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* CruelTwistEnding: What some of the side quests end with. Vanilla will help support, only to contribute to the trope.
** [[spoiler:Pablo, the wandering artist, ends up dead after Vanilla helps to bring him up to success and recognition.]]

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* CruelTwistEnding: What some The basic flow of many of the side quests end with. is that Vanilla will help support, only out an NPC in need and everything seems to contribute go well, up to the trope.
conclusion in which the NPC is left worse off than before.
** [[spoiler:Pablo, the wandering artist, ends up dead after Vanilla helps to bring him up to success starts off poor and recognition.is brought to fame and recognition due to Vanilla's help. Out of nowhere, he's treated as a fraud, loses everything, and winds up dead.]]
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* ScienceIsBad: A common theme that's mentioned in many cutscenes, talked about my many NPCs, and displayed in a few of the sidequests. It''s [[spoiler: Dandelion's main argument for wanting to burn the world down]] and seems to actively cause people to worry about their jobs being taken away.

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* ScienceIsBad: A common theme that's mentioned in many cutscenes, talked about my many NPCs, [=NPCs=], and displayed in a few of the sidequests. It''s [[spoiler: Dandelion's main argument for wanting to burn the world down]] and seems to actively cause people to worry about their jobs being taken away.



* UpperClassTwit: A lot of the rich female NPCs in Neuhafen can be described as this.

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* UpperClassTwit: A lot of the rich female NPCs [=NPCs=] in Neuhafen can be described as this.
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* WhereItAllBegan: The last part of the final boss fight in the True Hero end takes place on Seagull Beach, where Vanilla washed up at the beginning of the game. The trope is even namedropped on the loading screen.
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* HighSpeedBattle: Part of the final boss fight in the True Hero ending occurs while zooming down the river that runs through the whole game world.
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SteambotChronicles is an Action RPG made for the PS2, known as {{Bumpy Trot}} overseas. The game is set in an SteamPunk AlternateUniverse where most daily tasks are handled by [[SteamPunk steam powered]] [[HumongousMecha mechs]], affectionately known as [[MiniMecha Trotmobiles]]. The main character, Vanilla, wakes up on the shore of Seagull Beach [[EasyAmnesia with amnesia]], awakened by [[TheChick a girl]] who's part of [[FiveManBand a band]] called the Garland Globetrotters. Finding an abandoned and beat up trotmobile nearby, he agrees to help her reunite with her friends in the nearby town, while also trying to rediscover his lost past. [[NowWhereWasIGoingAgain Supposedly.]]

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SteambotChronicles is an Action RPG made by Creator/{{Irem}} for the PS2, known as {{Bumpy Trot}} overseas.in Japan. The game is set in an SteamPunk AlternateUniverse where most daily tasks are handled by [[SteamPunk steam powered]] [[HumongousMecha mechs]], affectionately known as [[MiniMecha Trotmobiles]]. The main character, Vanilla, wakes up on the shore of Seagull Beach [[EasyAmnesia with amnesia]], awakened by [[TheChick a girl]] who's part of [[FiveManBand a band]] called the Garland Globetrotters. Finding an abandoned and beat up trotmobile nearby, he agrees to help her reunite with her friends in the nearby town, while also trying to rediscover his lost past. [[NowWhereWasIGoingAgain Supposedly.]]
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* TheDevTeamThinksOfEverything: When you first reach Nefroburg, Connie will try to guide you to her house to meet her mother, Rosemary. If you choose to run off into the rest of the city and do an activity that advances the time to night (eg. battling at the arena, playing billiards, etc.), you'll find a cutscene with Connie at the bridge just past her house. She'll be upset that you ignored her, though much like every other option in the game, this has no effect on the main storyline.
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* AlwaysCheckBehindTheChair: It's easy to miss a few treasures hidden in objects within houses. Most of them are books that you can find in bookshelves. One of said books is hidden in a bed that otherwise looks like nothing is under it.
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** The final of the Seven Sages will probably puzzle you if you have not played the game before. He only appears after the other six have been located and from an event, [[spoiler: feeding a cat in Nefroburg, of which at least 3 exist that can be fed]], and before this, the event doesn't seem to do anything.

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** The final of the Seven Sages will probably puzzle you if you have not played the game before. He only appears after the other six have been located and from an event, [[spoiler: feeding a cat in Nefroburg, of which at least 3 exist that can be fed]], and before this, the event doesn't seem to do anything. This isn't hinted at anywhere and is even more obscured by the fact that the other sages seem to be associated with geographical areas.
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** The hotel rivalry side quest in Happy Garland is probably the most convoluted side quest available. The NPC important to completing it can be encountered early on in the game and has one of the few dialogue options that actually matters; picking anything but the right answer locks you out of the quest. After completing an event that allows him to move (which is never made explicit for this side quest), you have to locate him again in Happy Garland and talk him with him over a period of several days before he describes his plan; thus allowing you to continue the quest. For completing the quest, you get an okay Trotmobile part, and a selection of paltry stocks and money choices in the Year After Mode.
** The final of the Seven Sages will probably puzzle you if you have not played the game before. He only appears after the other six have been located and from an event, [[spoiler: feeding a cat in Nefroburg, of which at least 3 exist that can be fed]], and before this, the event doesn't seem to do anything.
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* ChekhovsGun: Completing the Eric/Pete item mailing quest early turns the Paper Dragonfly into this. It will pop an idea in Dr. Nutmeg's mind and is the only way to advance to the final parts of the hero storyline.

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* ChekhovsGun: Completing the Eric/Pete item mailing quest early turns the Paper Dragonfly into this. It will pop an idea in Dr. Nutmeg's mind and is the only way to advance to the final parts of the hero storyline. Before that, completing the quest itself doesn't do anything.
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* ChekhovsGun: Completing the Eric/Pete item mailing quest early turns the Paper Dragonfly into this. It will pop an idea in Dr. Nutmeg's mind and is the only way to advance to the final parts of the hero storyline.
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* TheCityVsTheCountry: One small side quest involves helping Aloe, a farm girl, convince her father to let her move to Happy Garland. She ends up working at the GTW Factory.
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* ScienceIsBad: Or at least [[spoiler:Dandilion]] seems to think it is.

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* ScienceIsBad: Or at least [[spoiler:Dandilion]] A common theme that's mentioned in many cutscenes, talked about my many NPCs, and displayed in a few of the sidequests. It''s [[spoiler: Dandelion's main argument for wanting to burn the world down]] and seems to think it is.actively cause people to worry about their jobs being taken away.
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* EmptyRoomPsych: Quite a few of these exist throughout various parts of the game. Pipit Cemetary outside of Happy Garland seems like it would be an important location, but it's never visited in the story, no sidequests seem to be associated with it, and no items can be found inside of it. One of the bars in Neuhafen has an NPC named "Owner of the Inn(?)" but he simply says you shouldn't be there. Again, no items or events occur here, though the implication is that he's a pimp.


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* GameplayAndStorySegregation: As mentioned before, the choices you make through dialogue and in-game do little to alter the story. You can be as rude as you want, but the story generally advances through the same set of events. This becomes problematic in part to a small sequence of side-events that you can go through to discover the full story behind [[spoiler:Chicory's death, which requires reading the article in the Newspaper office, speaking to the Stationmaster in Happy Garland, then finally speaking to the Priest in the Garland Cathedral]]. This sequence becomes possible long before it's brought up to Vanilla, yet he can't bring it up in future conversations about it.
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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline when the focus shifts from Vanilla's amnesia and his relationship with the Garland Globetrotters to a war against a secret society.

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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline when the focus shifts from Vanilla's amnesia and his relationship with the Garland Globetrotters to a war against a secret society. Aside from the main storyline, the country within the game is actually pretty depressing and corrupt past the more cheerful background music and silly NPC chat, if you take the time to explore. Social class divides, constant talk of industrialization causing job cuts, and [[spoiler:Chicory's death due to apathy of the ironically named city of Happy Garland]] are just a few of the issues you may come across.
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* UpperClassTwit: A lot of the rich female NPCs in Neuhafen can be described as this.
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* LoadsAndLoadsOfSidequests: The main storyline is actually pretty short if you were to skip the myriad of sidequests within the game. While some of them are worthwhile (eg. Nora's sidequest gives the powerful Gatling arm), many provide only cosmetic plates and small amounts of free stocks.
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* AwesomeButImpractical: All the giant robots Vanilla fights.

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* AwesomeButImpractical: All the giant robots Vanilla fights. The only thing most of them are capable of are shooting slow moving missiles that have no real chance of hitting you if you're moving fast enough or standing in easy-to-find blindspots on the robots themselves. Some even just sit in place, immobile while you senselessly pound on them from a safe distance.
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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline when the focus shifts from Vanilla's amnesia and his relationship with the Garland Globetrotters to a war.

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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline when the focus shifts from Vanilla's amnesia and his relationship with the Garland Globetrotters to a war.war against a secret society.
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* DeadArtistsAreBetter: After completing the side quest involving Pablo, you can sell off all of his paintings for more than 100k UR, more than you'd ever need for any purposeful item within the game.
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* HollywoodToneDeaf: What Fennel sounds like when he's singing Music Revolution.
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* CruelTwistEnding: What some of the side quests end with. Vanilla will help support, only to contribute to the trope.
** [[spoiler:Pablo, the wandering artist, ends up dead after Vanilla helps to bring him up to success and recognition.]]
** [[spoiler:Rosa and Agernon of the two competing hotels in Happy Garland end up selling stocks as a way of defying their fathers' attitudes towards running the hotels, but unintentionally make the stock holder the new owner of both of their fathers' hotels, denying themselves a wedding and losing ownership of the hotels.]]
** [[spoiler: The mayor of Meme village is implied to hoard the money made from selling valuable truffles after the train station is extended to their village. This is shown through a comment from one of the villagers, and the fact that his section of the communal home was walled off and refitted with expensive furniture while the rest of the town remains the same. Ironically, the villager hoped that modernization and integration with the changing world would improve their livelihoods.]]
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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline.

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* CrapsaccharineWorld: While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is helped by and helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline.storyline when the focus shifts from Vanilla's amnesia and his relationship with the Garland Globetrotters to a war.
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* CrapsaccharineWorld: Wow, this world is so bright and cheery! Hey, this cute girl likes me! Hey, that song she's singing is.. pretty damn depressing, actually. Wow, this backstory is.. that's pretty awful. Oh, geez, these people lost their livelihood. OhCrap, these people are ''dying''.

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* CrapsaccharineWorld: Wow, this world While the story seems to start off light-hearted enough, appearing to be about a boy with amnesia who is so bright helped by and cheery! Hey, this cute girl likes me! Hey, that song she's singing is.. pretty damn depressing, actually. Wow, this backstory is.. that's pretty awful. Oh, geez, these people lost their livelihood. OhCrap, these people are ''dying''.helps out the lead singer of a band, it takes a turn for the worse about half way through the main storyline.
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* MonsterArena: The three major towns in the game have arenas where you can test your mettle against other trotmobile pilots or bet on fights.
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** It's even lampshaded; the player can examine a spice rack in Mrs. Echinacea's apartment, and Vanilla thoughts roughly say, "Each jar contains an herb or spice. Or a person; it's hard to tell."
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Then you can just pick one, instead of deleting the link entirely. It takes all of five seconds.


* DialogueTree: Everything Vanilla says is selectable, although most of it doesn't actually matter. It does, however, provide you the ability to make him anything from a pure hearted hero to a [[JerkWithAHeartOfGold vaguely heroic jerk]] to a [[PunchClockVillain disaffected villain]] to a [[AxCrazy complete psychopath]]... [[GamePlayAndStorySegregation through dialogue]].

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* DialogueTree: Everything Vanilla says is selectable, although most of it doesn't actually matter. It does, however, provide you the ability to make him anything from a [[AllLovingHero pure hearted hero hero]] to a [[JerkWithAHeartOfGold vaguely heroic jerk]] to a [[PunchClockVillain disaffected villain]] to a [[AxCrazy complete psychopath]]... [[GamePlayAndStorySegregation through dialogue]].
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The game didn't sell particularly well, at least partially thanks to its incredibly laid back style, as well as [[LoadsAndLoadsOfLoading load times]] and occasionally wonky controls. [[NeedsMoreLove But the world is interesting, and there are far worse ways to do..]] [[NowWhereWasIGoingAgain ... uh... whatever it is you do in this game.]]

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The game didn't sell particularly well, at least partially thanks to its incredibly laid back style, as well as [[LoadsAndLoadsOfLoading load times]] and occasionally wonky controls. [[NeedsMoreLove [[SugarWiki/NeedsMoreLove But the world is interesting, and there are far worse ways to do..]] [[NowWhereWasIGoingAgain ... uh... whatever it is you do in this game.]]
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The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


* DialogueTree: Everything Vanilla says is selectable, although most of it doesn't actually matter. It does, however, provide you the ability to make him anything from [[TheMessiah a pure hearted hero]] to a [[JerkWithAHeartOfGold vaguely heroic jerk]] to a [[PunchClockVillain disaffected villain]] to a [[AxCrazy complete psychopath]]... [[GamePlayAndStorySegregation through dialogue]].

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* DialogueTree: Everything Vanilla says is selectable, although most of it doesn't actually matter. It does, however, provide you the ability to make him anything from [[TheMessiah a pure hearted hero]] hero to a [[JerkWithAHeartOfGold vaguely heroic jerk]] to a [[PunchClockVillain disaffected villain]] to a [[AxCrazy complete psychopath]]... [[GamePlayAndStorySegregation through dialogue]].
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Said to be like VideoGame/GrandTheftAuto [[LighterAndSofter if you removed every shred of psychopathy from the mix]], SteambotChronicles offers a cheery CelShaded world with a massive amount of {{SideQuest}}s, {{MiniGame}}s, [[VirtualPaperDoll fashion]], [[RhythmGame music]], and myriad other ways to completely waste your time. The game has a massive array of choices, [[DialogueTree from what Vanilla says]], [[VirtualPaperDoll to what Vanilla wears]], [[KarmaMeter to what Vanilla does]], ninety percent of which does not actually matter as far as plot is concerned, but are quite effective as a means to... [[NowWhereWasIGoingAgain completely waste your time.]]

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Said to be like VideoGame/GrandTheftAuto [[LighterAndSofter if you removed every shred of psychopathy from the mix]], SteambotChronicles offers a cheery CelShaded world with a massive amount of {{SideQuest}}s, {{MiniGame}}s, [[VirtualPaperDoll fashion]], [[RhythmGame music]], and myriad other ways to completely waste your time. The game has a massive array of choices, [[DialogueTree from what Vanilla says]], [[VirtualPaperDoll to what Vanilla wears]], [[KarmaMeter [[StoryBranching to what Vanilla does]], ninety percent of which does not actually matter as far as plot is concerned, but are quite effective as a means to... [[NowWhereWasIGoingAgain completely waste your time.]]

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