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* AIIsACrapshoot: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.


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* ArtificialStupidity: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.
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* JustifiedTutorial: The Basic Training campaign revolves around a group of Wookiee colonists, led by Chewbacca's father Attichitcuk, who are taught by Qui-Gon Jinn on how to maintain a strong colony on the hostile world of Alaris Prime.

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* JustifiedTutorial: The Basic Training campaign revolves around a group of Wookiee colonists, settlers, led by Chewbacca's father Attichitcuk, who are taught by Qui-Gon Jinn on how to maintain a strong colony on the hostile world of Alaris Prime.
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* JustifiedTutorial: The Basic Training campaign revolves around a group of Wookiee colonists, led by Chewbacca's father Attichitcuk, who are taught by Qui-Gon Jinn on how to maintain a strong colony on the hostile world of Alaris Prime.
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* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[Franchise/AgeOfEmpires Genie engine]], this is to be expected.

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* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[Franchise/AgeOfEmpires [[VideoGame/AgeOfEmpires Genie engine]], this is to be expected.
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* DoNotRunWithAGun: All ranged units, including infantry, artillery, and even starfighters, are incapable of attacking without coming to a complete halt first. Although since this game ''was'' made using the [[Franchise/AgeOfEmpires Genie engine]], this is to be expected.
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* AscendedExtra: The Wookiees, despite not appearing in the movies as a faction (At least not until ''Film/Revenge of the Sith''), have a total of ''two'' campaigns of their own in the game, and one of them happens to be the [[JustifiedTutorial Basic Training]] campaign.

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* AscendedExtra: The Wookiees, despite not appearing in the movies as a faction (At least not until ''Film/Revenge of the Sith''), ''Film/RevengeOfTheSith''), have a total of ''two'' campaigns of their own in the game, and one of them happens to be the [[JustifiedTutorial Basic Training]] campaign.

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* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker.

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* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker. Skywalker.
* AscendedExtra: The Wookiees, despite not appearing in the movies as a faction (At least not until ''Film/Revenge of the Sith''), have a total of ''two'' campaigns of their own in the game, and one of them happens to be the [[JustifiedTutorial Basic Training]] campaign.
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''Franchise/StarWars: Galactic Battlegrounds'' is an VideoGame/AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Franchise/StarWars: Galactic Battlegrounds'' is an VideoGame/AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, ''Clone Campaigns'', its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).
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* DistantPrologue: The Gungan campaign begins three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.

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* DistantPrologue: The Gungan campaign campaign, which mostly covers the Battle of Naboo, begins three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.
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* HufflepuffHouse: The Royal Naboo are the only faction in the game that have no campaign to call their own.
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** ProlongedPrologue: Said three levels might seem this way to casual gamers that were expecting to start out fighting the Trade Federation right away.

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** ProlongedPrologue: Said three levels might seem this way to casual gamers that were expecting to start out fighting the Trade Federation right away.
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**ProlongedPrologue: Said three levels might seem this way to casual gamers that were expecting to start out fighting the Trade Federation right away.
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* DistantPrologue: The Gungan campaign begins three thousand years before the events of ''Film/ThePhantomMenace'', and dedicates the first three levels to Boss Nass's ancestor, Gallo, who is attempting the unite the Gungan tribes against the tyrant Boss Rogoe.
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* Either that or Age of Star Wars

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* *** Either that or Age of Star Wars
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* AnachronismStew: Playing in Standard mode you can have a battle between the Empire and the Republic despite the fact that they are the same civilization at different points in history. You can even get Darth Vader versus Anakin Skywalker.

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** Rediscovering the game after letting it gather dust for years, I would say "identical" is an overstatement -- it has, for obvious reasons, a whole lot more ranged combat than its predessecor, it introduces a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points) and space maps, and playing with speeders, tanks and walkers instead of cavalry is quite interesting... but yes, it's kept a lot of the features of its "ancestor", and I feel you'd be justified in calling it "Age of Empires II in space".

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** Rediscovering the game after letting it gather dust for years, I would say "identical" is an overstatement -- it has, for obvious reasons, a whole lot more ranged combat than its predessecor, it introduces a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points) and space maps, and playing with speeders, tanks and walkers instead of cavalry is quite interesting... but yes, it's kept a lot of the features of its "ancestor", and I feel you'd be justified in calling it "Age of Empires II in space".space"..
* Either that or Age of Star Wars
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Avert Word Cruft.


* WeatherofWar: averted ''hard'', particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.

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* WeatherofWar: averted ''hard'', averted, particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.
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* YouRequireMoreVespeneGas: Much like in AgeOfEmpires there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).

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* YouRequireMoreVespeneGas: Much like in AgeOfEmpires ''VideoGame/AgeOfEmpires'' there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).
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Cute machines.

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* CuteMachines: the Naboo air cruiser (the heaviest air unit you can build, meant to terrorize and decimate enemy armies) for some reason looks like... something totally not meant to kill anyone, and it's got a red clown nose (the Gungan Air Cruiser compensates for this by being a disgusting, bloody flying blob of... something that totally looks like it's meant to terrorize and decimate you).
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elaborated on construct additional pylons


* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, you start out deep in Imperial-controlled woods, not that this stops you from building a small base and train a small army right under the Imperials' noses.

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* ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, you Leia Organa start out with a tiny squad deep in Imperial-controlled woods, not that this stops you from building a small base and train training a small army right under army. Where she gets the Imperials' noses.recruits from is anyone's guess, I suppose they all snuck in after her.
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elaborated on AI is a crapshoot


* AIIsACrapshoot: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious.

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* AIIsACrapshoot: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious.dubious: ordering a group of units to attack a target only to watch the closest ones move '''away''' from it (to form up with the rear-most units, which the AI isn't very good at either) can be especially frustrating.
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Added fragile speedster

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* FragileSpeedster: speeder bike scouts are incredibly fast, but also die very, very fast in combat.
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removed most annoying sound


* MostAnnoyingSound: lots and lots; SWGB is fairly weak in the sound effects department. Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).

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* AIIsACrapshoot: the AI is slightly better than in Age of Empires II in some departments, but still leaves a lot to be desired. The AI will frequently throw units at you one by one instead of mustering a proper attack force, units attacking buildings will keep doing so even while being shot to pieces by your troops. Their pathfinding and formation skills are also fairly dubious.
* AwesomeButImpractical: the "grenade trooper", who carries a huge mortar that lobs thermal detonators at the enemy. In practice, though, she is mostly useless. Likewise with the "pummel", a sci-fi incarnation of the battering ram of old -- in a game with Imperial walkers, heavy artillery and bombers.



* ConstructAdditionalPylons
* DamageIsFire
* ExpansionPack: ''Clone Campaigns''.

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* ConstructAdditionalPylons
ConstructAdditionalPylons: while there are some Fixed Force missions, your forces always seem to be able to find the resouces to build a base and the recruits to field an army. In the second rebel mission, you start out deep in Imperial-controlled woods, not that this stops you from building a small base and train a small army right under the Imperials' noses.
* DamageIsFire
DamageIsFire: even metal buildings burn like they're made out of matches. Also, say good bye to the modest Age of Empires II flames -- all SWGB fires look like they're fuelled by a mixture of nitro and magnesium.
* ExpansionPack: ''Clone Campaigns''.Campaigns'' adds two new factions and a couple new features.



* MacGuffin: Jedi Holocrons are the equivalent to relics.

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* LimitedSoundEffects: for example, all Imperial TIEs have a pilot saying "TIE Fighter reporting", or characters having only one stock phrase ("this is Leia Organa, this is Leia Organa, this is Leia Organa, this is Leia Organa), see also MostAnnoyingSound in YMMV.
* MacGuffin: Jedi Holocrons are the equivalent to Age of Empires II's relics.



* MostAnnoyingSound: lots and lots; SWGB is fairly weak in the sound effects department. Selecting a group of Rebel tauntaun cavalry and having to listen to the same grunting sounds every time you give them a move order will drive you nuts -- almost as bad as the error sound you hear every time you do something wrong (like trying to build a building you don't have enough resources for, or hitting the "Idle Worker" button without actually having idling workers).



* YouRequireMoreVespeneGas: Much like in AgeOfEmpires there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).

to:

** Rediscovering the game after letting it gather dust for years, I would say "identical" is an overstatement -- it has, for obvious reasons, a whole lot more ranged combat than its predessecor, it introduces a rudimentary "power" system (buildings without a "power core" in its vicinity builds and conducts research at 1/4 speed), deflector shields (a second, regenerating pool of hit points) and space maps, and playing with speeders, tanks and walkers instead of cavalry is quite interesting... but yes, it's kept a lot of the features of its "ancestor", and I feel you'd be justified in calling it "Age of Empires II in space".
* SpaceIsNoisy: of course. This is a Star Wars trope.
* YouRequireMoreVespeneGas: Much like in AgeOfEmpires there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).(stone).
* WeatherofWar: averted ''hard'', particularly in the case of Gungans riding winged creatures into space without any kind of breathing apparatuses.
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Added lots of things.
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* MacGuffin: Jedi Holocrons are the equivalent to relics.
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* GlassCannon: Bombers are very fragile but can do a lot of damage if not countered, and artillery and cannons can take out buildings with ease...but can't shoot enemies who are too close.
* MightyGlacier: Pummels are basically battering rams, and while they can rip through buildings like no-one's business and are very resilient to long-range fire, they move so very slowly.


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* RecycledInSpace: Gameplay is ''identical'' to ''VideoGame/AgeOfEmpires'', except for the addition of aircraft.
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* NotPlayingFairWithResources

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* NotPlayingFairWithResourcesNotPlayingFairWithResources
* YouRequireMoreVespeneGas: Much like in AgeOfEmpires there are four resources the player gathers, food, carbon(wood), nova crystals(gold), and ore (stone).

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Namespace, moved entry to Trivia.


''Star Wars: Galactic Battlegrounds'' is an AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

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''Star Wars: ''Franchise/StarWars: Galactic Battlegrounds'' is an AgeOfEmpires-style VideoGame/AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).



* ExpansionPack: Clone Campaigns
* HeyItsThatVoice: 2-1B, the medical droid that had a brief appearance in ''TheEmpireStrikesBack'', is voiced by none other than [[SuperMarioBros Mario]].

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* ExpansionPack: Clone Campaigns
* HeyItsThatVoice: 2-1B, the medical droid that had a brief appearance in ''TheEmpireStrikesBack'', is voiced by none other than [[SuperMarioBros Mario]].
''Clone Campaigns''.
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Moved to the correct namespace.

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''Star Wars: Galactic Battlegrounds'' is an AgeOfEmpires-style strategy game where players pick a faction and try to complete the objectives. The original game featured the Rebel Alliance, the Galactic Empire, the Royal Naboo Security Forces, the Gungans, the Trade Federation, and the Wookiees. Clone Campaigns, its expansion, included a new Air Cruiser model for all factions, a new type of supply droid, as well as the factions of the Grand Army of the Republic and the Confederacy of Independent Systems (aka, the Clone Army and the Separatists, respectively).

!!Tropes used in Galactic Battlegrounds
* AllThereInTheManual: The game itself elaborates somewhat on some events the movies either shown or implied. Likewise, the Prima Official Strategy Guide also elaborates on some of the events in the game (eg, that the Rebel and Imperial factions do indeed possess a maritime naval force and not just a space naval force.)
* ConstructAdditionalPylons
* DamageIsFire
* ExpansionPack: Clone Campaigns
* HeyItsThatVoice: 2-1B, the medical droid that had a brief appearance in ''TheEmpireStrikesBack'', is voiced by none other than [[SuperMarioBros Mario]].
* NotPlayingFairWithResources

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