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New information on the sequel


A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. There are also notes that indicate this will be less "roguelite" and more "open world that takes advantage of roguelite elements from the first one." The current ETA for release is some time in 2024.

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A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. There are also notes that indicate this will be less "roguelite" and more "open world that takes advantage of roguelite elements from the first one." The current ETA On 10 April 2024, the sequel [[https://youtu.be/7AJBiX-N3Sg?feature=shared got a gameplay trailer]] as part of the Triple-I Showcase, with a demo announced for June 2024, and a full release is some time in 2024.
later that year.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Sledgehammer is a rare melee weapon and the most powerful, being able to [[LudicrousGibs turn to hamburger]] most foes.

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* EarnYourBadEnding: The bad ending (or at least the ending the game officially considers "bad") requires pushing the mayor's hat into a pit, none of which are anywhere near you acquire it - making this a convoluted process that almost by definition means you could have gotten a better ending far more easily by just picking it up and using it to win the game as intended.

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* EarnYourBadEnding: The bad ending (or at least the ending the game officially considers "bad") requires pushing the mayor's hat into a pit, none of which are anywhere near you acquire it - -- making this a convoluted process that almost by definition means you could have gotten a better ending far more easily by just picking it up and using it to win the game as intended.



* HollywoodHacking: The Hacker class naturally engages in this - with a few typing sounds on their laptop, they can make a building's security systems attack its owners, flood the vents with poison gas, unlock safes, and so on, all without even having to set foot in the building. Other characters can do similar things by using single-use "hacking devices" that work on almost any electronic device.

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* HillbillyIncest: The backstory of the playable Cannibal mentions inbreeding as one of the reasons for their deranged behavior -- the other reasons being toxic waste and the fact that [[AnimalWrongsGroup they are morally opposed to eating animal meat]], but also think vegan food is disgusting.
* HollywoodHacking: The Hacker class naturally engages in this - -- with a few typing sounds on their laptop, they can make a building's security systems attack its owners, flood the vents with poison gas, unlock safes, and so on, all without even having to set foot in the building. Other characters can do similar things by using single-use "hacking devices" that work on almost any electronic device.
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Please italicize work names, as called out in How To Write An Example.


The game is billed as a cross between roguelikes and ImmersiveSim games, such as Videogame/DeusEx. While there is permadeath, the layout of the game is very unusual by the standards of traditional roguelikes. Upon loading up the level, the game generates a few missions for the player to complete: upon failure or success of all of these missions, the game allows the player to head to the next floor. The game encourages multiple solutions to every problem, and the game's many systems facilitate this: why blow open a wall to get inside a room, for example, when you can cut out the window, teleport into the room, or lure everyone outside and sneak in while they're oblivious? There are dozens of items to play around with and quite a few different character classes, each with their own strengths and weaknesses. Finding the solution to a problem that also results in victory is where the real difficulty of the game lies, as a single mistake can spell the end of your run or cost you more than you can make up for.

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The game is billed as a cross between roguelikes and ImmersiveSim games, such as Videogame/DeusEx.''Videogame/DeusEx''. While there is permadeath, the layout of the game is very unusual by the standards of traditional roguelikes. Upon loading up the level, the game generates a few missions for the player to complete: upon failure or success of all of these missions, the game allows the player to head to the next floor. The game encourages multiple solutions to every problem, and the game's many systems facilitate this: why blow open a wall to get inside a room, for example, when you can cut out the window, teleport into the room, or lure everyone outside and sneak in while they're oblivious? There are dozens of items to play around with and quite a few different character classes, each with their own strengths and weaknesses. Finding the solution to a problem that also results in victory is where the real difficulty of the game lies, as a single mistake can spell the end of your run or cost you more than you can make up for.
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* HatOfAuthority: Anyone who wears the mayor's hat (and reaches the podium to give a speech) becomes the mayor, fullstop, no matter how they obtained it and no matter what anyone else thinks.
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** While you can't leave a level while you have active quests, *failing* them works just fine (you'll miss out on the rewards, but over the course of an entire run individual quest rewards are rarely important.) Additionally, the nature of the game means that most of the threats only occur as a result of you actively pursuing your goals, and even the remaining threats can generally be outrun. This means if all your quests are ones with easy failure conditions, you can just rapidly fail them intentionally, then dash to the exit, effectively skipping the level.

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** While you can't leave a level while you have active quests, *failing* ''failing'' them works just fine (you'll miss out on the rewards, but over the course of an entire run individual quest rewards are rarely important.) Additionally, the nature of the game means that most of the threats only occur as a result of you actively pursuing your goals, and even the remaining threats can generally be outrun. This means if all your quests are ones with easy failure conditions, you can just rapidly fail them intentionally, then dash to the exit, effectively skipping the level.

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* EasyLevelTrick: The Killer Robot hazard is intended to be a classic case of "Run or die." It's packing a rocket launcher with nearly unlimited ammo,[[note]]it may appear to be unlimited, but it actually "only" holds 10,000 rounds[[/note]] takes nearly no knockback, and boasts a prodigious health pool of 1,000 by default, 1,400 with Extra Health For All mutator, and''3000,'' with full health for all. This easily exceedes any other NPC in the game; fighting it head-on is nearly suicidal. However, it is ''extremely'' slow, and it will always walk in a direct line towards the player unless something obstructs it. As such, all you need to do to kill it is [[AIBreaker lure it into a building with a flame trap on the wall]], and [[ArtificialStupidity watch as the metallic menace blindly and repeatedly walks directly into the stream of fire until it dies]]. Alternatively, if you have an Ammo Stealer on hand, a simple point and click will remove its ability to shoot rockets, causing it to default to a much weaker punch attack.

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* EasyLevelTrick: EasyLevelTrick:
**
The Killer Robot hazard is intended to be a classic case of "Run or die." It's packing a rocket launcher with nearly unlimited ammo,[[note]]it may appear to be unlimited, but it actually "only" holds 10,000 rounds[[/note]] takes nearly no knockback, and boasts a prodigious health pool of 1,000 by default, 1,400 with Extra Health For All mutator, and''3000,'' with full health for all. This easily exceedes any other NPC in the game; fighting it head-on is nearly suicidal. However, it is ''extremely'' slow, and it will always walk in a direct line towards the player unless something obstructs it. As such, all you need to do to kill it is [[AIBreaker lure it into a building with a flame trap on the wall]], and [[ArtificialStupidity watch as the metallic menace blindly and repeatedly walks directly into the stream of fire until it dies]]. Alternatively, if you have an Ammo Stealer on hand, a simple point and click will remove its ability to shoot rockets, causing it to default to a much weaker punch attack.attack.
** While you can't leave a level while you have active quests, *failing* them works just fine (you'll miss out on the rewards, but over the course of an entire run individual quest rewards are rarely important.) Additionally, the nature of the game means that most of the threats only occur as a result of you actively pursuing your goals, and even the remaining threats can generally be outrun. This means if all your quests are ones with easy failure conditions, you can just rapidly fail them intentionally, then dash to the exit, effectively skipping the level.
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* EarnYourBadEnding: The bad ending (or at least the ending the game officially considers "bad") requires pushing the mayor's hat into a pit, none of which are anywhere near you acquire it - making this a convoluted process that almost by definition means you could have gotten a better ending far more easily by just picking it up and using it to win the game as intended.
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Looking it up, it's possible to cause others to attack you if they dislike your jokes (but a Trait can prevent that from occuring)


* DudeNotFunny: InUniverse, a possible reaction from [=NPCs=] to the Comedian's jokes. People who dislike your jokes will become permanently annoyed at you (they won't attack you, but you won't be able to interact with them. Annoyed property owners will also demand you leave).

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* DudeNotFunny: InUniverse, a possible reaction from [=NPCs=] to the Comedian's jokes. People who dislike your jokes will become permanently annoyed at you (they won't attack you, but (causing you won't to be able unable to interact with them. Annoyed them, and annoyed property owners will also demand you leave).leave) or even outright attack you.
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** The game rarely mentions it, but if you have an unwanted status effect and no pressing issues you can use a toilet to "purge" all tempirary status effects, including positive. This can be a sonewhat safe way to test syringes.
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* OneHitKill: Present in a couple forms.
** The Time Bomb item and Overclocked Generators explode for 200 damage, which will gib anything that isn't the KillerRobot.
** BottomlessPits will instantly kill any NPC, including the Killer Robot, but will only deal 30 damage to players.
** The Killer Throw status effect will cause anything the player throws (such as grenades, shurikens, rocks and more) to deal 100 damage upon impact with a target.
** The Cyanide status effect straight up kills anyone that isn't a robot. Not even having 9999 hp will save an NPC (or you!) form getting killed by it.
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* WeaponOfXSlaying: The Ghost Gibber is a rare energy weapon. It doesn't deal any damage to ordinary things and creatures, but it's insanely effective against supernatural beings like Vampires, Zombies, Werewolves, and of course Ghosts.

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* WeaponOfXSlaying: The Ghost Gibber is a rare energy weapon. It doesn't deal any damage to ordinary things and creatures, but it's insanely effective against supernatural beings like Vampires, Zombies, Werewolves, and of course Ghosts. It can be used as a weapon against anyone in water as well, be it a lake in the Park, a pool in Uptown, or a tiny puddle left over from a destroyed fire hydrant.



* ZombieInfectee: Any NPC that enters in contact with a Zombie will turn into a one upon death.

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* ZombieInfectee: Any NPC that enters in contact with gets hit by a Zombie will turn into a one upon death.
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* BottomlessMagazines: The Killer Robot has a rocket launcher that never runs out of ammo, and the player can activate a mutation that gives all guns infinite ammo.

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* BottomlessMagazines: The Killer Robot has a rocket launcher that effectively (it ''only'' has 10,000 rockets in reserve) never runs out of ammo, and the player can activate a mutation that gives all guns infinite ammo.



* EasyLevelTrick: The Killer Robot hazard is intended to be a classic case of "Run or die." It's packing a rocket launcher with nearly unlimited ammo,[[note]]it may appear to be unlimited, but it actually "only" holds 10,000 rounds[[/note]] takes nearly no knockback, and boasts a prodigious health pool of ''3000,'' easily exceeding any other NPC in the game; fighting it head-on is nearly suicidal. However, it is ''extremely'' slow, and it will always walk in a direct line towards the player unless something obstructs it. As such, all you need to do to kill it is [[AIBreaker lure it into a building with a flame trap on the wall]], and [[ArtificialStupidity watch as the metallic menace blindly and repeatedly walks directly into the stream of fire until it dies]].

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* EasyLevelTrick: The Killer Robot hazard is intended to be a classic case of "Run or die." It's packing a rocket launcher with nearly unlimited ammo,[[note]]it may appear to be unlimited, but it actually "only" holds 10,000 rounds[[/note]] takes nearly no knockback, and boasts a prodigious health pool of ''3000,'' 1,000 by default, 1,400 with Extra Health For All mutator, and''3000,'' with full health for all. This easily exceeding exceedes any other NPC in the game; fighting it head-on is nearly suicidal. However, it is ''extremely'' slow, and it will always walk in a direct line towards the player unless something obstructs it. As such, all you need to do to kill it is [[AIBreaker lure it into a building with a flame trap on the wall]], and [[ArtificialStupidity watch as the metallic menace blindly and repeatedly walks directly into the stream of fire until it dies]]. Alternatively, if you have an Ammo Stealer on hand, a simple point and click will remove its ability to shoot rockets, causing it to default to a much weaker punch attack.
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Updated estimated release date


A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. There are also notes that indicate this will be less "roguelite" and more "open world that takes advantage of roguelite elements from the first one." The current ETA for release is some time in 2023.

to:

A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. There are also notes that indicate this will be less "roguelite" and more "open world that takes advantage of roguelite elements from the first one." The current ETA for release is some time in 2023.2024.
Is there an issue? Send a MessageReason:
None


A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. The current ETA for release is some time in 2023.

to:

A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. There are also notes that indicate this will be less "roguelite" and more "open world that takes advantage of roguelite elements from the first one." The current ETA for release is some time in 2023.

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* BoringButPractical: The Assassin, Doctor, and Vampire all require somebody to have their back turned to use their specials to their fullest, and the game seems aware of this (hence why there are so many people walking around, including officers with itchy trigger fingers). Despite this, said classes are easy to use and their abilities are expected to be frequently used.
** The Soldier, the Shopkeeper and both Gangsters lack any game-breaking quirks or abilities, have no significant downsides, and start with decent equipment and a firearm for dealing damage at a distance.

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* BoringButPractical: BoringButPractical:
**
The Assassin, Doctor, and Vampire all require somebody to have their back turned to use their specials to their fullest, and the game seems aware of this (hence why there are so many people walking around, including officers with itchy trigger fingers). Despite this, said classes are easy to use and their abilities are expected to be frequently used.
** The Soldier, the Shopkeeper and Shopkeeper, both Gangsters and the Goon lack any game-breaking quirks or abilities, have no significant downsides, and start with decent equipment and a firearm for dealing damage at a distance.
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->''"Psssst, I can be bribed easily! REAL easily!"''
-->-- '''Cop'''
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* BatmanGrabsAGun: Can be invoked by the player with the Doctor (or any custom class with the Pacifist trait). Normally they can't use any weapons other than a tranquilizer gun or taser (not even a water gun), but by spending a few hundred dollars to remove the trait at an augmentation booth they suddenly find the will to take up machineguns and rocket launchers against their enemies. Appropriate as well, since given how limited money can be and how much experience completing the Big Quest is worth (which specifically forbids lethal solutions to problems) you can safely assume that a player has been pushed to their limits and doesn't see any other option if they resort to this.
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* GenderNeutralWriting: All class biographies use they/them instead of gendered pronouns; there is no gender option and the art style means that most characters have AmbiguousGender.

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* BananaPeel: You can get it after eating a banana; people who step on it will trip and become stunned for a moment. Killing someone with this unlockes the Comedian class.

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* BananaPeel: You can get it after eating a banana; people who step on it will trip and become stunned for a moment. Killing someone with this unlockes unlocks the Comedian class.


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* ExactWords: For both missions and unlock requirements. "Neutralize" doesn't strictly mean kill, it means "take care of them": if you convince them to leave town, then that's good enough. This can also work against you: unlocking the Blahd gang member as a character requires that you kill 10 Crepe gang members. You get no credit for ''causing'' the death of Crepes; you have to do the deed yourself.
** The best example, however, is unlocking the Comedian, which requires killing someone with a banana peel. This is pretty tricky to do to someone, as banana peels have to be on the ground, the target has to walk over it (when they can walk ''anywhere'' they want, including around it), and slipping only does 5 damage. As a result, this can seem like a ridiculously strict requirement. However, ''you are someone'', and killing ''yourself'' with the banana peel absolutely counts.
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* NotCheatingUnlessYouGetCaught: As the sign explaining the law states, cops won't intervene if they don't actually commiting a crime, even if you're standing over a corpse with your weapon drawn. Doesn't apply to characters who personally avenge offenses against themselves, however, as they ''will'' attack the offending person if they catch them while investigating.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: A powerful melee weapon, and part of the Cannibal class starting loadout.
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sequel estimated release was pushed back


A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. The current ETA for release is some time in 2022.

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A sequel was confirmed to be coming "eventually", after starting life as a [[RefittedForSequel massive expansion that ballooned out of control]], and will feature dungeons, more tilesets, new obstacles and characters, a world map, vehicles and (relatively) sane driving AI as well as a world building tools to make your own maps. The current ETA for release is some time in 2022.2023.
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Dewicked trope


* NiceHat: The Mayor's Hat, a snazzy tophat.
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* FragileSpeedster: The "I'm Outtie" trait makes you faster while your health is low.


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* HedgeMaze: Can appear in park levels, patrolled by Cannibals.

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* BottomlessMagazines: {{Averted}}. All types of firearms, including futuristic ones like {{Shrink Ray}}s, have limited ammo, though there are multiple ways of replenishing it. The game is also a rare case where enemies do ''not'' benefit from this trope; they'll run out of ammo just like the player does after enough shots.
** PlayedStraight by the Killer Robot enemy, though, whose rocket launcher never runs dry [[note]]technically averted as the Killer Robot's launcher is capped at 10000 rounds, but this is more than enough to destroy everything and kill everybody in the game[[/note]].
** This is also played straight if the Unlimited Ammo mutation is turned on at Home Base.

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* BottomlessMagazines: {{Averted}}. All types of firearms, including futuristic ones like {{Shrink Ray}}s, have limited ammo, though there are multiple ways of replenishing it. The game is also a rare case where enemies do ''not'' benefit from this trope; they'll run out of ammo just like the player does after enough shots.
** PlayedStraight by the
Killer Robot enemy, though, whose has a rocket launcher that never runs dry [[note]]technically averted as out of ammo, and the Killer Robot's launcher is capped at 10000 rounds, but this is more than enough to destroy everything and kill everybody in the game[[/note]].
** This is also played straight if the Unlimited Ammo
player can activate a mutation is turned on at Home Base.that gives all guns infinite ammo.
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* BackStab: Backstabber is an unlockable trait that lets you do twice the damage if attacking somebody from behind.

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Vendor Trash is being disambiguated


* NotCompletelyUseless: The cigarettes. Normally, they're VendorTrash, since they only inflict the "Nicotine" status effect (deals minor damage to whoever is affected) and you need a cigarette lighter to use them. For the Investment Banker, however, cigarettes are a cheap and plentiful way to satisfy their drug addiction mechanic.

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* NotCompletelyUseless: The cigarettes. Normally, they're VendorTrash, ShopFodder, since they only inflict the "Nicotine" status effect (deals minor damage to whoever is affected) and you need a cigarette lighter to use them. For the Investment Banker, however, cigarettes are a cheap and plentiful way to satisfy their drug addiction mechanic.



* ShopFodder: Certain classes will render entire categories of items useless. For instance, the Cannibal can [[{{IDoNotDrinkWine}} only eat a specific kind of meat,]] so other food is off limits; the Doctor is [[{{MartialPacifist}} a pacifist who won't touch any lethal weaponry]]; the Gorilla's hands are too big and stubby to make use of guns built for humans, and so on, and so forth.



* VendorTrash: Zig-zagged. Most classes avert this, as any item you find will have at least one use; however, certain classes will render entire categories of item as Vendor Trash. For instance, the Cannibal can [[{{IDoNotDrinkWine}} only eat a specific kind of meat,]] so other food is off limits; the Doctor is [[{{MartialPacifist}} a pacifist who won't touch any lethal weaponry]]; the Gorilla's hands are too big and stubby to make use of guns built for humans, and so on, and so forth.
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No relation to ''Videogame/StreetsOfRage'', and the title is a mere ShoutOut as the genre are wildly different.

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No relation to ''Videogame/StreetsOfRage'', and as the title is a mere ShoutOut as the genre are wildly different.ShoutOut.
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Characters page


* {{Invisibility}}: The Assassin can make themselves completely invisible for a while by using Camouflage ability. You can deal 10x damage by [[BackStab attacking the enemy from behind]], and enemies will never notice you unless you touched them.

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