in the scene release group GANT, whose release had the error (along with the "EX-Thesis" spelling), and spread as [=P2P=] copied it. GameFAQs had the error at one point, but was later corrected.
to:
** 夜明けの翼 (the subtitle of ''EX-These'') is sometimes erroneously transliterated as "youak'''u''' no tsubasa" rather than the correct "youak'''e''' no tsubasa". This likely has its origin in the scene release group GANT, whose release had the error (along with the "EX-Thesis" spelling), and spread as [=P2P=] copied it. GameFAQs Website/GameFAQs had the error at one point, but was later corrected.
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''Summon Night'' is a series of StrategyRPG games developed by [[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](VideoGame/EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
to:
''Summon Night'' is a series of StrategyRPG games developed by [[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](VideoGame/EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series.
The franchise centers around [[TheVerse a multi-faceted world]] where people called [[SummonMagic summoners]] can get a GuardianEntity from one of the many parallel worlds that reside near them, which grants these people special skills and abilities. The games apply some DatingSim elements to them aswell well, with every in-game night being a talk with one of your chosen party members. Building enough affinity allows for an epilogue with that character, with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. girl.
The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
The franchise centers around [[TheVerse a multi-faceted world]] where people called [[SummonMagic summoners]] can get a GuardianEntity from one of the many parallel worlds that reside near them, which grants these people special skills and abilities. The games apply some DatingSim elements to them as
The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
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''Summon Night'' is a series of StrategyRPG games developed by [[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
to:
''Summon Night'' is a series of StrategyRPG games developed by [[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison four[[note]](VideoGame/EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
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* TheObiWan: Craftlord of Sapphire Sakuro in the first game.
** Blaine annd Ryouga in the second game.
** Jade seems to be one these in the third game.
** Blaine annd Ryouga in the second game.
** Jade seems to be one these in the third game.
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* TokenMiniMoe: Tatiana in the second game is an adorable and occasionally bratty LittleSisterHeroine type of girl.
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* AlmightyMom - Amariss.
to:
* AlmightyMom - Amariss.Amariss, the late Shintetsu's wife and mother of the first game's protagonist. Despite appearing like an ordinary house wife, she has all the connections and knows all the tidbits required to help out from the sidelines.
* ApologisesALot: Angel!Dinah in the second game, to make up for Devil!Dinah's rather rude behaviour.
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* DefrostingIceQueen: Sanary.
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* DefrostingIceQueen: Sanary.Sanary in the first game, changing into a more typical {{Tsundere}}. Devil!Dinah in the second game does the same; Angel!Dinah on the other hand is as sweet as they come and ApologisesALot.
* FishingMinigame: The second game has one. Rather annoyingly, it's required to be played ''a lot'' to advance the story.
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* FrictionlessIce
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* FrictionlessIceFrictionlessIce: During the glacier quest, the player comes across this and naturally has to figure out a way to get across it.
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** Tatiana is this in the 2nd game
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** Tatiana is this in the 2nd gamegame.
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* GirlsLove
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* GirlsLoveGirlsLove: If your player character is female, expect to get hit on a lot by girls, including your (female) Guardian.
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* RandomEncounters
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* RandomEncountersRandomEncounters: No matter where you go, you will be ''swarmed'' by random enemies. At least there is an item to reduce the rate. On the other hand, there's also one that causes RandomEncounters ''even more often.''
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* RepetitiveName: Nina Nina. The PC mocks this by introducing them self as <charname> <charname> and <gbname> <gbname>, to which Nina calls them out on.
* SavePoint
* SavePoint
to:
* RepetitiveName: Nina Nina. The PC mocks this by introducing them self as <charname> <charname> "maincharactername maincharactername" and <gbname> <gbname>, "guardianname guardianname", to which Nina calls them out on.
*SavePointSavePoint: There are a bunch of cylindrical monuments with swords in them, which allow saving. One of those is typically in your workshop(s).
*
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** A villager in the item shop in Swordcraft Story 2 does this as well.
to:
** A villager in the item shop in Swordcraft Story 2 does this as well. As well as Lynn... sometimes, but especially when she wants something.
** Talking to your Guardian Beast in the second game the evening after first visiting the beach region, where a stray summon blocked you from going further unless you ask "like a sexy woman would ask her man" (don't ask, that stray is just a pervert). You can try it yourself or have your guardian beast do it. Yet the conversation at the end of the day will insist that the player tried, no matter what actually happened.
** Goura in the second game.
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** Goura in the second game.
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* {{Tsundere}}: Varil, Sanary.
** Loki, Dinah, and all have shades of it...
** Loki, Dinah, and all have shades of it...
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* {{Tsundere}}: Varil, Sanary.
Varil (a male example) and Sanary in the first game.
** Loki,Dinah, Devil!Dinah, and all have shades of it...
** Loki,
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%%[[caption-width-right:270:some caption text]]
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* GoGoEnslavement: Sanary is victim of this at one point. Creepily, it becomes a [[RunningGag running gag]].
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* GoGoEnslavement: Sanary is victim of this at one point. Creepily, it becomes point, being dressed up as a [[RunningGag running gag]].{{Meido}}. You can watch her serving some enemy soldiers (and secretly enjoying herself since the outfit is cute); and if you keep on observing rather than fighting the enemies right away, the post-battle banter will be hilarious.
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* ''[[VideoGame/SummonNightSwordcraftStory Summon Night Craft Sword Monogatari (SummonNight: Swordcraft Story]])''
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* ''[[VideoGame/SummonNightSwordcraftStory Summon Night Craft Sword Monogatari (SummonNight: Swordcraft Story]])''Story)]]''
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* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA following Bernard "Bernie" Stolar's policy of disparaging 2D games and [=RPGs=] in the PS1 era likely didn't help.
** Surprisingly averted in the case of ''Summon Night 5'', thanks to Gaijinworks.
** Surprisingly averted in the case of ''Summon Night 5'', thanks to Gaijinworks.
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* ''Summon Night 6: Lost Borders''
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** Surprisingly averted in the case of ''Summon Night 5'', thanks to Gaijinworks.
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* AMasterMakesTheirOwnTools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
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* AMasterMakesTheirOwnTools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
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* HotBlood: Pratty again.
** Tatiana in the second game also has this.
* IdiotHair: Edgar
** Also, Nina Nina and [[spoiler: Passeau while still in Nina's body]]
** Tatiana in the second game also has this.
* IdiotHair: Edgar
** Also, Nina Nina and [[spoiler: Passeau while still in Nina's body]]
to:
%%** Pratty again.
%%** Edgar
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* MightyGlacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow. Has tons of HP and Defense, and hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.
to:
* MightyGlacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow. Has tons of HP and Defense, and slow, hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.
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* FragileSpeedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but doesn't do much damage per hit, and his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.
to:
* FragileSpeedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but doesn't do much damage per hit, and his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.
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* NoOntologicalInertia: [[SubvertedTrope Subverted]] and [[DiscussedTrope discussed.]] Summoners call the Summon Creatures from their various home worlds, bonding them into magical servitude. The summoner can send them back (and often do) but should the summoner die or abandon the Summon Creature, they are stranded away from their home. Summon Creatures seeing this as a form of magical slavery is discussed several times throughout the series.
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* ''[[SummonNightSwordcraftStory Summon Night Craft Sword Monogatari (SummonNight: Swordcraft Story]])''
to:
* ''[[SummonNightSwordcraftStory ''[[VideoGame/SummonNightSwordcraftStory Summon Night Craft Sword Monogatari (SummonNight: Swordcraft Story]])''
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* AMasterMakesTheirOwnTools: Craftknights use weapons they have themselves have forged and consider it dishonorable to fight with a weapon crafted by someone else, even in life or death situations.
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
-->'''Blaire''': Have you already forgotten about the Spirit of the Craftknight?
-->'''Aera''': No, sir...
-->''' Blaire''': You have to make your own weapon! No Craftknight would go into battle with somebody else's sword! It'd be like... wearing their underwear! Yeurgh!
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* DifficultyByRegion: Non-japanese versions of the game start Aldo and Reiha with boosted money, skill points, items, and pre-learned high-ranked skills.
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* RelationshipValues
to:
* RelationshipValuesRelationshipValues: Every character besides the main character has a support rank measuring this. At the end of the game, this determines the ending you'll receive.
* SupportPartyMember: All of Ticah's skills are based on healing or buffing her team members.
* SupportPartyMember: All of Ticah's skills are based on healing or buffing her team members.
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* TheRedMage: Reiha specializes in both offensive and support magic.
to:
* TheRedMage: Reiha specializes can specialize in both offensive and support magic.magic.
* TheMedic: Ayn primarily specializes in healing magic.
* TerribleArtist: Nessau is horrible at drawing others, but he thinks that his drawings are great.
* TheMedic: Ayn primarily specializes in healing magic.
* TerribleArtist: Nessau is horrible at drawing others, but he thinks that his drawings are great.
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Adding tropes to Twin Age
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* ArtificialStupidity: The partner AI doesn't know how to avoid spikes and poison pools. You must lead them away from those areas.
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* CryCute: During a night scene with Aldo and Ayn, the later bursts into tears after learning about how humans look down on the Kascuza.
* FantasticRacism: Humans are described to generally look down on the Kascuza. Additionally, Nassau isn't very friendly to most of the humans he meets.
* GuideDangIt: The game never mentions tells you that characters are invincible while they are casting. Leading many players to wonder why none of their attacks are able to damage bosses that can cast skills.
* FantasticRacism: Humans are described to generally look down on the Kascuza. Additionally, Nassau isn't very friendly to most of the humans he meets.
* GuideDangIt: The game never mentions tells you that characters are invincible while they are casting. Leading many players to wonder why none of their attacks are able to damage bosses that can cast skills.
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* LittleBitBeastly: The Kascuza have animal-like tails. Most humans call them demi-beasts, a name Ayn and Nessau are not fond of.
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* TheRedMage: Reiha specializes in both offensive and support magic.
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* ''Summon Night Craft Sword Monogatari'' (''[[SummonNightSwordcraftStory Summon Night: Swordcraft Story]]'')
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* ''Summon ''[[SummonNightSwordcraftStory Summon Night Craft Sword Monogatari'' (''[[SummonNightSwordcraftStory Summon Night: Monogatari (SummonNight: Swordcraft Story]]'')Story]])''
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Changed line(s) 19 (click to see context) from:
* ''Summon Night Craft Sword Monogatari'' (''[[SummonNightSwordcraftStory Summon Night: Swordcraft Story'')
to:
* ''Summon Night Craft Sword Monogatari'' (''[[SummonNightSwordcraftStory Summon Night: Swordcraft Story'')Story]]'')
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Changed line(s) 19 (click to see context) from:
* ''Summon Night Craft Sword Monogatari'' (''Summon Night: Swordcraft Story'')
to:
* ''Summon Night Craft Sword Monogatari'' (''Summon (''[[SummonNightSwordcraftStory Summon Night: Swordcraft Story'')
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* SquishyWizard: Most summoners/casters are this. Most have surprisingly good magic defense and can [[MeatShield tank]] magic attacks until the enemy runs out of MP.
to:
* SquishyWizard: Most summoners/casters are this. Most have surprisingly good magic defense and can [[MeatShield [[StoneWall tank]] magic attacks until the enemy runs out of MP.
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-> '''Random Character:''' Are you a boy or a girl?!
-> '''Arno:''' I am a child of the wind~
-> '''Arno:''' I am a child of the wind~
to:
->
'''Arno:''' I am a child of the wind~
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* RedOniBlueOni: Despite never meeting as the player chooses who to play as, Pratty is the more rash and bold red oni in comparison to the shyer and closer to earth Cleru who would be the blue oni.