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* NintendoHard: The game is fairly managable on the lower difficulty levels, but on [[HarderThanHard Nightmare and Pandemonium]], there is no god. And that's without getting into playing in Type-S mode, where unless you straight up look up guides and replays, your score over the entire game will be about as high as the qualifying score on stage 1.

to:

* NintendoHard: The game is fairly managable on the lower difficulty levels, but on [[HarderThanHard Nightmare and Pandemonium]], there is no god. And that's without getting into playing in Type-S mode, where unless you straight up look up guides and replays, replays on the intricacies of its specific mechanics, your score over the entire game will be about as high as the qualifying score on stage 1.
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* NintendoHard: The game is fairly managable on the lower difficulty levels, but on [[HarderThanHard Nightmare and Pandemonium]], there is no god. And that's without getting into playing in Type-S mode, where unless you straight up look up guides and replays, your score over the entire game will be about as high as the qualifying score on stage 1.

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Removed: 180

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* CopyProtection: The [=DLsite=] version previously required a [=DLsite=] account that has purchased the game in order to play it. Certain antivirus software could cause the DRM to fail and prevent the game from starting up. As of November 2013, the game is available DRM-free.

to:

* CopyProtection: The [=DLsite=] version previously required a [=DLsite=] account that has purchased the game in order to play it. Certain antivirus software could cause the DRM to fail and prevent the game from starting up. As of November 2013, the game is available DRM-free.DRM-free, though only if you buy it from the English version of [=DLsite=].



* GameBreakingBug: The English [=DLsite=] version of the game is ''completely unplayable''. Your character clearly tilts left and right in response to inputs but ''does not move.''
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* GameBreakingBug: The English [=DLsite=] version of the game is ''completely unplayable''. Your character clearly tilts left and right in response to inputs but ''does not move.''
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** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, makes the destruction of enemies turn any bullets they've fired transform into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your jewel counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).

to:

** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, makes the destruction of enemies turn any bullets they've fired transform into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your jewel counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).
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* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs (at a rate of 4 bombs per life) without actually getting hit. If the life that's sacrificed is your only extra life in stock, you get a 5th bomb as well.

to:

* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs (at a rate of 4 bombs per life) without actually getting hit. If the life that's sacrificed is your only extra life in stock, you get a 5th bomb as well.well, allowing for a potential DeathOrGloryAttack.



* MacroGame: After each play, the character you played as gains ExperiencePoints and can level up, which increases their starting stats in Story Mode. You can also purchase accessories to use, up to two of which can be equipped in a particular playthrough. Rule Mode downplays this by starting your character at level 10 but lets you still use accessories, and Strict Rule Mode does the same but also disallows accessories.

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* MacroGame: After each play, the character you played as gains ExperiencePoints and can level up, which increases their starting stats in Story Mode. You can also purchase accessories to use, up to two of which can be equipped in a particular playthrough. Rule Mode downplays this by locking your starting your character at level 10 at a difficulty-dependent point (10 for Easy and Normal, 15 for Arcade, 20 for Hard, 30 for Nightmare, and 40 for Pandemonium), but lets you still use accessories, and accessories. Strict Rule Mode does the same but also disallows accessories.disables accessories, averting this trope in the process.



* OneHitPolykill: Killing more than one enemy with a single use of Assault and/or Blade results in a Multikill bonus.

to:

* OneHitPolykill: Killing more than one enemy with a single use of Assault and/or Blade results in a Multikill bonus. Type-C's Discharge also pierces through most enemies.



** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, turns bullets previously fired by destroyed enemies into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).

to:

** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, turns makes the destruction of enemies turn any bullets previously they've fired by destroyed enemies transform into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem jewel counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).
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Added DiffLines:

* MacroGame: After each play, the character you played as gains ExperiencePoints and can level up, which increases their starting stats in Story Mode. You can also purchase accessories to use, up to two of which can be equipped in a particular playthrough. Rule Mode downplays this by starting your character at level 10 but lets you still use accessories, and Strict Rule Mode does the same but also disallows accessories.
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A complete game based on versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon'', is currently in development.

to:

A complete game based on trial versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on trial versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon'', Moon-'', is currently in development.

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Changed: 514

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The game was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013.

to:

The A complete game based on versions 0.30 onward, known as ''StellaVanity -Prelude to the Destined Calamity-'', was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013. Another game based on versions leading up to version 0.22, known as ''StellaVanity D -Passage to the Isolated Moon'', is currently in development.



* BulletTime: With the added advantage of being able to delete enemy bullets by killing the enemy a la ''VideoGame/{{Espgaluda}}''.
* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs at a rate of 1:4 without actually getting hit. If the life that's sacrificed is your only extra life in stock, you get a 5th bomb as well.

to:

* BulletTime: With the added advantage of being able to delete cancel enemy bullets by killing the enemy a la ''VideoGame/{{Espgaluda}}''.
* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs at (at a rate of 1:4 4 bombs per life) without actually getting hit. If the life that's sacrificed is your only extra life in stock, you get a 5th bomb as well.



* HarderThanHard: The difficulty levels are as follows: Easy, Normal, Arcade, Hard, Nightmare, Pandemonium. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://i.imgur.com/jEBb5sI.png this]]. And that's ''the first stage.''

to:

* HarderThanHard: The difficulty levels are as follows: Easy, Normal, Arcade, Hard, Nightmare, Pandemonium. Hard more mode is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://i.imgur.com/jEBb5sI.png this]]. And that's ''the first stage.''



* LoadsAndLoadsOfCharacters: As if it wasn't hard enough to master one character, Tris_Gram has stated that he intends to have at least 5 in the full version, all of whom will control differently.

to:

* LoadsAndLoadsOfCharacters: As if it wasn't hard enough to master one character, Tris_Gram has stated that he intends to have at least 5 in the full version, all of whom will control differently. Prelude to the Destined Calamity currently subverts this, though, with only 2 playable characters.



* OneHitPolykill: Killing more than one enemy with a single use of your Assault weapon results in the Multikill bonus.

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* OneHitPolykill: Killing more than one enemy with a single use of your Assault weapon and/or Blade results in the a Multikill bonus.



* SpreadShot: Lemulene has a wide-reaching spread shot as her main weapon.



** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, turns bullets previously fired by destroyed enemies into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).
** The also Type-S exclusive Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, prevents bosses from dying or switching phases (enabling massive overkill bonuses, but increasing the intensity of the patterns), enables infinite usage of Blade and enables a shield that sacrifices a bomb and the mode to prevent death (except during a boss overkill phase, which just sacrifices the mode) at the cost of denying overkill on normal enemies, disabling Raids and increasing the amount of enemies that appear during stages.

to:

** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, turns bullets previously fired by destroyed enemies into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), become jewels instead), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[UpToEleven this still applies to Pandemonium difficulty, by the way]]).
** The also Type-S exclusive Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, that automatically fire on locked-on enemies, prevents the coin value multiplier from decreasing, prevents bosses from dying or switching phases (enabling massive overkill bonuses, but increasing the intensity of the patterns), patterns during the overkill phase), enables infinite usage of Blade and enables activates a shield that sacrifices a bomb and the mode to prevent death (except during a boss overkill phase, which just sacrifices the mode) at the cost of denying overkill on normal enemies, disabling Raids and increasing the amount of enemies that appear during stages.

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* BeamSpam: In Ethereal Shift mode, your homing lasers constantly fire at a rate of about 8 per second.

to:

* BeamSpam: In Ethereal Shift mode, your homing lasers constantly fire at a rate of about 8 shots per second.



* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs at a rate of 1:4 without actually getting hit. If the life that's sacrificed is your only extra life, you get a 5th bomb as well.

to:

* CastFromHitPoints: Holding down the bomb button without having any bombs in stock allows you to exchange lives for bombs at a rate of 1:4 without actually getting hit. If the life that's sacrificed is your only extra life, life in stock, you get a 5th bomb as well.



* FrickinLaserBeams: Azerlete ''loves'' lasers, as her Discharge, Assault and bomb all shoot lasers of varying size and quantities.



* ImprobablyFemaleCast: Averted. At least one of the characters is male, unusually for a Doujin shmup.

to:

* ImprobablyFemaleCast: Averted. At least one of the characters is male, unusually for a Doujin doujin shmup.



** Also, the controls. Default configuration for them gives you 6 buttons (the minimum, mind you), with both shifts on one button and your shot type determined by whether or not you hold the slow button down. You can up this to 8 buttons in the config, splitting your laser and auto shots to two different buttons WHILE ALSO having Ethereal Shift on its own button.
* SpinAttack: With a sword.

to:

** Also, the controls. Default configuration for them gives you 6 buttons (the minimum, mind you), with both shifts on one button and your shot type determined by whether or not you hold the slow button down. You can up this to 8 buttons in the config, splitting your laser config menu, turning the fire button into a "tap for shot, hold for laser" button like in many CAVE games (or into a button that exclusively shoots the laser) and auto shots to two different buttons WHILE ALSO adding a button for autofire while keeping the regular slow button and having Ethereal Shift on its own button.
* SpinAttack: With a sword.Lemulene's Blade hits everything around her.



** The Type-S exclusive Delayed Shift, which slows down bullets and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[Up^toEleven this still applies to Pandemonium difficulty, by the way.]])
** The also Type-S exclusive Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, Allows you to perform considerable overkill on a boss while also preventing overkills on normal mooks.
** Overdrive is a universal super mode that consumes a bomb but boosts your shot power for a short while.

to:

** The Type-S exclusive Delayed Shift, which increases shot power, slows down enemy bullets, turns bullets previously fired by destroyed enemies into jewels and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[Up^toEleven ([[UpToEleven this still applies to Pandemonium difficulty, by the way.]])
way]]).
** The also Type-S exclusive Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, Allows you prevents bosses from dying or switching phases (enabling massive overkill bonuses, but increasing the intensity of the patterns), enables infinite usage of Blade and enables a shield that sacrifices a bomb and the mode to perform considerable prevent death (except during a boss overkill phase, which just sacrifices the mode) at the cost of denying overkill on a boss while also preventing overkills on normal mooks.
enemies, disabling Raids and increasing the amount of enemies that appear during stages.
** Overdrive is a universal super mode that consumes a bomb but boosts your shot power for a short while. Activation also causes a brief burst of invincibility and cancels bullets around the user, but it's not as good for defensive purposes as using a bomb normally.



* ThereIsNoKillLikeOverkill: The basis of the entire Type-S scoring system revolves around overkilling enemies. ''Including bosses.''

to:

* ThereIsNoKillLikeOverkill: The basis of the entire Type-S scoring system revolves around overkilling most enemies. ''Including bosses.''
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** Type-C has Accelerator Drive as of 1.20, which increases shot power similarly to Overdrive, boosts the charge speed of the Discharge (except during boss fights), increases the amount of coins that appear when enemies are destroyed and increases the rank of jewels created from bullets canceled by the Discharge. It's even possible to extend the duration of the Accel Drive by using Overdrive during it, though the item-boosting benefits are lost when this is done.

to:

** Type-C has Accelerator Drive as of 1.20, which increases shot power similarly to Overdrive, boosts the charge speed of the Discharge (except during boss fights), increases the amount of coins that appear when enemies are destroyed and increases the rank of jewels created from turns bullets canceled by the Discharge.Discharge into jewels instead of coins. It's even possible to extend the duration of the Accel Drive by using Overdrive during it, though the item-boosting benefits are lost when this is done.

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* BeamSpam: In Ethereal Shift mode, your homing lasers constantly fire at a rate of about 10/second.

to:

* BeamSpam: In Ethereal Shift mode, your homing lasers constantly fire at a rate of about 10/second.8 per second.
** Accelerator Drive drastically increases the charge speed of the Discharge, more easily enabling spamming during stages.



* SuperMode: At least 3 of them (which can stack, too), and possibly more in the final game. Just from the trial:
** Delayed Shift, which gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[Up^toEleven this still applies to Pandemonium difficulty, by the way.]])
** Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, Allows you to perform considerable overkill on a boss while also preventing overkills on normal mooks.

to:

* SuperMode: At least 3 ''4'' of them (which can stack, too), and possibly more in the final game. Just from the trial:
them, to be specific.
** The Type-S exclusive Delayed Shift, which slows down bullets and enables a screen-clearing Counter Burst that gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[Up^toEleven this still applies to Pandemonium difficulty, by the way.]])
** The also Type-S exclusive Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, Allows you to perform considerable overkill on a boss while also preventing overkills on normal mooks.



* ThereIsNoKillLikeOverkill: The basis of the entire scoring system revolves around overkilling enemies. ''Including bosses.''

to:

* ThereIsNoKillLikeOverkill: The basis of the entire Type-S scoring system revolves around overkilling enemies. ''Including bosses.''
Is there an issue? Send a MessageReason:
None


** Type-C has Accelerator Drive, which increases shot power similarly to Overdrive, boosts the charge speed of the Discharge (except during boss fights), increases the amount of coins that appear when enemies are destroyed and increases the rank of jewels created from bullets canceled by the Discharge. It's even possible to extend the duration of the Accel Drive by using Overdrive during it, though the item-boosting benefits are lost when this is done.

to:

** Type-C has Accelerator Drive, Drive as of 1.20, which increases shot power similarly to Overdrive, boosts the charge speed of the Discharge (except during boss fights), increases the amount of coins that appear when enemies are destroyed and increases the rank of jewels created from bullets canceled by the Discharge. It's even possible to extend the duration of the Accel Drive by using Overdrive during it, though the item-boosting benefits are lost when this is done.

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* CastFromHitPoints: One of the items that can be bought allows you to exchange lives for bombs without actually getting hit.

to:

* CastFromHitPoints: One of Holding down the items that can be bought bomb button without having any bombs in stock allows you to exchange lives for bombs at a rate of 1:4 without actually getting hit.hit. If the life that's sacrificed is your only extra life, you get a 5th bomb as well.



** Overdrive, which consumes a bomb but boosts your shot power for a short while.

to:

** Overdrive, which Overdrive is a universal super mode that consumes a bomb but boosts your shot power for a short while.while.
** Type-C has Accelerator Drive, which increases shot power similarly to Overdrive, boosts the charge speed of the Discharge (except during boss fights), increases the amount of coins that appear when enemies are destroyed and increases the rank of jewels created from bullets canceled by the Discharge. It's even possible to extend the duration of the Accel Drive by using Overdrive during it, though the item-boosting benefits are lost when this is done.
Is there an issue? Send a MessageReason:
None


The game was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013.

to:

The game was released at Comiket 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, Website/{{Imageboards}}, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]], leaving the game to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/eng/work/=/product_id/RE091855.html released]] on the English version of [=DLsite=] on November 13, 2013.
Is there an issue? Send a MessageReason:
Dead link, linking to an active upload.


* HarderThanHard: The difficulty levels are as follows: Easy, Normal, Arcade, Hard, Nightmare, Pandemonium. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].

to:

* HarderThanHard: The difficulty levels are as follows: Easy, Normal, Arcade, Hard, Nightmare, Pandemonium. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.[[http://i.imgur.com/jEBb5sI.png this]]. And that's ''the first stage.''
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* DevelopmentHell: Development halted (to the surprise of nearly everybody following it) back in August 2010, only to resume in November (with the creator also learning enough english to explain enough of the game mechanics to the English-speaking community), only to be paused ''AGAIN'' (albeit briefly) in Early February 2011. Development resumed (with a complete overhaul of the gameplay mechanics) in late February 2011. If Tris_Gram stays on track (which, [[DoingItForTheArt given how much attention to detail is being given to EVERYTHING,]] is kind of a long shot), there's a chance the game will be released for Comiket 81 (Winter 2011).
** It struck again, but Tris_Gram is already considering doing the final touches on the previous version of Stella Vanity (from before the complete overhaul of the game mechanics) and releasing the "OLD" version at C81 (with potential plans to turn that version freeware after a period of time), with the NEW version aimed for C82 (August 2012).
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Added DiffLines:

* OneHitPolykill: Killing more than one enemy with a single use of your Assault weapon results in the Multikill bonus.
Is there an issue? Send a MessageReason:
None


* CopyProtection: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it. You also need to launch startup.exe to play the game; launching the game executable itself will cause the game to throw up an error message at startup. Finally, certain antivirus software can cause the DRM to fail and prevent the game from starting up.

to:

* CopyProtection: The [=DLsite=] version requires previously required a [=DLsite=] account that has purchased the game in order to play it. You also need to launch startup.exe to play the game; launching the game executable itself will cause the game to throw up an error message at startup. Finally, certain Certain antivirus software can could cause the DRM to fail and prevent the game from starting up.up. As of November 2013, the game is available DRM-free.
Is there an issue? Send a MessageReason:
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The game was released at Comiket 81. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]]. Nonetheless, the game can be [[http://www.dlsite.com/home/work/=/product_id/RJ091855.html purchased on the Japanese version of DLsite]]; barring language barriers, the game download is not region-locked and can be purchased with almost any big-name credit card.

to:

The game was released at Comiket 81. 81 in December 2011 / January 2012. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]]. Nonetheless, fans]], leaving the game can to be available only through the Japanese version of [=DLsite=]. However, things have changed since and the game was [[http://www.dlsite.com/home/work/=/product_id/RJ091855.com/eng/work/=/product_id/RE091855.html purchased released]] on the Japanese English version of DLsite]]; barring language barriers, the game download is not region-locked and can be purchased with almost any big-name credit card.[=DLsite=] on November 13, 2013.
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** And then the current lack of English translations (partly due to Tris_gram [[http://www.feathered-ether.com/info_e.html suspending english documentation at least until the game is released]]) makes figuring out some mechanics mostly trial-and-error, with an extra helping of error. While there are buttons specifically for Blade and Ethereal Shift, nothing (in English, at least) hints that Overdrive is done by holding the bomb button down. And then there's the accessories...

to:

** And then the current lack of English translations (partly due (due to Tris_gram [[http://www.feathered-ether.com/info_e.html suspending english documentation at least until TRIS-GRAM terminating contact with English-speaking players after the game is released]]) /jp/ leak) makes figuring out some mechanics mostly trial-and-error, with an extra helping of error. While there are buttons specifically for Blade and Ethereal Shift, nothing (in English, at least) hints that Overdrive is done by holding the bomb button down. And then there's the accessories...
Is there an issue? Send a MessageReason:
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* CopyProtection: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it. You also need to launch startup.exe to play the game; launching the game executable itself will cause the game to throw up an error message at startup.

to:

* CopyProtection: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it. You also need to launch startup.exe to play the game; launching the game executable itself will cause the game to throw up an error message at startup. Finally, certain antivirus software can cause the DRM to fail and prevent the game from starting up.
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* HarderThanHard: Beyond Hard, there's Nightmare and Pandemonium mode. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].

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* HarderThanHard: Beyond The difficulty levels are as follows: Easy, Normal, Arcade, Hard, there's Nightmare and Pandemonium mode.Nightmare, Pandemonium. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].
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* HarderThanHard: Pandemonium mode. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].

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* HarderThanHard: Beyond Hard, there's Nightmare and Pandemonium mode. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].

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Removed: 113

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* CopyProtection: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it. You also need to launch startup.exe to play the game; launching the game executable itself will cause the game to throw up an error message at startup.



* {{DRM}}: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it.
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Added DiffLines:

* {{DRM}}: The [=DLsite=] version requires a [=DLsite=] account that has purchased the game in order to play it.
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A BulletHell game that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. So far, about 5 trials have released, during which time the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements. The current version, 0.30d, uses ''six buttons''.

The game was released at Comiket 81. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]].

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A BulletHell game that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. So far, about 5 trials have released, The game is notorious for its development cycle and various trial releases, during which time the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements. The current version, 0.30d, uses ''six buttons''.

RPGElements.

The game was released at Comiket 81. It was supposed to eventually have an English translation by the developer himself, but he nixed those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]]. Nonetheless, the game can be [[http://www.dlsite.com/home/work/=/product_id/RJ091855.html purchased on the Japanese version of DLsite]]; barring language barriers, the game download is not region-locked and can be purchased with almost any big-name credit card.
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The game was released at Comiket 81. It was supposed to eventually have an English translation by the developer himself, but he nixed those those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]].

to:

The game was released at Comiket 81. It was supposed to eventually have an English translation by the developer himself, but he nixed those those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]].
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The game is expected to be done by Comiket 82.

to:

The game is expected to be done by was released at Comiket 82.81. It was supposed to eventually have an English translation by the developer himself, but he nixed those those plans, as well as English-language versions of his future games, after catching wind of the game being leaked to Western {{Imageboard}}s, [[WhyFandomCantHaveNiceThings prompting complete cutoff with his English-speaking fans]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A BulletHell game that is simultaneously the successor to ''VideoGame/CrimzonClover'' and ''VideoGame/{{Hellsinker}}'', by the [[DoingItForTheArt absurdly detail-oriented]] developer [[http://stellavanity.seesaa.net/ Tris_Gram]]. So far, about 5 trials have released, during which time the game has changed from a simple ''VideoGame/{{Espgaluda}}'' clone to an absurdly complex shmup with RPGElements. The current version, 0.30d, uses ''six buttons''.

The game is expected to be done by Comiket 82.
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!!This game contains examples of:

* BeamSpam: In Ethereal Shift mode, your homing lasers constantly fire at a rate of about 10/second.
* BulletTime: With the added advantage of being able to delete enemy bullets by killing the enemy a la ''VideoGame/{{Espgaluda}}''.
* CastFromHitPoints: One of the items that can be bought allows you to exchange lives for bombs without actually getting hit.
* DevelopmentHell: Development halted (to the surprise of nearly everybody following it) back in August 2010, only to resume in November (with the creator also learning enough english to explain enough of the game mechanics to the English-speaking community), only to be paused ''AGAIN'' (albeit briefly) in Early February 2011. Development resumed (with a complete overhaul of the gameplay mechanics) in late February 2011. If Tris_Gram stays on track (which, [[DoingItForTheArt given how much attention to detail is being given to EVERYTHING,]] is kind of a long shot), there's a chance the game will be released for Comiket 81 (Winter 2011).
** It struck again, but Tris_Gram is already considering doing the final touches on the previous version of Stella Vanity (from before the complete overhaul of the game mechanics) and releasing the "OLD" version at C81 (with potential plans to turn that version freeware after a period of time), with the NEW version aimed for C82 (August 2012).
* GuideDangIt: Figuring out exactly how the two item value counters are affected by everything else is very important to scoring and making the most out of Delayed Shift. Tris_gram has been mostly silent on this one, only saying that a balance of both gems and coins is needed for maximizing scoring.
** And then the current lack of English translations (partly due to Tris_gram [[http://www.feathered-ether.com/info_e.html suspending english documentation at least until the game is released]]) makes figuring out some mechanics mostly trial-and-error, with an extra helping of error. While there are buttons specifically for Blade and Ethereal Shift, nothing (in English, at least) hints that Overdrive is done by holding the bomb button down. And then there's the accessories...
* HarderThanHard: Pandemonium mode. Hard more is already difficult enough that the creator of the game got hit on Stage 1, but Pandemonium... well... looks a lot like [[http://img843.imageshack.us/img843/4938/pandemonium.png this]].
* ImprobablyFemaleCast: Averted. At least one of the characters is male, unusually for a Doujin shmup.
* LoadsAndLoadsOfCharacters: As if it wasn't hard enough to master one character, Tris_Gram has stated that he intends to have at least 5 in the full version, all of whom will control differently.
* MoneyForNothing: Overkill an enemy, and some of their bullets will turn into shiny gold coins.
* NoRangeLikePointBlankRange: In the older versions, it was really hard to score without this.
* {{Roboteching}}: Homing lasers, yay!
* SmartBomb: Can also be burned to activate a SuperMode and a barrier.
* SomeDexterityRequired: Bombing right before pulling off a [[DynamicEntry Raid]] is difficult but can skyrocket your score.
** Also, the controls. Default configuration for them gives you 6 buttons (the minimum, mind you), with both shifts on one button and your shot type determined by whether or not you hold the slow button down. You can up this to 8 buttons in the config, splitting your laser and auto shots to two different buttons WHILE ALSO having Ethereal Shift on its own button.
* SpinAttack: With a sword.
* SuperMode: At least 3 of them (which can stack, too), and possibly more in the final game. Just from the trial:
** Delayed Shift, which gets stronger based on how much you increase your gem counter during it at the cost of preventing overkill on normal enemies, preventing any and all coins from dropping (most of them change into gems), and [[MoreDakka increasing the amount of bullets fired by all enemies and bosses]] ([[Up^toEleven this still applies to Pandemonium difficulty, by the way.]])
** Ethereal Shift, which gives you a rapid-fire variant of the [[{{Roboteching}} Assault Lock-on Shots]] fired for the duration, prevents the coin value multiplier from decreasing, Allows you to perform considerable overkill on a boss while also preventing overkills on normal mooks.
** Overdrive, which consumes a bomb but boosts your shot power for a short while.
* ThereIsNoKillLikeOverkill: The basis of the entire scoring system revolves around overkilling enemies. ''Including bosses.''

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