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second game has its own page now


* AbandonedLaboratory: [[spoiler:Vectron, moreso in the second game where it's been completely destroyed.]]
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Has a direct sequel which continues the story with similar but expanded gameplay, ''VideoGame/SteamWorldDig2''.

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cleaning up references to Steam World Dig 2, which has its own page now


* AnEconomyIsYou: Tumbleton is populated with handfuls of [=NPCs=] who only exist to service the player character or sell you upgrades, with some only providing dialogue. It's justified in both cases, as Tumbleton is in the middle of nowhere.

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* AnEconomyIsYou: Tumbleton is populated with handfuls of [=NPCs=] who only exist to service the player character or sell you upgrades, with some only providing dialogue. It's justified in both cases, justified, as Tumbleton is in the middle of nowhere.



* ApocalypseHow: Prior to the beginning of the game, ApocalypseHow/Class2 occured, which forced surviving humans to retreat underground while Steambots occupied what's left of the surface. [[spoiler:ApocalypseHow/ClassX at the end of ''[=SteamWorld=] Dig 2'', due to Rosie's unstable reactor going haywire and blowing up Earth, forcing surviving Steambots to set up colonies among the stars and on Earth's fragments.]]
* BigBad: [[spoiler:Vectron]] for the first game and arguably the entire franchise. [[spoiler:He's the one leaving upgrades for Rusty in an attempt to lure someone down to his lair to manipulate to further his goals.[[note]]Also stated he killed Uncle Joe, Rusty's uncle, as well, which his uncle allowed, apparently not wanting to be a part of Voltron's schemes.[[/note]] [[HoistByHisOwnPetard When that didn't work]], it's implied he lived on in his cyberspace until Rosie found his tech. He rebuilt his body after the EarthShatteringKaboom, and, after being freed from the Red Queen, created/rebuilt an entire army of his kind to conquer the universe.]]
* BittersweetEnding: [[spoiler:Rusty defeats Voltbot, absorbing its power and blowing up everything within Vectron, himself included. Dandy builds a statue in his honor, but Dorothy isn't convinced that he's dead and sets off to find him. The sequel reveals that Rusty is still doing fine, but Vectron also lives on.]]
* BodyArmorAsHitPoints: The purchasable health extensions in both games are armor upgrades, implying this.
* BodyHorror: [[spoiler:Voltbot attempts to invoke it-- the upgrades Rusty found were deliberately placed there to make him more compatible for assimilation; Voltbot tells Rusty that he's barely himself anymore with all the new parts. Rusty [[ShutUpHannibal tells Vectron to stuff it]], and while he does appear to absorb lots of Vectron's power after destroying it, he's no worse for wear when Dorothy finds him in ''[=SteamWorld=] Dig 2'' (other than being used as a living battery, of course).]]
* BonusFeatureFailure: The first game has cross-buy on [=PS4=]/Vita, so you get both versions if you buy one of them. Most cross-buy games have a feature called cross-save which allows you to use the same save on both devices. This game doesn't have such a feature.

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* ApocalypseHow: Prior to the beginning of the game, ApocalypseHow/Class2 occured, which forced surviving humans to retreat underground while Steambots occupied what's left of the surface. [[spoiler:ApocalypseHow/ClassX at the end of ''[=SteamWorld=] Dig 2'', due to Rosie's unstable reactor going haywire and blowing up Earth, forcing surviving Steambots to set up colonies among the stars and on Earth's fragments.]]
surface.
* BigBad: [[spoiler:Vectron]] for the first game and arguably the entire franchise. [[spoiler:He's [[spoiler:Vectron is the one leaving upgrades for Rusty in an attempt to lure someone down to his lair to manipulate to further his goals.[[note]]Also stated he killed Uncle Joe, Rusty's uncle, as well, which his uncle allowed, apparently not wanting to be a part of Voltron's schemes.[[/note]] [[HoistByHisOwnPetard When that didn't work]], it's implied he lived on in his cyberspace until Rosie found his tech. He rebuilt his body after and continues to be a problem in the EarthShatteringKaboom, and, after being freed from the Red Queen, created/rebuilt an entire army of his kind to conquer the universe.sequels.]]
* BittersweetEnding: [[spoiler:Rusty defeats Voltbot, absorbing its power and blowing up everything within Vectron, himself included. Dandy builds a statue in his honor, but Dorothy isn't convinced that he's dead and sets off to find him. The sequel reveals that Rusty is still doing fine, but Vectron also lives on.]]
* BodyArmorAsHitPoints: The purchasable health extensions in both games are armor upgrades, implying this.
* BodyHorror: [[spoiler:Voltbot attempts to invoke it-- the upgrades Rusty found were deliberately placed there to make him more compatible for assimilation; Voltbot tells Rusty that he's barely himself anymore with all the new parts. Rusty [[ShutUpHannibal tells Vectron to stuff it]], and while he does appear to absorb lots of Vectron's power after destroying it, he's no worse for wear when Dorothy finds him in ''[=SteamWorld=] Dig 2'' (other than being used as a living battery, of course).2''.]]
* BonusFeatureFailure: The first game has cross-buy on [=PS4=]/Vita, so you get both versions if you buy one of them. Most cross-buy games have a feature called cross-save which allows you to use the same save on both devices. This game doesn't have such a feature.



* DugTooDeep: Going deeper into the mines starts revealing more unsettling enemies and obstacles, such as the [[TheMorlocks Shiners]] and [[spoiler:the mysterious technology in Vectron]]. The sequel downplays this due to splitting the areas up, but there's still a teleporter to [[spoiler:the ruined Vectron]] at the bottom of Archaea.
* EvolvingTitleScreen: In the first game, after [[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].
* FallingDamage: Occurs before you get the upgrade that stops it from happening (which only exists in the first game, although there is a blueprint that reduces fall damage in the second). Human enemies aren't immune to it either-- it's possible to kill one by digging the ground out from under them.
* FunnyBackgroundEvent: One of the upgrade areas in the first game has a background showing a video game store advertising the [[TakeThat imminent]] [[DevelopmentHell release]] of ''VideoGame/HalfLife 3'', with a line of (long-dead) fans camping out front.

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* DugTooDeep: Going deeper into the mines starts revealing more unsettling enemies and obstacles, such as the [[TheMorlocks Shiners]] and [[spoiler:the mysterious technology in Vectron]]. The sequel downplays this due to splitting the areas up, but there's still a teleporter to [[spoiler:the ruined Vectron]] at the bottom of Archaea.
Vectron]].
* EvolvingTitleScreen: In the first game, after [[spoiler: After beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a [[spoiler:a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].
him]].
* FallingDamage: Occurs before you get the upgrade that stops it from happening (which only exists in the first game, although there is a blueprint that reduces fall damage in the second).happening. Human enemies aren't immune to it either-- it's possible to kill one by digging the ground out from under them.
* FunnyBackgroundEvent: One of the upgrade areas in the first game has a background showing a video game store advertising the [[TakeThat imminent]] [[DevelopmentHell release]] of ''VideoGame/HalfLife 3'', with a line of (long-dead) fans camping out front.



* LateArrivalSpoiler: The sequel is this for anyone who skipped the first game, as it directly follows up on the ending of the first game and talks about its plot points at times.
* {{Metroidvania}}: Downplayed in the first game; at some points, you'll be faced with an obstacle that will require a specific upgrade to pass, but everything is gotten in a linear fashion and secret areas only contain extra minerals and orbs. The sequel pushes this much further, as you can get both required and optional upgrades along the way, the world is more open since you can explore outside of the central mine (though there's still a defined path through the story), and the secrets are more important as they can hide gold cogs or artifacts.

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* LateArrivalSpoiler: The sequel is this for anyone who skipped the first game, as it directly follows up on the ending of the first game and talks about its plot points at times.
* {{Metroidvania}}: Downplayed in the first game; Downplayed; at some points, you'll be faced with an obstacle that will require a specific upgrade to pass, but everything is gotten in a linear fashion and secret areas only contain extra minerals and orbs. The sequel pushes this much further, as you can get both required and optional upgrades along the way, the world is more open since you can explore outside of the central mine (though there's still a defined path through the story), and the secrets are more important as they can hide gold cogs or artifacts.orbs.



* NonCombatEXP: In the first game, selling mined materials earns experience for the town, unlocking higher tiers of upgrades and eventually bringing new merchants into Tumbleton. Monsters serve as a way to replenish health, water, or light.
* PatchworkKids: Steambot children are literally this. When two parents want a child, they gather enough parts to build one, with each parent donating one of their own parts in the construction. This is brought up in ''[=SteamWorld=] Dig 2'' with Ma Yonker who is in terrible shape due to having given her children most of her parts, children who don't appear to appreciate her at all.
* PermanentlyMissableContent: In any given run of the first game, it is technically possible to be unable to afford certain upgrades (especially Dandy's more expensive ones) as cash and orbs used for buying them are finite. Half your carried cash is lost upon dying for repairs, and teleporters can be repeatedly bought with orbs (which are much rarer and usually only used for special upgrades). However, if you thoroughly explore, there are enough minerals and orbs to buy all upgrades, buy a few optional teleporters, and even die a handful of times without losing too much. So while certain things might be lost forever for a given run, it's pretty unlikely.
* RocketPunch: The Steam Punch upgrade in the first game, which allows you to break blocks at a distance.
* SequenceBreaking: The Platform/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].

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* NonCombatEXP: In the first game, selling Selling mined materials earns experience for the town, unlocking higher tiers of upgrades and eventually bringing new merchants into Tumbleton. Monsters serve as a way to replenish health, water, or light.
* PatchworkKids: Steambot children are literally this. When two parents want a child, they gather enough parts to build one, with each parent donating one of their own parts in the construction. This is brought up in ''[=SteamWorld=] Dig 2'' with Ma Yonker who is in terrible shape due to having given her children most of her parts, children who don't appear to appreciate her at all.
* PermanentlyMissableContent: In any given run of the first game, it is technically possible to be unable to afford certain upgrades (especially Dandy's more expensive ones) as cash and orbs used for buying them are finite. Half your carried cash is lost upon dying for repairs, and teleporters can be repeatedly bought with orbs (which are much rarer and usually only used for special upgrades). However, if you thoroughly explore, there are enough minerals and orbs to buy all upgrades, buy a few optional teleporters, and even die a handful of times without losing too much. So while certain things might be lost forever for a given run, it's pretty unlikely.
* RocketPunch: The Steam Punch upgrade in the first game, upgrade, which allows you to break blocks at a distance.
* SequenceBreaking: The Platform/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].



* SpringySpores: Found in the Old World in the first game, and in Yarrow in the second game.

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* SpringySpores: Found in the Old World in the first game, and in Yarrow in the second game.World.



-->'''Fen:''' If you see something move, run.
* SuddenSequelHeelSyndrome: Rusty appears to have suffered this once you reach the Temple of the Destroyer, where Rusty is apparently worshipped as a god of destruction by an insane cult. Some [=NPCs=] even think he's the one causing the earthquakes, which even Dorothy starts to believe on some level. [[spoiler: [[SubvertedTrope He isn't.]] ''Rosie's'' machine was causing the earthquakes, and Rusty's machines were trying to stop her.]]



* {{Unobtainium}}: Appears as a high-end treasure in both games, but has no other special function.
* WalkDontSwim: Played straight with Rusty, averted with Dorothy.
* WallJump: An innate ability of both Dorothy and Rusty, which is very useful for climbing up the mines.

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* {{Unobtainium}}: Appears as a high-end treasure in both games, treasure, but has no other special function.
* WalkDontSwim: Played straight with Rusty, averted with Dorothy.
Rusty.
* WallJump: An innate ability of both Dorothy and Rusty, which is very useful for climbing up the mines.

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* EvolvingTitleScreen:
** In the first game, after [[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].
** The second game continues the trend, as upon [[spoiler: Destroying Rosie's mecha and saving Rusty, the title screen changes from a shot of Dorothy in the mountains at night to a shot of Rusty and Dorothy on an asteroid looking at the remains of the exploded earth]].

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* EvolvingTitleScreen:
**
EvolvingTitleScreen: In the first game, after [[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].
** The second game continues the trend, as upon [[spoiler: Destroying Rosie's mecha and saving Rusty, the title screen changes from a shot of Dorothy in the mountains at night to a shot of Rusty and Dorothy on an asteroid looking at the remains of the exploded earth]].
him]].



* TheMorlocks: Disturbingly, it appears all of humanity has degenerated into this. They're known as Shiners by the Steambots and treated as savages, and they don't do much to disprove that fact. A more intelligent, friendly Shiner colony does show up in the sequel, [[spoiler:but they turn out to be the real villains of the story]].

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* TheMorlocks: Disturbingly, it appears all of humanity has degenerated into this. They're known as Shiners by the Steambots and treated as savages, and they don't do much to disprove that fact. A more intelligent, friendly Shiner colony does show up in the sequel, [[spoiler:but they turn out to be the real villains of the story]].



* NonCombatEXP: In the first game, selling mined materials earns experience for the town, unlocking higher tiers of upgrades and eventually bringing new merchants into Tumbleton. Monsters serve as a way to replenish health, water, or light. The sequel includes a traditional leveling system with experience gained by killing monsters, but it only unlocks higher upgrade tiers and improves the percentage of bonus money gained by selling ores.

to:

* NonCombatEXP: In the first game, selling mined materials earns experience for the town, unlocking higher tiers of upgrades and eventually bringing new merchants into Tumbleton. Monsters serve as a way to replenish health, water, or light. The sequel includes a traditional leveling system with experience gained by killing monsters, but it only unlocks higher upgrade tiers and improves the percentage of bonus money gained by selling ores.



* SequenceBreaking:
** The Platform/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].
** ''[=SteamWorld=] Dig 2'' follows it up with an achievement for destroying all of the [[spoiler:doomsday devices/power sappers]] before going into [[spoiler:Vectron]] and getting the Jet Engine. In this case, you need to [[spoiler:use the Long-Range Grappler (needed to reach the Temple of Guidance's chamber and to cross the lava pit to reach the east side of the Temple of the Destroyer) and Grenade Launcher (needed to blow up a bouncy plant blocking off the rest of Yarrow)]] to access the required areas without having the Jet Engine.
* SequelHook:
** [[spoiler:Despite defeating Vectron, Rusty never returns to town, leading most of the townsfolk to assume he's dead. Dorothy, however, refuses to accept this, and the game ends with her resolving to find Rusty, whether he's alive or not.]] Notably, ''[=SteamWorld=] Dig 2'' does actually follow through with this sequel hook, with you taking Dorothy to head off to look for Rusty.
** ''[=SteamWorld=] Dig 2'' has a form of sequel-prequel hook. [[spoiler:You end the game with a reactor in the core of the world going critical, and causing an EarthShatteringKaboom... the same one that is part of the background plot of ''VideoGame/SteamWorldHeist''!]]

to:

* SequenceBreaking:
**
SequenceBreaking: The Platform/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].
** ''[=SteamWorld=] Dig 2'' follows it up with an achievement for destroying all of the [[spoiler:doomsday devices/power sappers]] before going into [[spoiler:Vectron]] and getting the Jet Engine. In this case, you need to [[spoiler:use the Long-Range Grappler (needed to reach the Temple of Guidance's chamber and to cross the lava pit to reach the east side of the Temple of the Destroyer) and Grenade Launcher (needed to blow up a bouncy plant blocking off the rest of Yarrow)]] to access the required areas without having the Jet Engine.
* SequelHook:
**
SequelHook: [[spoiler:Despite defeating Vectron, Rusty never returns to town, leading most of the townsfolk to assume he's dead. Dorothy, however, refuses to accept this, and the game ends with her resolving to find Rusty, whether he's alive or not.]] Notably, ''[=SteamWorld=] Dig 2'' does actually follow through with this sequel hook, with you taking Dorothy to head off to look for Rusty.
** ''[=SteamWorld=] Dig 2'' has a form of sequel-prequel hook. [[spoiler:You end the game with a reactor in the core of the world going critical, and causing an EarthShatteringKaboom... the same one that is part of the background plot of ''VideoGame/SteamWorldHeist''!]]
Rusty.



** One of the Challenge Trials in Dig 2 has you avoid fire traps, and at one point forces you through a long corridor where you face off against a Cultist summoner, *but you can't use any weapons*. The solution? Flip a lever so that [[VideoGame/SuperMarioBros1 he falls into the lava below]].
** In ''2'', there's a lantern upgrade that takes the strategy and guesswork out of hunting for secret areas by highlighting the weak points of destructible walls as long as they're being illuminated; it makes secret hunting such a no-brainer that, as the upgrade's description puts it, "[[Music/TheWall you don't need no education and no thought control]], just look at the wall."
** One of the "treasures" in ''2'', "Rattus norwegicus," is a dead brown rat, with its description stating that "[[WesternAnimation/{{Ratatouille}} if you are what you eat, then I only want to eat the good stuff.]]"
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** The UsefulNotes/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].

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** The UsefulNotes/{{Steam}} Platform/{{Steam}} version of the first game has an achievement for destroying the first two generators, which you'd normally only do in the endgame, before reaching the final area. This may sound impossible since accessing these generators requires the DoubleJump upgrade found in the final area, but the trick is to [[spoiler: use [[RocketJump sticks of dynamite]] to propel yourself]].
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''[[http://steamworldgames.com/dig/ SteamWorld Dig]]'' is a 2D platforming/adventure game and the first game of its franchise, Franchise/SteamWorld released in late 2013 to PC and the UsefulNotes/Nintendo3DS, and later ported to the UsefulNotes/PlayStationVita, the UsefulNotes/PlayStation4, the UsefulNotes/WiiU, and the UsefulNotes/NintendoSwitch. Set in a world of {{steampunk}} robots, the game stars Rusty, a steambot who's just arrived at the sleepy desert town of Tumbleton. Equipped initially with just a pickaxe, Rusty explores the depths of his late uncle's mine in search of valuable ores and gems. As his wealth increases, Rusty acquires additional equipment to help him dig deeper and deeper, where he comes across something ''else'' deep below the surface...

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''[[http://steamworldgames.com/dig/ SteamWorld Dig]]'' is a 2D platforming/adventure game and the first game of its franchise, Franchise/SteamWorld released in late 2013 to PC and the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, and later ported to the UsefulNotes/PlayStationVita, Platform/PlayStationVita, the UsefulNotes/PlayStation4, Platform/PlayStation4, the UsefulNotes/WiiU, Platform/WiiU, and the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. Set in a world of {{steampunk}} robots, the game stars Rusty, a steambot who's just arrived at the sleepy desert town of Tumbleton. Equipped initially with just a pickaxe, Rusty explores the depths of his late uncle's mine in search of valuable ores and gems. As his wealth increases, Rusty acquires additional equipment to help him dig deeper and deeper, where he comes across something ''else'' deep below the surface...

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* CallForward: In ''[=SteamWorld=] Dig 2'', Dorothy meets a sprite she names Fen, [[spoiler:which is the name of the bot you can recruit in ''VideoGame/SteamWorldHeist's'' Outsider DLC. Makes sense considering their condition by the end of the game.]]
* CollisionDamage: Touching enemies deals damage to Rusty/Dorothy. In Dorothy's case, she can use a blueprint to deal collision damage ''to'' enemies if they touch her.

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* CallForward: In ''[=SteamWorld=] Dig 2'', Dorothy meets a sprite she names Fen, [[spoiler:which is the name of the bot you can recruit in ''VideoGame/SteamWorldHeist's'' Outsider DLC. Makes sense considering their condition by the end of the game.]]
* CollisionDamage: Touching enemies deals damage to Rusty/Dorothy. In Dorothy's case, she can use a blueprint to deal collision damage ''to'' enemies if they touch her.Rusty.



* SilentProtagonist: Rusty does talk in this game, but only at two points: The intro level before reaching the main portion of the mine, and [[spoiler:the cutscene right before the final boss]]. Averted in ''2'', where Dorothy is fairly talkative and [[spoiler:Rusty talks when he finally shows up]].

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* SilentProtagonist: Rusty does talk in this game, but only at two points: The intro level before reaching the main portion of the mine, and [[spoiler:the cutscene right before the final boss]]. Averted in ''2'', where Dorothy is fairly talkative and [[spoiler:Rusty talks when he finally shows up]].



* TheWildWest: Tumbleton and El Machino, the hub towns, are strongly influenced by this.

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* TheWildWest: Tumbleton and El Machino, Tumbleton, the hub towns, are town, is strongly influenced by this.

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* BraggingRightsReward: In ''2'', [[spoiler:clearing the Trials of Heaven and Hell grants you the 43rd artifact, the Proof of Completion. It's just a certificate for completing said trials, not counting towards a full completion ranking. Its only use is showing it to Davy Bitterborough, who is initially stunned at the discovery of one final artifact only to remark that it's a pretty lame one]].



* EarthShatteringKaboom: [[spoiler:Occurs at the end of ''[=SteamWorld=] Dig 2'' after Rosie's unstable reactor goes haywire and explodes. Surviving Steambots set up colonies on it's fragments.]]



* FaceHeelTurn: It's implied [[spoiler:Rosie]] was a fairly nice person before [[spoiler:she found Vectron's tech]].
* {{Foreshadowing}}: In ''Dig 2'', Dorothy wonders how a shiner from Oasis could possibly wander into Yarrow, which is miles away. [[spoiler: Turns out there is a sewer connecting Oasis and Yarrow. It comes handy when Dorothy needs to confront [[EvilAllAlong Rosie]] but the entrance of Oasis is blocked.]]



* GetBackHereBoss: The Great Prophet in the second game. He's the only boss in either game who is always vulnerable, so his strategy is to teleport to different chambers in the arena and target Dorothy with fireball spells. His warping produces movement lines indicating which direction he went in.



* HeartsAreHealth: Dorothy's life is represented by heart symbols. Averted with Rusty in the first game; while health pickups are marked with hearts, he just has a health bar.
* HeroicSacrifice: [[spoiler:In ''[=SteamWorld=] Dig 2'', after Rosie's MiniMecha destroyed and [[LoadBearingBoss her lair collapsing]], Fen left behind to activate the Vectron portal to teleport Dorothy and Rusty back to El Machino. They come back in ''VideoGame/SteamWorldHeist'' as a DLC character.]]
* HitTheGroundHarder: Dorothy's grappling hook can be used to completely nullify fall damage even if shot into the floor, but her falling past the camera at terminal velocity makes this quite difficult.
* HomeworldEvacuation: [[spoiler:''[=SteamWorld=] Dig 2'' features a minor character in the HubCity building a rocket because of the ominous quakes going on. By the end of the game, Dorothy, Rusty, and the townsfolk have to board the rocket to escape the [[EarthShatteringKaboom exploding planet]], along with rockets built by other towns. This establishes the new status quo for ''VideoGame/SteamWorldHeist'', which was released before ''Dig 2''.]]
* HowWeGotHere: ''[=SteamWorld=] Dig 2''. [[spoiler:The ending features the EarthShatteringKaboom that destroyed the world of ''[=SteamWorld=] Dig'', with it revealing that Rusty and Dorothy were among the refugees. This leads into ''VideoGame/SteamWorldHeist'', which was released before ''Dig 2'' and established that the Steambot homeworld had been destroyed.]]

to:

* HeartsAreHealth: Dorothy's life is represented by heart symbols. Averted with Rusty in the first game; Rusty; while health pickups are marked with hearts, he just has a health bar.
* HeroicSacrifice: [[spoiler:In ''[=SteamWorld=] Dig 2'', after Rosie's MiniMecha destroyed and [[LoadBearingBoss her lair collapsing]], Fen left behind to activate the Vectron portal to teleport Dorothy and Rusty back to El Machino. They come back in ''VideoGame/SteamWorldHeist'' as a DLC character.]]
* HitTheGroundHarder: Dorothy's grappling hook can be used to completely nullify fall damage even if shot into the floor, but her falling past the camera at terminal velocity makes this quite difficult.
* HomeworldEvacuation: [[spoiler:''[=SteamWorld=] Dig 2'' features a minor character in the HubCity building a rocket because of the ominous quakes going on. By the end of the game, Dorothy, Rusty, and the townsfolk have to board the rocket to escape the [[EarthShatteringKaboom exploding planet]], along with rockets built by other towns. This establishes the new status quo for ''VideoGame/SteamWorldHeist'', which was released before ''Dig 2''.]]
* HowWeGotHere: ''[=SteamWorld=] Dig 2''. [[spoiler:The ending features the EarthShatteringKaboom that destroyed the world of ''[=SteamWorld=] Dig'', with it revealing that Rusty and Dorothy were among the refugees. This leads into ''VideoGame/SteamWorldHeist'', which was released before ''Dig 2'' and established that the Steambot homeworld had been destroyed.]]
bar.



* PromotedToPlayable: Dorothy, the person who gives you money in enchange for minerals becomes the main character in the sequel.



* RogueProtagonist: At one point Rusty is suspected to have become one in the sequel having even a temple full of creepy cultists dedicated to him... [[spoiler:This ends up being a RedHerring.]]



* StealthBasedMission: The Mysterious Cave in ''Dig 2'' aka [[spoiler: Vectron Ruins. Full of inanimate giant Vectron bots and spirits around them. Once one spirit spots Dorothy, the alarm is sound and all of them will pilot the bots to hunt her down.]] The only escape from certain death is RUNNING.

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!!Tropes found in ''[=SteamWorld=] Dig'' and ''[=SteamWorld=] Dig 2'' include:

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!!Tropes found in ''[=SteamWorld=] Dig'' and ''[=SteamWorld=] Dig 2'' include:



* BaitAndSwitch: Ronald's Treasure Chamber in ''2''. To open it, you need to backtrack through the entire Temple of the Destroyer, searching for braziers that you've only just now gotten the upgrade to light. When you finally get there, the chamber contains... [[spoiler: a single [[ExactlyWhatItSaysOnTheTin Trashium]] deposit]].
** [[spoiler:{{Subverted}} in that a hidden passage in the chamber leads to not only an incredibly valuable Ametrine jewel, but ''three upgrade cogs'' and the Long Range Grappler mod for the Hookshot]].
* BigBad:
** [[spoiler:Vectron]] for the first game and arguably the entire franchise. [[spoiler:He's the one leaving upgrades for Rusty in an attempt to lure someone down to his lair to manipulate to further his goals.[[note]]Also stated he killed Uncle Joe, Rusty's uncle, as well, which his uncle allowed, apparently not wanting to be a part of Voltron's schemes.[[/note]] [[HoistByHisOwnPetard When that didn't work]], it's implied he lived on in his cyberspace until Rosie found his tech. He rebuilt his body after the EarthShatteringKaboom, and, after being freed from the Red Queen, created/rebuilt an entire army of his kind to conquer the universe.]]
** [[spoiler:Rosie]] turns out to be this for ''2'',[[spoiler:though it's hard to tell how much of it was really her and not [[TheCorrupter Vectron]]. She was the one behind the tremors and Rusty's disappearance, using an earthquake generator built with Vectron's tech in an attempt to exterminate the robots while manipulating Dorothy into destroying his failsafes.]]
* BittersweetEnding: Both games have one:
** ''[=SteamWorld=] Dig'': [[spoiler:Rusty defeats Voltbot, absorbing its power and blowing up everything within Vectron, himself included. Dandy builds a statue in his honor, but Dorothy isn't convinced that he's dead and sets off to find him. The sequel reveals that Rusty is still doing fine, but Vectron also lives on.]]
** ''[=SteamWorld=] Dig 2'': [[spoiler:Dorothy finds Rusty and saves him from Rosie... but the reactor Rosie built goes haywire and [[EarthShatteringKaboom blows up the planet]]. [[HomeworldEvacuation Both bots manage to escape on the rocket in El Machino along with the rest of the townsfolk (and one Shiner)]], but Fen has to stay behind to teleport them to safety. On the bright side, the ending shows that [[HomeworldEvacuation many other Steambot towns had also built escape rockets around the same time]], and ''[=SteamWorld=] Heist'' previously revealed that Fen made it out alive.]]

to:

* BaitAndSwitch: Ronald's Treasure Chamber in ''2''. To open it, you need to backtrack through the entire Temple of the Destroyer, searching for braziers that you've only just now gotten the upgrade to light. When you finally get there, the chamber contains... [[spoiler: a single [[ExactlyWhatItSaysOnTheTin Trashium]] deposit]].
** [[spoiler:{{Subverted}} in that a hidden passage in the chamber leads to not only an incredibly valuable Ametrine jewel, but ''three upgrade cogs'' and the Long Range Grappler mod for the Hookshot]].
* BigBad:
**
BigBad: [[spoiler:Vectron]] for the first game and arguably the entire franchise. [[spoiler:He's the one leaving upgrades for Rusty in an attempt to lure someone down to his lair to manipulate to further his goals.[[note]]Also stated he killed Uncle Joe, Rusty's uncle, as well, which his uncle allowed, apparently not wanting to be a part of Voltron's schemes.[[/note]] [[HoistByHisOwnPetard When that didn't work]], it's implied he lived on in his cyberspace until Rosie found his tech. He rebuilt his body after the EarthShatteringKaboom, and, after being freed from the Red Queen, created/rebuilt an entire army of his kind to conquer the universe.]]
** [[spoiler:Rosie]] turns out to be this for ''2'',[[spoiler:though it's hard to tell how much of it was really her and not [[TheCorrupter Vectron]]. She was the one behind the tremors and Rusty's disappearance, using an earthquake generator built with Vectron's tech in an attempt to exterminate the robots while manipulating Dorothy into destroying his failsafes.]]
* BittersweetEnding: Both games have one:
** ''[=SteamWorld=] Dig'':
[[spoiler:Rusty defeats Voltbot, absorbing its power and blowing up everything within Vectron, himself included. Dandy builds a statue in his honor, but Dorothy isn't convinced that he's dead and sets off to find him. The sequel reveals that Rusty is still doing fine, but Vectron also lives on.]]
** ''[=SteamWorld=] Dig 2'': [[spoiler:Dorothy finds Rusty and saves him from Rosie... but the reactor Rosie built goes haywire and [[EarthShatteringKaboom blows up the planet]]. [[HomeworldEvacuation Both bots manage to escape on the rocket in El Machino along with the rest of the townsfolk (and one Shiner)]], but Fen has to stay behind to teleport them to safety. On the bright side, the ending shows that [[HomeworldEvacuation many other Steambot towns had also built escape rockets around the same time]], and ''[=SteamWorld=] Heist'' previously revealed that Fen made it out alive.
]]



* BonusDungeon: ''2'' features the Trials of Heaven and Hell, which can be reached by equipping the Sigillum Crelum Et Infernum blueprint (obtained by showing all 42 artifacts to Davy Bitterborough) and [[spoiler:using the maxed-out Jet Engine to fly to the entrance above Windy Plains]]. It's a series of new cave challenges, one after another in a randomized order, with no health or water pickups provided and [[CheckpointStarvation no checkpoints]]; clearing all the sections in one go grants you [[spoiler:another artifact, bringing the total to 43 and granting a Steam achievement]].

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''[[http://steamworldgames.com/dig/ SteamWorld Dig]]'' is a 2D platforming/adventure game released in late 2013 to PC and the UsefulNotes/Nintendo3DS, and later ported to the UsefulNotes/PlayStationVita, the UsefulNotes/PlayStation4, the UsefulNotes/WiiU, and the UsefulNotes/NintendoSwitch. Set in a world of {{steampunk}} robots, the game stars Rusty, a steambot who's just arrived at the sleepy desert town of Tumbleton. Equipped initially with just a pickaxe, Rusty explores the depths of his late uncle's mine in search of valuable ores and gems. As his wealth increases, Rusty acquires additional equipment to help him dig deeper and deeper, where he comes across something ''else'' deep below the surface...

The game was followed by:
* ''VideoGame/SteamWorldHeist'' (2015): A turn based strategy game.
* ''VideoGame/SteamworldDig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
* ''VideoGame/SteamWorldQuest'' (2019): A card-based RPG reusing the WorkingTitle of the previous game.
* ''VideoGame/SteamWorldBuild'' (2023): An ''Videogame/AnnoDomini'' and ADungeonIsYou game.
* ''VideoGame/SteamWorldHeadhunter'' (Development put on hold): A co-op third person action adventure that was announced as the first 3D entry in the series (though ''Build'' wound up beating it to the punch).

to:

''[[http://steamworldgames.com/dig/ SteamWorld Dig]]'' is a 2D platforming/adventure game and the first game of its franchise, Franchise/SteamWorld released in late 2013 to PC and the UsefulNotes/Nintendo3DS, and later ported to the UsefulNotes/PlayStationVita, the UsefulNotes/PlayStation4, the UsefulNotes/WiiU, and the UsefulNotes/NintendoSwitch. Set in a world of {{steampunk}} robots, the game stars Rusty, a steambot who's just arrived at the sleepy desert town of Tumbleton. Equipped initially with just a pickaxe, Rusty explores the depths of his late uncle's mine in search of valuable ores and gems. As his wealth increases, Rusty acquires additional equipment to help him dig deeper and deeper, where he comes across something ''else'' deep below the surface...

The game was followed by:
* ''VideoGame/SteamWorldHeist'' (2015): A turn based strategy game.
* ''VideoGame/SteamworldDig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
* ''VideoGame/SteamWorldQuest'' (2019): A card-based RPG reusing the WorkingTitle of the previous game.
* ''VideoGame/SteamWorldBuild'' (2023): An ''Videogame/AnnoDomini'' and ADungeonIsYou game.
* ''VideoGame/SteamWorldHeadhunter'' (Development put on hold): A co-op third person action adventure that was announced as the first 3D entry in the series (though ''Build'' wound up beating it to the punch).
surface...



* AerithAndBob: In the second game, The Yonker brothers: Mic, Luke, Josh, and ''Zebulon''.



* AnEconomyIsYou: Tumbleton and El Machino are populated with handfuls of [=NPCs=] who only exist to service the player character or sell you upgrades, with some only providing dialogue. It's justified in both cases, as Tumbleton is in the middle of nowhere and nobody is willing to search El Machino's mine due to recent earthquakes.

to:

* AnEconomyIsYou: Tumbleton and El Machino are is populated with handfuls of [=NPCs=] who only exist to service the player character or sell you upgrades, with some only providing dialogue. It's justified in both cases, as Tumbleton is in the middle of nowhere and nobody is willing to search El Machino's mine due to recent earthquakes. nowhere.
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* ''VideoGame/{{[=SteamWorld=]Dig2}}'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].

to:

* ''VideoGame/{{[=SteamWorld=]Dig2}}'' ''VideoGame/SteamworldDig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
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* ''VideoGame/[=SteamWorld=]Dig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].

to:

* ''VideoGame/[=SteamWorld=]Dig2'' ''VideoGame/{{[=SteamWorld=]Dig2}}'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
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None


* ''VideoGame/SteamWorldDig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].

to:

* ''VideoGame/SteamWorldDig2'' ''VideoGame/[=SteamWorld=]Dig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
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None


* ''[=SteamWorld=] Dig 2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].

to:

* ''[=SteamWorld=] Dig 2'' ''VideoGame/SteamWorldDig2'' (2017): A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]].
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Probably cancelled but this was the official wording


* ''VideoGame/SteamWorldHeadhunter'' (TBA): A co-op third person action adventure that was announced as the first 3D entry in the series (though ''Build'' wound up beating it to the punch).

to:

* ''VideoGame/SteamWorldHeadhunter'' (TBA): (Development put on hold): A co-op third person action adventure that was announced as the first 3D entry in the series (though ''Build'' wound up beating it to the punch).
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* ''VideoGame/SteamWorldHeadhunter'' (TBA): A co-op third person action adventure that sees the series go 3D.

to:

* ''VideoGame/SteamWorldHeadhunter'' (TBA): A co-op third person action adventure that sees was announced as the first 3D entry in the series go 3D.(though ''Build'' wound up beating it to the punch).

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* EvolvingTitleScreen: After [[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].

to:

* EvolvingTitleScreen: After EvolvingTitleScreen:
** In the first game, after
[[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].him]].
** The second game continues the trend, as upon [[spoiler: Destroying Rosie's mecha and saving Rusty, the title screen changes from a shot of Dorothy in the mountains at night to a shot of Rusty and Dorothy on an asteroid looking at the remains of the exploded earth]].
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Added DiffLines:

* PromotedToPlayable: Dorothy, the person who gives you money in enchange for minerals becomes the main character in the sequel.
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Added DiffLines:

* EvolvingTitleScreen: After [[spoiler: beating the FinalBoss, the title screen changes from a shot of Rusty walking in a desert during daytime to a shot of him walking in a desert at night with GlowingEyesOfDoom, signifying that something's wrong with him]].
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* AntiFrustrationFeatures: Normally, when you die, you respawn at the surface with half your money lost and your minerals dropped where you died, but while in a bonus room, you can die as much times as you like with no cost. And you respawn at the start of the room.
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** One of the Challenge Trials in Dig 2 has you avoid fire traps, and at one point forces you through a long corridor where you face off against a Cultist summoner, *but you can't use any weapons*. The solution? Flip a lever so that [[VideoGame/SuperMarioBros he falls into the lava below]].

to:

** One of the Challenge Trials in Dig 2 has you avoid fire traps, and at one point forces you through a long corridor where you face off against a Cultist summoner, *but you can't use any weapons*. The solution? Flip a lever so that [[VideoGame/SuperMarioBros [[VideoGame/SuperMarioBros1 he falls into the lava below]].
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* ''VideoGame/SteamWorldBuild'' (2023): An AnnoDomini and ADungeonIsYou game.

to:

* ''VideoGame/SteamWorldBuild'' (2023): An AnnoDomini ''Videogame/AnnoDomini'' and ADungeonIsYou game.

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** ''[=SteamWorld=] Dig 2'': [[spoiler:Dorothy finds Rusty and saves him from Rosie... but the reactor Rosie built goes haywire and [[EarthShatteringKaboom blows up the planet]]. Both bots manage to escape on the rocket in El Machino along with the rest of the townsfolk (and one Shiner), but Fen has to stay behind to teleport them to safety. On the bright side, the ending shows that many other Steambot towns had built escape rockets around the same time, and ''[=SteamWorld=] Heist'' previously revealed that Fen made it out alive.]]

to:

** ''[=SteamWorld=] Dig 2'': [[spoiler:Dorothy finds Rusty and saves him from Rosie... but the reactor Rosie built goes haywire and [[EarthShatteringKaboom blows up the planet]]. [[HomeworldEvacuation Both bots manage to escape on the rocket in El Machino along with the rest of the townsfolk (and one Shiner), Shiner)]], but Fen has to stay behind to teleport them to safety. On the bright side, the ending shows that [[HomeworldEvacuation many other Steambot towns had also built escape rockets around the same time, time]], and ''[=SteamWorld=] Heist'' previously revealed that Fen made it out alive.]]



* HomeworldEvacuation: [[spoiler:''[=SteamWorld=] Dig 2'' features a minor character in the HubCity building a rocket because of the ominous quakes going on. By the end of the game, Dorothy, Rusty, and the townsfolk have to board the rocket to escape the [[EarthShatteringKaboom exploding planet]], along with rockets built by other towns. This establishes the new status quo for ''VideoGame/SteamWorldHeist'', which was released before ''Dig 2''.]]



* NeverSayDie Played completely straight in the Steamworld universe. Killed steambots are "scrapped". This is semi-justified since it's completely possible to reassemble a scrapped bot. And it's implied that bots can live for centuries. On the other hand not all scrapped bots get reassembled, it's entirely possible for them to be permanently dead. This is especially apparent in VideoGame/SteamWorldHeist where your entire crew is scrapped in the cold-open. And it's very clear that they're dead for real.

to:

* NeverSayDie NeverSayDie: Played completely straight in the Steamworld universe. Killed steambots are "scrapped". This is semi-justified since it's completely possible to reassemble a scrapped bot. And it's implied that bots can live for centuries. On the other hand not all scrapped bots get reassembled, it's entirely possible for them to be permanently dead. This is especially apparent in VideoGame/SteamWorldHeist where your entire crew is scrapped in the cold-open. And it's very clear that they're dead for real.
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** In the Old World stage, it's possible to find a half-destroyed video game shop. It's adorned with Half Life 3 logos and posters (It's Finally Here!), and has a line of skeletons in costume who were presumably queing for launch day - shame about the world ending first. One of them is even wearing a [[VideoGame/HalfLife rather familiar HEV suit]]...

to:

** In the Old World stage, it's possible to find a half-destroyed video game shop. It's adorned with Half Life 3 logos and posters (It's Finally Here!), and has a line of skeletons in costume who were presumably queing for launch day - shame about the world ending first. One of them is even wearing a [[VideoGame/HalfLife rather familiar HEV suit]]... Also, one of the Steam achievements (for collecting and selling 8 Uranium ores to Dorothy at once) is called "Half-Life 8 Confirmed".
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played the demo of steamworld build, its anno+dungeon keeper not a tower defense game


* ''VideoGame/SteamWorldBuild'' (2023): A citybuilder and TowerDefense game.

to:

* ''VideoGame/SteamWorldBuild'' (2023): A citybuilder An AnnoDomini and TowerDefense ADungeonIsYou game.
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* ApocalypseHow: Prior to the beginning of the game, ApocalypseHow/Class2 occured, which forced surviving humans to retreat underground while Steambots occupied what's left of the surface. [[spoiler:ApocalypseHow/ClassX at the end of ''[=SteamWorld=] Dig 2'', due to Rosie's unstable reactor going haywire and blowing up Earth, forcing surviving Steambots to set up colonies among the stars and on Earth's fragments.]]


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* EarthShatteringKaboom: [[spoiler:Occurs at the end of ''[=SteamWorld=] Dig 2'' after Rosie's unstable reactor goes haywire and explodes. Surviving Steambots set up colonies on it's fragments.]]

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A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel, ''[=SteamWorld=] Dig 2''. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]]. An actual game called ''VideoGame/SteamWorldQuest'' would eventually be released as a card-based RPG.

A turn based strategy game called ''VideoGame/SteamWorldHeist'' was released December 10th, 2015.

A co-op third person action adventure called ''VideoGame/SteamWorldHeadhunter'' saw the series go 3D.

to:

The game was followed by:
* ''VideoGame/SteamWorldHeist'' (2015): A turn based strategy game.
* ''[=SteamWorld=] Dig 2'' (2017):
A follow-up game called ''[=SteamWorld=] Quest'' was discovered in 2016, initially as an exclusive for the Nintendo Switch. Shortly before the Switch's launch, however, [[TrollingCreator the creators revealed]] that [[StealthSequel "Quest" was actually a working title]] for the sequel, ''[=SteamWorld=] Dig 2''.sequel. Set some time after the events of ''Dig,'' the sequel casts the player as Dot, a female steambot [[spoiler:hunting for the still-missing Rusty]]. An actual game called
*
''VideoGame/SteamWorldQuest'' would eventually be released as a (2019): A card-based RPG.

RPG reusing the WorkingTitle of the previous game.
* ''VideoGame/SteamWorldBuild'' (2023):
A turn based strategy game called ''VideoGame/SteamWorldHeist'' was released December 10th, 2015.

A co-op third person action adventure called
citybuilder and TowerDefense game.
*
''VideoGame/SteamWorldHeadhunter'' saw (TBA): A co-op third person action adventure that sees the series go 3D.

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