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* SecondPlaceIsForLosers: If you don't win a contest or competition? The responses from everyone--even romantic partners and children--treat you as if you completely lost, even if you came in second.
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** Many of the patterns you can create in your Sewing Studio require colors of "yarn +", but the game doesn't explain what "yarn +" actually is. An animal whose hair can be spun into yarn will produce "+ quality" hair once it has spent at least 100 hours grazing in the Safari Park. Also once an animal produces Plus-quality product, it will ''only'' produce plus-quality and won't ever revert back to standard or produce them on the side.

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** Many of the patterns you can create in your Sewing Studio require colors of "yarn +", but the game doesn't explain what "yarn +" actually is. An animal whose hair can be spun into yarn will produce "+ quality" hair once it has spent at least 100 hours grazing in the Safari Park. Also once an animal produces Plus-quality product, it will ''only'' produce plus-quality and won't ever revert back to standard or produce them on the side. ''And'' plus products can't be subbed in place of regular needs, either. If something calls for wool, wool-plus isn't going to work.

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* AllOrNothing: You don't win any awards for less than first place at the festivals and contests. You get 500 relationship points with everyone, but you get that much for a decent gift. And for someone trying to get all the recipes and blueprints that are contest only, second place might as well be fourth.



* SecondPlaceIsForLosers: You don't win any awards for less than first place at the festivals and contests. You get 500 relationship points with everyone, but you get that much for a decent gift. And for someone trying to get all the recipes and blueprints that are contest only, you're still a loser.
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* SecondPlaceIsForLosers: You don't win any awards for less than first place at the festivals and contests. You get 500 relationship points with everyone, but you get that much for a decent gift. And for someone trying to get all the recipes and blueprints that are contest only, you're still a loser.
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* AgelessBirthdayEpisode: Everyone in town has a birthday (and gifting them their favorite thing that day will grant a 3000 point boost in friendship). But no one will get any older with the exception of your children after a certain point. Veronica ''laments'' getting older, but she doesn't.
* AmericansAreCowboys: Wheat Country has natives dressed as cowboys and a blue and red rug with white stars on it as part of its stand. The merchant talks with a stereotypical [[UsefulNotes/AmericanAccents Dixie Accent]].

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* AgelessBirthdayEpisode: Everyone in town has a birthday (and gifting them their favorite thing that day will grant a 3000 point boost in friendship). But no one will get any older with the exception of your children after a certain point. Veronica ''laments'' getting older, but she doesn't. Your spouse, once you're married will also celebrate your birthday, and you theirs--and you can celebrate your children's birthdays.
* AmericansAreCowboys: Wheat Country has natives dressed as cowboys and the booth displays a blue and red rug with white stars on it as part of its stand. The merchant talks with a stereotypical [[UsefulNotes/AmericanAccents Dixie Accent]].
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** The Dashing Prince Uniform resembles Amir's outfit from ''HarvestMoonANewBeginning''.
** The Magical Girl Costume and Pink Mini Hat is Michelle's outfit from ''HarvestMoonANewBeginning''.

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** The Dashing Prince Uniform resembles Amir's outfit from ''HarvestMoonANewBeginning''.''VideoGame/HarvestMoonANewBeginning''.
** The Magical Girl Costume and Pink Mini Hat is Michelle's outfit from ''HarvestMoonANewBeginning''.''VideoGame/HarvestMoonANewBeginning''.

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You have your work cut out for you when you arrive: your home is a disused shack in need of repairs, your field is full of rocks and overgrown trees, and the town's economy has all but dried up due to lack of trade. You'll have to farm, fish, forage, and develop your land if you want to revitalize local trade. But you'll also have to develop your relationships with the townsfolk (and the magical beings who have taken up residence near your farm) if you want to truly bring the town back to life. You may even discover the spark of romance with one of the villagers!

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You have your work cut out for you when you arrive: your home high up in the mountain is a disused shack in need of repairs, your field is full of rocks and overgrown trees, and the town's economy has all but dried up due to lack of trade. But your next door neighbor, Eda, is willing to show you the ins and outs of farm life. You'll have to farm, fish, forage, and develop your land if you want to revitalize local trade. But trade--and you'll also have to develop your relationships with the townsfolk (and the magical beings who have taken up residence near your farm) if you want to truly bring the town back to life. You may even discover the spark of romance with one of the villagers!


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* AgelessBirthdayEpisode: Everyone in town has a birthday (and gifting them their favorite thing that day will grant a 3000 point boost in friendship). But no one will get any older with the exception of your children after a certain point. Veronica ''laments'' getting older, but she doesn't.
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* WeddingsInJapan: {{ZigZagged|Trope}}. If you pick the cheapest wedding, the wedding only has one option: the bride will wear a FairytaleWeddingDress while the groom wears a tuxedo (white for almost all the grooms), and there won't be anyone there but Veronica as the officiant. But the other two levels offer the option between the Western and Eastern Wedding. The Eastern Wedding is explicitly Japanese themed, where the bride and groom wear formal hakama and an elaborate kimono, respectively.

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* ArtificialStupidity: If you talk to an NPC in another character's walkway, they'll always try walking through the NPC for a couple of seconds before going around you.



* AndYourRewardIsParenthood: If you get married, you and your spouse will eventually be blessed with a pair of [[UntoUsASonAndDaughterAreBorn male and female twins.]]

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* AndYourRewardIsClothes:
** The rewards from winning the Spring or Fall Fashion Shows are patterns to make various outfits.
** Speaking to the vendor of Sakura Country at exactly 17:55 (5:55 pm) will let him offer to sell you the Dragon Tee Outfit for 5500g. (This is likely a reference to Dragon being the fifth animal in the Eastern Zodiac.)
** High friendship with Witchie will unlock the pattern for the Witch Clothes pattern at Mistel's shop. This makes a replica of the Witch Princess's outfit from ''VideoGame/HarvestMoonANewBeginning''.
** High friendship with Dessie nets you the the White Habit, which looks like the habit Alisa wears from her debut game, ''VideoGame/HarvestMoonIslandOfHappiness''.
* AndYourRewardIsParenthood: If you get married, you and your spouse will eventually be blessed with a pair of [[UntoUsASonAndDaughterAreBorn male and female twins.]]twins]] if you have all the prerequisites.



* ArtificialStupidity: If you talk to an NPC in another character's walkway, they'll always try walking through the NPC for a couple of seconds before going around you.



** Given that several components of outfits like the mascot costumes won't have their components or patterns available until later years in the game, it's not typical for a player to be able to wear certain outfits in front of Eda [[spoiler:as she dies by the start of the first winter]]. However if you ''do'' get them--such as being gifted by another player via multiplayer--before then, she has commentary on them programmed in.
--->'''Eda''' ''(if you're wearing the Penguin Costume)'': ...You're [[HelloInsertNameHere <player>]], right? That's a cute outfit, but [[LampshadeHanging where did you get it?]]



** Jewelry: If you wear the right three pieces, you can get bonuses such as a faster swimming pace or automatic regeneration of stamina over time. [[http://fogu.com/sos1/activities/closet/accessory-combos.php Full details are at the bottom of this page]], but the game itself doesn't tell you about it.

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** Hats come with set hairstyles that can't be changed. If you put on a hat, you will have the hairstyle it goes with and can't pair it with any other style.
** Jewelry: If you wear the right three pieces, you can get bonuses such as a faster swimming pace or automatic regeneration of stamina over time. [[http://fogu.com/sos1/activities/closet/accessory-combos.php Full details are at the bottom of this page]], but the game itself doesn't tell you about it.it, only a sparkle and what happens once you have the combination.



* MoneySink: Blueprints for buildings and furnishings, patterns for the Sewing Studio, recipes to cook in the kitchen... purchasing all of these eventually unlocks trophies. You're also apparently the only one capable of expanding the Safari Park, which requires accumulations of materials as well as gold. Additionally, if you want to have a really big wedding, you've got to save up one million gold for the best option, wherein the whole village attends and you get the most gifts. And just in case you otherwise happen to run out of things to do with your income, there's an annual fireworks display which relies on your donations to fund it to the nicest levels.
* MythologyGag: A sad one, but [[spoiler:when Eda passes, her last words are "I truly had [[VideoGame/HarvestMoonAWonderfulLife a wonderful life]]."]]

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* MoneySink: Blueprints for buildings and furnishings, patterns for the Sewing Studio, recipes to cook in the kitchen... purchasing all of these eventually unlocks trophies. You're also apparently the only one capable of expanding the Safari Park, which requires accumulations of materials as well as gold. Additionally, if you want to have a really big wedding, you've got to save up one million gold for the best option, wherein the whole village attends and you get the most gifts. And just in case you otherwise happen to run out of things to do with your income, there's an annual fireworks display show which relies on your donations to fund it to the nicest levels.
levels.
* MythologyGag: MythologyGag:
** High friendship with Witchie will unlock the pattern for the Witch Clothes pattern at Mistel's shop, which makes a replica of the Witch Princess's outfit from ''VideoGame/HarvestMoonANewBeginning''.
** The White Habit that you can make once you're at high friendship with Dessie looks like the habit Alisa wears from her debut game, ''VideoGame/HarvestMoonIslandOfHappiness''.
** The Dashing Prince Uniform resembles Amir's outfit from ''HarvestMoonANewBeginning''.
** The Magical Girl Costume and Pink Mini Hat is Michelle's outfit from ''HarvestMoonANewBeginning''.
**
A sad one, but [[spoiler:when Eda passes, her last words are "I truly had [[VideoGame/HarvestMoonAWonderfulLife a wonderful life]]."]]" Which is the only game that ends with ''your'' character's death--showing that her story is over.]]



** Even if you first met the sprites the same day, when you meet Pepita, she'll refer to you as "that human".

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** Even if you first met the sprites all on the same day, when you meet Pepita, she'll refer to you as "that human".human".
** Everyone learns about [[spoiler:Eda's passing so quickly that the funeral is held the same day with everyone in town attending.]]



* NewSeasonNewName: ''Story of Seasons'' is a video game version of this trope for the formerly known ''VideoGame/HarvestMoon'' series. It's still called ''Bokujō Monogatari'' in Japan and part of the series, but due to changes in American distribution, the new Western title of the franchise is ''Story of Seasons'' while Natsume holds the rights to the ''Harvest Moon'' name and has used it to make [[VideoGame/HarvestMoonNatsume their own games]].

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* NewSeasonNewName: ''Story of Seasons'' is a video game version of this trope for the formerly known ''VideoGame/HarvestMoon'' series. It's still called ''Bokujō Monogatari'' in Japan and part of the next in the series, but due to changes in American distribution, the new Western title of the franchise is ''Story of Seasons'' while Natsume holds the rights to the ''Harvest Moon'' name and has used it to make [[VideoGame/HarvestMoonNatsume their own games]].
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* CleanPrettyChildbirth: The birth of your children isn't seen, regardless of whether you're the male or female player; the father's off [[PanickyExpectantFather pacing in the lobby]] and only comes to the back room after the twins have been cleaned up and are ready to be named.

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* CleanPrettyChildbirth: The birth of your children isn't seen, regardless of whether you're the male or female player; the father's camera focuses on the father who's off [[PanickyExpectantFather pacing in the lobby]] lobby]], and only comes to the back room after the twins have been cleaned up and are ready to be named.
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* CallingYourBathroomBreaks: Once you upgrade your house, it includes a bathroom where you can optionally use the toilet or take a bath. In either case, your character will comment on the action, but at no time is it ever required to do either; it's a purely cosmetic addition to the house.

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* CallingYourBathroomBreaks: Once you upgrade your house, house enough, it includes a bathroom where you can optionally use the toilet or take a bath. In either case, your bath for a small restoration of Stamina. Your character will comment on the action, but at no time is it ever required to do either; it's a purely cosmetic addition to the house.either one.
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* UntoUsASonAndDaughterAreBorn: Once the protagonist gets married and upgrades the house to the second-story model, they and their spouse will eventually have male and female fraternal twins, with the time to the child dependent on [[ExpressDelivery how much you spent on the wedding]]. They greatly resemble the other parent, since you can change your entire look at any time.

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* UntoUsASonAndDaughterAreBorn: Once the protagonist gets married and upgrades the house to the second-story model, they and their spouse will eventually have male and female fraternal twins, with the time between learning the wife is pregnant to the child birth dependent on [[ExpressDelivery how much money you spent on the wedding]]. They greatly resemble the other parent, since you can change your entire look at any time.

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* ForgottenFallenFriend: [[spoiler:After Eda's death, nobody ever mentions her ever again.]] Almost; if you have children, once they are old enough, there's a line of dialogue with your son where he mentions the villagers told him about the old lady who taught you farming. Also, [[spoiler:once you unlock all seven vendors, Veronica will invite you to a party in the Trade Depot with the other farmers and vendors, where she remarks that she wishes Madam Eda were here to see what you've accomplished. Afterwards you'll receive a letter in the mail from Eda that she wrote in advance.]]

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* ForgottenFallenFriend: [[spoiler:After Eda's death, nobody ever mentions her ever again.]] Almost; if Almost. If you have children, once they are old enough, there's a line of dialogue with your son where he mentions the villagers told him about the old lady who taught you farming. Also, [[spoiler:once once you unlock all seven vendors, Veronica will invite you to a party in the Trade Depot with the other farmers and vendors, where she remarks that she wishes Madam Eda were here to see what you've accomplished. Afterwards you'll receive a letter in the mail from Eda that she wrote in advance.]]



* FishingForSole: Occasionally you'll run across a boot or a can.

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* FishingForSole: Occasionally you'll run across a boot boot, can, or a can.fish bones while fishing. They're all trash, but the vendors will pay minute amounts for them.



* {{Foreshadowing}}: [[spoiler:In your first autumn, Eda will complain frequently about aches when it rains. She also stops traveling into town and attending festivals. If your friendship level is high enough, you have a scripted event in which she talks about getting older and how perhaps someday you'll take care of her farm. Then, when winter comes, she dies.]]

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* {{Foreshadowing}}: [[spoiler:In your first autumn, Eda will complain frequently about aches when it rains. She also stops traveling into town and attending festivals. If your friendship and rivalry level with her is high enough, you have a scripted event in which she talks about getting older and how perhaps someday you'll take care of her farm. Then, when winter comes, she dies.dies on the first day.]]


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** The hidden Dragon Tee outfit requires you to speak to the vendor of Sakura Country at exactly 17:55 (5:55 pm), whereupon he'll sell it to you for 5500g. (This is likely a reference to Dragon being the fifth animal in the Eastern Zodiac.)
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** The Trade Depot vendors are progressively unlocked depending on [[http://www.gamefaqs.com/3ds/734977-story-of-seasons/faqs/71921?page=1 what you ship and how much of it you ship]], and the game never tells you the specifics. The first four unlocked vendors are primarily based on money made and passage of seasons,[[note]]Cabin Country: 100,000G earned from Silk Country and it's at least the first Summer; Sakura Country: 200,000G earned from Cabin Country and it's at least the first Fall; Wheat Country: 500,000G earned from all vendors collectively; Rose Country: 1,000,000G earned from all vendors collectively[[/note]] but Ice Country requires shipping hundreds of different farm decoration items, while Tropical Country requires shipping up to ''tens of thousands'' of farm-produced goods. The game also neglects to tell you that this is the primary goal of the game: NewGamePlus unlocks when you've unlocked every merchant.
** Many of the patterns you can create in your Sewing Studio require colors of "yarn+", but the game doesn't explain what "yarn+" actually is. An animal whose hair can be spun into yarn will produce "+ quality" hair once it has spent at least 100 hours grazing in the Safari Park.

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** The Trade Depot vendors are progressively unlocked depending on [[http://www.gamefaqs.com/3ds/734977-story-of-seasons/faqs/71921?page=1 [[https://fogu.com/sos1/economy/trade-depot/index.php what you ship and how much of it you ship]], and the game never tells you the specifics. The first four unlocked vendors are primarily based on money made and passage of seasons,[[note]]Cabin Country: 100,000G earned from Silk Country and it's at least the first Summer; Sakura Country: 200,000G earned from Cabin Country and it's at least the first Fall; Wheat Country: 500,000G earned from all vendors collectively; Rose Country: 1,000,000G earned from all vendors collectively[[/note]] but the last two are much more difficult. Ice Country requires shipping hundreds of different farm decoration items, while Tropical Country requires shipping up to ''tens of thousands'' of farm-produced goods. The game also neglects to tell you that this is the primary goal of the game: NewGamePlus unlocks when you've finally unlocked every merchant.
merchant. Your only hint to this in game is that Ennio will say after he arrives from Rose Country arrives that you should try shipping things besides farm products, and Keith from Wheat Country will suggest that you ship more "beautiful" things. The game also doesn't track any of this for you.
** Many of the patterns you can create in your Sewing Studio require colors of "yarn+", "yarn +", but the game doesn't explain what "yarn+" "yarn +" actually is. An animal whose hair can be spun into yarn will produce "+ quality" hair once it has spent at least 100 hours grazing in the Safari Park. Also once an animal produces Plus-quality product, it will ''only'' produce plus-quality and won't ever revert back to standard or produce them on the side.



** There is no indication that ''jumping on fences'' gives you items. Certain areas where you can jump will have a chance of a random item drop.

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** There is no indication that ''jumping on fences'' gives or other places around town have a chance to give you items. Certain areas where you can jump will have a chance of a random item drop.



** Colored Flower events. To advance your romance arc with an eligible bachelor or bachelorette, you will also need to improve your friendship level with specific other villagers with whom your chosen love interest is close in some way. For instance, if you reach the Pink Flower level with Agate, you need to advance your friendship with her best friend Lillie to the Purple Flower level in order for your romance with Agate to proceed. Melanie in particular is a linchpin for several romances - strong friendship with her is required if you want to romance Lillie, Kamil, ''or'' Nadi.
** Livestock, in one respect, are very much a GuideDangIt. No matter how diligent you are in caring for your animals, ''they will eventually die of old age in five years.'' You're given exactly one hint in the game at this--and it's a disclaimer screen that only shows up one time when you get your very first animal in your very first save. Other than that, nothing in the game will prepare you for this; if you purchased your copy of the game used, you get no warning at all.

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** Colored Flower events. To advance your romance arc with an eligible bachelor or bachelorette, you will also need to improve your friendship level with specific other villagers with whom your chosen love interest is close in some way. For instance, if you reach the level needed for the Pink Flower level with Agate, you also need to advance your friendship with her best friend Lillie to the Purple Flower level in order for your romance with Agate to proceed. Melanie in particular is a linchpin for several romances - strong friendship with her is required if you want to romance Lillie, Kamil, ''or'' Nadi.
** Livestock, in one respect, are very much a GuideDangIt. this trope. No matter how diligent you are in caring for your animals, ''they they will eventually die of old age in about five years.'' years. You're given exactly one hint in the game at this--and it's a disclaimer screen that only shows up one time when you get your very first animal in your very first save. Other than that, nothing in the game will prepare you for this; if you purchased your copy of the game used, you get no warning at all.



* HappilyMarried: Gunther and Corona, who run the carpentry shop, are this, and Veronica and Madam Eda seem to have been this with their late husbands. Should you elect to romance and marry one of the eligible characters, you become this.

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* HappilyMarried: Gunther and Corona, who run the carpentry shop, are this, and Veronica and Madam Eda seem to have been this with their late husbands. Should you elect to romance and marry one of the eligible characters, you become this. [[VideoGameCrueltyPotential Unless you decide to be a dick to them.]]



* HitboxDissonance: Dragonflies still suffer from this, with their catch area sometimes being vastly different than where the bug actually is on the screen.

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* HitboxDissonance: Dragonflies still suffer from this, with their catch area sometimes being vastly different than where the bug actually is on the screen.



** The Oak Tree Channel provides tips to make farming easier and more fun. It also has a recurring program, ''Oak Tree Life'', which reveals details about the residents of Oak Tree Town.

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** The Oak Tree Channel provides tips to make farming easier and more fun. It also has a recurring program, ''Oak Tree Life'', which reveals details about the residents of Oak Tree Town.Town, and ''Giorgio’s Gorgeous Farm Life'', which includes tips from Giorgio.



** Weather Channel: Only broadcasts one program, which is Lillie's weather forecast. Gives information on the day's weather and the forecast for the next day. Lillie's show is a type 1 example -- Lillie, who is a resident of Oak Tree Town, is involved in the production of the show.

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** Weather Channel: Only broadcasts one program, which is Lillie's weather forecast. Gives She gives information on the day's weather and the forecast for the next day. Lillie's show is a type 1 example -- Lillie, who is a resident of Oak Tree Town, is involved in the production host of the show.



*** ''Giorgio’s Gorgeous Farm Life'': Saturday's program, in which local farmer Giorgio offers tips on farming and animal care, as well as musing on the nature of beauty. A type 1 example.

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*** ''Giorgio’s ''Giorgio's Gorgeous Farm Life'': Saturday's program, in which local farmer Giorgio offers tips on farming and animal care, as well as musing on the nature of beauty. A type 1 example.



* SleepingSingle: For some weird reason, you'll have ''two'' double beds - one in the living room, and one in the second floor room. Your spouse and children sleep on the second floor. After certain events like birthdays, your character will find him/herself on the first floor. You ''can,'' however, sleep on the same bed as your spouse.

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* SleepingSingle: For some weird reason, you'll have ''two'' double beds - one in the living room, and one in the second floor room. Your spouse and children will, once the second floor exists, sleep on the second floor. After certain events like birthdays, your character will find him/herself on the first floor. You ''can,'' however, sleep on the same bed as your spouse.



* SuperStrength: In edit mode, the player character is able to lift trees, fountains, larger-than-life statues, even entire ''barns'' in order to move them about.

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* SuperStrength: In edit mode, the player character is able to lift trees, fountains, larger-than-life statues, statues and even entire ''barns'' in order to move them about.



** Giving a character [[YourFavorite their favorite food]] will net you 1,000 Friendship Points. It might also result in LoveBubbles, sparkles, flowers, or other special effects appearing around their CharacterPortrait as they thank you for the generous gift.

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** Giving Everyone in town has a character favorite food. [[YourFavorite their favorite food]] Giving it to them]] will net you 1,000 Friendship Points. It might also result in LoveBubbles, sparkles, flowers, or other special effects appearing around their CharacterPortrait as they thank you for the generous gift. Obtaining the recipe to make said dish, however, ranges from deceptively simple to [[GuideDangIt deceptively hard]].



* UncannyFamilyResemblance: To your spouse, not you. Since [[CharacterCustomization you're free to change your entire look at any time]], your son and daughter will 100% resemble your spouse, matching their hair and eye color. Nadi's kids will also have tan skin.

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* UncannyFamilyResemblance: To your spouse, not you. Since [[CharacterCustomization you're free to change your entire look at any time]], your son and daughter will 100% resemble your spouse, matching their hair and eye color. Nadi's kids will also have tan skin.skin, while Iris/Mistel's will be very pale.



* UntoUsASonAndDaughterAreBorn: Once the protagonist gets married and upgrades his/her house to the second-story model, s/he and their spouse will eventually have male and female fraternal twins. They greatly resemble the other parent, since you can change your look at any time.

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* UntoUsASonAndDaughterAreBorn: Once the protagonist gets married and upgrades his/her the house to the second-story model, s/he they and their spouse will eventually have male and female fraternal twins. twins, with the time to the child dependent on [[ExpressDelivery how much you spent on the wedding]]. They greatly resemble the other parent, since you can change your entire look at any time.

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* FantasyCounterpartCulture: The game has stand-ins for real life countries,
** Silk country is a middle-eastern country mixed with UsefulNotes/{{India}} in a form of ArabianNightsDays.
** Wheat country is [[AmericansAreCowboys Cowboy]]-[[TheWildWest themed]] [[UsefulNotes/UnitedStates America]]. Vendor Kenneth wears a cowboy hat and an outfit helpfully labelled "Cowboy Outfit."

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* ExpressDelivery: After marriage and once the house is large enough at two stories, the female half of the pair will feel ill and go to the clinic with her husband, and they'll be informed by Marian that there's a set amount of days until the baby (that they didn't know about before then) will be born. The length of the pregnancy is determined by the expense of the wedding, with 30 days for a cheap wedding, 20 days for a modest wedding, and only ''15'' days after you're informed if the most expensive wedding is done. You can in theory be parents a mere two weeks after you get hitched.
* FantasyCounterpartCulture: The game has stand-ins for real life countries,
countries that come as the vendors.
** Silk country Country is a middle-eastern Middle Eastern country mixed with UsefulNotes/{{India}} in a form of ArabianNightsDays.
** Wheat country Country is [[AmericansAreCowboys Cowboy]]-[[TheWildWest themed]] [[UsefulNotes/UnitedStates America]]. Vendor Kenneth wears a cowboy hat and an outfit helpfully labelled "Cowboy Outfit."
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* CleanPrettyChildbirth: The birth of your children isn't seen, regardless of whether you're the male or female player; the father's off [[PanickyExpectantFather pacing in the lobby]] and only comes to the back room after the twins have been cleaned up and are ready to be named.
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* LawOfChromaticSuperiority: Some flower colors are better than others. By raising people's affection, their flower color changes.
* LimitedWardrobe: You're the only person who ever changes clothes; everyone else wears the same thing ''all the time'' forever. The only outfit changes for anyone are temporary changes for your wedding, where you and your spouse will wear fancy clothes. But, for example, Raeger's going to wear his waiter uniform to your wedding as your guest.
* LovableAlphaBitch: Elise, post character development.

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* LawOfChromaticSuperiority: Some The flower colors are better than others. indicate your level of affection with the bachelors or bachelorettes. By raising people's their affection, their flower color changes.
changes starting at white and going to red for true love.
* LimitedWardrobe: You're the only person who ever changes clothes; everyone else wears the same thing ''all the time'' forever. The only outfit changes for anyone are temporary changes for your wedding, where you and your spouse alone will wear fancy clothes. But, for example, Raeger's going to wear his waiter uniform to your wedding as your guest.
* LovableAlphaBitch: Elise, post character development. She's not nice, but she's at least tolerable.



* NotAllowedToGrowUp: Melanie and Lutz never get any older, even if you play a file for the in-game thirty years; they're forever children. Your children also won't age past about the school age level; once they reach that stage, they stay there forever as well.

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* NotAllowedToGrowUp: Melanie and Lutz never get any older, even if you play a file for the in-game thirty years; they're forever children. Your children also won't age past about the early school age level; level, slightly younger than Melanie and Lutz; once they reach that stage, stage (a little more than a year after their birth), they stay there forever as well.



* PlayingHardToGet: Implied. Elise is the one of the most difficult bachelorettes to court; you have to see all of her Rival events as well as her Heart events, of which she has five instead of the usual four. Doesn't help her status as a BaseBreakingCharacter with the fandom.

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* PlayingHardToGet: Implied. Elise is the one of the most difficult bachelorettes to court; you have to see all of her Rival events as well as her Heart events, of which she has five instead of the usual four. Doesn't help her status as a BaseBreakingCharacter Base-Breaking Character with the fandom.



* PlayableEpilogue: The game "ends" after you get married. You can still resume playing even after the credits.
* ProtagonistWithoutAPast: Apart from the fact that you left the city to become a farmer, and you apparently have wanted to be one since you were a child, you will never learn anything about the life you abandoned to move to Oak Tree Town. You have no known family or contacts from your earlier years.

to:

* PlayableEpilogue: The game "ends" after you get married. married, and runs credits again after you unlock all seven vendors. You can still resume playing even after the credits.
* ProtagonistWithoutAPast: Apart from the fact that you left the city to become a farmer, and you apparently have wanted to be one since you were a child, you will never learn anything about the life you abandoned to move to Oak Tree Town. You have no known family or contacts from your earlier years.years, not even mentioning parents.



* RelationshipValues: Just like in all ''VideoGame/HarvestMoon'' games, this is included, and can be judged based on how the characters talk to you and judged by standing near them and pressing the shoulder button to see the symbol over their head.

to:

* RelationshipValues: Just like in all ''VideoGame/HarvestMoon'' games, games before it, this is included, and can be judged based on how the characters talk to you and judged by standing near them and pressing the shoulder button to see the symbol over their head. This is the only way to see the relationship values with Kamil and Licorice, who don't have flowers on their textbox.

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Removed: 99

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Fixing indentation, General clarification on works content


* InUniverseGameClock: For every second in real life, a minute passes in the game. Time is suspended whenever you update your journal, build/craft things, watch television, view your inventory, or interact with vendors.
** This game uses the 24-hour clock, just like the [[UsefulNotes/{{Nintendo 3DS}} system it's on]].

to:

* InUniverseGameClock: For every second in real life, a minute passes in the game. Time is suspended whenever you update your journal, build/craft things, watch television, view your inventory, or interact with vendors.
** This game
vendors. The time also uses the 24-hour clock, just like the [[UsefulNotes/{{Nintendo 3DS}} system it's on]].



** An Exterior Designer Is You: As more traders come to the town through your efforts, Veronica will want the town to be as attractive as possible, and gives you full reign over the landscaping in more and more parts of town.

to:

** An Exterior Designer Is You: You as well. As more traders come to the town through your efforts, Veronica will want the town to be as attractive as possible, and gives you full reign over the landscaping in more and more parts of town.



** In order to progress in a romance with any character, you must craft a promise ring to give them. You'll need silver and fluorite, and the ring can only be made in the Sewing Studio at the accessory bench. The Sewing Studio also allows you to make clothing for the annual fashion competitions, as well as outfits you can wear.

to:

** In order to progress in a romance with any character, character past the Purple Heart Scene, you must craft a promise ring to give them. You'll need silver and fluorite, and the ring can only be made in the Sewing Studio at the accessory bench. The Sewing Studio also allows you to make clothing for the annual fashion competitions, as well as outfits you can wear.

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Added example(s), General clarification on works content


** Silk country is a middle-eastern country mixed with UsefulNotes/{{India}}. See ArabianNightsDays
** Wheat country is [[AmericansAreCowboys Cowboy]]-[[TheWildWest era]] [[UsefulNotes/UnitedStates America]]. Vendor Kenneth wears a cowboy hat and an outfit helpfully labelled "Cowboy Outfit."

to:

** Silk country is a middle-eastern country mixed with UsefulNotes/{{India}}. See ArabianNightsDays
UsefulNotes/{{India}} in a form of ArabianNightsDays.
** Wheat country is [[AmericansAreCowboys Cowboy]]-[[TheWildWest era]] themed]] [[UsefulNotes/UnitedStates America]]. Vendor Kenneth wears a cowboy hat and an outfit helpfully labelled "Cowboy Outfit."



** Sakura Country is UsefulNotes/{{Japan}} [[FarEast itself]]. See FarEast.
** Cabin Country is UsefulNotes/{{Switzerland}}. See YodelLand.
** Rose Country is like a combination of UsefulNotes/{{France}} and the UsefulNotes/UnitedKingdom, with a kilt-wearing vendor who sells you wine and other luxury goods.

to:

** Sakura Country is UsefulNotes/{{Japan}} [[FarEast itself]]. See pictured as the FarEast.
** Cabin Country is UsefulNotes/{{Switzerland}}. See UsefulNotes/{{Switzerland}}, stereotyped as YodelLand.
** Rose Country is like Western Europe in a combination of UsefulNotes/{{France}} and the UsefulNotes/UnitedKingdom, with a kilt-wearing vendor who sells you wine and other luxury goods.



** Ice Country appears to be UsefulNotes/{{Russia}}, or some other country bordering the arctic circle. It's a frigid landscape with sleigh rides and polar bears. The vendor Katrina wears a long, fur-lined coat and an ushanka.

to:

** Ice Country appears to be UsefulNotes/{{Russia}}, UsefulNotes/{{Russia}} or some other another country bordering the arctic circle. It's a frigid landscape with sleigh rides and polar bears. The bears, and the vendor Katrina wears a long, fur-lined coat and an ushanka.



** Tropical Country is... somewhere [[ExactlyWhatItSaysOnTheTin tropical]]. Likely UsefulNotes/{{Hawaii}}, Tahiti, or another similar Pacific island culture. Vendor Yolanda wears a "Tropical Pareo" and sells items like banana, mango, and pineapple seeds.

to:

** Tropical Country is... is somewhere [[ExactlyWhatItSaysOnTheTin tropical]]. Likely tropical]], such as UsefulNotes/{{Hawaii}}, Tahiti, or another similar Pacific island culture. Vendor Yolanda wears a "Tropical Pareo" and sells items like banana, mango, and pineapple seeds.seeds as well as the only fishing pole upgrade.



** PhilosophersStone: Treated as an ore in the game, and necessary to create the ultimate Philosopher style tools. (Essentially useless for anything besides crafting, the Philosopher's Stone can be found for free at the mining point and purchased for 777,777 G from the Ice Country vendor, but only has a resale value of 1 G.)

to:

** PhilosophersStone: Treated as an ore in the game, and necessary to create the ultimate Philosopher style tools. (Essentially It's essentially useless for anything besides crafting, the Philosopher's Stone crafting and can be found for free at the mining point and purchased for 777,777 G from the Ice Country vendor, but only has a resale value of 1 G.)



* FeminineWomenCanCook: When the Harvest sprites introduce themselves to Witchie, each states their name and their skill. The GirlyGirl of the Harvest Sprites, Pepita, mentions cooking as hers.
* ForgottenFallenFriend: [[spoiler:After Eda's death, nobody ever mentions her ever again.]] Almost; if you have children, once they are old enough, there is also a line of dialogue with your son where he mentions the villagers told him about the old lady who taught you farming. Also, [[spoiler:once you unlock all seven vendors, Veronica will invite you to a party in the Trade Depot, where she remarks that she wishes Madam Eda were here to see what you've accomplished. Afterwards you'll receive a letter in the mail from Eda that she wrote in advance.]]

to:

* FeminineWomenCanCook: FeminineWomenCanCook:
**
When the Harvest sprites introduce themselves to Witchie, each states their name and their skill. The GirlyGirl of the Harvest Sprites, Pepita, mentions cooking as hers.
her job.
** Averted with Iris--she's one of the most feminine bachelorettes and is a terrible cook.
* ForgottenFallenFriend: [[spoiler:After Eda's death, nobody ever mentions her ever again.]] Almost; if you have children, once they are old enough, there is also there's a line of dialogue with your son where he mentions the villagers told him about the old lady who taught you farming. Also, [[spoiler:once you unlock all seven vendors, Veronica will invite you to a party in the Trade Depot, Depot with the other farmers and vendors, where she remarks that she wishes Madam Eda were here to see what you've accomplished. Afterwards you'll receive a letter in the mail from Eda that she wrote in advance.]]
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General clarification on works content


* AdaptedOut: In the EU version. Wines can be sold but not drunk, and Turtle Stew can't be made; soft-shell turtles aren't even allowed to be stored with the food and have to be stored like bugs in the general storage. The Variety channel also doesn't exist.

to:

* AdaptedOut: In Certain features in the EU version. Wines can be made and sold but not drunk, and Turtle Stew can't be made; made at all; soft-shell turtles aren't even allowed to be stored with the food as food/fish and have to be stored like bugs in the general storage. The Variety channel Channel also doesn't exist.
Is there an issue? Send a MessageReason:
General clarification on works content


->'''Licorice:''' I always feel super-relaxed around noon. Like, in the morning, I'm all get-up-and-go, and then at noon, I'm like, "Time for a siesta."

to:

->'''Licorice:''' -->'''Licorice:''' I always feel super-relaxed around noon. Like, in the morning, I'm all get-up-and-go, and then at noon, I'm like, "Time for a siesta."



** You can leave your animals to die in multiple ways. Animals will eventually die, but if you're cruel to them and let them die of illness, you ''will'' get a [[WhatTheHellPlayer lecture from Jonas and Veronica]] about how you didn't take good care of your animal and they're disappointed in you.

to:

** You can leave your animals to die in multiple ways. Animals will eventually die, die of old age, but if you're cruel to them and let them die of illness, you ''will'' get a [[WhatTheHellPlayer lecture from Jonas and Veronica]] about how you didn't take good care of your animal and they're disappointed in you.



** The game lets you be as nasty to a partner as you like to trigger a breakup with them if you did a ring commitment, and thus end your dating. You can even turn right back around and date them again, even if you have to wait 62 days for them to get over the hurt and ply them with their most favorite food. But after you're married to them, there's no option for divorce--and you can ''still'' be shitty to them, making for an AwfulWeddedLife and lines where they lament how terrible marriage is with you.

to:

** The game lets you be as nasty to a partner as you like to after you start dating. This can trigger a breakup with them if you did a ring commitment, commitment and thus end your dating.dating--you can recant breaking up, but you can also just go through with it. You can even turn right back around and date them again, even if you have to wait 62 days for them to get over the hurt and ply them with their most favorite food. But after you're married to them, married, there's no option for divorce--and you can ''still'' be shitty to them, your spouse, making for an AwfulWeddedLife and lines where they lament how terrible marriage is with you.you and how badly you treat them.
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Spelling/grammar fix(es)


* ValentineDayEpisode: Valentine's Day occurs every Winter 14, while the equivalent White Day occurs every Spring 14. Valentine's Day has the female player gift all bachelors chocolate or an unmarried male player receive chocolate from every bachelorette. White Day reverses this, with the unmarried female player getting gifts from all the bachelors and the male player gifting all female bachelorettes white-themed food gifts. (If you're married, then you can have a special meal with your spouse on your respective gift-receiving day--and still gift the other gender for boosts on their days, including your spouse.)

to:

* ValentineDayEpisode: ValentinesDayEpisode: Valentine's Day occurs every Winter 14, while the equivalent White Day occurs every Spring 14. Valentine's Day has the female player gift all bachelors chocolate or an unmarried male player receive chocolate from every bachelorette. White Day reverses this, with the unmarried female player getting gifts from all the bachelors and the male player gifting all female bachelorettes white-themed food gifts. (If you're married, then you can have a special meal with your spouse on your respective gift-receiving day--and still gift the other gender for boosts on their days, including your spouse.)

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Added example(s)


* ValleyGirl: In [[CulturalTranslation the English translation]], at one point, Licorice will display the speech patterns of a Valley Girl.
--->'''Licorice:''' I always feel super-relaxed around noon. Like, in the morning, I'm all get-up-and-go, and then at noon, I'm like, "Time for a siesta."

to:

* ValentineDayEpisode: Valentine's Day occurs every Winter 14, while the equivalent White Day occurs every Spring 14. Valentine's Day has the female player gift all bachelors chocolate or an unmarried male player receive chocolate from every bachelorette. White Day reverses this, with the unmarried female player getting gifts from all the bachelors and the male player gifting all female bachelorettes white-themed food gifts. (If you're married, then you can have a special meal with your spouse on your respective gift-receiving day--and still gift the other gender for boosts on their days, including your spouse.)
* ValleyGirl: In [[CulturalTranslation the English translation]], at one point, Licorice will display the speech patterns of a Valley Girl.
--->'''Licorice:'''
Girl.
->'''Licorice:'''
I always feel super-relaxed around noon. Like, in the morning, I'm all get-up-and-go, and then at noon, I'm like, "Time for a siesta."
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** On Valentine's Day, female characters can gift the bachelors chocolate treats for a boost in friendship/relationship, and unmarried male players will receive chocolate as gifts from any bachelorettes they gifted on White Day and/or who have enough friendship with them.
** Averted with Kamil, who despises all sweets--Chocolate Cake is actually his [[DoesNotLikeSpam horror gift]]. He'll only take chocolate items as relationship boosts on Valentine's day--which is more out of politeness than anything.

to:

** On Valentine's Day, female characters can gift all the bachelors chocolate treats for a boost in friendship/relationship, and unmarried male players will receive chocolate as gifts from any bachelorettes they gifted on White Day and/or who have enough friendship with them.
** Averted with Kamil, who despises all sweets--Chocolate Cake is actually his [[DoesNotLikeSpam horror gift]]. He'll only take chocolate items as relationship boosts on Valentine's day--which Day, which is more out of politeness than anything.
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Added example(s)

Added DiffLines:

* ChocolateOfRomance:
** Lillie and Elise both have different chocolate-based dishes as their best-loved gift--chocolate ice cream and chocolate fondue respectively.
** On Valentine's Day, female characters can gift the bachelors chocolate treats for a boost in friendship/relationship, and unmarried male players will receive chocolate as gifts from any bachelorettes they gifted on White Day and/or who have enough friendship with them.
** Averted with Kamil, who despises all sweets--Chocolate Cake is actually his [[DoesNotLikeSpam horror gift]]. He'll only take chocolate items as relationship boosts on Valentine's day--which is more out of politeness than anything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptedOut: In the EU version. Wines can be sold but not drunk, and Turtle Stew can't be made; soft-shell turtles aren't even allowed to be stored with the food and have to be stored like bugs in the general storage. The Variety channel also doesn't exist.

Added: 206

Changed: 389

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General clarification on works content


''Story of Seasons'' is a 2014-2015 installment in the ''[[VideoGame/StoryOfSeasons Bokujō Monogatari]]'' (formerly localized as ''Harvest Moon'') FarmLifeSim franchise for the Platform/Nintendo3DS, developed by Marvelous and localized by Creator/XSEEDGames. Due to former localization company Creator/{{Natsume}} owning the trademark for the ''Harvest Moon'' brand, ''Story of Seasons'' is the new international title outside of Japan from this title onwards.

As with most of the series' games, the story begins with your character moving to a farm to start a new life. Or as the instructions put it:

to:

''Story of Seasons'' is a 2014-2015 the 2014 installment in the ''[[VideoGame/StoryOfSeasons Bokujō Monogatari]]'' (formerly localized as ''Harvest Moon'') FarmLifeSim franchise for the Platform/Nintendo3DS, developed by Marvelous and localized by Creator/XSEEDGames. Due to former localization company Creator/{{Natsume}} owning the trademark for the ''Harvest Moon'' brand, ''Story of Seasons'' is the new international title outside of Japan from this title onwards.

As with most of the series' games, the story begins with your character moving to a farm to start a new life. Or as the instructions put opening puts it:



Along the way you can customize your avatar, renovate your home, and decorate parts of town. You'll raise crops, take care of animals, and explore the charming world of Oak Tree Town. Complete challenges for the visiting merchants, participate in festivals, win cooking and fashion contests -- show the world that you've got what it takes to be the best farmer.

Followed in 2016-2017 by ''VideoGame/StoryOfSeasonsTrioOfTowns''.

!!This game provides examples of:

to:

Along the way you can customize your avatar, renovate your home, and decorate parts of town. You'll raise crops, take care of animals, and explore the charming world of Oak Tree Town. Complete challenges for the visiting merchants, participate in festivals, win cooking and fashion contests -- show the world that you've got what it takes to be the best farmer.

Followed
farmer in 2016-2017 the valley.

The game was released in Japan on February 27, 2014 (and in the Nintendo E-Shop on June 24 of the same year), in the US on March 31, 2015, and in the EU on December 31, 2015. The game was followed in 2016 (2017 worldwide)
by ''VideoGame/StoryOfSeasonsTrioOfTowns''.

!!This game provides examples of:
!! Tropes you can pass the seasons with include:



** Crops growing faster than they do in real life, starting up a farm just because you're bored and [[TheSimpleLifeIsSimple being successful]], [[NotAllowedToGrowUp almost no one aging]]... Yeah.

to:

** Crops growing faster than they do in real life, starting up a farm just because you're bored and [[TheSimpleLifeIsSimple being easily successful]], [[NotAllowedToGrowUp almost no one aging]]... Yeah.



* CallToAgriculture: According to the game book, you were living a perfectly satisfactory life in the big city when you learned about the vacancy in Oak Tree Town, and jumped at it.

to:

* CallToAgriculture: According to the game book, you were living a perfectly satisfactory life in the big city when you learned about the vacancy in Oak Tree Town, Town and jumped at it.



** Inverted with precious gems, which are comparatively easy to find by diving. Once you unlock Agate and start visiting the Safari Park, with its free public mine, becoming wealthy through the acquisition and sale of gems and ores is a no-brainer. But you'll still need the bricks to upgrade your house.

to:

** Inverted with precious gems, which are comparatively easy to find by diving. Once you unlock Agate and start visiting the Safari Park, Park with its free public mine, becoming wealthy through the acquisition and sale of gems and ores is a no-brainer. But you'll still need the bricks to upgrade your house.



** While the wife of the married couple is giving birth, her husband is off to the side, pacing; when the baby is heard crying, he darts towards the delivery bed, only for Angela (the nurse) to tell him to wait because the delivery isn't finished (as the "baby" ends up being twins) and then comes and gets him to let him know. If Angela is the one giving birth, then it's the head doctor ''Marian'' who shoos him away and then walks over to let her husband know about the twins. Obviously she would be too occupied to do so.

to:

** While the wife of the married couple is giving birth, her husband is off to the side, pacing; [[PanickyExpectantFather pacing and panicking]]; when the baby is heard crying, he darts towards the delivery bed, only for Angela (the nurse) to tell him to wait because the delivery isn't finished (as the "baby" ends up being twins) [[UntoUsASonAndDaughterAreBorn boy and girl twins]]) and then comes and gets him to let him know. If Angela is the one giving birth, then it's the head doctor ''Marian'' who shoos him away and then walks over to let her husband know about the twins. Obviously she would be too occupied to do so.


Added DiffLines:

* PanickyExpectantFather: During the birth event, the woman of the pair will be in the back off screen giving birth, while the man paces back and forth in the front part of the clinic outside of the room.

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** Giving any character their most hated gift gets a unique, disgusted line from them about it--and especially if you do it as a birthday gift. They'll still take it--and you'll lose 800 friendship/romance points for doing it.

to:

** Jonas and Veronica will call you out if you let an animal die of sickness, saying the poor creature must have suffered horribly and calling you cruel.
** Giving any character their most hated gift gets a unique, disgusted line from them about it--and especially if you do it as a birthday gift. They'll still take it--and it, but you'll lose 800 friendship/romance points for doing it.



** Showing the blue feather to others after you're married ''will'' upset your partner.

to:

** Showing the commitment ring around town or the blue feather to others after you're married ''will'' upset your partner.
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General clarification on works content


** Within moments of you starting a formal relationship, everyone in town knows and will comment on it for a week. Same with your engagement.

to:

** Within moments of you starting a formal relationship, everyone in town knows and will comment on it the first time you see them for a week. Same with your engagement.



* NotAllowedToGrowUp: Melanie and Lutz never get any older, even if you play a file for the in-game thirty years, they're forever children. Your children also won't age past about the school age level; once they reach that stage, they stay there forever as well.

to:

* NotAllowedToGrowUp: Melanie and Lutz never get any older, even if you play a file for the in-game thirty years, years; they're forever children. Your children also won't age past about the school age level; once they reach that stage, they stay there forever as well.

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Added example(s)


** If you and your spouse have the same birthday, the dialogue for your birthday event will be slightly different.



* NewsTravelsFast: Even if you first met the sprites the same day, when you meet Pepita, she'll refer to you as "that human".

to:

* NewsTravelsFast: MythologyGag: A sad one, but [[spoiler:when Eda passes, her last words are "I truly had [[VideoGame/HarvestMoonAWonderfulLife a wonderful life]]."]]
* NewsTravelsFast:
** Within moments of you starting a formal relationship, everyone in town knows and will comment on it for a week. Same with your engagement.
**
Even if you first met the sprites the same day, when you meet Pepita, she'll refer to you as "that human".

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