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Misuse, misplaced


* BeCarefulWhatYouWishFor: Before Jedi became commonplace, guess what everyone's complaints were? About how much trouble it took to be a jedi. When Jedi became more common, they complained that all their hard work meant nothing...despite that the few people who became Jedi complained about the long and tedious process ''every step of the way''.
** After people figured out how to exploit the crafting formulae to create armour that made the wearer almost invulnerable and buffs that turned them into statistical supermen, many called for an upgrade or overhaul of the combat system to fix the issues that ensued. They got it in the Combat Upgrade. [[TheyChangedItNowItSucks The reception was not particularly warm.]] And so, apparently not having learned their lesson the first time, those same people started asking for a fix to the Combat Upgrade. The even more reviled NGE was the result.



* FollowTheLeader: After ''VideoGame/WorldOfWarcraft'' redefined what success meant for an MMORPG, SOE decided they wanted in on that. Future patches and expansions saw the introduction of numerous [=WoW=]-style elements to the game including instanced dungeons, [[PuzzleBoss Puzzle Bosses]] and even an interface heavily reminiscent of [=WoW's=]. This became a common complaint in the game's later years.



* PowderKegCrowd: The ''players'' turned into this at several points, staging in-game protests to various levels of effectiveness.
** The first in-game protest was a mostly fun affair held by Wookiee players and their friends demanding that Wookiees get proper armour (in the era where doctor buffs and composite armour was really starting to take off, Wookiee characters were ''significantly'' weaker than any other race due to their lack of an ability to wear decent armour). The characters rallied outside major spaceports and chanted slogans for their cause. SOE took notice, explained to the protestors that their point had been made, and the next patch featured three new sets of Wookiee armour.
** The [[Literature/GoofusAndGallant Goofus]] to the previous entry's [[RightWayWrongWayPair Gallant]] saw a particularly ham-handed response to player dissatisfaction to ''another'' ham-handed developer action. When a credit duplication exploit was detected by SOE, the developer responded by banning anyone they found who had duped credits in their inventory. Great in theory, except the exploiters in question had used duplicated credits to purchase equipment and there was no way for players to tell they had received duplicated money. This resulted in a lot of characters getting banned despite having done nothing wrong which, combined with the fact that SOE somehow missed banning the most notorious exploiter, led to more in-game protests. SOE responded by teleporting people into space (actually outside an instance of the Corvette dungeon, where the players could not move or act) or throwing them into the basement of the game's most difficult dungeon and slapping a debuff on them that prevented them from doing anything. The protest, and SOE's response, drew serious backlash amongst the players and the larger gaming community, most memorably in the form of [[http://www.penny-arcade.com/comic/2004/08/25/this-is-an-allegory this]] ''Webcomic/PennyArcade'' comic.
** The previous two sets of protests - and the widespread attention they garnered - pretty much set the table for [[PowderKegCrowd protest]] to be the default in-game method of airing grievances against the developers. Sadly, due to numerous unpopular patches, the community had plenty of opportunities to refine their technique. The implementation of the CU and NGE drew the largest protests. Unlike previous versions, these ones turned into full-blown riots, with the stated goal (oftentimes achieved) being to knock the servers offline by firing off whatever particle effects would use the most server resources. This was the era where protestors discovered that summoning a destroyed vehicle would create a [[BombThrowingAnarchists large, loud explosion]] which was found to be a great way to bring down the servers. The previous "teleport characters into space" tactic returned, along with summoning high level [=NPCs=] to the protest area in order to kill off the protesters and break up the riot.



* TechnologyMarchesOn: An unusual in-game version. The first expansion, Jump to Lightspeed, gave players starships - which had no maintenance costs and could be used for free travel between starports. This had several unintended side effects, most notably shifting "hubs" away from the major cities. People previously gathered in large numbers in central cities with starports (most notably Coronet on Corellia, Theed on Naboo, and Mos Eisley on Tatooine), which, in turn, attracted all sorts of non-combatants as people waiting for a shuttle to another area would stop to get medical treatment, receive buffs, and purchase equipment. Now that players no longer had to use the hubs to travel between their homes and adventure planets, previous hubs became significantly less populated and more people tended to gravitate towards the player towns, which were often founded near popular hunting areas.
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Didnt Think This Through is blatantly misused here, and Obvious Beta is now YMMV


* DidntThinkThisThrough: The developers were notorious for this. This was most visible in the first couple of years of the game, thanks to its ChristmasRushed / ObviousBeta status, where the developers hadn't realised that using the best possible materials in crafting recipes resulted in [[GameBreaker equipment and buffs far stronger than what they had originally intended.]]
** The decision to remove item decay with the NGE. Previous to this, credits and resources flowed into the game through missions and loot and out of the game via in-game credit sinks like shuttle fees, a surcharge on money transfers, and destroyed equipment. Credits circulated by crafters buying material from combatants, then selling them gear. The whole system mostly worked, although inflation was an issue. However, one-by-one, the credit sinks started to get plugged. Jump to Lightspeed was a big culprit when it provided players with a completely free transport service, supplanting shuttles altogether. However, the big one was the NGE and its decision to suddenly make all weapons and armour immune to decay. Suddenly, combatants only ever needed to buy one set of high end gear, rather than replacing it every few weeks after adventuring had worn it out. As a result, the value of resources plummeted, people hoarded credits, and inflation exploded. Costs increased by a factor of several thousand percent in months, particularly for rare equipment.
** The NGE in general could be considered this trope. SOE, seeking higher customer numbers, decided to [[UnexpectedGameplayChange completely revamp the game from the ground up]] in a mere six months. At the time the possibility was raised that the change would be [[TheyChangedItNowItSucks unpopular amongst the current subscribers]], particularly given the [[BrokenBase heated reaction]] to the recent Combat Upgrade. The decision was made to forge ahead, reasoning that even if the current clientele left, they would be replaced with new players from a planned marketing blitz. This wound up being a disastrous miscalculation; SOE had correctly predicted that current subscribers would leave, but failed to account for exactly how much of a stink they would kick up while doing so. The marketing blitz was more or less completely counteracted by negative press and word-of-mouth from jilted ex-subscribers and reception to the NGE was so negative, it made headlines in several major newspapers. The new surge of players failed to materialize, the game's population took a nosedive from which it never managed to recover, and the game was left with a playerbase that was [[BrokenBase broken beyond any hope of repair.]]
** A cascading series of these occurred regarding non-combatants in the NGE. First, the developers failed to realise that since non-combatants were permanently left at Level 1 (since they were now unable to cross-class), they could be [[OneHitKill one-shotted]] by anything tougher than a rabbit, which made harvesting resources a nightmare. They solved this with another poorly-thought out fix by making non-combatants never draw aggro unless they shot first. The developers apparently forgot that some of the best loot in the game was stored in chests guarded by hostile mobs, mobs which would now calmly watch as a dancer walked in, plucked whatever goodies they wanted out of the chest, and left. Some high level quests could now be soloed by the weakest characters in the game and many a Corellian Corvette met its demise in this era as a dirt farmer would walk in, rummage through the furniture for rare loot, and then set the Corvette to blow up before hopping in one of the escape pods to go claim their reward.



* ObviousBeta: The game's launch was a mess. Bugs and glitches were abundant, certain professions didn't work, and others were borderline useless. Mounts, Vehicles, and Player Cities were all absent.
** Managed to do this again with the NGE, making the game even more broken two and a half years into its reign than it was at launch. A developer's blog post eventually confessed that this was because the whole system was developed in less than six months.
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[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/SWG_Boxart_5966.jpg]]

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[[quoteright:242:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/SWG_Boxart_5966.jpg]]
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Added DiffLines:

[[center:[[AC:It is the height of the Galactic Civil\\
War. Although the Rebel Alliance\\
has destroyed the dreaded Death\\
Star, the Emperor still holds\\
thousands of systems in his grip.\\
\\
Throughout the galaxy, brave\\
adventurers struggle to restore\\
peace, while smugglers, bounty\\
hunters and crime lords prosper\\
amid the chaos.\\
\\
Meanwhile, in the Outer Rim of the\\
galaxy, one of Darth Vader's\\
Imperial Star Destroyers has\\
captured a passenger freighter on\\
suspicion of harboring criminals....]]]]
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None


There is a legal fan run emulator of ''Galaxies''[='=] servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project (with a larger playerbase) called [[https://swglegends.com/ SWG Legends, that's currently live on the Omega server]].

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There is a legal fan run emulator of ''Galaxies''[='=] servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project (with a larger playerbase) called [[https://swglegends.com/ SWG Legends, that's currently live on the Omega server]].
server]]. These are the two most popular options, but after the game's source code leaked there were a multitude of custom servers like "Film/AttackOfTheClones" taking place during the prequel era or "Empire in Flames" which takes place shortly after ''Film/ReturnOfTheJedi''.
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There is a legal fan run emulator of ''Galaxies''[='=] servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.

to:

There is a legal fan run emulator of ''Galaxies''[='=] servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project (with a larger playerbase) called [[https://swglegends.com/ SWG Legends Legends, that's currently live on the Omega server.
server]].
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: The Gorax was a rare spawn on Endor that was removed in an early patch, and game code existed for an Imperial AT-AT from the game's beginning, but no in-game spawns for it were created. Many years later, both were formally introduced to the game.
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''Star Wars Galaxies'' was a ''Franchise/StarWarsLegends'' {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first ''Franchise/StarWars'' MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was a ''Franchise/StarWarsLegends'' {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until [[DefunctOnlineVideoGames its shutdown shutdown]] on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first ''Franchise/StarWars'' MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.



There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.

to:

There is a legal fan run emulator of Galaxies' ''Galaxies''[='=] servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan-run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.
Is there an issue? Send a MessageReason:
None


There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan run post - New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.

to:

There is a legal fan run emulator of Galaxies' servers called [[http://www.swgemu.com/forums/content.php SWG Emu]] that's free to play for anyone who owns a disc copy of the original game. Be warned, they're still in the testing phases, which means it's not entirely working yet and server wipes are common at the moment. Also there's a fan run post - New fan-run post-New Game Enhancements emulator project called SWG Legends that's currently live on the Omega server.
Is there an issue? Send a MessageReason:
None


''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first Franchise/StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was an a ''Franchise/StarWarsLegends'' {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first Franchise/StarWars ''Franchise/StarWars'' MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
Is there an issue? Send a MessageReason:
None


''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.

to:

''Star Wars Galaxies'' was an {{MMORPG}} developed by Sony Online Entertainment (makers of the ''VideoGame/EverQuest'' series) and Creator/LucasArts. It launched June 26th, 2003 and ran until its shutdown on Dec. 15th, 2011. Notable for having a wide variety of professions and locales and being the first StarWars Franchise/StarWars MMO ([[VideoGame/StarWarsTheOldRepublic but not the last]]). It was also somewhat infamous for a series of [[TheyChangedItNowItSucks controversial changes]] in 2005 (New Game Enhancements) that greatly altered a lot of the game's fundamental mechanics with little warning to the people already playing it.
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* BareFistedMonk: Teras Kasi, a martial arts style that let you kick ass and meditate to heal your wounds (originated from LucasArts' FightingGame ''Star Wars: Masters of Teräs Käsi''). Sadly removed in the NGE.

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* BareFistedMonk: Teras Kasi, a martial arts style that let you kick ass and meditate to heal your wounds (originated from LucasArts' their FightingGame ''Star Wars: Masters of Teräs Käsi''). Sadly removed in the NGE.
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* BareFistedMonk: Teras Kasi, a martial arts style that let you kick ass and meditate to heal your wounds. Sadly removed in the NGE.

to:

* BareFistedMonk: Teras Kasi, a martial arts style that let you kick ass and meditate to heal your wounds.wounds (originated from LucasArts' FightingGame ''Star Wars: Masters of Teräs Käsi''). Sadly removed in the NGE.
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Quicksand Box is now YMMV per TRS


* QuicksandBox: Originally after picking a starting profession and city, you were dropped off into the galaxy with no additional instructions and almost no supplies. The developers gradually addressed this and eventually added an entire space station for new players.
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* ConvectionSchmonvection: Mustafar's lava won't hurt you as long as you don't touch it. [[RevengeOfTheSith Just like in the movie]].

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* ConvectionSchmonvection: Mustafar's lava won't hurt you as long as you don't touch it. [[RevengeOfTheSith [[Film/RevengeOfTheSith Just like in the movie]].
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** The [[Literature/GoofusAndGallant Goofus]] to the previous entry's [[RightWayWrongWayPair Gallant]] saw a particularly ham-handed response to player dissatisfaction to ''another'' ham-handed developer action. When a credit duplication exploit was detected by SOE, the developer responded by banning anyone they found who had duped credits in their inventory. Great in theory, except the exploiters in question had used duplicated credits to purchase equipment and there was no way for players to tell they had received duplicated money. This resulted in a lot of characters getting banned despite having done nothing wrong which, combined with the fact that SOE somehow missed banning the most notorious exploiter, led to more in-game protests. SOE responded by teleporting people into space (actually outside an instance of the Corvette dungeon, where the players could not move or act) or throwing them into the basement of the game's most difficult dungeon and slapping a debuff on them that prevented them from doing anything. The protest, and SOE's response, drew serious backlash amongst the players and the larger gaming community, most memorably in the form of [[http://www.penny-arcade.com/comic/2004/08/25/this-is-an-allegory this]] PennyArcade comic.

to:

** The [[Literature/GoofusAndGallant Goofus]] to the previous entry's [[RightWayWrongWayPair Gallant]] saw a particularly ham-handed response to player dissatisfaction to ''another'' ham-handed developer action. When a credit duplication exploit was detected by SOE, the developer responded by banning anyone they found who had duped credits in their inventory. Great in theory, except the exploiters in question had used duplicated credits to purchase equipment and there was no way for players to tell they had received duplicated money. This resulted in a lot of characters getting banned despite having done nothing wrong which, combined with the fact that SOE somehow missed banning the most notorious exploiter, led to more in-game protests. SOE responded by teleporting people into space (actually outside an instance of the Corvette dungeon, where the players could not move or act) or throwing them into the basement of the game's most difficult dungeon and slapping a debuff on them that prevented them from doing anything. The protest, and SOE's response, drew serious backlash amongst the players and the larger gaming community, most memorably in the form of [[http://www.penny-arcade.com/comic/2004/08/25/this-is-an-allegory this]] PennyArcade ''Webcomic/PennyArcade'' comic.
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* FollowTheLeader: After WorldOfWarcraft redefined what success meant for an MMORPG, SOE decided they wanted in on that. Future patches and expansions saw the introduction of numerous [=WoW=]-style elements to the game including instanced dungeons, [[PuzzleBoss Puzzle Bosses]] and even an interface heavily reminiscent of [=WoW's=]. This became a common complaint in the game's later years.

to:

* FollowTheLeader: After WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' redefined what success meant for an MMORPG, SOE decided they wanted in on that. Future patches and expansions saw the introduction of numerous [=WoW=]-style elements to the game including instanced dungeons, [[PuzzleBoss Puzzle Bosses]] and even an interface heavily reminiscent of [=WoW's=]. This became a common complaint in the game's later years.

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