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''Summon Night'' is a series of StrategyRPG games developed by {{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

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''Summon Night'' is a series of StrategyRPG games developed by {{Creator/Flight-Plan}}.[[Creator/FlightPlan Flight-Plan]]. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
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''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

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''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s StrategyRPG games developed by {{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[note]](PoisonPink[=/=]EternalPoison being the last one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
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** Crimson Nocturnal had [[http://crimson-nocturnal.com/projects/summon-night-x started an English translation]]. Due to [[WhyFandomCantHaveNiceThings people with an over-inflated sense of entitlement whining]] about the pace of progress, the translation was dropped and the group has disbanded.

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** Crimson Nocturnal had [[http://crimson-nocturnal.com/projects/summon-night-x started an English translation]]. Due to [[WhyFandomCantHaveNiceThings people with an over-inflated sense of entitlement whining]] about the pace of progress, Unfortunately, the translation was dropped and the group has disbanded.
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* EldritchAbomination: [[spoiler:Parista, the beast under the City of Swords.]]

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White Haired Pretty Boy was renamed to White Hair Black Heart. Zero Context Examples or shoe-horned examples are being removed.


*** "Come on, (player name)! Let's go forge your manhood!" "...please never say that again."
* WhiteHairedPrettyBoy: Lemmy/Remii in the third game.



* WhiteHairedPrettyBoy: Millisar
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* GameplayAndStoryIntegration: [[WholesomeCrossdresser Scarrel]] and [[AmbiguousGender Corel]] ignoring gender restrictions on equipment, [[AnimatedArmor Falzen's]] immunity to possession (and to a lesser extent, also being able to ignore gender restrictions on equipment), the Dragon Child's VoluntaryShapeshifting, and Gian's EvilEye ability.

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* GameplayAndStoryIntegration: [[WholesomeCrossdresser Scarrel]] and [[AmbiguousGender Corel]] ignoring gender restrictions on equipment, [[AnimatedArmor Falzen's]] immunity to possession (and to a lesser extent, also being able to ignore gender restrictions on equipment), the Dragon Child's VoluntaryShapeshifting, and Gian's EvilEye MagicalEye ability.
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* TheUnfought: You hear a lot about how powerful various characters are, but you never actually get to do battle with most of them. The game sort of allows you to gauge their strength by comparison--you get to fight two Craftlords directly throughout the course of the game, [[spoiler:Lubert]] and [[spoiler:Ureksa]]. It's also somewhat implied that the average Craftlord is about on the same level as [[spoiler:Sanary]] in the tournament. However, it's still only guesswork--a lot of the fighting involving Craftlords tends to take place off-screen.

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* TheUnfought: You hear a lot about how powerful various characters are, but you never actually get to do battle with most of them. The game sort of allows you to gauge their strength by comparison--you get to fight two Craftlords directly throughout the course of the game, [[spoiler:Lubert]] and [[spoiler:Ureksa]]. It's also somewhat implied that the average Craftlord is about on the same level as [[spoiler:Sanary]] in the tournament. However, it's still only guesswork--a lot of the fighting involving Craftlords tends to take place off-screen. [[spoiler:Varil]] also invokes this in the game's ending, but you can still fight him in the post-game exhibition matches.
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* TheUnfought: You hear a lot about how powerful various characters are, but you never actually get to do battle with most of them. The game sort of allows you to gauge their strength by comparison--you get to fight two Craftlords directly throughout the course of the game, [[spoiler:Lubert]] and [[spoiler:Ureksa]]. It's also somewhat implied that the average Craftlord is about on the same level as [[spoiler:Sanary]] in the tournament. However, it's still only guesswork--a lot of the fighting involving Craftlords tends to take place off-screen.
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* VillainForgotToLevelGrind: After you beat the first game, you're able to fight all the major tournament opponents again in post-game exhibition matches. However, none of them are any stronger than they were when you first fought them, meaning that with your endgame stats, you can floor most of them with as few as one or two hits. This is particularly jarring for opponents you fought early on like Razzy and Chavez. In Razzy's case, she actually accompanies you later on in a dungeon filled with creatures that are ''way'' higher in level than her level in the tournament (and she apparently handles herself just fine). In Chavez's case, he is actually fought again after his tournament match and has about three times his original health--but goes back down to his original strength when you fight him a third time in the post-game. May also be an example of {{Gameplay And Story Segregation}}.
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* JerkWithAHeartOfGold: Sanary, and Varil.
** If he's your Guardian Beast, Rasho as well.
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* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what FinalFantasyIX did for the Final Fantasy series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series... at least until Namco Bandai unexpectedly announced ''Summon Night 5''.

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* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what FinalFantasyIX ''VideoGame/FinalFantasyIX'' did for the Final Fantasy ''Franchise/FinalFantasy'' series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series... at least until Namco Bandai unexpectedly announced ''Summon Night 5''.
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''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[hottip:*:(PoisonPink[=/=]EternalPoison being the last one)]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

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''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[hottip:*:(PoisonPink[=/=]EternalPoison four[[note]](PoisonPink[=/=]EternalPoison being the last one)]] one)[[/note]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.
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* RealMenWearPink: In 2 Orion can cook well and then there's a summon spirit with peculiar requirements to pass him.
--> ''A man's got to do what a man's got to do! I need to wear sexy women's clothing!''

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* HoYay



* ItemCrafting: A huge part of the game and the plot.
* JigsawPuzzlePlot: We receive information about Pratty's father in bits and pieces.
* KillerRabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just [[BerserkButton don't call him cute]].



* LethalChef: Tatiana, in the second game.
** In the first game, rescuing Sanary from soldiers has her attempt at cooking attack you in a Boss Battle.
* LethalJokeItem: The Red Hot Ladle is actually the best weapon at breaking enemy weapons so that you can forge them yourself. Yes, even better than the InfinityPlusOneSword created by the [[spoiler: EldritchAbomination possessing someone.]] It has an endurance of 200, and you can max your skill in it's use to 255, and even if you don't need it for that, melting it down produces more of the notoriously rare Mystic Ore than it takes to produce it. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.
* LightningBruiser: Third game, robot buddy Run-Dor[[spoiler:'s true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.]]
* LittleMissSnarker: Dinah from the second game.



* ItemCrafting: A huge part of the game and the plot.
* JigsawPuzzlePlot: We receive information about Pratty's father in bits and pieces.
* KillerRabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just [[BerserkButton don't call him cute]].
* LesYay: Sugar kisses Pratty and tells her she intends to ''marry'' her, female or no. And that's only their initial meeting. There's so much LesYay in the ''Swordcraft Story'' games it's staggering. And she only kisses her if she's female.
** The company decided that the scene where Pratty is telling Sugar that [[ItMakesSenseInContext really, she kisses girls all the time]] was [[FanService important enough]] to put on the back of the box.
** [[spoiler: Razzy doesn't gain a crush on you ''unless'' you play as Pratty.]]
** Aside from from Sugar related dialog, there's plenty with Sanary. One conversation has her even flat out say she's not interested in (those) boys. Pratty claims that Sanary in a FrenchMaid outfit is "cute".
** The second game features Lynn, who is pretty much LesYay incarnate. One of the main character's options in the second game is to spend a night with Lynn in a secluded area, where she promises to teach you about love. It fades to black after you start discussing kissing. Honestly, this is well past LesYay and straight into GayOption territory.
** Every night you spend with Dinah as Area slowly breaks through that Tsundere exterior bit by bit, and she blushes a lot whenever Area complements or praises her. [[spoiler: By the end of the game when Area says she will be by her side from then on as partners:]]
*** [[spoiler: -->'''Dinah''': I don't have a choice, do I? But if I had one, I would probably stay with you anyway.''']]
* LethalChef: Tatiana, in the second game.
** In the first game, rescuing Sanary from soldiers has her attempt at cooking attack you in a Boss Battle.
* LethalJokeItem: The Red Hot Ladle is actually the best weapon at breaking enemy weapons so that you can forge them yourself. Yes, even better than the InfinityPlusOneSword created by the [[spoiler: EldritchAbomination possessing someone.]] It has an endurance of 200, and you can max your skill in it's use to 255, and even if you don't need it for that, melting it down produces more of the notoriously rare Mystic Ore than it takes to produce it. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.
* LightningBruiser: Third game, robot buddy Run-Dor[[spoiler:'s true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.]]
* LittleMissSnarker: Dinah from the second game.
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* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA following [[{{Pantheon/Disgraces}} Bernard "Bernie" Stolar's]] policy of disparaging 2D games and [=RPGs=] in the PS1 era likely didn't help.

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* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA following [[{{Pantheon/Disgraces}} Bernard "Bernie" Stolar's]] Stolar's policy of disparaging 2D games and [=RPGs=] in the PS1 era likely didn't help.
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* WhiteHairedPrettyBoy: Millisar
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* ExcusePlot: [[spoiler:Subverted with the first game of ''Swordscraft Story''. At first, it seems like your typical ToBeAMaster tournament plot, but as the game goes on the story slowly evolves into a tale of corruption, lies and betrayal.]]

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** In Swordcraft Story, breaking your opponent's weapon is the key to winning the one-on-one battles.

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** In Swordcraft Story, ''Swordcraft Story'' breaking your opponent's weapon is the key to winning the one-on-one battles.battles, especially since doing so teaches you the technique of the weapon in question.



* ClingyJealousGirl: Sugar for a female PC, getting annoying when she starts spending time with other women.

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* ClingyJealousGirl: Sugar for a female PC, getting annoying when she starts spending in ''Swordcraft Story'' who gets upset nearly every time with other women.the protagonist talks to a woman.
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* LightningBruiser: Third game, robot buddy Run-Dor[[spoiler:'s true form. Loses the jump prohibition, gains a good chunk of movement speed, his special becomes a powerful projectile, he maintains his excessive amounts of HP and Defense, and he hits even harder than before. Ouch.]]
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* FragileSpeedster: Enki, the fully animal Guardian Beast in the third game. Fast, spammy, but doesn't do much damage per hit, and his HP and Defense leaves something to be desired. The player character can be one of these in all three games by focusing on Knuckles.


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* MightyGlacier: Run-Dor, the orange robot Guardian Beast in the third game. Can't jump, very slow. Has tons of HP and Defense, and hits like a truck. The player character can also be one of these in any of the games if they focus on Axes.


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* SquishyWizard: Killfith, the purple-haired demon Guardian Beast in the third game. None too powerful fighting himself, but his Magic rating is leagues ahead of the other three. Late-game, he can one-spell encounters, and on top of all this, he gets the most and the strongest heals, including a revive.
* TagTeam: The third game finally lets your Guardian Beast tag in for you with one of its spells, and will do so automatically if you die with that spell in your active spells list.
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* DeadLittleSister: [[spoiler: Falier to Hainel, and dead little sister-in-law to Ardylia.]]
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* ButtMonkey : Velveron in the third game is a weak, useless Summoner that gets often abused by the main cast. [[spoiler: Creaving for power, he lets himself be absorbed by the Evil Sword, and becomes the FinalBoss !]]


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** In the third game: This is how Tram found out about Anise true self.

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* AmbiguousGender: Arno. The Japanese version implies it's female though.

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* AmbiguousGender: Arno. The Japanese version implies it's female though. though, while the American implies it's a male by changing his voice.
-> '''Random Character:''' Are you a boy or a girl?!
-> '''Arno:''' I am a child of the wind~
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YN is not prefix


* HimeCut: Misumi. Not surprising given that she is a YamatoNadeshiko princess from JidaiGeki {{Expy}} Silturn.

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* HimeCut: Misumi. Not surprising given that she is a YamatoNadeshiko princess from JidaiGeki {{Expy}} Silturn.

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namespace + image + folders


''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[hottip:*:(PoisonPink[=/=]EternalPoison being the last one)]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

The SummonNight series consists of:

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%%When adding in examples, please make sure they're placed in the correct area. In other words, Craftsword examples belong in Craftsword folder and not in the Main Series folder.

[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/Summon_Night_153.png]]
%%[[caption-width-right:270:some caption text]]

''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Flight-Plan}}.{{Creator/Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[hottip:*:(PoisonPink[=/=]EternalPoison being the last one)]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

The SummonNight ----
!!The Summon Night
series consists of:




!!!When adding in examples, please make sure they're placed in the correct area. In other words, Craftsword examples belong in Craftsword section and not in the main series section.

!!The main series contains examples of:

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\n!!!When adding in examples, please make sure they're placed in the correct area. In other words, Craftsword examples belong in Craftsword section and not in the !!!Examples by:
[[foldercontrol]]
[[folder:The
main series section.

!!The main series contains examples of:
series]]




!!The ''Swordcraft Story'' sub-series contains examples of:

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\n!!The ''Swordcraft [[/folder]]

[[folder:''Swordcraft
Story'' sub-series contains examples of:sub-series]]




!!The ''These'' sub-series contains examples of:

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\n!!The ''These'' sub-series contains examples of:[[/folder]]

[[folder:''These'' sub-series]]




!!''Twin Age'' contains examples of:

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\n!!''Twin Age'' contains examples of:[[/folder]]

[[folder:''Twin Age'']]




!!''Summon Night X'' provides examples of:

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\n!!''Summon [[/folder]]

[[folder:''Summon
Night X'' provides examples of:X'']]


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[[/folder]]

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Added some recent examples due to PSP re-releases & moved misplaced entries



!!!When adding in examples, please make sure they're placed in the correct area. In other words, Craftsword examples belong in Craftsword section and not in the main series section.



* AmbiguousGender: Coral is explicitly this, as a direct result of SchrodingersGun.

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* AmbiguousGender: Coral is explicitly this, as a direct result of SchrodingersGun. When the Dragon Child is first met, the protagonist is asked by another character what the Dragon Child's sex is. The response options are "male", "female", and "I don't know". Coral is the result of choosing the third option. GameplayAndStoryIntegration keeps this up as Coral ignores sex restrictions on equipment and can be used in both the Undead Ship Captain and Dryad [[CombinationAttack collaborative summons]], which requires 4 male characters and 4 female characters respectively.



* {{Crossover}}: Sort of. Unlike many RPG series, all the games in the main series take place in the [[SharedUniverse same verse]], but at different times and different places. The second and third games feature an extra story with characters from the previous game meeting with the characters of the current game, all aged accordingly. The fourth game overdoses on this, featuring many characters from all three previous games. Some of them even get big roles. Perhaps a more straight case are the [[BonusBoss bonus bosses]] in the fourth game.

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* {{Crossover}}: Sort of. Unlike many RPG series, all the games in the main series take place in the [[SharedUniverse same verse]], but at different times and different places. The second and third games feature an extra story with characters from the previous game meeting with the characters of the current game, all aged accordingly. The fourth game overdoses on this, featuring many characters from all three previous games. Some of them even get big roles. Perhaps The first four spin-off games, the three Craftsword Monogatari games and EX-These, also share the same universe but they don't get referenced as much. Thus, a more straight case are would be the [[BonusBoss bonus bosses]] in the fourth game.



* FillItWithFlowers: In ''Swordcraft Story'', Razzy wants to turn Wystern into a city of flowers if she wins the tournament and becomes one of the city's Craftlords.



* LowLevelAdvantage: Flight-Plan loves this in their [[TurnBasedStrategy turn based strategy]] games. To further the Antigrinding, "Brave Clear" requisites for story battles have a level cutoff.

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* LowLevelAdvantage: Flight-Plan loves this in their [[TurnBasedStrategy turn based strategy]] games. To further the Antigrinding, AntiGrinding, "Brave Clear" requisites for story battles have a level cutoff.



* MacrossMissileMassacre: [=EXeLD=]'s Omni Missile.



* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what FinalFantasyIX did for the Final Fantasy series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series.

to:

* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what FinalFantasyIX did for the Final Fantasy series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series.series... at least until Namco Bandai unexpectedly announced ''Summon Night 5''.



* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA's hatred of 2D in the PS1 era likely didn't help.

to:

* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA's hatred SCEA following [[{{Pantheon/Disgraces}} Bernard "Bernie" Stolar's]] policy of disparaging 2D games and [=RPGs=] in the PS1 era likely didn't help.



* RoadCone: Mostly averted. The ''[[AnotherSideAnotherStory gaiden]]'' crossovers allow the player to choose the protagonist of the previous game while the current game's protagonist might be loaded from a clear save file or not be mentioned directly. ''Summon Night 4'' doesn't mention the previous protagonists. The only exception to this is the ''Summon Night 4'' [[AudioAdaptation Drama CD]], which features the male protagonist and the {{ambiguous gender}} Dragon Child.
* RobotGirl: The named Mechanical Dolls. The generic mechanical dolls appear to be [[RobotMaid robot maids]] as well.

to:

* RoadCone: Mostly averted. The ''[[AnotherSideAnotherStory gaiden]]'' crossovers allow the player to choose the protagonist of the previous game while the current game's protagonist might be loaded from a clear save file or not be mentioned directly. ''Summon Night 4'' doesn't mention the previous protagonists. protagonists.
**
The only exception to this is materials outside the games play it straight. The ''Summon Night 4'' [[AudioAdaptation Drama CD]], which CD]] features the male protagonist and the {{ambiguous gender}} Dragon Child.
Child. The ''Summon Night 3'' novel (受け継がれし炎) released in the wake of the game's re-release features the female protagonist and the machine-aligned student.
* RobotGirl: The named Mechanical Dolls. Dolls in ''Summon Night 4''. The generic mechanical dolls in the series appear to be [[RobotMaid robot maids]] as well.



* SaveToken: Save Diaries, which are consumed when used.



* TransformingMecha: [=EXeLD=].



* UpdatedRerelease: The first two games have been re-released on the NDS. Both have the party skill system introduced in the third game added into it.

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* UpdatedRerelease: The first two games have been re-released on the NDS. Both have the party skill system introduced in the third game added into it. The next two games have been re-released on the PSP and on PSN. Both take the puppet/dummy system introduced in the fourth game [[UpToEleven up to eleven]].



* FillItWithFlowers: In ''Swordcraft Story'', Razzy wants to turn Wystern into a city of flowers if she wins the tournament and becomes one of the city's Craftlords.



* GoGoEnslavement: Sanary is victim of this at one point. Creepily, it becomes a running gag.

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* GoGoEnslavement: Sanary is victim of this at one point. Creepily, it becomes a [[RunningGag running gag.gag]].



* MacrossMissileMassacre: [=EXeLD=]'s Omni Missile.



* {{Save Point}}

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* {{Save Point}}SavePoint
* SaveToken: Save Diaries, which are consumed when used.


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* TransformingMecha: [=EXeLD=].
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* MacrossMissileMassacre: [=EXeLD=]'s Omni Missile.


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* TransformingMecha: [=EXeLD=].
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[[spoiler: -->'''Dinah''': I don't have a choice, do I? But if I had one, I would probably stay with you anyway.''']]

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[[spoiler: ***[[spoiler: -->'''Dinah''': I don't have a choice, do I? But if I had one, I would probably stay with you anyway.''']]
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''Summon Night'' is a series of [[TurnBasedStrategy SRPG]]s developed by {{Flight-Plan}}. It is their second such series after VideoGame/BlackMatrix and is notably much LighterAndSofter along with being better known. The series also contains three out of the four[[hottip:*:(PoisonPink[=/=]EternalPoison being the last one)]] Flight-Plan games to get a North American release, although all three are action-RPG spin-offs rather than from the main series. The games apply some DatingSim elements to them as well with multiple endings for virtually all the characters that join you whether you play as a boy or a girl. The series celebrated its [[VideoGameLongRunners 10th anniversary]] on January 6th, 2010 and has a [[http://summonnight.net/10thanniversary/index.html commemoration website]]. Unfortunately, the series is now effectively dead with the [[http://www.siliconera.com/2010/08/04/summon-night-developers-flight-plan-close-shop/ closing of its developer in August of 2010]]... [[http://www.siliconera.com/2012/07/18/summon-night-5-announced-for-psp-summon-nights-1-4-coming-too/ until a new game finally got announced in July of 2012 for the PSP]], alongside ports of all the previous main series titles.

The SummonNight series consists of:

[[AC:Main Series]]
* ''Summon Night''
* ''Summon Night 2''
* ''Summon Night 3''
* ''Summon Night 4''
* ''Summon Night 5''

[[AC:Spin-Offs]]
* ''Summon Night Craft Sword Monogatari'' (''Summon Night: Swordcraft Story'')
* ''Summon Night Craft Sword Monogatari 2'' (''Summon Night: Swordcraft Story 2'')
* ''Summon Night Craft Sword Monogatari: Hajimari no Ishi''
* ''Summon Night Ex-These: Yoake no Tsubasa''
* ''Summon Night Twin Age: Seireitachi no Kyoumei'' (''Koe'') (''Summon Night: Twin Age'')
* ''Summon Night X: Tears Crown''
* ''Summon Night Gran-These: Horobi no Tsurugi to Yakusoku no Kishi''
----
!!The main series contains examples of:
* AllThereInTheManual: Starting in the second game, there's a huge in-game encyclopedia that unlocks entries as you progress through the game. It tells you more than you need to know about the setting. It's part WorldBuilding and part WorldBuildingNameDrop.
* AmbiguousGender: Coral is explicitly this, as a direct result of SchrodingersGun.
* AntiGrinding: Free battles grant less experience and money than story battles. Furthermore, Brave Clears impose a level ceiling meaning if you want to try for them, you can't level up too much.
* ArbitraryHeadcountLimit: You are limited to fielding eight units.
* BackStab: The Back Attack ability. There's also a Front Attack ability.
* BareFistedMonk: Morin, Kyle, Seilon, and so many more.
* BruceLeeClone: Seilon. Complete with FunnyBruceLeeNoises.
* BonusBoss: [[spoiler: The White Night Guardians from ''Summon Night EX-These'' can be found in the true final level of the Limitless Halls of ''Summon Night 4''.]]
* BonusDungeon: Limitless Halls.
* ButtonMashing: The fishing minigame. Turbo controller highly recommended for the ''Summon Night 3'' version.
* CantDropTheHero: Played straight in story battles and is paired with WeCannotGoOnWithoutYou. Averted in non-plot battles.
* {{Cap}}: Magic healing and damage is subject to this. In general, this number is four times the power of a summon's skill.
* ColorCodedForYourConvenience: In ''Summon Night 3'', there are four possible students to be your companion. Each of them is dressed in the color matching the summonite corresponding to their summoning affinity.
* CombinationAttack: Certain summon attacks require a specific set of characters within a certain range of the summoner.
** There is also a non-summon combination attack in ''Summon Night 4''.
* {{Crossover}}: Sort of. Unlike many RPG series, all the games in the main series take place in the [[SharedUniverse same verse]], but at different times and different places. The second and third games feature an extra story with characters from the previous game meeting with the characters of the current game, all aged accordingly. The fourth game overdoses on this, featuring many characters from all three previous games. Some of them even get big roles. Perhaps a more straight case are the [[BonusBoss bonus bosses]] in the fourth game.
* ContractualBossImmunity: Most named enemy characters in story battles have this. It's a bit toned down in ''Summon Night 4'', where most of them only have immunity to charm and possession effects and are just highly resistant to everything else.
* CriticalHit: Determined by the difference in TEC between attacker and defender. This difference also determines physical hit/evade rate. Certain [[StandardStatusEffects status effects]] will also modify the likelihood of getting a critical hit.
* ChineseGirl: Mei-Mei and Xiao-Mei. [[spoiler: They're both the same person.]]
* DatingSim: Elements of it are present, in particular the RelationshipValues and the night conversations.
* DangerousForbiddenTechnique: The Reckless Summoning ability. It increases the power of a summon skill (and raises the cap as well), but there's a chance to shatter the summonite, rendering you without that summon for the rest of the battle (you can always make a new one and re-equip it after battle). It's available as part of the protagonist's DeadlyUpgrade[=/=]SuperPoweredEvilSide in ''Summon Night 3'' but is enemy exclusive in ''Summon Night 4''.
* DeadLittleSister: [[spoiler: Falier to Hainel, and dead little sister-in-law to Ardylia.]]
* DownTheRabbitHole: The protagonists of the first game. Interestingly, every game in the main series has at least one character from the Nameless World who has this happen to them. ''Summon Night 2'' has Leonard, ''Summon Night 3'' has Genji, and ''Summon Night 4'' has [[spoiler: Kentarou]].
* EarlyInstallmentWeirdness: The first ''Summon Night'' has four possible protagonists with similar stat growth to choose from, sort of averts SchrodingersPlayerCharacter, its stat point system resembling that of the first VideoGame/BlackMatrix game, and starts in a world outside Lyndbaum. Later games would have two protagonists with different stat growth to choose from, follow SchrodingersPlayerCharacter, a stat point system similar yet distinct from the VideoGame/BlackMatrix series, and stays in Lyndbaum.
* ElementalRockPaperScissors: Averted. Summon magics are aligned by their origin, except for those of the Nameless World. Nothing is weak to any particular origin, but all can be resisted either slightly or greatly. Creatures with a tie to a certain world have great resistance to summons of the same origin.
* EnemySummoner: Enemy summoners are finally capable of Western-style summoning in ''Summon Night 4''.
* FantasyGunControl: Lampshaded and justified in ''Summon Night 3''. When Sonolar asks Mei-Mei if she has any guns for sale, she responds by saying that she has an agreement with the residents of the Forgotten Island to not carry them. This is repealed when the residents see that the imperial forces have guns.
* FantasyKitchenSink: Expected due the whole summoning from other worlds thing. We have medieval fantasy {{Steampunk}} Lyndbaum, Mecha-World Loreilal, JidaiGeki Silturn (with [[{{Obake}} Oni]] and {{Youkai}}), [[OurAngelsAreDifferent angel]] and [[OurDemonsAreDifferent demon]] populated Supureth, PettingZooPeople Maetropa, and of course, the Nameless World.
* FillItWithFlowers: In ''Swordcraft Story'', Razzy wants to turn Wystern into a city of flowers if she wins the tournament and becomes one of the city's Craftlords.
* FunetikAksent: Mechanical soldiers swap hiragana and katakana. Falzen does this as well.
* GameplayAndStoryIntegration: [[WholesomeCrossdresser Scarrel]] and [[AmbiguousGender Corel]] ignoring gender restrictions on equipment, [[AnimatedArmor Falzen's]] immunity to possession (and to a lesser extent, also being able to ignore gender restrictions on equipment), the Dragon Child's VoluntaryShapeshifting, and Gian's EvilEye ability.
** Also, any character capable using [[BareFistedMonk fists or claws]] is capable of attacking unarmed. Everyone else is unable to make physical attacks nor use any wait stance.
* GiantMecha: Many of the high-end summons of Loreilal are this.
* GratuitousEnglish: Each chapter has an English subtitle after the Japanese name.
* GuestStarPartyMember: Quite a few in story battles and a few side battles.
* GuideDangIt: [[OptionalPartyMember Optional party members]], Brave Clear requisites, Engage Ritual combinations, karma meter, special names for summons...
* HalfHumanHybrid: A significant plot point in ''Summon Night 4''. Also, [[spoiler:the protagonist of that game is one]].
* HappinessInSlavery: See the HappinessInSlavery entry down in the Swordcraft Story section. It is prevalent in all the Summon Night games and touched upon in the games.
* HimeCut: Misumi. Not surprising given that she is a YamatoNadeshiko princess from JidaiGeki {{Expy}} Silturn.
* HumansAreBastards: As a result of HappinessInSlavery. Mentioned quite a bit by stray summons.
* IncrediblyLamePun: Whether intentional or unintentional, the summoning stones are called summonite. Get it?
* JapanesePronouns: Gian's use of ''boku'' instead of his usual ''watashi'' as part of his VillainousBreakdown.
* KarmaMeter: Requisite for certain optional characters and endings.
* LadyOfWar: Azlier. She comes from a military family and is a squad captain of an imperial naval force.
* [[LethalJokeCharacter Lethal Joke Summon]]: Denchi-Man in ''Summon Night 3'', [[ExactlyWhatItSaysOnTheTin who as his name implies]], is a [[CaptainObvious battery]]. Sure, his animation is laughable and damage is pathetic. But he has a huge range and is the lowest cost paralysis inducing summon in the game. Then again, by the time you obtain this, you are most likely at the end of the game, where just about every enemy is immune to paralysis. It does makes subsequent playthroughs much easier as you can have Aldyria safely and easily lockdown most non-boss enemies early in the game.
* LeakedExperience: Experience received is stored in a shared pool. Thus it's easy to level up characters without them participating in battle much. The easiest way to do this is to simply rack up experience with your core group, enter a free battle with the characters you want to level up, retreat, and level them up at the level up screen.
* LighterAndSofter: If you look hard enough, it is possible to make an argument for the setting as a CrapsaccharineWorld. The ''Summon Night'' games are by far Flight-Plan's lightest and softest games. Note these games are also the only Flight-Plan developed games not to really feature religion.
* LinearWarriorsQuadraticWizards: Does a somewhat good attempt at averting it. Magic has 100% accuracy, great range, awesome control potential, not subject to height and facing, and more enemies have lower magic defense than physical defense. However, magic cannot generate a critical hit, is subject to a damage cap, can be resisted, and MP can rarely be replenished. Warriors, on the other hand, can get more attacks by tanking and using counterattack. And because they can continually deal good damage without worrying about MP, warriors are great for cleaning up any enemies that have been paralyzed by your casters. In the end, you'll definitely want to load up on casters, but warriors have their uses.
* LoadsAndLoadsOfCharacters: Especially throughout the series. Although the second game in itself could fit this trope.
* LowLevelAdvantage: Flight-Plan loves this in their [[TurnBasedStrategy turn based strategy]] games. To further the Antigrinding, "Brave Clear" requisites for story battles have a level cutoff.
** ''Summon Night 4'' introduced the Book of Rectification, which allows you to de-level your characters so you can re-spec them. So if you [[LevelGrind level grinded too much]], you can still attempt a Brave Clear.
* LuckStat: Vague function and cannot be increased via level up. Most noticeably, it determines the proc rate of the ManaShield wait stance.
* {{Meido}}: Pommunit. Cunnon is a [[RobotMaid robotic version]].
* {{Mascot}}: Most of the recurring instant ally summons fall into this.
* MasterOfNone: Lucian. There are ways to make him less mediocre, but they are rather roundabout and still fail make him stand out. At best, he is capable but is left in a position that doesn't mesh easily with everyone else.
* MayDecemberRomance: Ribiel towards Lucian [[spoiler: hinted when she tends to him and stays only by him despite others also suffering from the Soul Rot Disease caused by the black snow]]. Maybe considered {{Shotacon}} and/or PuppyLove. Ribiel is certainly older than Lucian in terms of chronological age, but is seemingly younger in terms of mental age.
* MechaMooks: All the summons from Loreilal.
* {{Miko}}: Kaina.
* MiniGame: Plenty of them in each game, with prizes changing each chapter. The [[ButtonMashing button mashing]] fishing minigame is present in every entry.
* MultipleEndings: There are only a few endings concerning the overall plot, but loads of character-specific epilogues.
* MythologyGag: ''Summon Night 4'' does this for the Summon Night series what FinalFantasyIX did for the Final Fantasy series. ''Summon Night 4'' has the added bonus of sharing the setting with the earlier games. Unlike ''Final Fantasy IX'', ''Summon Night 4'' did turn out to be the last game in the main series.
** [[spoiler:In the first game, Wizell forges a powerful magic sword for the protagonist. He does the same in ''Summon Night 3''.]]
* NewGamePlus: Many differences occur on a second playthrough, revealing more about the plot. A few endings require a second playthrough. Also, ''Summon Night 2'' and ''Summon Night 3'' have a ''[[AnotherSideAnotherStory gaiden]]'' where you play as the characters from the directly previous game.
* NintendoHard: As expected of Flight-Plan. ''Summon Night 3'' is notable for being [[SequelDifficultySpike a bit blatant about this]] due to fan complaints about one of Flight-Plan's earlier games, ''Black/Matrix 2'', being too easy.
* NoblewomansLaugh: Kelma.
* NoExportForYou: Not surprising given Flight-Plan's lack of distribution capabilities. SCEA's hatred of 2D in the PS1 era likely didn't help.
* NonElemental: Summons related to the Nameless World are null aligned. They are not subject to origin resistances but are still affected by generic anti-magic abilities. It is far from being an InfinityPlusOneElement, though. Most of these summons are indirect support abilities that bring forth an object onto the battlefield. The few summons capable of directly attacking are inefficient in terms of power to MP cost. Also, in ''Summon Night 4'', none of the null summons can be upgraded.
* OneSizeFitsAll: Played straight. Most noticeable between the diminutive fairy Marurur and the human-sized [[PettingZooPeople petting zoo person]] Yaffa.
* OptionalPartyMember: Most fall into GuideDangIt territory.
* OrdinaryHighSchoolStudent: The protagonists of the first game.
* OurDragonsAreDifferent: The Summon Night universe has so many different kinds of dragons that Seilon (himself a kind of dragon) gives an InfoDump about all of them.
* PettingZooPeople: The inhabitants of Maetropa range from UnusualEars to BeastMan. And there's also [[WingedHumanoid winged humanoids]].
* PurelyAestheticGender: Played almost straight in the first Summon Night. Except for Hayato, all the other protagonists have very similar stat growths. Averted in subsequent games, where the male and female protagonists have different stat and ability growths.
* RareCandy: Food for your [[{{Mons}} summons]].
* RelationshipValues: As a character-based game, this determines the character-based part of the endings.
* RoadCone: Mostly averted. The ''[[AnotherSideAnotherStory gaiden]]'' crossovers allow the player to choose the protagonist of the previous game while the current game's protagonist might be loaded from a clear save file or not be mentioned directly. ''Summon Night 4'' doesn't mention the previous protagonists. The only exception to this is the ''Summon Night 4'' [[AudioAdaptation Drama CD]], which features the male protagonist and the {{ambiguous gender}} Dragon Child.
* RobotGirl: The named Mechanical Dolls. The generic mechanical dolls appear to be [[RobotMaid robot maids]] as well.
* RoboSpeak: Absett's lines consist almost exclusively of [[SesquipedalianLoquaciousness four kanji idioms]] with an [[GratuitousEnglish occasional English conjunction]] thrown in.
* RunningGag: ''Gomenasai wa...?''
* SaveToken: Save Diaries, which are consumed when used.
* SchrodingersGun: Used when choosing a partner character. The games usually don't make it clear to you it's doing this. From the second game on, you also get to answer a more obvious question that determines whether the protagonist is a warrior or caster.
** In ''Summon Night 3'', this is also used to determine the which of the two sub-arcs you will follow. Naturally, it's not made obvious. After meeting the guardians for the first time, you are given the choice to speak with one of the four. Speaking with either Falzen or Ardylia will lead to the Hainel sub-arc and speaking to Yaffa or Kyuuma will lead to the Rikku sub-arc. The one you spoke to will be given a more sympathetic point of view within the chosen sub-arc.
* SealedEvilInACan: [[spoiler:Di-Erugo]]
* SquishyWizard: Most summoners/casters are this. Most have surprisingly good magic defense and can [[MeatShield tank]] magic attacks until the enemy runs out of MP.
* SummonMagic: Seriously, it's in the title. All in-battle magic is based off this. As such, almost all are the Eastern variety, but a few can double as the Western variety. The latter requires a special ability, though. It's also how the protagonist [[DownTheRabbitHole ends up in Lyndbaum]] in the first game.
* StandardStatusEffects: This as well as a separate category for...
* StatusBuff: ...possessions that grant possessed units buffs or de-buffs, which brings us to...
* StatusBuffDispel: ...removing them via exorcism. Abilities generally remove either possessions and or StandardStatusEffects, but not both.
* TacticalRockPaperScissors: Armor processing, introduced in ''Summon Night 4''.
* TheLittleShopThatWasntThereYesterday: Xiao-Mei's shop. Lampshaded by the Dragon Child.
* TheMinionMaster: All of your characters who have the Unit Actualization ability are capable of this with the right Summonite.
* TheNicknamer: Marurur on account of being bad with names.
* ThemeNaming: The Mechanical Doll Sisters in ''Summon Night 4'' are named after screws.
* ThisIsADrill: The drill weapon is one of the most powerful weapons in terms of attack power. There is also a drill summon.
* TrappedInAnotherWorld: Particularly if you happen to hail from the Nameless World.
* [[UnbreakableWeapons Unbreakable Equipment]]: Played straight. Though in ''Summon Night 4'', there is a drill summon capable of breaking equipment.
* [[UnusableEnemyEquipment Unobtainable Enemy Equipment]]: ''Summon Night 3'' is just chock full of this.
* UpdatedRerelease: The first two games have been re-released on the NDS. Both have the party skill system introduced in the third game added into it.
* VoluntaryShapeshifting: Mane-Mane ''Summon Night 3'' and the Dragon Child in ''Summon Night 4''.
* WeCannotGoOnWithoutYou: Paired with CantDropTheHero in story battles. Averted in non-plot battles.
* WholesomeCrossdresser: Scarrel.
* WingedHumanoid: Aroelie, Ribiel, Crowley, and many more.
* ZettaiRyouiki: Aya. Many others as well.

!!The ''Swordcraft Story'' sub-series contains examples of:
* AccidentalPervert: Late in Summon Night: Sword Craft Story 2, the main character comes across [[spoiler: a nude woman in a hot spring. She and [[WellIntentionedExtremist her brother]] attack you for doing so.]]
* AlmightyMom - Amariss.
* AmbiguouslyGay: Lynn, from the second game. Well, ambiguously lesbian.
** More like ambiguously bisexual, since she still flirts with you if you play as a boy. However, in this series, boys are the gender counterparts instead of the other way around, so...
** Also, Aera.
* AmbiguousGender: Arno. The Japanese version implies it's female though.
* AmuletOfConcentratedAwesome: The second game [[spoiler: gives you a memento from your father which turns out to be the key to their TransformationSequence, and thus a TransformationTrinket]].
* AwesomeButImpractical: The final attack spells on summon beasts, for the most part. They look extremely flashy, have really cool names and can basically destroy any random encounter in any of the games when cast--but they take a ridiculously long time to charge (during which they are interruptible) and still deal rather underwhelming damage against bosses.
* BackToBackBadasses: The player and Varil do this while Varil takes on two Deigleyan soldiers and the player takes on [[spoiler:Craftlord Lubert.]]
* BadassTeacher: V.E from ''Craft Sword Story Hajimari no Ishi'' so much. Especially when she saves the main character with an absolutely badass flying kick in one of the villains.
* BagOfHolding: The prominent sheath thingy worn by the main character of the first game is able to hold weapons bigger than it.
* BeardOfEvil: Lubert. Lampshaded repeatedly.
* BloodKnight: Loki and Rampage Rabbit from the second game.
* BonusDungeon: Deeper labyrinth in the first game.
** A lot more areas resembling the ones you traveled through the game in the second and third.
* BossInMookClothing: Although not too difficult, these enemies are much more powerful than the normal enemies found in the area.
* BorrowedCatchphrase: In the first game, Varil explains his presence in one scene by mentioning Sakuro told him about the situation and told him to not "underestimate the ability of a Craftlord to gather information", a play on Varil's regular claims about the Gold Guild's (headed by his father) ability to gather information when asked how he knows about events he wasn't involved in. The significance of this line is easily lost because Varil's use of the statement is restricted to walks at night, when most players spending this time [[YuriGenre with the girls]].
* BreakableWeapons: While weapons are breakable, it takes a lot to make them break. In some games, the weapons repair after combat, but in others, you need to use your forge or use items to repair them.
** In Swordcraft Story, breaking your opponent's weapon is the key to winning the one-on-one battles.
* CaptainErsatz: [=GUNVALD=] is most definitely an original creation... The funny thing is that Banpresto was partially owned (now entirely owned) by Namco Bandai at the time of release.
* CastFromHitPoints: In the third game, the Summon Beasts' special attacks require hit points to cast.
* ClingyJealousGirl: Sugar for a female PC, getting annoying when she starts spending time with other women.
* CoolBigSis: V.E is the sister (treated as such anyways, technically the former master's summon beast) AND master of the main characters of ''Craft Sword Story Hajimari no Ishi'', the third game.
* ContinuityNod: In the second game, an NPC mentions asking Blaire to forge them a new ladle so they can make curry, referring to the first game.
* CrossoverShip: [[invoked]] At the end of the cameo appearance of the ''Summon Night'' 1 protagonist, Sugar accuses Pratty of liking them more than her, to which she claims (of they were set to be female) "That's not true. We're both girls.".
* DefrostingIceQueen: Sanary.
* DemonicPossession: Inverted with Dinah, a devil possessed by an angel.
* DistaffCounterpart
* {{Dojikko}}: The first game opens with Pratty or Cleru falling down the stairs.
** The start Craft Sword Story 2 has the main character nearly falling off a cliff.
* EleventhHourSuperpower: [[spoiler:Your weapon is infused with your Guardian Beast in order to allow you to damage the FinalBoss of the first game. You can choose if you'll sacrifice it or not if don't choose to you'll have to pick the fourth sword making you craft a "downgraded" version of the weapon]]
** In the last fight of the second game [[spoiler:you gain a stronger version of the gem morph.]]
* EmergencyWeapon: The forging hammer.
* FrictionlessIce
* GayOption: The primary reason the game is known about.
* GenkiGirl: Pratty has shades of this. Razzy is a sterling example.
** Tatiana is this in the 2nd game
** The greedy guide Tier is also one.
* GirlsLove
* GoGoEnslavement: Sanary is victim of this at one point. Creepily, it becomes a running gag.
* GrandTheftMe: What Passeau does to Nina Nina.
** Also [[spoiler: what Guren Goura wanted to do the the main hero in Craft Sword Story 2]].
* HalfHumanHybrid: Apparently, sometime in the distant past Wystern was invaded by the forces of Silturn. Although the humans of Wystern won in the end, many oni settled down in Wystern and had children. People with names like Rondeau and Shintetsu are descended from these oni. And since Pratty is Shintetsu's child...
** This would explain why Pratty has a helmet design with two holes in it. She has tufts of hair stick out of them, but it was probably originally designed to accommodate horns.
* HappinessInSlavery: Most of the summon beasts seem fine with being your partner. However, a lot of them naturally dislike being taken from their homes and enslaved to a human, and it's indicated that summons unlucky enough to belong to someone ''other'' than the main character/s are often mistreated.
** The fact that there are so many "stray" summons as RandomEncounters is...troubling. These were Summons that were definitely ''not'' happy.
* HeroicBSOD: [=EXeLD=] has a bad habit of ''literally'' [=BSOD=]-ing whenever something occurs that he deems "impossible".
* HeroicSacrifice: In the first game, [[spoiler:depending on your choices, your Guardian Beast will fuse with your weapon to defeat the BigBad, [[KilledOffForReal permanently destroying themselves]] in the process.]]
* HimeCut: Lynn, in the second game.
* HumongousMecha: Gunvald, in the second game.
* HoYay
* HopelessBossFight: The second battle with Parista.
** The first battle against Goura in the second game as well.
* HotBlood: Pratty again.
** Tatiana in the second game also has this.
* IdiotHair: Edgar
** Also, Nina Nina and [[spoiler: Passeau while still in Nina's body]]
* INeverSaidItWasPoison: After obtaining the [[spoiler:first]] Daemon Edge [[spoiler:during the walk with Gabriel he mentions it was the first Daemon Edge, something he wasn't around to learn. While he manages to fool Aera with an excuse, the look on his face and injury to his arm make his status as the black swordsman clear]].
* InternalReformist: One late game conversation with Kenon has him give this as his reason for remaining in the Gold Guild.
* IllGirl - Rumari is cursed with a perpetual [[SoapOperaDisease 'heat disease']] and must while away the remainder of her days in a quiet little town. [[spoiler:Defied. [[RetiredBadass Not only is she said to have been one of the strongest Craftlords prior to her illness]], but she aptly proves that she still is by driving six invading ships back home with only a handful of buddies! What's more, Kouren then claims that Rumari could have done it single-handedly...]]
* LargeHam: Blarie in the 2nd game frequently accents lines with {{Eyedscreen}}. He's the only character to do this.
** IncomingHam: Its first use in the "A hammer is not just for forging weapons. It forges a woman!" line (between the two sentences) makes his character clear for the rest of the game.
* LovableSexManiac: Lynn, to the point her first line in the game is flashing Aera.
* ItemCrafting: A huge part of the game and the plot.
* JigsawPuzzlePlot: We receive information about Pratty's father in bits and pieces.
* KillerRabbit: Rampage Rabbit from the second game. You can fight him once per day for extra experience and items. Just [[BerserkButton don't call him cute]].
* LesYay: Sugar kisses Pratty and tells her she intends to ''marry'' her, female or no. And that's only their initial meeting. There's so much LesYay in the ''Swordcraft Story'' games it's staggering. And she only kisses her if she's female.
** The company decided that the scene where Pratty is telling Sugar that [[ItMakesSenseInContext really, she kisses girls all the time]] was [[FanService important enough]] to put on the back of the box.
** [[spoiler: Razzy doesn't gain a crush on you ''unless'' you play as Pratty.]]
** Aside from from Sugar related dialog, there's plenty with Sanary. One conversation has her even flat out say she's not interested in (those) boys. Pratty claims that Sanary in a FrenchMaid outfit is "cute".
** The second game features Lynn, who is pretty much LesYay incarnate. One of the main character's options in the second game is to spend a night with Lynn in a secluded area, where she promises to teach you about love. It fades to black after you start discussing kissing. Honestly, this is well past LesYay and straight into GayOption territory.
** Every night you spend with Dinah as Area slowly breaks through that Tsundere exterior bit by bit, and she blushes a lot whenever Area complements or praises her. [[spoiler: By the end of the game when Area says she will be by her side from then on as partners:]]
[[spoiler: -->'''Dinah''': I don't have a choice, do I? But if I had one, I would probably stay with you anyway.''']]
* LethalChef: Tatiana, in the second game.
** In the first game, rescuing Sanary from soldiers has her attempt at cooking attack you in a Boss Battle.
* LethalJokeItem: The Red Hot Ladle is actually the best weapon at breaking enemy weapons so that you can forge them yourself. Yes, even better than the InfinityPlusOneSword created by the [[spoiler: EldritchAbomination possessing someone.]] It has an endurance of 200, and you can max your skill in it's use to 255, and even if you don't need it for that, melting it down produces more of the notoriously rare Mystic Ore than it takes to produce it. FridgeLogic makes it even funnier in that the lesson in creating a ladle was one of patience being its own reward. The Main Character is so convinced it has to be more than that that they can make a super-weapon out of it.
* LittleMissSnarker: Dinah from the second game.
* MasterOfNone: The Guardian Beast Rufeel, the green one wearing a summer hat, in the third game is an all-around GB who can use all kinds of spell but she isn't the strongest with any of them.
* MayDecemberRomance: Maybe. Depending on just how old you think Pratty and Sakuro are, and if you interpret their plot as romantic. Possibly including Main Character x Any Summon, verging into MayflyDecemberRomance if you consider that the summons are angels/demons/ect and likely to live much longer than a human.
* {{Meganekko}}: Twin sisters Ariel and Mariel.
** Nina Nina in the second game.
* MultipleEndings: Has one for each characters you can possibly meet during the end of the day conversations.
* MusclesAreMeaningless: Chaves has a large muscle bound frame four times the square area of any other human opponent. He is stupidly easy to beat, and the second time you fight him, he can be killed in a few hits. To make things worse, his BFS is no harder for the player character to use than a basic axe.
* NintendoHard: Those who don't come prepared to the final battle will find themselves having a hell of a time defeating the string of final bosses. With limited item and magic use, it makes it harder.
** Go to the BonusDungeon with no proper level and preparation, also the bosses doesn't helps even a bit.
** Breaking opponents weapons in the third game even with the right skills is not very easy and you did it? They '''might''' have a ''second''. Have fun.
* NobleDemon: Rasho from the first game
** Loki, Dinah (at least half of her) and [[spoiler:Lynn, Ryouga]] in the second game.
** Killfith in the last game.
* NoExportForYou: The third game did not get a North American port due to the Japanese original being released, in typical Flight-Plan fashion, late in the GameBoyAdvance's life (2005). Then there's the fact that game systems in Japan tend to have a longer lifespan. {{Atlus}} deciding not to port it due to worries about low sales was indeed [[JustifiedTrope well justified]].
* OnlyOneName: The second game's PC has a last name ("Colthearts"), it just gets mentioned a grand total of twice, both the in same conversation, to which people react with surprise. Played straight for everyone else but [[RepetitiveName Nina Nina]] and Gedharm Camcarossa (also mentioned very rarely).
* ParentalAbandonment: The protagonists in both games, as well as a good amount of supporting characters.
* PurelyAestheticGender: Actually averted in the first game, where a lot of the dialog varies based on the player character. Played straight in the second.
* PronounTrouble: [[spoiler:Razzy]] in the first game.
* RandomEncounters
* RandomlyDrops: Thankfully, not a huge part of the game.
* RewardingVandalism: You can smash crates and barrels and get things that you need to craft weapons.
* RepetitiveName: Nina Nina. The PC mocks this by introducing them self as <charname> <charname> and <gbname> <gbname>, to which Nina calls them out on.
* {{Save Point}}
* SayItWithHearts: Sugar, when talking to Pratty.
** A villager in the item shop in Swordcraft Story 2 does this as well.
* ScriptBreaking: In the first game an event starts after the creation of your first weapon... unless it isn't a "Novice Knife" (You don't get any more recipes at this point, but completing the sidequests will get you two, dependent on your Guardian Beast, and the materials to make them). To progress you need to grab more materials and make a Novice Knife and watch everyone claim it is your first weapon.
* SealedEvilInACan: Parista - sort of - in the first game. (Well, he didn't ''start'' evil...)
* StayInTheKitchen: ''Inverted'' in the first game. Pratty tends to fare ''much'' better than Cleru in regards to interacting with the other characters, especially Sanary and Razzy.
** Goura in the second game.
* SeriousBusiness: Kids Blacksmithing.
* ShoutOut: At one point in the game, you are asked if you've heard rumors about a hero from a land in the south. Your choice of answers (male/female, followed by a choice of two personalities) each corresponds to one of the four playable main characters from the original ''Summon Night'', and depending on what combination you pick, that character will show up in the story rather shortly afterward.
** This also happens in Craft Sword Story 2, with the heroes from ''Summon Night 2'' making a guest appearance.
** Atlus being Atlus, added some standard pop-culture gags in the translation, like "[[TheWizard I love the knuckle. It's so bad.]]"
* SickeninglySweethearts: [[spoiler:Byron]] and [[spoiler:Sarin]] in the second game.
* SoreLoser: Chaves in the first game. He claims your victory was because of your Guardian Beast, despite the fact that he didn't summon his. Bonus points if you didn't actually use your Beast in this battle.
* TakeYourTime: Gets [[LampshadeHanging lampshaded]] a lot in the first game, your character is always late instead of always being [[AlwaysClose right on time]].
* ToBeAMaster: Particularly in the first game. ''Everyone'' wants to be a Craftlord.
* TournamentArc: The first game's entire premise.
* TwinThreesomeFantasy: Pratty herself blushes heavily and goes dreamy at being told she would be fighting twins next. She turns around quickly when they turn out to be a pair of {{Jerkass}}es though.
* TheObiWan: Craftlord of Sapphire Sakuro in the first game.
** Blaine annd Ryouga in the second game.
** Jade seems to be one these in the third game.
* TheRival: Varil declares himself this to the main character in the first game.
* TransparentCloset: Pratty and Aera, so very much.
* {{Tsundere}}: Varil, Sanary.
** Loki, Dinah, and all have shades of it...
** The guardian beast Killfith in the last game.
* UltimateBlacksmith: ''The Player Character'' him/herself. They are gonna need a lot of training before getting to that point, however.
* UnholyHolySword: In the third game. [[spoiler:It's the final boss mind you.]]
* WalkingTechbane: The second game's protagonist.
* WhenAllYouHaveIsAHammer: Quite literally. The first weapon you use is a forging hammer. You're stuck with it until you get materials to make better weapons.
--> "A hammer is not just for forging weapons. It forges a woman!" (Or man, depending on the player.)
*** "Come on, (player name)! Let's go forge your manhood!" "...please never say that again."
* WhiteHairedPrettyBoy: Lemmy/Remii in the third game.
* WorthyOpponent: Kenon is very respectful and notes his loss was due to the player character being better than them. This is a sharp (and explicitly noted) contrast to the rest of the gold guild.
* ZettaiRyouiki: Aera and Lynn, in the second game.

!!The ''These'' sub-series contains examples of:
* ElementalRockPaperScissors: An oddity for the series, ''Gran-These'' has one. Coincidentally, it follows the cycle from FireEmblem. That is, Light → Dark → Anima → Light. Anima also has its own internal cycle of Water → Fire → Air → Earth.
* GuysSmashGirlsShoot: In ''Gran-These'', Lost uses a sword while Millet uses a gun. ''EX-These'' has a lesser version: Leonus uses a two-handed sword while Ainna uses a rapier.
* SchrodingersPlayerCharacter: Notably averted considering the rest of series (except the first ''Summon Night'' due to EarlyInstallmentWeirdness) follows it. The choice of protagonist in both ''EX-These'' and ''Gran-These'' is a POV thing. You can switch protagonists in ''EX-These'' with the press of a button.
* SpellMyNameWithAnS: ''EX-These'' has been rendered as "Ecstasy" and "EX-Thesis". To be fair, it was a change from Flight-Plan's usual GratuitousEnglish where a transliteration could easily be found in the game or the website. Only [[AllThereInTheManual various books related to the game]] had it until the series' 10th anniversary celebration. Even there, it was hidden in the background image of the commemoration site. Not to mention the site's navigational display was obscuring it. This meant to see it, one had to stop the page before it finished loading; no easy feat as Japan has the best overall internet speeds in the world. The updated commemoration site has since changed to make it more easily visible.
** 夜明けの翼 (the subtitle of ''EX-These'') is sometimes erroneously transliterated as "youak'''u''' no tsubasa" rather than the correct "youak'''e''' no tsubasa". This likely has its origin in the scene release group GANT, whose release had the error (along with the "EX-Thesis" spelling), and spread as [=P2P=] copied it. GameFAQs had the error at one point, but was later corrected.
* VideoGame3DLeap: ''Gran-These''.
* ZettaiRyouiki: The female leads of both games.

!!''Twin Age'' contains examples of:
* AnAxeToGrind: Nassau
* BareYourMidriff: Ayn, Agneah, and Phiera
* HumansAreBastards: What with the capturing and exploiting of Summon Creatures and all.
* LikeBrotherAndSister: Aldo and Reiha, despite him being a Summon Creature summoned by her. However, they ''were'' raised as brother and sister for the past seven years. Can be subverted to NotBloodSiblings depending on the ending you get (and how you interpret them).
* RelationshipValues
* TechTree
* TheGlomp: Aldo throws himself at Reiha early in the game, after finding out that she's been fine after they were separated.
* ZettaiRyouiki: Reiha

!!''Summon Night X'' provides examples of:
* FanTranslation: There is a Simplified Chinese translation of the game available.
** Crimson Nocturnal had [[http://crimson-nocturnal.com/projects/summon-night-x started an English translation]]. Due to [[WhyFandomCantHaveNiceThings people with an over-inflated sense of entitlement whining]] about the pace of progress, the translation was dropped and the group has disbanded.
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