Follow TV Tropes

Following

History VideoGame / StillLife2

Go To

OR

Is there an issue? Send a MessageReason:
Disambig


* DaylightHorror: Chapter 5 takes place in the middle of a bright, sunny day investigating a farmhouse used by a serial killer. [[spoiler:It culminates in said killer murdering a half-dozen law enforcement officers, leaving Vic alone and defenseless.]]
Is there an issue? Send a MessageReason:
None


''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''VideoGame/PostMortem''.

to:

''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''VideoGame/PostMortem''.''VideoGame/PostMortem2002''.
Is there an issue? Send a MessageReason:
Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: Chapters switch back and forth between Vic and Paloma.
Is there an issue? Send a MessageReason:
None


->I've kept you a place in my cold room, [=McPherson=].

to:

->I've -->I've kept you a place in my cold room, [=McPherson=].

Added: 1464

Changed: 931

Is there an issue? Send a MessageReason:
None


''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''VideoGame/PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

to:

''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''VideoGame/PostMortem''.

A couple years have passed since the end of the Chicago Ripper murders. FBI agent
Victoria [=McPherson=] is an FBI agent tracking down a new serial killer killer; the East Coast Killer, a man in a gas mask and long-coat who abducts women and forces them into a sadistic death course while filming their suffering, which he then sends to the media and authorities. Vic pursued him while fighting off the ghosts of her past. She runs into Paloma Hernandez is Hernandez, a television reporter chasing the story. When story, and the two do not get along. But when the killer captures Paloma, she and Vic must work together to escape.



* AnyoneCanDie: [[spoiler:Virtually every character seen on screen is ''guaranteed'' to die. Even one of the leads is plot-optional.]]

to:

* AnyoneCanDie: [[spoiler:Virtually every character seen on screen is ''guaranteed'' to die. Even saving one of the leads is plot-optional.]]



* BigBad: The [[KillerGameMaster East Coast Killer]] is the murderer who Victoria [=MacPherson=] is hunting down, and he kicks off the plot by kidnapping Paloma Hernandez, forcing her to brave his death game. The killer is [[spoiler:a CollectiveIdentity between three people; Terence Curtis, David Karson, and former FBI agent James Hawker, the latter of whom seeks revenge on Vic and the law for firing him after he killed a suspect]].



* BittersweetEnding: [[spoiler:Vic and Paloma can beat the bad guy(s) and escape, but Vic's new partner, Garris; her old partner, Hawker; former lover Richard; the sheriff, and at least five deputies are all dead. Paloma doesn't take it nearly as hard.]]

to:

* BittersweetEnding: [[spoiler:Vic and Paloma can beat the bad guy(s) East Coast Killer(s) and escape, but Vic's new partner, Garris; her old partner, Hawker; former lover Richard; the sheriff, and at least five deputies are all dead. Paloma doesn't take it nearly as hard.]]



* DaylightHorror: Chapter 5 takes place in the middle of a bright, sunny day investigating a farmhouse used by a serial killer. [[spoiler: It culminates in said killer murdering a half-dozen law enforcement officers, leaving Vic alone and defenseless.]]

to:

* DaylightHorror: Chapter 5 takes place in the middle of a bright, sunny day investigating a farmhouse used by a serial killer. [[spoiler: It [[spoiler:It culminates in said killer murdering a half-dozen law enforcement officers, leaving Vic alone and defenseless.]]]]
* DeadlyGame: The East Coast Killer forces his victims into a twisted obstacle course where they must solve puzzles to escape, all while their suffering is filmed on camera. At the end, when he gets bored with his victims, he shoots them dead.



* DistressedDamsel: Paloma is captured early on and held hostage as the East Coast Killer's newest victim. She tries to escape on her own, but even that's just part of the plan.

to:

* DistressedDamsel: Paloma is captured early on and held hostage as the East Coast Killer's newest victim. She tries to escape on her own, but even that's just part of his plan- he films her doing so in order to send it to the plan.media and for his amusement.



* HistoryRepeats: [[spoiler: The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.]]

to:

->I've kept you a place in my cold room, [=McPherson=].
* HistoryRepeats: [[spoiler: The granddaughter of private detective Gus [=McPherson=] and the grandson of SerialKiller Mark Ackerman mirror the roles their grandparents found themselves in years ago.]]



* HyperspaceArsenal: As is typical for an adventure game, Vic and Paloma each routinely carry a dozen or more items despite lacking any bags or large pockets.

to:

* HyperspaceArsenal: As is typical for an adventure game, Vic and Paloma each routinely carry a dozen or more items despite lacking any bags or large pockets. Of course, your inventory is not infinite and you do have to place items inside storage spaces if you do not have enough space for more.



* TortureCellar: The atomic bomb shelter has been converted into this for the East Coast Killer's victims.

to:

* TortureCellar: The atomic bomb shelter has been converted into this for the East Coast Killer's victims.victims, where they have to solve puzzles to survive. For example, the victims wake up poisoned and have to hurriedly search for the antidote among four identical-looking tubes, and one puzzle involves intentionally shocking yourself in an electric chair with just the right voltage.
Is there an issue? Send a MessageReason:
None


* TheKillerBecomesTheKilled: [[spoiler:Although Vic says she'd prefer it any other way.]]
* ThePasswordIsAlwaysSwordfish: Played straight with the first few, and averted after that.

to:

* %%* TheKillerBecomesTheKilled: [[spoiler:Although Vic says she'd prefer it any other way.]]
* %%* ThePasswordIsAlwaysSwordfish: Played straight with the first few, and averted after that.



* TroubledBackstoryFlashback: Used to resolve [[SavedForTheSequel the plot of the previous game]].

to:

* %%* TroubledBackstoryFlashback: Used to resolve [[SavedForTheSequel the plot of the previous game]].

Added: 134

Changed: 719

Removed: 73

Is there an issue? Send a MessageReason:
None


----



* BorrowedBiometricBypass: The downside of a fingerprint lock on your PC is that once you're dead, anyone can use it.

to:

* BorrowedBiometricBypass: The downside of East Coast Killer has a fingerprint lock on your PC his PC. [[spoiler:After Curtis dies, Vic is that once you're dead, anyone can able to cut off his finger and use it.it to access the PC.]]



* FaceHeelTurn: [[spoiler:Hawker. Who saw that coming?]]
* FaceYourFears: Bizarrely, Vic is confronted with a flamethrower trap, which forces a flashback demonstrating how she got her pyrophobia including her conquering said pyrophobia, which allows her to re-conquer it in the present.
* FalseInnocenceTrick: One of the killers introduces himself as a prisoner in the fallout shelter and asks for help getting free.
* GasMaskLongcoat: The East Coast Killer's public face.

to:

* FaceHeelTurn: [[spoiler:Hawker. Who saw that coming?]]
[[spoiler:Hawker, originally a heroic FBI agent, was discharged for needlessly killing a suspect and decided to throw in with the East Cost Killer.]]
* FaceYourFears: Bizarrely, Vic is confronted with a flamethrower trap, which forces a flashback demonstrating how she got her pyrophobia pyrophobia- including her conquering said pyrophobia, which allows her to re-conquer it in the present.
* FalseInnocenceTrick: One [[spoiler:One of the killers killers, David Karson, introduces himself as a prisoner in the fallout shelter and asks for help getting free.
free.]]
* GasMaskLongcoat: The East Coast Killer's public face.face is this, as it allows him to both hide his identity and scare his victims.



* HarassingPhoneCall: The East Coast Killer to Paloma, and later text messages to Vic.

to:

* HarassingPhoneCall: The East Coast Killer sends these to Paloma, Paloma as she ventures through his torture dungeon, and later text messages to Vic.Vic when she is trying to navigate his traps.



* HoistByHisOwnPetard: Vic succeeds in killing the East Coast Killer by baiting him into running over his own land mine.

to:

* HoistByHisOwnPetard: Vic [[spoiler:Vic succeeds in killing the East Coast Killer by baiting him into running over his own land mine.]]



* InTheBack: Each of the six sheriff's deputies apparently met this fate before being dragged out and arranged in the front of the farmhouse.
* LeaningOnTheFourthWall: You can find a copy of VideoGame/StillLife late in the game. Vic comments that the main character looks and acts just like her.

to:

* InTheBack: Each [[spoiler:Each of the six sheriff's deputies apparently met meet this fate before being dragged out and arranged in the front of the farmhouse.
farmhouse.]]
* LeaningOnTheFourthWall: LeaningOnTheFourthWall:
**
You can find a copy of VideoGame/StillLife late in the game. Vic comments that the main character looks and acts just like her.



* NotQuiteDead: Averted. He's dead. [[spoiler: The other guy, though...]]



* ThePlan: The East Coast Killer targets our heroes, imprisons/taunts them separately, and lets them attempt to escape and outthink him on the assumption that he's covered all the angles.[[spoiler: His backer Hawker has one as well, with different objectives.]]

to:

* ThePlan: The East Coast Killer targets our heroes, imprisons/taunts them separately, and lets them attempt to escape and outthink him on the assumption that he's covered all the angles.[[spoiler: His [[spoiler:His backer Hawker has one as well, with different objectives.]]



* {{Revenge}}: [[spoiler:Hawker claims this as his motivation for betraying Vic.]]

to:

* {{Revenge}}: [[spoiler:Hawker claims this as his motivation for betraying Vic after he was kicked off the FBI for firing needlessly on- and killing- a suspect. He blames everyone, including Vic.]]
Is there an issue? Send a MessageReason:


''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

to:

''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''.''VideoGame/PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.



* LeaningOnTheFourthWall: You can find a copy of StillLife late in the game. Vic comments that the main character looks and acts just like her.

to:

* LeaningOnTheFourthWall: You can find a copy of StillLife VideoGame/StillLife late in the game. Vic comments that the main character looks and acts just like her.
Is there an issue? Send a MessageReason:


''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

to:

''Still Life 2'' is an adventure game developed by Microïds. It is the immediate sequel to ''StillLife'' ''VideoGame/StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Hawker during the final puzzle also mentions that ''"if this were a video game, I would program it so you can not try again"'' referencing how the game employs a non-SaveScumming feature during this puzzle, and whatever outcome you get is final.]]

Changed: 359

Removed: 163

Is there an issue? Send a MessageReason:
Zero-context entries have been rectified. Removing commentary.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



%%* ActionGirl: Vic, with Paloma to a lesser extent.

to:

%%* * ActionGirl: Vic, with Vic is a gun-toting police detective hot in active pursuit of the second serial killer of her career. IntrepidReporter Paloma exhibits ingenuity and courage in her attempts to a lesser extent.escape the traps.



%%* BorrowedBiometricBypass

to:

%%* BorrowedBiometricBypass* BorrowedBiometricBypass: The downside of a fingerprint lock on your PC is that once you're dead, anyone can use it.



%%* TimedMission: Several.

to:

%%* * TimedMission: Several.A few puzzles have active timers and explode if you fail to solve them quickly.
Is there an issue? Send a MessageReason:
None


%%* DaylightHorror: See [[OhCrap Oh Crap]] below.

to:

%%* * DaylightHorror: See [[OhCrap Oh Crap]] below.Chapter 5 takes place in the middle of a bright, sunny day investigating a farmhouse used by a serial killer. [[spoiler: It culminates in said killer murdering a half-dozen law enforcement officers, leaving Vic alone and defenseless.]]



%%* FaceYourFears
%%* FalseInnocenceTrick

to:

%%* FaceYourFears
%%* FalseInnocenceTrick
* FaceYourFears: Bizarrely, Vic is confronted with a flamethrower trap, which forces a flashback demonstrating how she got her pyrophobia including her conquering said pyrophobia, which allows her to re-conquer it in the present.
* FalseInnocenceTrick: One of the killers introduces himself as a prisoner in the fallout shelter and asks for help getting free.



%%* HoistByHisOwnPetard
%%* HyperspaceArsenal
%%* IntrepidReporter: Paloma
%%* InTheBack: Several.

to:

%%* HoistByHisOwnPetard
%%* HyperspaceArsenal
%%*
* HoistByHisOwnPetard: Vic succeeds in killing the East Coast Killer by baiting him into running over his own land mine.
* HyperspaceArsenal: As is typical for an adventure game, Vic and Paloma each routinely carry a dozen or more items despite lacking any bags or large pockets.
*
IntrepidReporter: Paloma
%%*
Paloma is brash and aggressive in chasing the East Coast Killer story, and displays similar attitude in her escape attempts from captivity.
*
InTheBack: Several.Each of the six sheriff's deputies apparently met this fate before being dragged out and arranged in the front of the farmhouse.



%%* ThePlan: [[spoiler:Both Karson and Hawker.]]
%%* RedShirt: [[spoiler:The sheriff's deputies.]]
%%* {{Revenge}}: [[spoiler:Hawker's motivation.]]
%%* SerialKiller
%%* ShootOutTheLock

to:

%%* * ThePlan: [[spoiler:Both Karson The East Coast Killer targets our heroes, imprisons/taunts them separately, and Hawker.lets them attempt to escape and outthink him on the assumption that he's covered all the angles.[[spoiler: His backer Hawker has one as well, with different objectives.]]
%%* * RedShirt: [[spoiler:The The sheriff's deputies.deputies are given no characterization, but do drive up the body count when they're taken out by the killer.
* {{Revenge}}: [[spoiler:Hawker claims this as his motivation for betraying Vic.
]]
%%* {{Revenge}}: [[spoiler:Hawker's motivation.]]
%%* SerialKiller
%%* ShootOutTheLock
* SerialKiller: The East Coast Killer has already claimed multiple victims when the game opens.
* ShootOutTheLock: Vic tries this on a door in the farmhouse.



%%* SurprisinglySuddenDeath: [[spoiler:The sheriff.]]

to:

%%* * SurprisinglySuddenDeath: [[spoiler:The sheriff.[[spoiler: The sheriff takes an arrow in the chest in the middle of a conversation summing up your investigative findings.]]



%%* TimeBomb: [[TimedMission One of the above.]]
%%* TortureCellar

to:

%%* * TimeBomb: [[TimedMission One of The final puzzle in the above.]]
%%* TortureCellar
game is an attempt to deactivate one.
* TortureCellar: The atomic bomb shelter has been converted into this for the East Coast Killer's victims.



%%* YeOldeNuclearSilo

to:

%%* YeOldeNuclearSilo* YeOldeNuclearSilo: Exploring the atomic bomb shelter is a central element of the later chapters.
Is there an issue? Send a MessageReason:
None


%%* ArcWords: "You only get one chance."
%%* BoobyTrap: Throughout the house.

to:

%%* * ArcWords: Repeated at several junctures, including by the East Coast Killer: "You only get one chance."
%%*
" [[spoiler: it's a reference to the fact that the player only has one chance to solve the final puzzle, with no reload allowed.]]
*
BoobyTrap: Throughout the house.The East Coast Killer's house is rife with these, from improvised electrical circuits to full-on land mines.



%%* ColdBloodedTorture: The East Coast Killer.
%%* CreepySouvenir: The locks of hair.
%%* CriminalMindGames: All the way to the end.

to:

%%* * ColdBloodedTorture: The East Coast Killer.
%%*
Killer is known to torture his victims before actually killing them, usually on tape. No motivation is given beyond sadism.
*
CreepySouvenir: The East Coast Killer keeps locks of hair.
%%*
hair from his victims.
*
CriminalMindGames: All Between purposefully leaving evidence to taunt police, booby-trapping the house the clues point to, leaving an apparent escape route for prisoners that offers several death traps, and playing to the hero's phobia, they run all the way to the end.



%%* DisposableSexWorker: Several of the victims.
%%* DistressedDamsel: Paloma.

to:

%%* * DisposableSexWorker: Several of the victims.
%%*
East Coast Killer's victims were street prostitutes targeted for their disposability.
*
DistressedDamsel: Paloma.Paloma is captured early on and held hostage as the East Coast Killer's newest victim. She tries to escape on her own, but even that's just part of the plan.
Is there an issue? Send a MessageReason:
Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.


* [[spoiler:TheKillerBecomesTheKilled: Although Vic says she'd prefer it any other way.]]

to:

* [[spoiler:TheKillerBecomesTheKilled: Although TheKillerBecomesTheKilled: [[spoiler:Although Vic says she'd prefer it any other way.]]

Added: 163

Changed: 52

Is there an issue? Send a MessageReason:
Commented out Zero Context Examples.


%%
%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
%%



* ActionGirl: Vic, with Paloma to a lesser extent.

to:

* %%* ActionGirl: Vic, with Paloma to a lesser extent.



* ArcWords: "You only get one chance."
* BoobyTrap: Throughout the house.
* BorrowedBiometricBypass

to:

* %%* ArcWords: "You only get one chance."
* %%* BoobyTrap: Throughout the house.
* %%* BorrowedBiometricBypass



* ColdBloodedTorture: The East Coast Killer.
* CreepySouvenir: The locks of hair.
* CriminalMindGames: All the way to the end.
* DaylightHorror: See [[OhCrap Oh Crap]] below.
* DisposableSexWorker: Several of the victims.
* DistressedDamsel: Paloma.

to:

* %%* ColdBloodedTorture: The East Coast Killer.
* %%* CreepySouvenir: The locks of hair.
* %%* CriminalMindGames: All the way to the end.
* %%* DaylightHorror: See [[OhCrap Oh Crap]] below.
* %%* DisposableSexWorker: Several of the victims.
* %%* DistressedDamsel: Paloma.



* FaceYourFears
* FalseInnocenceTrick

to:

* %%* FaceYourFears
* %%* FalseInnocenceTrick



* HoistByHisOwnPetard
* HyperspaceArsenal
* IntrepidReporter: Paloma
* InTheBack: Several.

to:

* %%* HoistByHisOwnPetard
* %%* HyperspaceArsenal
* %%* IntrepidReporter: Paloma
* %%* InTheBack: Several.



* ThePlan: [[spoiler:Both Karson and Hawker.]]
* RedShirt: [[spoiler:The sheriff's deputies.]]
* {{Revenge}}: [[spoiler:Hawker's motivation.]]
* SerialKiller
* ShootOutTheLock

to:

* %%* ThePlan: [[spoiler:Both Karson and Hawker.]]
* %%* RedShirt: [[spoiler:The sheriff's deputies.]]
* %%* {{Revenge}}: [[spoiler:Hawker's motivation.]]
* %%* SerialKiller
* %%* ShootOutTheLock



* SurprisinglySuddenDeath: [[spoiler:The sheriff.]]

to:

* %%* SurprisinglySuddenDeath: [[spoiler:The sheriff.]]



* TimedMission: Several.
* TimeBomb: [[TimedMission One of the above.]]
* TortureCellar

to:

* %%* TimedMission: Several.
* %%* TimeBomb: [[TimedMission One of the above.]]
* %%* TortureCellar



* YeOldeNuclearSilo

to:

* %%* YeOldeNuclearSilo
Is there an issue? Send a MessageReason:
Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* DangerouslyGenreSavvy: The East Coast Killer.
Is there an issue? Send a MessageReason:
None


* AloneWithThePsycho

to:

* AloneWithThePsychoAloneWithThePsycho: For starters, this is what Paloma wakes up to after being kidnapped.
Is there an issue? Send a MessageReason:
None


* HistoryRepeats: [[The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.]]

to:

* HistoryRepeats: [[The [[spoiler: The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.]]



* NotQuiteDead: Averted. He's dead. [[spoiler:The other guy, though...]]

to:

* NotQuiteDead: Averted. He's dead. [[spoiler:The [[spoiler: The other guy, though...]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HistoryRepeats: [[The granddaughter of Gus and the grandson of Mark Ackerman mirror the roles their grandparents found themselves in years ago.]]
Is there an issue? Send a MessageReason:
None


''Still Life 2'' is an adventure game published by Microids. It is the immediate sequel to ''StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

to:

''Still Life 2'' is an adventure game published developed by Microids.Microïds. It is the immediate sequel to ''StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Still Life 2'' is an adventure game published by Microids. It is the immediate sequel to ''StillLife'' and the final entry in a trilogy that includes spiritual predecessor ''PostMortem''. Victoria [=McPherson=] is an FBI agent tracking a serial killer while fighting off the ghosts of her past. Paloma Hernandez is a television reporter chasing the story. When the killer captures Paloma, she and Vic must work together to escape.

!!This game provides examples of:
* ActionGirl: Vic, with Paloma to a lesser extent.
* AloneWithThePsycho
* AndNowForSomethingCompletelyDifferent: Chapters switch back and forth between Vic and Paloma.
* AnyoneCanDie: [[spoiler:Virtually every character seen on screen is ''guaranteed'' to die. Even one of the leads is plot-optional.]]
* ArcWords: "You only get one chance."
* BoobyTrap: Throughout the house.
* BorrowedBiometricBypass
* BringIt: How Vic [[HoistByHisOwnPetard takes down the killer.]]
* BittersweetEnding: [[spoiler:Vic and Paloma can beat the bad guy(s) and escape, but Vic's new partner, Garris; her old partner, Hawker; former lover Richard; the sheriff, and at least five deputies are all dead. Paloma doesn't take it nearly as hard.]]
* ColdBloodedTorture: The East Coast Killer.
* CreepySouvenir: The locks of hair.
* CriminalMindGames: All the way to the end.
* DangerouslyGenreSavvy: The East Coast Killer.
* DaylightHorror: See [[OhCrap Oh Crap]] below.
* DisposableSexWorker: Several of the victims.
* DistressedDamsel: Paloma.
* ElaborateUndergroundBase: For an atomic bomb shelter, it's got an extensive network of internal surveillance cameras. And a few prison cells. And really only one room intended for living in.
* FaceHeelTurn: [[spoiler:Hawker. Who saw that coming?]]
* FaceYourFears
* FalseInnocenceTrick
* GasMaskLongcoat: The East Coast Killer's public face.
* GuideDangIt: A few, despite the fairly straightforward puzzles. Most spectacularly, the fact that [[spoiler:allowing Paloma to die can't be fixed if you reload]].
* HarassingPhoneCall: The East Coast Killer to Paloma, and later text messages to Vic.
* HoistByHisOwnPetard
* HyperspaceArsenal
* IntrepidReporter: Paloma
* InTheBack: Several.
* LeaningOnTheFourthWall: You can find a copy of StillLife late in the game. Vic comments that the main character looks and acts just like her.
* NotQuiteDead: Averted. He's dead. [[spoiler:The other guy, though...]]
* OhCrap: Great work, you've tracked the killer to his hideout and even found enough evidence to name a suspect! Now with the underground base open, all the secrets will be known to you--and only in the fifth chapter! [[spoiler:Until the sheriff sprouts a crossbow bolt in the chest and you suddenly realize the killer has already hunted down all five of the gun-wielding deputies and dispatched them silently ''with a knife''.]]
* PixelHunt: Two chapters specifically revolve around ''CSI''-style investigations of crime scenes.
* ThePlan: [[spoiler:Both Karson and Hawker.]]
* RedShirt: [[spoiler:The sheriff's deputies.]]
* {{Revenge}}: [[spoiler:Hawker's motivation.]]
* SerialKiller
* ShootOutTheLock
* SteelEarDrums: Vic can set off several pounds of C4 literally ten feet away in a concrete-enclosed space and walk away just fine.
* SurprisinglySuddenDeath: [[spoiler:The sheriff.]]
* [[spoiler:TheKillerBecomesTheKilled: Although Vic says she'd prefer it any other way.]]
* ThePasswordIsAlwaysSwordfish: Played straight with the first few, and averted after that.
* TimedMission: Several.
* TimeBomb: [[TimedMission One of the above.]]
* TortureCellar
* TroubledBackstoryFlashback: Used to resolve [[SavedForTheSequel the plot of the previous game]].
* YeOldeNuclearSilo
----

Top