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Cleanup (Indentation, ZCE, natter)


* AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] and Renard.

to:

* AscendedFanboy: AscendedFanboy:
**
Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] and Renard.



* AnnouncerChatter: Only if the player wishes it via packs.

to:

%% * AnnouncerChatter: Only if the player wishes it via packs.



* GameplayAutomation: Autoplay hits all arrows perfectly, but disqualifies you from making new records. Used when you want to see a stepchart without having to play it.

to:

* GameplayAutomation: GameplayAutomation:
**
Autoplay hits all arrows perfectly, but disqualifies you from making new records. Used when you want to see a stepchart without having to play it.



** SmallNameBigEgo: Of course it rebounded the other way, with people that could step simfiles really well (at least not the DDR-like ones) becoming elitist. As of late the KB community is recovering from this and is doing a decent job.
* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], a portion of the engine's core is exposed to a Lua API (partially on 3.95, and even more so on 5.0.x), so Lua scripts can be embedded ''within'' songs using the background animation system as a backdoor. Thus, not only can you manipulate the normal modifiers, you can also re-position screen elements and the notefield ''itself'', and even ''[[https://www.youtube.com/watch?v=xyyuqB5anOY embed minigames right into songs]]''. The ability to place elements of background animations in the foreground has also been heavily utilized in such simfiles, often in tandem with other forms of scripting. Perhaps the most well-known example of such a "mod file" as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title alone, this is a major ''Undertale'' spoiler).

to:

* InterfaceScrew:
** SmallNameBigEgo: Of course it rebounded the other way, with people that could step simfiles really well (at least not the DDR-like ones) becoming elitist. As of late the KB community is recovering from this and is doing a decent job.
* InterfaceScrew:
In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], a portion of the engine's core is exposed to a Lua API (partially on 3.95, and even more so on 5.0.x), so Lua scripts can be embedded ''within'' songs using the background animation system as a backdoor. Thus, not only can you manipulate the normal modifiers, you can also re-position screen elements and the notefield ''itself'', and even ''[[https://www.youtube.com/watch?v=xyyuqB5anOY embed minigames right into songs]]''. The ability to place elements of background animations in the foreground has also been heavily utilized in such simfiles, often in tandem with other forms of scripting. Perhaps the most well-known example of such a "mod file" as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title alone, this is a major ''Undertale'' spoiler).



* LuckBasedMission:
** The Shuffle and Super Shuffle modifiers. Also present in ''VideoGame/InTheGroove''.
** The [=RandomVanish=] mod. How does it work? It's an appearance mod that makes arrows disappear towards the center of the screen; when they come back 2 beats later, they're Shuffled.

to:

%% * LuckBasedMission:
%% ** The Shuffle and Super Shuffle modifiers. Also present in ''VideoGame/InTheGroove''.
%% ** The [=RandomVanish=] mod. How does it work? It's an appearance mod that makes arrows disappear towards the center of the screen; when they come back 2 beats later, they're Shuffled.



* SturgeonsLaw: Jesus Christ on a stick, the FakeDifficulty in some simfiles.

to:

%% * SturgeonsLaw: Jesus Christ on a stick, the FakeDifficulty in some simfiles.
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** [=OpenITG=] has a fork of its own, [=NotITG=], made by the aforementioned [=TaroNuke=]. It is oriented primarily towards enhancements for InterfaceScrew songs, including additional modifiers, enhancements to the playback mode in the song editor, and backporting the [=ActorFrameTexture=] API from 5.0

to:

** [=OpenITG=] has a fork of its own, [=NotITG=], made by the aforementioned [=TaroNuke=]. It is oriented primarily towards enhancements for InterfaceScrew songs, including additional modifiers, enhancements to the playback mode in the song editor, and backporting the [=ActorFrameTexture=] API from 5.00.



* UnwinnableJokeGame: Hentai Sweedevibe, [[http://www.youtube.com/watch?v=aj14MynHt5I Dear Arch]] and [[http://www.youtube.com/watch?v=HBIScSnL2mw Right Type of Mood]] among other simfiles, whether they are designed to be either awful on purpose or just plain awful (see SturgeonsLaw).
** And not even perfect [=AutoplayCPU=] could pass Dear Arch.

to:

* UnwinnableJokeGame: Hentai Sweedevibe, [[http://www.youtube.com/watch?v=aj14MynHt5I Dear Arch]] and [[http://www.youtube.com/watch?v=HBIScSnL2mw Right Type of Mood]] among other simfiles, whether they are designed to be either awful on purpose or just plain awful (see SturgeonsLaw).
**
SturgeonsLaw). And not even perfect [=AutoplayCPU=] could pass Dear Arch.Arch.
----
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''[=StepMania=]'' is a [[FreeWareGames free]] ''PumpItUp'' and ''VideoGame/DanceDanceRevolution'' simulator for any operating system. The unique thing about it is that it's fully customizable, from the theme setup to the notes during gameplay to even the game's metrics. The one thing that gets people playing is the fact that any song can be put into the game and be playable, but sometimes this doesn't work out so well. Since the notechart for each song has to be made first before playing it, unless one goes online and looks for ''simfiles'', downloads them and puts them on the game, and then you have to hope that the simfile is good. Charting the arrows takes enough time and skill, but syncing the chart to the music properly is a big hurdle as well, and extremely difficult for songs played by a band that change subtly in tempo. Then there's graphics...

to:

''[=StepMania=]'' is a [[FreeWareGames free]] ''PumpItUp'' ''VideoGame/PumpItUp'' and ''VideoGame/DanceDanceRevolution'' simulator for any operating system. The unique thing about it is that it's fully customizable, from the theme setup to the notes during gameplay to even the game's metrics. The one thing that gets people playing is the fact that any song can be put into the game and be playable, but sometimes this doesn't work out so well. Since the notechart for each song has to be made first before playing it, unless one goes online and looks for ''simfiles'', downloads them and puts them on the game, and then you have to hope that the simfile is good. Charting the arrows takes enough time and skill, but syncing the chart to the music properly is a big hurdle as well, and extremely difficult for songs played by a band that change subtly in tempo. Then there's graphics...



Currently, there's dozens of websites for the game, and commercial games have been made off of it such as ''VideoGame/InTheGroove'', ''VideoGame/{{Mungyodance}}'', ''[[PumpItUp Pump It Up Pro]]'', ''[[http://store.steampowered.com/app/340960/Pulsen/ Pulsen]]'', and the upcoming [[https://www.facebook.com/photo.php?fbid=10154346537347204&set=a.186890022203.139348.703377203&type=3&theater StepManiaX]].

to:

Currently, there's dozens of websites for the game, and commercial games have been made off of it such as ''VideoGame/InTheGroove'', ''VideoGame/{{Mungyodance}}'', ''[[PumpItUp ''[[VideoGame/PumpItUp Pump It Up Pro]]'', ''[[http://store.steampowered.com/app/340960/Pulsen/ Pulsen]]'', and the upcoming [[https://www.facebook.com/photo.php?fbid=10154346537347204&set=a.186890022203.139348.703377203&type=3&theater StepManiaX]].
Is there an issue? Send a MessageReason:
None


There's also two ways to play Stepmania. Either Pad (like how one would play DDR) or Keyboard, [=KB=] for short (like how one would play other rhythm games like ''{{Beatmania}}'' or ''{{Keyboardmania}}''). Keyboard style is much more accessible and easier to play, but the learning curve is rather sharper than other rhythm games.

to:

There's also two ways to play Stepmania. Either Pad (like how one would play DDR) or Keyboard, [=KB=] for short (like how one would play other rhythm games like ''{{Beatmania}}'' ''VideoGame/{{Beatmania}}'' or ''{{Keyboardmania}}''). Keyboard style is much more accessible and easier to play, but the learning curve is rather sharper than other rhythm games.
Is there an issue? Send a MessageReason:
None


** The Hard Songs Mega Packs ([=HSMP=] for short) are intentionally this, full of overly difficult songs, weather they be well done or full of FakeDifficulty.

to:

** The Hard Songs Mega Packs ([=HSMP=] for short) are intentionally this, full of overly difficult songs, weather they be well done or full of FakeDifficulty. The only qualifier for the songs in the pack is that it's impossible to get 100% of the score.

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** The Hard Songs Mega Packs ([=HSMP=] for short) are intentionally this, full of overly difficult songs, weather they be well done or full of FakeDifficulty.



* LoadsAndLoadsOfLoading: Starting up the game can take a while, depending on how many new songs the game has to load and weather or not you have Quick Load enabled. The first time you load up could take about ''fifteen minutes'' before it'll get going.



* NonIndicativeDifficulty: Beginner sometimes has the hardest chart since failing on that difficulty is automatically turned off. Fortunately, it'll usually say it's the hardest chart.

to:

* NonIndicativeDifficulty: NonIndicativeDifficulty:
**
Beginner sometimes has the hardest chart since failing on that difficulty is automatically turned off. Fortunately, it'll usually say it's the hardest chart.



** The Etterna build of ''5'', which serves as a very streamlined fork with features from other contemporary rhythm games, including a pacemaker and virtually no lag.



* TrialAndErrorGameplay: X-mod unfriendly gimmicks can quickly turn a song into a complete mess if you haven't seen the crazy gimmicks ([=MacGravel=]'s Mellan and r21 Freak's Silikon ''really'' stand out in this regard).

to:

* TrialAndErrorGameplay: X-mod unfriendly gimmicks can quickly turn a song into a complete mess if you haven't seen the crazy gimmicks ([=MacGravel=]'s gimmicks. [=MacGravel=]'s Mellan and r21 Freak's Silikon ''really'' stand out in this regard).regard.

Changed: 244

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Added Pulsen and Step Mania X


Currently, there's dozens of websites for the game and three games made off of it: ''VideoGame/InTheGroove'', ''VideoGame/{{Mungyodance}}'', and ''[[PumpItUp Pump It Up Pro]]''.

to:

Currently, there's dozens of websites for the game game, and three commercial games have been made off of it: it such as ''VideoGame/InTheGroove'', ''VideoGame/{{Mungyodance}}'', and ''[[PumpItUp Pump It Up Pro]]''.
Pro]]'', ''[[http://store.steampowered.com/app/340960/Pulsen/ Pulsen]]'', and the upcoming [[https://www.facebook.com/photo.php?fbid=10154346537347204&set=a.186890022203.139348.703377203&type=3&theater StepManiaX]].

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Removed: 18

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I think this falls under Temporary Online Content.


* LostForever: Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]] to even ''server fires''. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.
* LuckBasedMission

to:

* LostForever: Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]] to even ''server fires''. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.
* LuckBasedMission
LuckBasedMission:


Added DiffLines:

* TemporaryOnlineContent: Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]] to even ''server fires''. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.
Is there an issue? Send a MessageReason:
None


* AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] TaroNuke, and Renard.

to:

* AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] TaroNuke, and Renard.
Is there an issue? Send a MessageReason:
None


* AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] and Renard.

to:

* AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, [=Sanxion7=] TaroNuke, and Renard.

Added: 526

Changed: 1483

Is there an issue? Send a MessageReason:
None


* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping into data on the current state of the game, but it can also be used as part of animations for background movies (and thus, become a backdoor for such manipulation) The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title alone, this is a major ''Undertale'' spoiler).
* LevelEditor: Technically the game doesn't come with any songs, but the official Stepmania compilation disc did come with a batch of simfiles and the official Stepmixes.
* LifeMeter: Comes in the standard health bar and 3-life versions. You can even adjust how much health you lose with each boo or miss by changing the life difficulty and/or use modifiers to change how the Life Meter works.

to:

* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], a portion of the engine's core is exposed to a Lua API (partially on 3.95, and even more so on 5.0.x now allows for stuff [[http://www.x), so Lua scripts can be embedded ''within'' songs using the background animation system as a backdoor. Thus, not only can you manipulate the normal modifiers, you can also re-position screen elements and the notefield ''itself'', and even ''[[https://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping com/watch?v=xyyuqB5anOY embed minigames right into data on the current state songs]]''. The ability to place elements of the game, but it can also be used as part of background animations for background movies (and thus, become a backdoor for in the foreground has also been heavily utilized in such manipulation) The simfiles, often in tandem with other forms of scripting. Perhaps the most well-known example of such a "mod file" as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title alone, this is a major ''Undertale'' spoiler).
** A few other [=SM=] APIs have been utilized in such a way, such as [=ActorProxy=] (which can be used to re-render part of the screen, or even the entire screen as an actor), and more prominently, 5.0.x's [=ActorFrameTexture=] (a system that allows a texture to be created out of any other actor). Put them together, and [[https://www.youtube.com/watch?v=prp1l6nQh1w the possibilities are nearly limitless]].
* LevelEditor: Technically the game doesn't come with any songs, but the official Stepmania compilation disc did come with a batch of simfiles and the official Stepmixes.
An in-game tool is used to author stepcharts.
* LifeMeter: Comes in the standard health bar and 3-life battery versions. You can even adjust how much health you lose with each boo or miss by changing the life difficulty and/or use modifiers to change how the Life Meter works.



* {{Retraux}}: 3.9's standard theme was based off of a classic VideoGame/DanceDanceRevolution version.

to:

* {{Retraux}}: 3.9's standard theme was based off is a variation of a classic VideoGame/DanceDanceRevolution version.the [[VideoGame/DanceDanceRevolution DDRMAX]] user interface.



** [=OpenITG=] is an arcade-oriented fork based on the build ''VideoGame/InTheGroove 2'' used (popularly known as "3.95")

to:

** [=OpenITG=] is an arcade-oriented fork based on the build ''VideoGame/InTheGroove 2'' used (popularly known as "3.95")95").
** [=OpenITG=] has a fork of its own, [=NotITG=], made by the aforementioned [=TaroNuke=]. It is oriented primarily towards enhancements for InterfaceScrew songs, including additional modifiers, enhancements to the playback mode in the song editor, and backporting the [=ActorFrameTexture=] API from 5.0
Is there an issue? Send a MessageReason:
None


* AcendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, Sanxion7 and Renard.
** User DukAmok ended up working for Konami in Hawaii and even worked on the [=XBox 360=] VideoGame/DanceDanceRevolution titles.

to:

* AcendedFanboy: AscendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, Sanxion7 [=Sanxion7=] and Renard.
** User DukAmok [=DukAmok=] ended up working for Konami in Hawaii and even worked on the [=XBox 360=] VideoGame/DanceDanceRevolution titles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcendedFanboy: Several fans of Stepmania, who have made simfiles and made music for the official Stepmixes, have gone on to make music for other rhythm games. This includes [=DM=] Ashura, Vospi, 5argon, Sanxion7 and Renard.
** User DukAmok ended up working for Konami in Hawaii and even worked on the [=XBox 360=] VideoGame/DanceDanceRevolution titles.
Is there an issue? Send a MessageReason:
None


** Overstepping (placing notes that do not exist in the corresponding music), annoying patterns or haphazardly placed notes. Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. This is actually the hardest to get right (it's an art, the first two are a science).

to:

** Overstepping (placing notes that do not exist in the corresponding music), annoying patterns patterns, or haphazardly placed notes. Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. This is actually the hardest to get right (it's an art, the first two are a science).



* LifeMeter: You can adjust how much health you lose with each boo or miss.

to:

* LifeMeter: Comes in the standard health bar and 3-life versions. You can even adjust how much health you lose with each boo or miss.miss by changing the life difficulty and/or use modifiers to change how the Life Meter works.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are many different difficulty scales, ranging from the standard 10 and up scale to the notes per minute scale to even making the easiest chart in the pack a 1 and the hardest a 10.
Is there an issue? Send a MessageReason:
None


* LostForever: Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]]. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.

to:

* LostForever: Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]].lawsuits]] to even ''server fires''. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.

Added: 102

Changed: 221

Is there an issue? Send a MessageReason:
None


* {{Retraux}}: Using a theme from a classic VideoGame/DanceDanceRevolution version.

to:

* NonIndicativeDifficulty: Beginner sometimes has the hardest chart since failing on that difficulty is automatically turned off. Fortunately, it'll usually say it's the hardest chart.
* {{Retraux}}: Using a 3.9's standard theme from was based off of a classic VideoGame/DanceDanceRevolution version.
Is there an issue? Send a MessageReason:
Whoops


* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping into data on the current state of the game, but it can also be used as part of animations for background movies (and thus, become a backdoor for such manipulation) The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title along, this is a major ''Undertale'' spoiler).

to:

* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping into data on the current state of the game, but it can also be used as part of animations for background movies (and thus, become a backdoor for such manipulation) The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title along, alone, this is a major ''Undertale'' spoiler).
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping into data on the current state of the game. The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title along, this is a major ''Undertale'' spoiler).

to:

* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. Normally, Lua is used as part of theme code for positioning and configuring screen elements, and tapping into data on the current state of the game. game, but it can also be used as part of animations for background movies (and thus, become a backdoor for such manipulation) The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title along, this is a major ''Undertale'' spoiler).

Added: 591

Changed: 486

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None


* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. These are the same Lua scripts that are normally used to position elements on the screen.
* LevelEditor: Technically the game doesn't come with any songs, but the Stepmania disc does come with a batch of simfiles and the official Stepmixes.

to:

* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 5.0.x now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to Lua scripts. These are the same Normally, Lua scripts that are normally is used to position elements as part of theme code for positioning and configuring screen elements, and tapping into data on the screen.
current state of the game. The most well-known example as of 2016 is [[https://www.youtube.com/watch?v=0kGi9LE21dU TaroNuke's "Megalovania"]], which is just as deviously difficult as its [[VideoGame/{{Undertale}} source material]] (it's safe to say that, by the song title along, this is a major ''Undertale'' spoiler).
* LevelEditor: Technically the game doesn't come with any songs, but the official Stepmania compilation disc does did come with a batch of simfiles and the official Stepmixes.


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* SpinOff: There have been several major forks:
** 3.9 Plus was a fork of 3.9 made during the DevelopmentHell of 4.0, with additional features.
** [=OpenITG=] is an arcade-oriented fork based on the build ''VideoGame/InTheGroove 2'' used (popularly known as "3.95")
** sm-ssc was a fork by a group known as the Spinal Shark Collective, based on the Lua-based 4.0 codebase that had been scrapped by the original developer in favor of the more 3.9-like 4.0. It was later merged back into the mainline code and dubbed [=StepMania 5=], with the SSC developers having become the primary maintainers.
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Lua ain't an acronym


* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.

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* InterfaceScrew: In addition to all the stuff ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA Lua scripts. These are the same LUA Lua scripts that are normally used to position elements on the screen.
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None


* LostForever: Simfile archives commonly get formatted like it's going out of style. So if you think you can just upload a simfile online and think it's safe, think again.

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* LostForever: Simfile Due to the game being free and open-source, the data-intensive nature of keeping even a moderately-sized archive online, and the dubious legality of sharing many songs, SM simfile archives are a precarious business indeed. They commonly get formatted like it's going out of style.pruned, formatted, or even shut down outright, for reasons ranging from financial insolvency to [[ScrewedByTheLawyers blue-chip lawsuits]]. So if you think you can just upload a simfile online and think it's safe, think again. The hemorrhage of active players in the long limbo before SM5 certainly doesn't help.
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update.


The latest version, [=StepMania=] 5.0.9, can be downloaded from [[http://www.stepmania.com/download/ the official site]].

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The latest version, [=StepMania=] 5.0.9, 10, can be downloaded from [[http://www.stepmania.com/download/ the official site]].
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None


The latest version, [=StepMania=] 5.0.7, can be downloaded from [[http://www.stepmania.com/wiki/Downloads the official site]].

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The latest version, [=StepMania=] 5.0.7, 9, can be downloaded from [[http://www.stepmania.com/wiki/Downloads com/download/ the official site]].
Is there an issue? Send a MessageReason:
None


* InterfaceScrew: In addition to all the stuff InTheGroove had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.

to:

* InterfaceScrew: In addition to all the stuff InTheGroove ''VideoGame/InTheGroove'' had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.



** The Shuffle and Super Shuffle modifiers. Also present in InTheGroove.

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** The Shuffle and Super Shuffle modifiers. Also present in InTheGroove.''VideoGame/InTheGroove''.
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None


Currently, there's dozens of websites for the game and three games made off of it: ''InTheGroove'', ''{{Mungyodance}}'', and ''[[PumpItUp Pump It Up Pro]]''.

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Currently, there's dozens of websites for the game and three games made off of it: ''InTheGroove'', ''{{Mungyodance}}'', ''VideoGame/InTheGroove'', ''VideoGame/{{Mungyodance}}'', and ''[[PumpItUp Pump It Up Pro]]''.
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updating release version listed.


The latest version, [=StepMania=] 5 Beta 2a, can be downloaded from [[http://www.stepmania.com/wiki/Downloads the official site]].

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The latest version, [=StepMania=] 5 Beta 2a, 5.0.7, can be downloaded from [[http://www.stepmania.com/wiki/Downloads the official site]].
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None


** Annoying patterns or haphazardly placed notes. Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. This is actually the hardest to get right (it's an art, the first two are a science).

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** Annoying Overstepping (placing notes that do not exist in the corresponding music), annoying patterns or haphazardly placed notes. Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. This is actually the hardest to get right (it's an art, the first two are a science).
Is there an issue? Send a MessageReason:
None


* AscendedGlitch: The infamous "negative BPM" bug which could be exploited to cause "warps" in a chart, which could be used for all sorts of interesting effects. The 4.0 branch unfortunately fixed this bug, but the fork sm-ssc (later merged back in as "StepMania 5") adds a new element called a "Warp" (along with "fake" arrows) which can be used for emulating this behavior in a more future-proof manner.

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* AscendedGlitch: The infamous "negative BPM" bug which could be exploited to cause "warps" in a chart, which could be used for all sorts of interesting effects. The 4.0 branch unfortunately fixed this bug, but the fork sm-ssc (later merged back in as "StepMania "VideoGame/StepMania 5") adds a new element called a "Warp" (along with "fake" arrows) which can be used for emulating this behavior in a more future-proof manner.



* InterfaceScrew: In addition to all the stuff InTheGroove had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.

to:

* InterfaceScrew: In addition to all the stuff InTheGroove had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], StepMania VideoGame/StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.
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None

Added DiffLines:

''[=StepMania=]'' is a [[FreeWareGames free]] ''PumpItUp'' and ''VideoGame/DanceDanceRevolution'' simulator for any operating system. The unique thing about it is that it's fully customizable, from the theme setup to the notes during gameplay to even the game's metrics. The one thing that gets people playing is the fact that any song can be put into the game and be playable, but sometimes this doesn't work out so well. Since the notechart for each song has to be made first before playing it, unless one goes online and looks for ''simfiles'', downloads them and puts them on the game, and then you have to hope that the simfile is good. Charting the arrows takes enough time and skill, but syncing the chart to the music properly is a big hurdle as well, and extremely difficult for songs played by a band that change subtly in tempo. Then there's graphics...

There's also two ways to play Stepmania. Either Pad (like how one would play DDR) or Keyboard, [=KB=] for short (like how one would play other rhythm games like ''{{Beatmania}}'' or ''{{Keyboardmania}}''). Keyboard style is much more accessible and easier to play, but the learning curve is rather sharper than other rhythm games.

Currently, there's dozens of websites for the game and three games made off of it: ''InTheGroove'', ''{{Mungyodance}}'', and ''[[PumpItUp Pump It Up Pro]]''.

The latest version, [=StepMania=] 5 Beta 2a, can be downloaded from [[http://www.stepmania.com/wiki/Downloads the official site]].

----
!!Tropes associated with this game are as follows:

* AnnouncerChatter: Only if the player wishes it via packs.
* AscendedGlitch: The infamous "negative BPM" bug which could be exploited to cause "warps" in a chart, which could be used for all sorts of interesting effects. The 4.0 branch unfortunately fixed this bug, but the fork sm-ssc (later merged back in as "StepMania 5") adds a new element called a "Warp" (along with "fake" arrows) which can be used for emulating this behavior in a more future-proof manner.
* BossInMookClothing: There are simfiles of popular songs out there from artists like ''Music/JustinBieber'' called dumps that have charts that [[https://www.youtube.com/watch?v=5o8IBBUxqgQ don't make]] [[http://www.youtube.com/watch?v=5-_YpQYAQJE any sense]] and [[RuleOfFun are made to be as difficult as possible.]]
* FakeDifficulty: Often unintentional.
** People don't offset the music, meaning even if the chart is spot on, the every note will be off by some fraction of a beat.
** The wrong BPM is used. Even if you're off by 0.1 BPM, it's enough to throw the song off before a minute is up.
** Annoying patterns or haphazardly placed notes. Mashing a button/arrow down at 4 times the BPM of the song is not fun nor some random jumble that doesn't flow with the song. This is actually the hardest to get right (it's an art, the first two are a science).
* GameplayAutomation: Autoplay hits all arrows perfectly, but disqualifies you from making new records. Used when you want to see a stepchart without having to play it.
** Stepmania 3.95, [=OpenITG=], and beyond allows [=AutoplayCPU=] to be accessed during normal gameplay (other versions are used for demo only). This allows score records to be made. Furthermore, it is possible to set [=AutoplayCPU=] to perform 100% Marvelous/Fantastics by modifying AI.ini.
* HarderThanHard: Default names for each difficulty level, from hardest to easiest, are: Challenge > Hard > Medium > Easy > Beginner with Edit charts usually being harder than Challenge.
** '''''Justice'''''. For reference, the difficulty right below it shrinks the timing window down to 1/3 their normal size. '''''Justice''''' shrinks it down to 1/5th normal timing window, leaving a timing window of +/- 0.036 of a second to get anything other than a miss. It also makes it to where if you lift your foot off the pad during a freeze note (or hit a roll), [[FakeDifficulty you will automatically drop the note]]. Judgerank 8 is bearable, '''''Justice''''' is considered impossible by all but a select few that get shunned on every community.
* HighHopesZeroTalent: It takes some skill to play the game. Then again, even if you can play the game extremely well, it takes some talent to actually make a good stepchart yourself. The reason why 90% of charts are full of FakeDifficulty probably starts here when people don't realize this.
** SmallNameBigEgo: Of course it rebounded the other way, with people that could step simfiles really well (at least not the DDR-like ones) becoming elitist. As of late the KB community is recovering from this and is doing a decent job.
* InterfaceScrew: In addition to all the stuff InTheGroove had in Marathon Mode AND [[AscendedGlitch Negative-BPM/Warp shenanigans]], StepMania 5 now allows for stuff [[http://www.youtube.com/watch?v=W_zV56Z8cbU like]] [[http://www.youtube.com/watch?v=J6AwTVozORQ this]] to happen in normal gameplay thanks to a significant portion of the engine's core being exposed to LUA scripts. These are the same LUA scripts that are normally used to position elements on the screen.
* LevelEditor: Technically the game doesn't come with any songs, but the Stepmania disc does come with a batch of simfiles and the official Stepmixes.
* LifeMeter: You can adjust how much health you lose with each boo or miss.
* LostForever: Simfile archives commonly get formatted like it's going out of style. So if you think you can just upload a simfile online and think it's safe, think again.
* LuckBasedMission
** The Shuffle and Super Shuffle modifiers. Also present in InTheGroove.
** The [=RandomVanish=] mod. How does it work? It's an appearance mod that makes arrows disappear towards the center of the screen; when they come back 2 beats later, they're Shuffled.
* NintendoHard: There's a reason that [=StepMania=] and sadomasochism have the same initials.
** On a pad: During the last few years the definition of "paddable" has hyperinflated with the rise of new, better and better players. Mad Matt has passed an [[http://www.youtube.com/watch?v=dp54qbnotiA 18 footer]]. Even 16 steps per second isn't all that fast for the best (for comparison, Max 300 steams run at 10).
** On a keyboard: Any dump simfile whether it's by NVLM_ZK or Midare. Just because it may be a song from something like ''Film/CampRock'' doesn't mean it's going to be a complete joke.
** Speaking of keyboard charts, every "Vibrajacking" pack is hard. The difficulties start at 10 and a select few go up to '''''23!'''''
* {{Retraux}}: Using a theme from a classic VideoGame/DanceDanceRevolution version.
* SelfImposedChallenge: You can increase the rate at which the song is played, increasing the BPM and making it harder. Then there's increasing the judgement level all the way up to Justice.
* SturgeonsLaw: Jesus Christ on a stick, the FakeDifficulty in some simfiles.
* TrialAndErrorGameplay: X-mod unfriendly gimmicks can quickly turn a song into a complete mess if you haven't seen the crazy gimmicks ([=MacGravel=]'s Mellan and r21 Freak's Silikon ''really'' stand out in this regard).
* UnwinnableJokeGame: Hentai Sweedevibe, [[http://www.youtube.com/watch?v=aj14MynHt5I Dear Arch]] and [[http://www.youtube.com/watch?v=HBIScSnL2mw Right Type of Mood]] among other simfiles, whether they are designed to be either awful on purpose or just plain awful (see SturgeonsLaw).
** And not even perfect [=AutoplayCPU=] could pass Dear Arch.

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