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* From '''VideoGame/StreetFighterI''': [[Characters/StreetFighterRyu Ryu]], [[Characters/StreetFighterKenMasters Ken Masters]], [[EyepatchOfPower Sagat]], ''[[DeathSeeker Gen]]'', ''[[BastardUnderstudy Adon]]''
* From '''VideoGame/StreetFighterII''': [[KickChick Chun-Li]], [[SumoWrestling Edmond Honda]], [[WildMan Blanka]], [[HuskyRusskie Zangief]], [[{{Eagleland}} Guile]], [[EthnicMagician Dhalsim]], [[BoxingBattler Balrog]], [[TheFightingNarcissist Vega]], [[Characters/StreetFighterMBison M. Bison]], [[Characters/StreetFighterAkuma Akuma]], ''[[FunnyBruceLeeNoises Fei Long]]'', ''[[EliteArmy Cammy White]]'', ''[[DanceBattler Dee Jay]]'', ''[[BadassNative Thunder Hawk]]''

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* From '''VideoGame/StreetFighterI''': [[Characters/StreetFighterRyu [[WanderingTheEarth Ryu]], [[Characters/StreetFighterKenMasters [[PlayingWithFire Ken Masters]], [[EyepatchOfPower Sagat]], ''[[DeathSeeker Gen]]'', ''[[BastardUnderstudy Adon]]''
* From '''VideoGame/StreetFighterII''': [[KickChick Chun-Li]], [[SumoWrestling Edmond Honda]], [[WildMan Blanka]], [[HuskyRusskie Zangief]], [[{{Eagleland}} Guile]], [[EthnicMagician Dhalsim]], [[BoxingBattler Balrog]], [[TheFightingNarcissist Vega]], [[Characters/StreetFighterMBison M. Bison]], [[Characters/StreetFighterAkuma [[BigBad Akuma]], ''[[FunnyBruceLeeNoises Fei Long]]'', ''[[EliteArmy Cammy White]]'', ''[[DanceBattler Dee Jay]]'', ''[[BadassNative Thunder Hawk]]''
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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]'', ''[[BladeBelowTheShoulder Decapre]]''

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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth [[DittoFighter Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]'', ''[[BladeBelowTheShoulder Decapre]]''
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* JigglePhysics: [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene.

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* JigglePhysics: [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene. And in a different sense, [[Acrofatic Rufus]].
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Trope capitalization fix


* RubberbandAI: In a strange case, the game usually isn't too difficult except at the highest difficulties (besides [[FinalBoss Seth]]), but even on the easiest setting the AI is silently scaling and rubberbanding to player performance. This can lead to a scenario where the rubberband stretches so hard that your next opponent suddenly frame-perfect throws you consistently and reads all your inputs for perfect counters to land you a game over, and then completely loses all the tension as it goes back to being a witless dullard that eats combos for breakfast.

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* RubberbandAI: RubberBandAI: In a strange case, the game usually isn't too difficult except at the highest difficulties (besides [[FinalBoss Seth]]), but even on the easiest setting the AI is silently scaling and rubberbanding to player performance. This can lead to a scenario where the rubberband stretches so hard that your next opponent suddenly frame-perfect throws you consistently and reads all your inputs for perfect counters to land you a game over, and then completely loses all the tension as it goes back to being a witless dullard that eats combos for breakfast.

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Add The Thunderdome for Cruise Ship Stern.


* TrainingStage: This stage is automatically chosen in Training Mode, complete with an announcer voice clip. Also, the "sandbag" is noneless than [[JokeCharacter Dan Hibiki]].

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* TheThunderdome: Cruise Ship Stern is a purpose-built fighting stage on a S.I.N. ship with an audience who witnesses the fight.
* TrainingStage: This stage is automatically chosen in Training Mode, complete with an announcer voice clip. Also, the "sandbag" is noneless than [[JokeCharacter Dan Hibiki]].
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In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Live|Arcade}} or UsefulNotes/{{PlayStation Network}} leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.

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In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Platform/{{Xbox Live|Arcade}} or UsefulNotes/{{PlayStation Platform/{{PlayStation Network}} leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.



The gameplay and character balance was also tweaked. It was released as a standalone title for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3 in late April 2010 as well as for Japanese arcades later, during the summer. The console release comes at a lower price than its predecessor, and there was a promise of "special features" for those who own the original ''Street Fighter IV'', which turned out to be two alternate colors; a "heavy ink outline" color and a "sketch" color pattern both based on each characters' default color.

In addition, a port to the UsefulNotes/Nintendo3DS titled ''Super Street Fighter IV: [=3D=] Edition'' was released at the same time as the system; it contains the same roster as the console version of ''Super'' in addition to several features that take advantage of many of the device's new features.

Another port, this time to [[UsefulNotes/IOSGames iOS]], was released in March 2010, featuring a reduced character list which grew steadily with several updates, as well as a simplified control system that removed the light/medium/heavy attacks, replacing them with a four button system of punch, kick, focus and special. A followup named ''Street Fighter IV Volt'' was released in June 2011, further expanding the character roster and adding online play over Wi-Fi.

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The gameplay and character balance was also tweaked. It was released as a standalone title for the UsefulNotes/{{Xbox Platform/{{Xbox 360}} and UsefulNotes/PlayStation3 Platform/PlayStation3 in late April 2010 as well as for Japanese arcades later, during the summer. The console release comes at a lower price than its predecessor, and there was a promise of "special features" for those who own the original ''Street Fighter IV'', which turned out to be two alternate colors; a "heavy ink outline" color and a "sketch" color pattern both based on each characters' default color.

In addition, a port to the UsefulNotes/Nintendo3DS Platform/Nintendo3DS titled ''Super Street Fighter IV: [=3D=] Edition'' was released at the same time as the system; it contains the same roster as the console version of ''Super'' in addition to several features that take advantage of many of the device's new features.

Another port, this time to [[UsefulNotes/IOSGames [[Platform/IOSGames iOS]], was released in March 2010, featuring a reduced character list which grew steadily with several updates, as well as a simplified control system that removed the light/medium/heavy attacks, replacing them with a four button system of punch, kick, focus and special. A followup named ''Street Fighter IV Volt'' was released in June 2011, further expanding the character roster and adding online play over Wi-Fi.



At Evo 2013, Capcom revealed at their panel that the new version would include new balance updates, six new stages, and the four characters introduced in ''VideoGame/StreetFighterXTekken'' who had yet to (re)appear in the ''IV'' series proper: Rolento, Hugo, Poison, and Elena. They also mentioned one new character who, they said, had never been seen in a ''Street Fighter'' game before, and would making their fighting game debut the update -- who would later be revealed to be Decapre, the 12th member of M. Bison's Dolls ([[AscendedExtra who was actually an]] [[NonPlayerCharacter NPC]] in ''Alpha 3''). The debut trailer was shown before the Grand Finals for the ''Street Fighter IV'' tournament, revealing that the titlr for the new version would be '''''Ultra Street Fighter IV'''''. Like ''Arcade Edition'', this is available as a download or a physical disc. The $40 disc version includes all DLC costumes, and downloaders can pay either $15 for just the upgrade[[note]]which is compatible with discs for both ''Super'' and ''Arcade Edition''[[/note]] or $40 for the same content as the disc version. UDON Comics also designed new alternate costumes for every character. The costumes for the five new characters were a PreOrderBonus for those who reserve the retail version of the new game. ''Ultra'' would get a staggered release with the upgrades for the [=PS3=] and 360 released on June 3, 2014 (the early release date announced to allow ''Ultra'' to be used at Evo 2014); the console retail versions were later released on August 5, 2014; and PC version (both full and upgrade versions) was released on UsefulNotes/{{Steam}} on August 8, 2014. In October of the same year, this version received free DLC in the form of Omega Mode, which gives damn near everybody Rainbow Edition levels of brokenness and insanity. This mode is, according to WordOfGod, [[RuleOfFun just for fun]].

A sequel, ''VideoGame/StreetFighterV'', was released for the UsefulNotes/PlayStation4 and PC in 2016.

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At Evo 2013, Capcom revealed at their panel that the new version would include new balance updates, six new stages, and the four characters introduced in ''VideoGame/StreetFighterXTekken'' who had yet to (re)appear in the ''IV'' series proper: Rolento, Hugo, Poison, and Elena. They also mentioned one new character who, they said, had never been seen in a ''Street Fighter'' game before, and would making their fighting game debut the update -- who would later be revealed to be Decapre, the 12th member of M. Bison's Dolls ([[AscendedExtra who was actually an]] [[NonPlayerCharacter NPC]] in ''Alpha 3''). The debut trailer was shown before the Grand Finals for the ''Street Fighter IV'' tournament, revealing that the titlr for the new version would be '''''Ultra Street Fighter IV'''''. Like ''Arcade Edition'', this is available as a download or a physical disc. The $40 disc version includes all DLC costumes, and downloaders can pay either $15 for just the upgrade[[note]]which is compatible with discs for both ''Super'' and ''Arcade Edition''[[/note]] or $40 for the same content as the disc version. UDON Comics also designed new alternate costumes for every character. The costumes for the five new characters were a PreOrderBonus for those who reserve the retail version of the new game. ''Ultra'' would get a staggered release with the upgrades for the [=PS3=] and 360 released on June 3, 2014 (the early release date announced to allow ''Ultra'' to be used at Evo 2014); the console retail versions were later released on August 5, 2014; and PC version (both full and upgrade versions) was released on UsefulNotes/{{Steam}} Platform/{{Steam}} on August 8, 2014. In October of the same year, this version received free DLC in the form of Omega Mode, which gives damn near everybody Rainbow Edition levels of brokenness and insanity. This mode is, according to WordOfGod, [[RuleOfFun just for fun]].

A sequel, ''VideoGame/StreetFighterV'', was released for the UsefulNotes/PlayStation4 Platform/PlayStation4 and PC in 2016.

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As per Averted Trope guidelines, instances where a trope does not occur, or is not a relevant fit, should not be added to a work page, unless in certain exceptional circumstances.


* AmbidextrousSprite: [[AvertedTrope Averted]] for the character select art. While most characters have their player 2 art just mirrored from the original drawings, characters with asymmetric designs have their player 2 art redrawn to keep them consistent, like Sagat's eyepatch and facial scar.



* BootstrappedTheme: For the first time in the series' history, this trope is mostly averted. All of the brand new fighters in ''IV'' have themes made specifically for them, not the stage you fight them on. For the rest of the cast, however, this trope is played straight as they are stuck with their iconic themes, but with new arrangements for everyone.

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* BootstrappedTheme: For the first time in the series' history, this trope is mostly averted. All of the brand new fighters in ''IV'' have themes made specifically for them, not the stage you fight them on. For on, but the rest of the cast, however, this trope is played straight as they are stuck with returning cast have their iconic themes, but themes with new arrangements for everyone.



* JigglePhysics: Averted for the most part even with the bustier female fighters, but surprisingly played straight with [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene.

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* JigglePhysics: Averted for the most part even with the bustier female fighters, but surprisingly played straight with [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene.
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Misplaced, moving to the correct tab


* ObviousBeta: The [=PlayStation=] 4 version of ''Ultra''. Somehow, despite being ported from consoles that were ''9 and 10 years old'', respectively, at the time of its release, based on code that itself was over six years old, and already having an existing [=x86=] codebase to work from (the PC version), whoever was in charge of the [=PS4=] version managed to load the game with all sorts of problems. This included graphical errors (Guile throwing invisible Sonic Booms), audio errors (background noise replacing fighter voice clips and sound effects), and glitches that didn't show up on any of the other platforms (Evil Ryu missing an FADC into Ultra because he passes through the opponent upon activating the Ultra). This was the version of the game that was supposed to redeem the persistent input lag that plagued the [=PlayStation=] 3 version of ''[=SF4=]'', but its incomplete state caused tournament organizers to rethink using this version over the mainstay 360 version. While patches corrected many of these problems, it was still pretty incompetent to try and launch the game in such a state and expect no one to notice.
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trope was cut/disambiguated due to cleanup


The namesake game, ''Street Fighter IV'', was announced in late 2007 (the series was 20 years old at the time, essentially making this a [[JustForPun SUPER]] late MilestoneCelebration), and the game was released in 2008 for arcades and in early 2009 for home consoles. With almost 11 years having passed since the last numerical title's initial announcement, very few fans saw this coming, and jokes made the rounds about Hell's temperature having dropped to [[Webcomic/BobAndGeorge -3º Kelvin]].

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The namesake game, ''Street Fighter IV'', was announced in late 2007 (the series was 20 years old at the time, essentially making this a [[JustForPun SUPER]] late MilestoneCelebration), and the game was released in 2008 for arcades and in early 2009 for home consoles. With almost 11 years having passed since the last numerical title's initial announcement, very few fans saw this coming, and jokes made the rounds about Hell's temperature having dropped to [[Webcomic/BobAndGeorge -3º Kelvin]].
Willbyr MOD

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crosswicking a new trope

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* DramaticSpineInjury: One of the displays of Juri's sadistic nature is her Kaisen Dankairaku ultra move, which is considerably vicious by the game's standards: She kicks her opponent high into the air, then drops to the ground before her opponent and delivers an upward kick straight into their back. While the opponent is bent around her foot, she takes a moment to stroke their face and saying "That felt good, didn't it?", then slams them head-first into the ground.
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! Spoilers for all previous installments in the franchise up to ''VideoGame/StreetFighterIII'' are unmarked. However, this game and ''VideoGame/StreetFighterV'' take place before ''SFIII'', expect {{Late Arrival Spoiler}}s ahead. Administrivia/YouHaveBeenWarned!
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* OffModel: Some characters use their ''Street Fighter II'' designs in the animated cutscenes from the home console versions, rather than the updated designs they use in actual gameplay. This is most noticeable with Dhalsim (his shorts have completely different designs in cutscenes and gameplay), Sagat (the label on his trunks is conspicuously blank in cutscenes but says "TIGER" in gameplay), and E. Honda (his mawashi has a gap in the front in gameplay but not cutscenes).
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[[caption-width-right:350:The weak lose and the strong win. How will you prove the old axiom?]]

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[[caption-width-right:350:The [[caption-width-right:350:''[[{{Tagline}} The weak lose and the strong win. How will you prove the old axiom?]]
axiom?]]'']]
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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]'', [[BladeBelowTheShoulder Decapre]]

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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]'', [[BladeBelowTheShoulder Decapre]]''[[BladeBelowTheShoulder Decapre]]''

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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]''

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* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]''Poison]]'', [[BladeBelowTheShoulder Decapre]]
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The namesake game, ''Street Fighter IV'', was announced in late 2007 (the series was 20 years old at the time, essentially making this a [[JustForPun SUPER]] late MilestoneCelebration), and the game was released in 2008 for arcades and in early 2009 for home consoles. Having been almost 11 years since the last numerical title's initial announcement, very few fans saw this coming, and jokes are still making the rounds about Hell's temperature having dropped to [[Webcomic/BobAndGeorge -3º Kelvin]].

to:

The namesake game, ''Street Fighter IV'', was announced in late 2007 (the series was 20 years old at the time, essentially making this a [[JustForPun SUPER]] late MilestoneCelebration), and the game was released in 2008 for arcades and in early 2009 for home consoles. Having been With almost 11 years having passed since the last numerical title's initial announcement, very few fans saw this coming, and jokes are still making made the rounds about Hell's temperature having dropped to [[Webcomic/BobAndGeorge -3º Kelvin]].



The original twelve characters from the original ''Street Fighter II'' and Akuma returned, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American {{acrofatic}} Rufus, Ryu and Ken's master and Akuma's brother Gouken, and the BigBad Seth. The home console versions additionally included more returning characters from ''Super Street Fighter II'' (Cammy and Fei Long) and ''[[VideoGame/StreetFighterAlpha Alpha]]'' (namely Gen[[note]]who is actually from ''VideoGame/StreetFighterI'', but whose appearance is based on his ''Alpha'' incarnation, with a few design alterations[[/note]], Dan, Sakura, and Rose), along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.

to:

The original twelve characters from the original ''Street Fighter II'' and Akuma returned, return, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American {{acrofatic}} Rufus, Ryu and Ken's master and Akuma's brother Gouken, and the BigBad Seth. The home console versions additionally included more returning characters from ''Super Street Fighter II'' (Cammy and Fei Long) and ''[[VideoGame/StreetFighterAlpha Alpha]]'' (namely Gen[[note]]who is actually from ''VideoGame/StreetFighterI'', but whose appearance is based on his ''Alpha'' incarnation, with a few design alterations[[/note]], Dan, Sakura, and Rose), along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.
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[[folder:Playable characters]]
''Italics'' indicates they were added in a later version.\\\

* From '''VideoGame/StreetFighterI''': [[Characters/StreetFighterRyu Ryu]], [[Characters/StreetFighterKenMasters Ken Masters]], [[EyepatchOfPower Sagat]], ''[[DeathSeeker Gen]]'', ''[[BastardUnderstudy Adon]]''
* From '''VideoGame/StreetFighterII''': [[KickChick Chun-Li]], [[SumoWrestling Edmond Honda]], [[WildMan Blanka]], [[HuskyRusskie Zangief]], [[{{Eagleland}} Guile]], [[EthnicMagician Dhalsim]], [[BoxingBattler Balrog]], [[TheFightingNarcissist Vega]], [[Characters/StreetFighterMBison M. Bison]], [[Characters/StreetFighterAkuma Akuma]], ''[[FunnyBruceLeeNoises Fei Long]]'', ''[[EliteArmy Cammy White]]'', ''[[DanceBattler Dee Jay]]'', ''[[BadassNative Thunder Hawk]]''
* From '''VideoGame/StreetFighterAlpha''': ''[[Characters/StreetFighterDanHibiki Dan Hibiki]]'', ''[[PluckyGirl Sakura Kasugano]]'', ''[[FortuneTeller Rose]]'', ''[[FallenHero Cody Travers]]'', ''[[McNinja Guy]]'', ''[[SuperpoweredEvilSide Evil Ryu]]'', ''[[SociopathicSoldier Rolento F. Schugerg]]''
* From '''VideoGame/StreetFighterIII''': ''[[QuintessentialBritishGentleman Dudley]]'', ''[[{{Ninja}} Ibuki]]'', ''[[PintSizedPowerhouse Makoto]]'', ''[[BashBrothers Yun and Yang]]'', ''[[NiceGirl Elena]]'', ''[[TheGiant Hugo]]''
* New to '''Street Fighter IV''': [[AmnesiacHero Abel]], [[MysteriousWoman Crimson Viper]], [[ArrogantKungFuGuy Rufus]], [[LethalChef El Fuerte]], [[Characters/StreetFighterSeth Seth]], [[TheObiWan Gouken]], ''[[DarkActionGirl Juri Han]]'', ''[[SlipperySkid Hakan]]'', ''[[PhysicalGod Kuroushiki Oni]]'', ''[[{{Dominatrix}} Poison]]''
[[/folder]]
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''Street Fighter IV'' is the sixth series in Creator/{{Capcom}}’s ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). It consists of four main installments: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.

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''Street Fighter IV'' is the sixth series fifth main entry in Creator/{{Capcom}}’s ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). franchise. It consists of four main installments: versions: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.

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''Street Fighter IV'' is the sixth series in Creator/{{Capcom}}’s ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). It consists of four main installments so far: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.

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''Street Fighter IV'' is the sixth series in Creator/{{Capcom}}’s ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). It consists of four main installments so far: installments: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.



The title is 3D in graphic style, but continues the traditional staple of playing on a 2D frame. The producer Yoshinori Ono notes in interviews that he deliberately kept the game closer in style to ''VideoGame/StreetFighterII'' than its sequels.

The original twelve characters from the original ''Street Fighter II'' and Akuma returned, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American {{acrofatic}} Rufus, Ryu and Ken's master and Akuma's brother Gouken, and the BigBad Seth. The home console versions additionally included more returning characters from ''Super Street Fighter II'' (Cammy and Fei Long) and ''[[VideoGame/StreetFighterAlpha Alpha]]'' (namely Gen[[note]]who is actually from ''VideoGame/StreetFighterI'', but whose appearance is based on his ''Alpha'' series incarnation, with a few design alterations[[/note]], Dan, Sakura, and Rose), along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.

In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Live|Arcade}} or UsefulNotes/PlayStationNetwork leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.

In September 28, 2009, Capcom announced an update called ''Super Street Fighter IV'' (formerly ''Street Fighter IV Dash''). The updated game features ten additional characters: Thunder Hawk and Dee Jay (from ''Super Street Fighter II'', completing the ''Super Street Fighter II Turbo'' roster Capcom ran out of time to finish the first time), Adon (from [[VideoGame/StreetFighterI the original]] ''Street Fighter'' but based on his ''Street Fighter Alpha'' incarnation). Cody and Guy (from ''VideoGame/FinalFight'', and also based on their ''Alpha'' appearances), Dudley, Ibuki, and Makoto (from the ''VideoGame/StreetFighterIII'' series), and two new characters: Juri Han, a South Korean Taekwondo practitioner who works for S.I.N.; and Hakan, a red-skinned Turkish corporate heavyweight who specializes in yaÄŸlı güreÅŸ or "Turkish oil wrestling."

to:

The title is 3D in graphic style, but continues the traditional staple of playing on a 2D frame. The producer Yoshinori Ono notes noted in interviews that he deliberately kept the game closer in style to ''VideoGame/StreetFighterII'' than its sequels.

The original twelve characters from the original ''Street Fighter II'' and Akuma returned, along with six new warriors: American spy Crimson Viper, French martial artist Abel, Mexican luchador El Fuerte, American {{acrofatic}} Rufus, Ryu and Ken's master and Akuma's brother Gouken, and the BigBad Seth. The home console versions additionally included more returning characters from ''Super Street Fighter II'' (Cammy and Fei Long) and ''[[VideoGame/StreetFighterAlpha Alpha]]'' (namely Gen[[note]]who is actually from ''VideoGame/StreetFighterI'', but whose appearance is based on his ''Alpha'' series incarnation, with a few design alterations[[/note]], Dan, Sakura, and Rose), along with the bosses being made playable. Gouken, Ryu and Ken's mysterious master, finally appears on-screen for the first time in the series.

In April 24, 2009, Capcom released an update for the game known as the "Power Pack" (a.k.a. the Champion Edition patch), which introduced the ability to save and upload replays to the UsefulNotes/{{Xbox Live|Arcade}} or UsefulNotes/PlayStationNetwork UsefulNotes/{{PlayStation Network}} leaderboards, and a brand-new online-exclusive "Championship Mode," which allows players to participate in tournament battles.

In September 28, 2009, Capcom announced an update called titled ''Super Street Fighter IV'' (formerly ''Street Fighter IV Dash''). The updated game features ten additional characters: Thunder Hawk and Dee Jay (from ''Super Street Fighter II'', completing the ''Super Street Fighter II Turbo'' roster Capcom ran out of time to finish the first time), Adon (from [[VideoGame/StreetFighterI the original]] ''Street Fighter'' but based on his ''Street Fighter Alpha'' incarnation). Cody and Guy (from ''VideoGame/FinalFight'', and also based on their ''Alpha'' appearances), Dudley, Ibuki, and Makoto (from the ''VideoGame/StreetFighterIII'' series), and two new characters: Juri Han, a South Korean Taekwondo practitioner who works for S.I.N.; and Hakan, a red-skinned Turkish corporate heavyweight who specializes in yaÄŸlı güreÅŸ or "Turkish oil wrestling."



An arcade version of the game, aptly named ''Super Street Fighter IV: Arcade Edition'', was released in late 2010; it features several balance tweaks and four new characters: Yun & Yang from ''Street Fighter III'' (who originally had a cameo in Chun-Li's intro cutscene for the original version and her ending in ''Super''), [[SuperpoweredEvilSide Evil Ryu]], and [[CharlieBrownFromOuttaTown Oni]]. These four characters, plus numerous new features, were released as a DLC update for the console versions on June 7, 2011. A PC version of ''AE'' was released in 2011; as the PC did not get a regular release of ''Super'', it marks the first time PC gamers could get their hands on all of the new fighters. In December 2011, ''Super Street Fighter IV: Arcade Edition Ver. 2012'' was released as a free patch, updating the balance of the game even further. On January 23, 2013, Ono himself teased a possibility for a new version, and on March 22 said new version was officially green-lit by Capcom. They were taking suggestions from the community on balance changes for each character, as well as system changes.

At Evo 2013, Capcom revealed at their panel that the new version will include new balance updates, 6 new stages, and the four characters introduced in ''VideoGame/StreetFighterXTekken'' who had yet to (re)appear in the ''IV'' series proper: Rolento, Hugo, Poison, and Elena. They also mentioned one new character who, they say, has never been seen in a ''Street Fighter'' game before, and will making their fighting game debut the update -- who would later be revealed to be Decapre, the 12th member of M. Bison's Dolls ([[AscendedExtra who was actually an]] [[NonPlayerCharacter NPC]] in ''Alpha 3''). The debut trailer was shown before the Grand Finals for the ''Street Fighter IV'' tournament, revealing that the name for the new version would be '''''Ultra Street Fighter IV'''''. Like ''Arcade Edition'', this is available as a download or a physical disc. The $40 disc version includes all DLC costumes, and downloaders can pay either $15 for just the upgrade[[note]]which is compatible with discs for both ''Super'' and ''Arcade Edition''[[/note]] or $40 for the same content as the disc version. UDON Comics also designed new alternate costumes for every character. The costumes for the 5 new characters were a PreOrderBonus for those who reserve the retail version of the new game. ''Ultra'' would get a staggered release with the upgrades for [=PS3=] and 360 released on June 3, 2014 (the early release date announced to allow ''Ultra'' to be used at Evo 2014); the console retail versions were later released on August 5, 2014; and PC version (both full and upgrade versions) was released on UsefulNotes/{{Steam}} on August 8, 2014. In October of the same year, this version received free DLC in the form of Omega Mode, which gives damn near everybody Rainbow Edition levels of brokenness and insanity. This mode is, according to WordOfGod, [[RuleOfFun just for fun]].

A sequel, ''VideoGame/StreetFighterV'', was announced on December 5, 2014, coming exclusively to UsefulNotes/PlayStation4 and PC.

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An arcade version of the game, aptly named titled ''Super Street Fighter IV: Arcade Edition'', was released in late 2010; it features several balance tweaks and four new characters: Yun & Yang from ''Street Fighter III'' (who originally had a cameo in Chun-Li's intro cutscene for the original version and her ending in ''Super''), [[SuperpoweredEvilSide Evil Ryu]], and [[CharlieBrownFromOuttaTown Oni]]. These four characters, plus numerous new features, were released as a DLC update for the console versions on June 7, 2011. A PC version of ''AE'' was released in 2011; as the PC did not get a regular release of ''Super'', it marks the first time PC gamers could get their hands on all of the new fighters. In December 2011, ''Super Street Fighter IV: Arcade Edition Ver. 2012'' was released as a free patch, updating the balance of the game even further. On January 23, 2013, Ono himself teased a possibility for a new version, and on March 22 said new version was officially green-lit by Capcom. They were taking suggestions from the community on balance changes for each character, as well as system changes.

At Evo 2013, Capcom revealed at their panel that the new version will would include new balance updates, 6 six new stages, and the four characters introduced in ''VideoGame/StreetFighterXTekken'' who had yet to (re)appear in the ''IV'' series proper: Rolento, Hugo, Poison, and Elena. They also mentioned one new character who, they say, has said, had never been seen in a ''Street Fighter'' game before, and will would making their fighting game debut the update -- who would later be revealed to be Decapre, the 12th member of M. Bison's Dolls ([[AscendedExtra who was actually an]] [[NonPlayerCharacter NPC]] in ''Alpha 3''). The debut trailer was shown before the Grand Finals for the ''Street Fighter IV'' tournament, revealing that the name titlr for the new version would be '''''Ultra Street Fighter IV'''''. Like ''Arcade Edition'', this is available as a download or a physical disc. The $40 disc version includes all DLC costumes, and downloaders can pay either $15 for just the upgrade[[note]]which is compatible with discs for both ''Super'' and ''Arcade Edition''[[/note]] or $40 for the same content as the disc version. UDON Comics also designed new alternate costumes for every character. The costumes for the 5 five new characters were a PreOrderBonus for those who reserve the retail version of the new game. ''Ultra'' would get a staggered release with the upgrades for the [=PS3=] and 360 released on June 3, 2014 (the early release date announced to allow ''Ultra'' to be used at Evo 2014); the console retail versions were later released on August 5, 2014; and PC version (both full and upgrade versions) was released on UsefulNotes/{{Steam}} on August 8, 2014. In October of the same year, this version received free DLC in the form of Omega Mode, which gives damn near everybody Rainbow Edition levels of brokenness and insanity. This mode is, according to WordOfGod, [[RuleOfFun just for fun]].

A sequel, ''VideoGame/StreetFighterV'', was announced on December 5, 2014, coming exclusively to released for the UsefulNotes/PlayStation4 and PC.PC in 2016.

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* SpectacularSpinning: This is outright ''overkilled'' in many of ''Super Street Fighter IV''[='s=] new Ultra Combos.


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* SpectacularSpinning: This is outright ''overkilled'' in several of ''Super Street Fighter IV''[='s=] new Ultra Combos.

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* SpectacularSpinning: This is outright ''overkilled'' in many of ''Super Street Fighter IV''[='s=] new Ultra Combos.



** ''IV''[='=]s Arcade stories for some characters. Ryu defeats Seth and is slowly being consumed by the Satsui no Hadou. Sakura finds him and gets him out of it and helps him leave the Crumbling Laboratory after being saved by Ryu from falling debris. Meanwhile, Dan is at the same lab running away from an explosion and runs into Blanka and both are about to be consumed by the fire, only to be saved by Ryu and Sakura's combined Hadouken. After parting ways with Ryu and Sakura, Blanka is shown at Hong Kong with Dan and his mother drops by to see him. Later, Ryu encounters Gouken, who defeats him and seals the Satsui no Hadou. Akuma finds him and they engage in a match over Ryu's fate. Meanwhile, Chun-Li is searching for data on S.I.N and tries contacting Guile, only to be trapped in the room by Vega(Claw) as it is collapsing. Guile is trying to get to Chun-li while Abel holds Seth off and they both retrieved the data. Before Chun-Li is rescued by Guile, Gen got her out of the room she was trapped in, having witnessed the aforementioned battle between Akuma and Gouken. After all of the above events, Blanka, Sakura, and Dan return to Hong Kong to continue their training journey where he reunites with his mother. Each of these moments is told in separate scenes in each of the mentioned characters' (sans Abel) ending cutscenes. The PlotHole in this, however, is that some of these ending scenes (Akuma and Guile's) show Seth defeated or being defeated. Although if Bison's ending is anything to go by, they may have been fighting one of Seth's clones.

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** ''IV''[='=]s Arcade stories for some characters. Ryu defeats Seth and is slowly being consumed by the Satsui no Hadou. Sakura finds him and gets him out of it and helps him leave the Crumbling Laboratory after being saved by Ryu from falling debris. Meanwhile, Dan is at the same lab running away from an explosion and runs into Blanka and both are about to be consumed by the fire, only to be saved by Ryu and Sakura's combined Hadouken. After parting ways with Ryu and Sakura, Blanka is shown at Hong Kong with Dan and his mother drops by to see him. Later, Ryu encounters Gouken, who defeats him and seals the Satsui no Hadou. Akuma finds him and they engage in a match over Ryu's fate. Meanwhile, Chun-Li is searching for data on S.I.N and tries contacting Guile, only to be trapped in the room by Vega(Claw) Vega as it is collapsing. Guile is trying to get to Chun-li while Abel holds Seth off and they both retrieved the data. Before Chun-Li is rescued by Guile, Gen got her out of the room she was trapped in, having witnessed the aforementioned battle between Akuma and Gouken. After all of the above events, Blanka, Sakura, and Dan return to Hong Kong to continue their training journey where he reunites with his mother. Each of these moments is told in separate scenes in each of the mentioned characters' (sans Abel) ending cutscenes. The PlotHole in this, however, is that some of these ending scenes (Akuma and Guile's) show Seth defeated or being defeated. Although if Bison's ending is anything to go by, they may have been fighting one of Seth's clones.
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''Street Fighter IV'' is the sixth series in the ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). It consists of four main installments so far: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.

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''Street Fighter IV'' is the sixth series in the Creator/{{Capcom}}’s ''Franchise/StreetFighter'' franchise (counting the sole original, and the ''Alpha'' and ''EX'' games). It consists of four main installments so far: ''Street Fighter IV'', ''[[MissionPackSequel Super Street Fighter IV]]'', ''[[UpdatedRerelease Super Street Fighter IV: Arcade Edition]]'' and ''[[CapcomSequelStagnation Ultra Street Fighter IV]]''.
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TRS dewicking


* EverythingsBetterWithSpinning: Outright ''overkilled'' by ''Super Street Fighter IV''[='s=] new Ultra Combos.

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** In his opening in SSFIV, Seth compares himself to Juri as they are both willing to do whatever it takes to succeed no matter how evil. He then goes on to say that all of humanity is just like him in that regard. He's also very similar to Bison, even though Seth himself would never admit it due to his intense hatred for his creator.
* ObviousBeta: The [=PlayStation=] 4 version of ''Ultra''. Somehow, despite being [[PortingDisaster ported]] from consoles that are ''9 and 10 years old'', respectively, at the time of its release, based on code that itself is over six years old, and already having an existing [=x86=] codebase to work from (the PC version), whoever was in charge of the [=PS4=] version managed to load the game with all sorts of problems. This includes graphical errors (Guile throwing invisible Sonic Booms), audio errors (background noise replacing fighter voice clips and sound effects), and glitches that don't show up on any of the other platforms (Evil Ryu missing an FADC into Ultra because he passes through the opponent upon activating the Ultra). This was the version of the game that was supposed to redeem the persistent input lag that plagued the [=PlayStation=] 3 version of ''[=SF4=]'' but its incomplete state is causing tournament organizers to rethink using this version over the mainstay 360 version. While patches seem to have corrected many of these problems, it was still pretty incompetent to try and launch the game in such a state and expect no one to notice.

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** In his opening in SSFIV, ''SSFIV'', Seth compares himself to Juri as they are both willing to do whatever it takes to succeed no matter how evil. He then goes on to say that all of humanity is just like him in that regard. He's also very similar to Bison, even though Seth himself would never admit it due to his intense hatred for his creator.
* ObviousBeta: The [=PlayStation=] 4 version of ''Ultra''. Somehow, despite being [[PortingDisaster ported]] ported from consoles that are were ''9 and 10 years old'', respectively, at the time of its release, based on code that itself is was over six years old, and already having an existing [=x86=] codebase to work from (the PC version), whoever was in charge of the [=PS4=] version managed to load the game with all sorts of problems. This includes included graphical errors (Guile throwing invisible Sonic Booms), audio errors (background noise replacing fighter voice clips and sound effects), and glitches that don't didn't show up on any of the other platforms (Evil Ryu missing an FADC into Ultra because he passes through the opponent upon activating the Ultra). This was the version of the game that was supposed to redeem the persistent input lag that plagued the [=PlayStation=] 3 version of ''[=SF4=]'' ''[=SF4=]'', but its incomplete state is causing caused tournament organizers to rethink using this version over the mainstay 360 version. While patches seem to have corrected many of these problems, it was still pretty incompetent to try and launch the game in such a state and expect no one to notice.

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* {{Interquel}}: At the time of release, the game was set between the events of ''II'' and ''III''. Currently it is set between ''II'' and ''V'', with ''III'' taking place after.

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* {{Interquel}}: At the time of release, the game was set between the events of ''II'' and ''III''. Currently Currently, it is set between ''II'' and ''V'', with ''III'' taking place after.


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* JigglePhysics: Averted for the most part even with the bustier female fighters, but surprisingly played straight with [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene.
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Gainaxing is now definition-only


* {{Gainaxing}}: Averted for the most part even with the bustier female fighters, but surprisingly played straight with [[LadyLooksLikeADude Makoto]] in her pre-fight cutscene.

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* BonusBoss: Completing certain requirements gives players a new opponent after beating Seth: in order of increasing difficulty, hidden bosses include (Shin) Akuma, Gouken, Evil Ryu, and Oni.


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* OptionalBoss: Completing certain requirements gives players a new opponent after beating Seth: in order of increasing difficulty, hidden bosses include (Shin) Akuma, Gouken, Evil Ryu, and Oni.
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* GameBreakingBug: The Windows version of all versions of this game other than ''Ultra Street Fighter IV'' cannot be installed or played due to a dependency on Games for Windows LIVE which has shut down. The Windows version of ''Ultra Street Fighter IV'' removes this dependency, so it works.
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Up To Eleven is a defunct trope


* OhCrap: Ultra Combos in ''IV'' begin with a short animation, during which the opponent's expression changes to pure, wide-eyed terror -- except for Guy and Cody, who [[DullSurprise barely react at all]]. To put this in perspective, almost all the roster (most of whom are street fighting veterans with years of experience) look shocked or scared. Even characters like Bison, Akuma, and Oni, who are more or less ''walking demons'', have the decency to at least look grimly apprehensive. Guy just dials his look of grim determination [[UpToEleven back down to]] [[InvertedTrope Ten]], while Cody looks to be a second away from asking "Is that it?"

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* OhCrap: Ultra Combos in ''IV'' begin with a short animation, during which the opponent's expression changes to pure, wide-eyed terror -- except for Guy and Cody, who [[DullSurprise barely react at all]]. To put this in perspective, almost all the roster (most of whom are street fighting veterans with years of experience) look shocked or scared. Even characters like Bison, Akuma, and Oni, who are more or less ''walking demons'', have the decency to at least look grimly apprehensive. Guy just dials his look of grim determination [[UpToEleven back down to]] to [[InvertedTrope Ten]], while Cody looks to be a second away from asking "Is that it?"
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* {{Interquel}}: At the time of release, the game was set between the events of ''II'' and ''III''. Currently it is set between ''II'' and ''V'', with ''III'' taking place after.

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