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''Steredenn'' is a HorizontalScrollingShooter developed by Pixelnest Studio, and published by Plug In Digital on Oct 1, 2015. It can be found on UsefulNotes/{{Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/PlayStation3, and UsefulNotes/NintendoSwitch.

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''Steredenn'' is a HorizontalScrollingShooter developed by Pixelnest Studio, and published by Plug In Digital on Oct 1, 2015. It can be found on UsefulNotes/{{Steam}}, UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/PlayStation3, Platform/{{Steam}}, Platform/XboxOne, Platform/PlayStation4, Platform/PlayStation3, and UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Gloryhammer. It's a flying hammer that your ship can throw at enemies, dealing a huge amount of damage when it hits, plus continuous extra damage if it remains embedded in its target. You can recall it back to your ship at will.

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Bonus Boss is a disambiguation


* BonusBoss: The game has a few special non-standard bosses that only show up if you fulfil certain conditions. Destroying them gives you access to powerful artefacts.


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* OptionalBoss: The game has a few special non-standard bosses that only show up if you fulfil certain conditions. Destroying them gives you access to powerful artefacts.
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* AluminumChristmasTrees: Fire actually ''can'' burn in space; or rather, certain chemicals can. Therefore, it actually isn't impossible that the flame weapons can set enemies on fire. It seems like the game designers may have known this; they facetiously acknowledge the fire-in-space issue with one of the after-death tips: "In space, flames burn, yes".

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TRS dewicking


* EverythingsBetterWithSpinning: When you choose a perk pickup after defeating a boss, it forms into a ring which spins faster and faster around your ship until it's absorbed in a flash of energy. There's no clear reason for this. [[RuleOfCool It just looks really cool]].


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* SpectacularSpinning: When you choose a perk pickup after defeating a boss, it forms into a ring which spins faster and faster around your ship until it's absorbed in a flash of energy. There's no clear reason for this. [[RuleOfCool It just looks really cool]].
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Your {{Mothership}} [[AllYourBaseAreBelongToUs has just been attacked]] by [[SpacePirate Space Pirates]] - in the middle of [[ForcedTutorial the tutorial]], no less! Take your SpaceFighter and go teach those jerks a lesson.

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Your {{Mothership}} [[AllYourBaseAreBelongToUs has just been attacked]] by [[SpacePirate Space Pirates]] SpacePirates - in the middle of [[ForcedTutorial the tutorial]], no less! Take your SpaceFighter and go teach those jerks a lesson.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: All laser beams obey the RuleOfCool rather than any kind of physical laws; they're fast, but technically dodgeable.


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* SlowLaser: All laser beams obey the RuleOfCool rather than any kind of physical laws; they're fast, but technically dodgeable.

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** MechanicallyUnusualFighter: The Specialist is a PuppetFighter that can only use Bots as weapons. It has an aura around itself that can render Bots close to it invincible. It also has Booster Bots that greatly increase their effectiveness at the cost of longevity.

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** MechanicallyUnusualFighter: The Specialist is a PuppetFighter TheTurretMaster that can only use Bots as weapons. It has an aura around itself that can render Bots close to it invincible. It also has Booster Bots that greatly increase their effectiveness at the cost of longevity.


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* RecoiledAcrosstheRoom: The sheer power of the Hyper Shotgun will toss your ship in a random direction every time you fire. It will likely send you into a bullet during later game bosses.


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* ShortRangeShotgun: Averted by the actual Shotgun weapon. It has a respectably tight spread and infinite range. The Hyper Shotgun has a bit more spread, but is balanced out by the sheer size of the bullets
** Enforced by the Lightgun, whose shots dissipate after traveling about half screen
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* CompetitiveBalance: Binary Stars allows the player access to 5 playable ships. Each comes with different stats and playstyles
** JackofAllStats: The Tempest is balanced in every way. Its one feature is a dedicated slot for melee weapons on top of its two guns.
** StoneWall: The Fortress has reduced speed and firepower in exchange for taking reduced damage. The power of its MacrossMissileMassacre ability edges it into MightyGlacier territory.
** FragileSpeedster: The Fury has less HP but more speed and deals extra damage, which tips it into GlassCannon status. It also has a teleport to maintain good positioning and deal damage when reappearing.
** MechanicallyUnusualFighter: The Specialist is a PuppetFighter that can only use Bots as weapons. It has an aura around itself that can render Bots close to it invincible. It also has Booster Bots that greatly increase their effectiveness at the cost of longevity.
** MasterofAll: The Red Baron has a powerful SpreadShot, WaveMotionGun, and Grenade Launcher. Its ability lets it move at incredible speed. However, it has even less HP than the Fury, so it also qualifies as a GlassCannon.
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* DroneDeployer: The Specialist is specifically designed for this purpose and can't use any other kind of weapon. Other ships can deploy drones too if you pick up a Bot weapon.


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* TeleFrag: The signature move of the Fury, which can teleport directly into enemies to deal them damage or destroy them.

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* DamageSpongeBoss: All bosses are these.

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* DamageSpongeBoss: All bosses are these. While they do have multiple attacks they can switch to as they take more damage, mostly they are just relying on their high health to outlast you.


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* ExpressiveHealthBar: Boss ships don't have a conventional life meter - instead, after they've taken certain amounts of damage, an abstract emoticon flashes up, indicating their distress. The icons become increasingly severe and frequent the closer the boss is to death.
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* SentryGun: All the Bot weapons (with the exception of Shieldbots, which aren't armed) are these.

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* SentryGun: All Most of the Bot weapons (with the exception of Shieldbots, which aren't armed) are these.these; floating turrets that lock onto and shoot down approaching enemies.

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The alien bosses aren't actually random.


** The Tempest is built for this; it has an auxiliary slot which accepts only melee weapons, so you will always have a backup melee option in addition to whatever other weapons you have.



* GiantSpaceFleaFromNowhere: The only real plot in ''Steredenn'' is that you're fighting space pirates who blew up your mothership; in ''Binary Stars'', however, alien bosses can show up randomly between levels.
* GoodColorsEvilColors: Your beam weapons are blue or white; theirs are red.
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* PowerAtAPrice: If you defeat one of the special bosses, you're presented with a choice of several epic-level powers, such as being granted a massive damage bonus or extra upgrades on defeating bosses; however, every choice comes with an equally weighty trade-off, such as halving your armor, or making all enemies explode into bullets on death. Fortunately, the game does allow you to reject all the choices if you're not ready to make such a sacrifice.

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* PowerAtAPrice: If you defeat one of the special bosses, you're presented with a choice of several epic-level powers, such as being granted a massive damage bonus or extra upgrades on defeating bosses; the game's most powerful weapon; however, every choice comes with an equally weighty trade-off, such as halving your armor, or making all enemies explode into bullets on death. Fortunately, the game does allow you to reject all the choices if you're not ready to make such a sacrifice.
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** The Boomerang is one of the hardest weapons to use in combat; it's a thrown weapon that comes back, and if you fail to catch it you have to wait a few moments for your ship to generate a new one to throw. Catching it is easier said than done when you're dodging a barrage of enemy fire at the same time. But the killer advantage of the Boomerang is the fact that you can use it ''simultaneously with your other weapon'' (because you can throw the Boomerang, switch to your other weapon, blast away, then catch the Boomerang), effectively allowing your ship to [[DualWielding Dual Wield]]. And the Boomerang does great damage in its own right.

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** The Boomerang is one of the hardest more difficult weapons to use in combat; it's a thrown weapon that comes back, and if you fail to catch it you have to wait a few moments for your ship to generate a new one to throw. Catching it is easier said than done when you're dodging a barrage of enemy fire at the same time. But the killer advantage of the Boomerang is the fact that you can use it ''simultaneously with your other weapon'' (because you can throw the Boomerang, switch to your other weapon, blast away, then catch the Boomerang), effectively allowing your ship to [[DualWielding Dual Wield]]. And the Boomerang does great damage in its own right.
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* BonusBoss: Some special non-standard bosses show up between levels. Destroying them gives you access to powerful artefacts.

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* BonusBoss: Some The game has a few special non-standard bosses that only show up between levels.if you fulfil certain conditions. Destroying them gives you access to powerful artefacts.
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** "[[Literature/TheHitchhikersGuideToTheGalaxy Infinitely improbable]]"
** "[[VideoGame/{{Darius}} Warning! A huge battleship is approaching fast!]]"
** Two to Music/DavidBowie, both from "Music/SpaceOddity": "Commencing countdown, engines on", and "Floating in a most peculiar way". Bowie died a few months after the game's release.

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** *** "[[Literature/TheHitchhikersGuideToTheGalaxy Infinitely improbable]]"
** *** "[[VideoGame/{{Darius}} Warning! A huge battleship Huge Battleship is approaching fast!]]"
**
Fast!]]"
***
Two to Music/DavidBowie, both from "Music/SpaceOddity": "Commencing countdown, engines on", and "Floating in a most peculiar way". Bowie died a few months after the game's release.
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** Homing missiles are simple and reliable; you can't miss with them, so you can just find a safe spot and keep pumping them out until your target is destroyed.


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* EmergencyWeapon: The Tempest, Fortress, and Fury all have special abilities that can deal damage if main weapons aren't available for any reason:
** The Tempest starts with the Razorblade, a short melee weapon that does good damage at very close range.
** The Fortress can unleash a MacrossMissileMassacre, good for dealing with fighter swarms.
** The Fury's special ability is teleportation, which is not directly offensive; however, the burst of energy produced by a teleportation can be used offensively to damage and destroy enemies at the destination.

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* ArmorPiercingAttack: This is the Crusher's speciality; it can break enemy shields. The Ultralaser and the Death Ray can do the same, and you can also collect an upgrade that will allow you to do this with any weapon.
* AsteroidThicket: The game is full of floating rocks, many of which are booby-trapped or have turrets and guns mounted on them. Energy weapons are particularly effective at dealing with them. There is also a level event which greatly increases the density of asteroids, making this trope even more apparent.

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* AreaOfEffect: The Specialist projects a circular aura around itself, which protects bots inside the aura's radius.
* ArmorPiercingAttack: This is Some of the Crusher's speciality; it can break weapons have shield-breaking effects, allowing you to take down otherwise indestructible enemy shields. forcefields.
* AsteroidsMonster:
The Ultralaser and the Death Ray can do the same, and Alien Threat boss behaves like one of these, splitting apart multiple times before you can also collect an upgrade that will allow finally kill it for good. Just when you think you've blasted it to do this with any weapon.
pieces... the pieces reactivate and start attacking you again!
* AsteroidThicket: The game is full of floating rocks, many of which are booby-trapped or have turrets and guns mounted on them. Energy weapons are particularly effective at dealing with them. them.
**
There is also a level event which greatly increases the density of asteroids, making this trope even more apparent.apparent.
** The "Set The Universe On Fire" artefact massively increases the number of rocks and adds flaming meteors to the mix too.



* BonusBoss: Some special non-standard bosses show up between levels. Destroying them gives you access to powerful artefacts.



* CloseRangeCombatant: You can, if you like, eschew the shooting part entirely and simply beat the enemies to death with melee weapons.



* CuttingTheKnot: The Carrier deploys a field of SpaceMines at the start of its battle, which you have to blast through in order to start doing damage to it... unless you have the Impaler or the Death Ray, which are unblockable and thus will pierce straight through the minefield and the boss.

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* CuttingTheKnot: The Carrier deploys a field of Enemy waves will sometimes use blocking tactics, by putting shielded ships in the way, or laying SpaceMines at the start of its battle, which to obstruct you; however, if you have to blast through in order to start doing damage to it... unless a penetrating weapon, you have the Impaler or the Death Ray, which are unblockable and thus will can pierce straight through the minefield and the boss.blockage to destroy whatever it's protecting.



* GuideDangIt: The Shield-type upgrade "Last longer & reload faster" apparently also applies to the "Build a shield when not firing" upgrade, in a way that completely contradicts the weapon type system established by the game. This is why the upgrade appears even on daily runs where it isn't possible to obtain a Shield-type weapon. This fact isn't mentioned anywhere in game, and was only revealed by one of the developers on the Steam forum.

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* GuideDangIt: HerdHittingAttack: The Shield-type Chain Reaction upgrade "Last longer & reload faster" apparently also applies causes enemies to the "Build emit a shield when not firing" upgrade, in a way that completely contradicts the weapon type system established by the game. This burst of damaging energy upon death, which is why the upgrade appears even on daily runs where it isn't possible to obtain a Shield-type weapon. This fact isn't mentioned anywhere in game, and was only revealed by one bad news for large groups of the developers on the Steam forum.small fighters.



* VictoryFakeout:
** Defeating the Mothership does not complete the game; as soon as the Mothership is destroyed, a mystery boss immediately shows up and you go straight into another boss battle. Fortunately, this boss is much easier than the Mothership.
** When you destroy the Alien Threat the first time, it splits into two halves... which then continue attacking you.



** If the player has chosen their weapons poorly ([[SelfImposedChallenge or, perhaps, intentionally]]), it's possible for them to be in a situation where their only useful weapons are impractically destructive; for example, they might find themselves using the Death Ray to take out a tiny fighter, because that's all they have.
** This is taken to its literal conclusion if you use the "Supermassive Glorious Survivor" upgrade to acquire the Gloryhammer, as it then becomes your sole weapon for the rest of the game; you literally only have a hammer!

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** If the player has chosen their weapons poorly ([[SelfImposedChallenge or, perhaps, intentionally]]), it's possible for them to be in a situation where their only useful weapons are impractically destructive; for example, they might find themselves using having to use the Death Ray to take out a tiny fighter, because that's all they have.
** This is taken to its literal conclusion if you use the "Supermassive Glorious Survivor" upgrade artefact to acquire the Gloryhammer, as it then becomes your sole weapon for the rest of the game; you literally only have a hammer!

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''Steredenn'''s combat is fast and frenetic. Enemy placement in each stage is randomized, stages may have random modifiers, such as [[DeathFromAbove meteor showers or an off-screen laser cannon trying to zap you]], The first three stages also have randomly-selected bosses.

At the beginning of the game, your ship is equipped with just the BoringButPractical rapid-fire Blaster, but you'll quickly get the opportunity to replace it. Weapons come in a wide variety of categories: [[KineticWeaponsAreJustBetter kinetic weapons]], [[EnergyWeapon energy weapons]], [[AttackDrone autonomous drones]], and even some [[RammingAlwaysWorks melee weapons]]. Choosing a good combination of weapons forms part of the game strategy; the ship can only hold [[ChoiceOfTwoWeapons two weapons at a time]], which forces the player to make quick decisions as to which weapon to discard or keep when a replacement becomes available. Every weapon has merits and drawbacks, and [[TacticalRockPaperScissors each kind of enemy reacts differently to each one]] (indicated by the color they flash when you hit them).

Every stage ends with a BossBattle. Defeating the boss [[AfterBossRecovery restores your armor]] and leaves you fresh and ready to face the next stage, and additionally, you get to [[RPGElements select a perk]] for your ship. The first time you defeat a boss unlocks it in the [[BossOnlyLevel "Arena" mode, which allows you to re-fight that boss at your leisure]], using any loadout of weapons you have already found in a normal run.

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''Steredenn'''s combat Each level in Steredenn is comprised of a sequence of randomized attack waves, requiring you to think fast and frenetic. Enemy placement in each stage is randomized, adapt quickly as the game throws different challenges at you; one minute you might be negotiating a laser corridor, the next, you might be being bombarded by missile frigates. To add to the chaos, stages may also have random modifiers, such as [[DeathFromAbove meteor showers or an off-screen laser cannon trying to zap you]], The first three stages also you]].

If you make it through all of that, you'll then
have randomly-selected bosses.

At the beginning of the game,
to hope your ship is equipped with just the BoringButPractical rapid-fire Blaster, but you'll quickly get the opportunity to replace it. Weapons come in a wide variety of categories: [[KineticWeaponsAreJustBetter kinetic weapons]], [[EnergyWeapon energy weapons]], [[AttackDrone autonomous drones]], and even some [[RammingAlwaysWorks melee weapons]]. Choosing a good combination of weapons forms part of enough shape to face [[BossBattle the game strategy; the ship can only hold [[ChoiceOfTwoWeapons two weapons at a time]], which forces the player to make quick decisions as to which weapon to discard or keep when a replacement becomes available. Every weapon has merits and drawbacks, and [[TacticalRockPaperScissors each kind of enemy reacts differently to each one]] (indicated by the color they flash when you hit them).

Every stage ends with a BossBattle.
boss]]. Defeating the boss [[AfterBossRecovery restores your armor]] and leaves you fresh and ready to face the next stage, and additionally, you get to [[RPGElements select a perk]] for your ship. The first time you defeat a boss unlocks it in the [[BossOnlyLevel "Arena" mode, which allows you to re-fight that boss at your leisure]], using any loadout of weapons you have already found in a normal run.
run.

At the beginning of the game, your ship is equipped with just a BoringButPractical rapid-fire blaster weapon, but you'll quickly get the opportunity to replace it. Weapons come in a wide variety of categories: [[KineticWeaponsAreJustBetter bullet weapons]], [[EnergyWeapon energy beams]], [[AttackDrone autonomous drones]], and even some [[RammingAlwaysWorks melee weapons]]. Choosing a good weapon combination forms part of the game strategy; the ship can only hold [[ChoiceOfTwoWeapons two weapons at a time]], which forces the player to make quick decisions as to which weapon to discard or keep when a replacement becomes available. Every weapon has merits and drawbacks, and [[TacticalRockPaperScissors each kind of enemy reacts differently to each one]] (indicated by the color they flash when you hit them).


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* MonsterIsAMommy: Implied with the Asteroworm, a giant version of the tentacled rocks sometimes encountered during levels.
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* CripplingOverspecialization: This can happen if you haven't chosen your weapons carefully enough. Typically, the Carrier boss is where this will bite you; your overpowered weapons don't mean anything if you can't land a hit with them...

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* CripplingOverspecialization: This can happen if you haven't chosen your weapons carefully enough. Typically, the Carrier boss is where this will bite you; your overpowered weapons don't mean anything if Generally, you can't land need to find a hit with them...balance between offensive power (to take down big threats) and good coverage (to take out small fighters).
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** This is taken to its literal conclusion if you use the special upgrade to acquire the Gloryhammer, as it then becomes your sole weapon for the rest of the game; you literally only have a hammer!

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** This is taken to its literal conclusion if you use the special "Supermassive Glorious Survivor" upgrade to acquire the Gloryhammer, as it then becomes your sole weapon for the rest of the game; you literally only have a hammer!

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* DefeatMeansPlayable: To obtain the Red Baron, you first have to fight and defeat it.



** Less obviously, ''all'' Bot weapons can be used as cover in a pinch. Even though they can only block one or two shots at most, that can sometimes make the difference between life and death.

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** Less obviously, ''all'' Bot weapons can be used as cover in a pinch. Even though they can only block one or two a few shots at most, that can sometimes make the difference between life and death.


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** The Red Baron (when fought as a boss) also has this.


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*** The Red Baron retains its Wave Motion Gun even after it becomes a playable ship.
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* CripplingOverspecialization: This can happen if you haven't chosen your weapons carefully enough. Typically, the Carrier boss is where this will bite you; your overpowered weapons don't mean anything if you can't land a hit with them...
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Turns out you can get this via ordinary weapon drops!


* DropTheHammer: The Gloryhammer, an epic-level weapon that can only be obtained by defeating a special boss. It's a hammer that your ship can throw at enemies, dealing an ''insane'' amount of damage when it hits, plus continuous extra damage if it remains embedded in its target. You can recall it back to your ship at will. The catch? It's your ''only'' weapon for the entire rest of the game.

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* DropTheHammer: The Gloryhammer, an epic-level weapon that can only be obtained by defeating a special boss. Gloryhammer. It's a flying hammer that your ship can throw at enemies, dealing an ''insane'' a huge amount of damage when it hits, plus continuous extra damage if it remains embedded in its target. You can recall it back to your ship at will. The catch? It's your ''only'' weapon for the entire rest of the game.



** This is taken to its literal conclusion if you obtain the Gloryhammer, which becomes your sole weapon for the rest of the game; you literally only have a hammer!

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** This is taken to its literal conclusion if you obtain use the special upgrade to acquire the Gloryhammer, which as it then becomes your sole weapon for the rest of the game; you literally only have a hammer!

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* FlashStep: The Fury's special ability is like this, allowing it to instantly tele-hop to another location.

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* FlashStep: FlashStep:
**
The Fury's special ability is like this, allowing the power to "blink", which lets it to instantly tele-hop teleport to another location.location on screen.
** The Cruiser MK-2 can teleport a short distance to remove itself from the line of fire before assaulting you again.

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