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An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.

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An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XBoxOne.UsefulNPlatformotes/XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.
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Misplaced, moving to the correct tab


* ObviousBeta:
** Broken objectives, performance issues on even extremely high-end computers and serious camera issues while in humanoid mode suggest that this game should have spent a lot more time in QA. A patch was released very quickly, which also fixed some of the big complaints about difficulty, namely a horrendously unforgiving checkpoint system.
** The Director's Cut had an even worse release, with broken graphics options resulting in the game looking ''worse'' than the original, as well as several outright missing features. The options menu even had a greyed-out setting for shadows. The developers copped to rushing the PC version out the door too fast to match the [=PS4=] version's release date. Like with the original, patches were quickly forthcoming.
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** The Flux energy used in [[LimitBreak Strike Mode]] is held in [[Film/BackToTheFuture a capacitor]].

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** The Flux energy used in [[LimitBreak Strike Mode]] is held in [[Film/BackToTheFuture [[Franchise/BackToTheFuture a capacitor]].
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''Strike Suit Zero'' is a Space Combat Sim funded on Kickstarter and released in 2013. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In a war between Earth and Space Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you still show up in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.

to:

''Strike Suit Zero'' is a Space Combat Sim funded on Kickstarter and released in 2013. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In a war between Earth and Space Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you still show up in time to defend the couple of surviving Earth fleet capital ships from the Earth fleet.ships. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.
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* ArbitraryMaximumRange: Played very straight, and used to [[EnforcedTrope force]] the OldSchoolDogfight to be the primary form of combat.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Played very straight, and used to [[EnforcedTrope force]] the OldSchoolDogfight to be the primary form of combat.
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Up To Eleven is a defunct trope


* MacrossMissileMassacre: Possible with swarm missiles, turned UpToEleven when the Strike Suit switches into humanoid form and can fire up to forty missiles simultaneously and at multiple targets. Can also be played straight with the Titan missiles which fire straight ahead. While that's not a good tactic on smaller fighters, it can work wonders if you're strafing an enemy capital ship or structure.

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* MacrossMissileMassacre: Possible with swarm missiles, turned UpToEleven up to eleven when the Strike Suit switches into humanoid form and can fire up to forty missiles simultaneously and at multiple targets. Can also be played straight with the Titan missiles which fire straight ahead. While that's not a good tactic on smaller fighters, it can work wonders if you're strafing an enemy capital ship or structure.
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''Strike Suit Zero'' is a Space Combat Sim funded on Kickstarter and released in 2013. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In the war between Earth and the Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.

to:

''Strike Suit Zero'' is a Space Combat Sim funded on Kickstarter and released in 2013. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In the a war between Earth and the Space Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however still show up in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.



Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.

to:

Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 and UsefulNotes/XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.
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Indie Space Combat Sim funded on Kickstarter. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In the war between Earth and the Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.

to:

Indie ''Strike Suit Zero'' is a Space Combat Sim funded on Kickstarter.Kickstarter and released in 2013. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from ''{{Anime/Robotech}}'' or ''Macross''. In the war between Earth and the Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.
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None
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Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 and XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.

to:

Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the UsefulNotes/PlayStation4 and XBoxOne.UsefulNotes/XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.
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** Could be unintentional, but there are a lot of voiceclips about [[StarCraft Cruisers being operational]]

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** Could be unintentional, but there are a lot of voiceclips about [[StarCraft [[VideoGame/StarCraft Cruisers being operational]]
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-> Strike Suit Zero is essentially MacrossMissileMassacre: The Game -- and those massacres are glorious to behold.
-->--[=GameSpy's=] [[http://pc.gamespy.com/pc/strike-suit-zero/1227215p1.html review]]

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-> Strike ->''"Strike Suit Zero is essentially MacrossMissileMassacre: The Game -- and those massacres are glorious to behold.
-->--[=GameSpy's=]
behold."''
-->-- [=GameSpy's=]
[[http://pc.gamespy.com/pc/strike-suit-zero/1227215p1.html review]]
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Minor Edit.


* ArtisticLicenseMilitary: A minor one. Captains outrank Commodores in traditional navies, so it doesn't make much sense for Bowman to demand McCallum to follow his orders.

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* ArtisticLicenseMilitary: A minor one. Captains outrank Commodores Commanders in traditional navies, so it doesn't make much sense for Bowman to demand McCallum [=McCallum=] to follow his orders.
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** The Director's Cut had an even worse release, with broken graphics options resulting in the game looking ''worse'' than the original, as well as several outright missing features. The options menu even had a greyed-out setting for shadows. The developers copped to rushing the PC version out the door too fast to match the PS4 version's release date. Like with the original, patches were quickly forthcoming.

to:

** The Director's Cut had an even worse release, with broken graphics options resulting in the game looking ''worse'' than the original, as well as several outright missing features. The options menu even had a greyed-out setting for shadows. The developers copped to rushing the PC version out the door too fast to match the PS4 [=PS4=] version's release date. Like with the original, patches were quickly forthcoming.
Is there an issue? Send a MessageReason:
None


Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the PlayStation4 and XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.

to:

Released on Steam. An updated version titled ''Strike Suit Zero: The Director's Cut'' was re-released with loyalty pricing on Steam in 2014, as well as on the PlayStation4 UsefulNotes/PlayStation4 and XBoxOne. The Director's Cut has a redone campaign with restructured missions; one of the most notable differences is the player acquiring the Strike Suit earlier.
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* RobotGirl: Doctor Isabella Abram, who merged her brain with an another intelligence, [[MentalFusion combining their personalities and capabilities]] and multiplying their collective intelligence several-fold. The resulting entity is classified as a unique A.I. and dubbed "[[MissionControl Control]]". Her [[CombatClairvoyance predictive abilities]] are [[IfMyCalculationsAreCorrect so accurate]] that she is a major strategic asset to the Earth fleet. However, her advice is not always headed due to [[WeHaveReserves the amount of ships and lives she is prepared to sacrifice]] for victory, though she assures that doing otherwise [[IDidWhatIHadToDo will result in even greater future losses]].

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* RobotGirl: Doctor Isabella Abram, who merged her brain with an another intelligence, [[MentalFusion combining their personalities and capabilities]] and multiplying their collective intelligence several-fold. The resulting entity is classified as a unique A.I. and dubbed "[[MissionControl Control]]". Her [[CombatClairvoyance predictive abilities]] are [[IfMyCalculationsAreCorrect so accurate]] that she is a major strategic asset to the Earth fleet. However, her advice is not always headed due to [[WeHaveReserves the amount of ships and lives she is prepared to sacrifice]] for victory, though she assures that doing otherwise [[IDidWhatIHadToDo will result in even greater future losses]].
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-->-- GameSpy's [[http://pc.gamespy.com/pc/strike-suit-zero/1227215p1.html review]]

to:

-->-- GameSpy's -->--[=GameSpy's=] [[http://pc.gamespy.com/pc/strike-suit-zero/1227215p1.html review]]
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Indie Space Combat Sim funded on Kickstarter. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from RoboTech or Macross. In the war between Earth and the Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.

to:

Indie Space Combat Sim funded on Kickstarter. You are the pilot of an experimental "Strike Suit", essentially one of the fighters from RoboTech ''{{Anime/Robotech}}'' or Macross.''Macross''. In the war between Earth and the Colonies, Earth's fleet has been decimated by a Colonial super-weapon with the ability to destroy planets with a single shot. Arriving too late to see the destruction, you are however in time to defend the couple of surviving capital ships from the Earth fleet. The weapon is now headed for Earth, and it is up to you to prevent Earth's destruction.

Changed: 7

Removed: 191

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Natter


* OneHitKill: Torpedoes will one-shot anything up to enemy Corvettes. As well, if you're unlucky enough to get hit by one, it's an instant kill.
** Unless you're flying the [[MightyGlacier Marauder]]. On easier difficulties it can shrug off torpedoes with only minor armour damage (and other craft can survive a hit as well, if barely).

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* OneHitKill: Torpedoes will one-shot anything up to enemy Corvettes. As well, if you're unlucky enough to get hit by one, it's likely an instant kill.
** Unless you're flying the [[MightyGlacier Marauder]]. On easier difficulties it can shrug off torpedoes with only minor armour damage (and other craft can survive a hit as well, if barely).
kill.
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Added DiffLines:

* AchillesHeel: Capital Ships (Frigates, Cruisers and Carriers) are [[MoreDakka armed to the teeth with multiple weapons on all sides]] and incredibly resistant against your armaments; even a full-barrage MacrossMissileMassacre would hardly make a dent on their armor. But if your goal is to take out capital ships ''personally'' as opposed to disabling their guns while your side bombs it to kingdom come (indeed, one mission has multiple Frigates that must be taken out quickly to clear the par time for certain upgrade), try the Blade Bomber. A salvo of 10 Torpedoes (5 shots in total) should be enough to rip a single Frigate apart, defense turrets be damned.
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Added DiffLines:

* HellIsThatNoise: Beam Cannons make a very distinctive sound when they fire, sometimes followed with some electronic bleeping noise. You do ''not'' want to let them fire, that's your cue to hunt them down.

Changed: 58

Removed: 110

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The debriefing text says \"Commander Bowman is no more\". Sounds pretty unambiguous to me.


* WhatHappenedToTheMouse: After being relieved of command in mission 7, Commander Bowman is no longer seen, though it's presumable that he ended up dying in his quest for vengeance against the Black Fleet ships that show up and force your allies to withdraw.
** The directors cut mission debrief clarifies that his ship was destroyed, so he either died or became a POW.

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* WhatHappenedToTheMouse: After being relieved of command in mission 7, Commander Bowman is no longer seen, though it's presumable that he ended up dying in his quest for vengeance against the Black Fleet ships that show up and force your allies to withdraw.
**
withdraw. The directors cut mission debrief clarifies that his ship was destroyed, so he either died or became a POW.died.
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* BlueAndOrangeMorality: Control. [[spoiler: Her over-riding goal is to be reintegrated into the Relic; she displays neither ill-will nor particular care for the UNE (and humans in general) beyond what she deems as needed to facilitate that goal.]]

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* BlueAndOrangeMorality: Control. [[spoiler: Her over-riding goal is to be reintegrated into the Relic; she displays neither ill-will nor particular care for the UNE U.N.E. (and humans in general) beyond what she deems as needed to facilitate that goal.]]

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