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''Star Wars Battlefront''[[note]]note the lack of a colon to distinguish it from ''VideoGame/StarWarsBattlefront'' (2004)[[/note]] is an action first- and third-person shooter video game based on the ''Franchise/StarWars'' franchise. The third major release in the ''VideoGame/StarWarsBattlefront'' series, it was developed by [[Creator/{{DICE}} EA DICE]] and published by Creator/ElectronicArts. Despite this, it's not considered a sequel to the previous games, but rather a [[ContinuityReboot reboot]]. It was released for Microsoft Windows, UsefulNotes/PlayStation4, and UsefulNotes/XboxOne in November 2015.

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''Star Wars Battlefront''[[note]]note the lack of a colon to distinguish it from ''VideoGame/StarWarsBattlefront'' (2004)[[/note]] is an action first- and third-person shooter video game based on the ''Franchise/StarWars'' franchise. The third major release in the ''VideoGame/StarWarsBattlefront'' series, it was developed by [[Creator/{{DICE}} EA DICE]] and published by Creator/ElectronicArts. Despite this, it's not considered a sequel to the previous games, but rather a [[ContinuityReboot reboot]]. It was released for Microsoft Windows, UsefulNotes/PlayStation4, Platform/MicrosoftWindows, Platform/PlayStation4, and UsefulNotes/XboxOne Platform/XboxOne in November 2015.
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** Rather than having a dedicated melee weapon, your melee attack has you swing your blaster at the enemy. The exceptions are Luke Skywalker and Darth Vader, who fight with their [[LaserBlade lightsabers]]; Han Solo, who has the move Shoulder Charge; Jyn Erso, who can attack with her truncheons; and any player using [[MixAndMatchWeapon the CJ-9 Bo-Rifle]], which will instead use the weapon's staff as a {{bayonet|Ya}}.

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** Rather than having a dedicated melee weapon, your melee attack has you swing your blaster at the enemy. The exceptions are Luke Skywalker and Darth Vader, who fight with their [[LaserBlade lightsabers]]; Han Solo, who has the move can tackle enemies with his Shoulder Charge; Charge;[[note]] He can still use regular melee as well, however.[[/note]] Jyn Erso, who can attack with her truncheons; Boba Fett, who has no melee attacks whatsoever; and any player using [[MixAndMatchWeapon the CJ-9 Bo-Rifle]], which will instead use the weapon's staff as a {{bayonet|Ya}}.
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* AntiAir: Sorosuub Centroplex and Cloud City on multiplayer, as well as the Sullust map in Survival mode, have turbolasers, which players can operate to try to shoot down spacecraft, which they can do so with only two hits.
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** Rather than having a dedicated melee weapon, your melee attack has you swing your blaster at the enemy. The exceptions are Luke Skywalker and Darth Vader, who fight with their [[LaserBlade lightsabers]]; Jyn Erso, who can attack with her truncheons; and any player using [[MixAndMatchWeapon the CJ-9 Bo-Rifle]], which will instead use the weapon's staff as a {{bayonet|Ya}}.

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** Rather than having a dedicated melee weapon, your melee attack has you swing your blaster at the enemy. The exceptions are Luke Skywalker and Darth Vader, who fight with their [[LaserBlade lightsabers]]; Han Solo, who has the move Shoulder Charge; Jyn Erso, who can attack with her truncheons; and any player using [[MixAndMatchWeapon the CJ-9 Bo-Rifle]], which will instead use the weapon's staff as a {{bayonet|Ya}}.

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** The Cycler Rifle and the Scatter Gun fire kinetic bullets, [[KineticWeaponsAreJustBetter allowing them to bypass]] the Personal Shield and any DeflectorShields in general. Melee ignores shields as well.

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** The Cycler Rifle and the Scatter Gun fire kinetic bullets, [[KineticWeaponsAreJustBetter allowing them to bypass]] the Personal Shield and any DeflectorShields in general. Melee ignores shields as well.well, and so does the Stinger Pistol.


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* DamageOverTime: The Stinger Pistol, a subweapon that causes any infantry it hits to sustain passive damage that adds up to about 50 health.

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* AntiArmor: Ion weapons, such as the Ion Shot or the Ion Grenade, are more effective against droids, turrets, vehicles and DeflectorShields than regular blaster fire and explosives. As a trade-off, however, they're less effective against infantry.

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* AntiArmor: Ion weapons, such as the Ion Shot or the Ion Grenade, are more effective than regular weapons against droids, turrets, vehicles and DeflectorShields than regular blaster fire and explosives.DeflectorShields. As a trade-off, however, they're less effective against infantry.



** The Cycler Rifle and the Scatter Gun fire kinetic bullets, [[KineticWeaponsAreJustBetter allowing them to bypass]] the Personal Shield and any DeflectorShields in general.

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** The Cycler Rifle and the Scatter Gun fire kinetic bullets, [[KineticWeaponsAreJustBetter allowing them to bypass]] the Personal Shield and any DeflectorShields in general. Melee ignores shields as well.



* InterfaceScrew: The flash grenade. It produces a droning noise that briefly drowns out any other sounds, while the flash itself freezes your screen for a split-second, after which your vision gets hazy before finally returning to normal.



* RevolversAreJustBetter: The DT-29, the only weapon that reloads instead of {{overheating}}, is this game's version of a revolver, holding 6 ammo at a time that are displayed in a circle on screen, which turns every time you fire a shot. And sure enough, it is one of the game's stronger weapons, balancing out its limited ammo capacity with high damage and rate of fire.

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* RevolversAreJustBetter: The DT-29, the only weapon that reloads instead of {{overheating}}, is this game's version of a revolver, holding 6 ammo at a time that are displayed on screen in a circle on screen, which turns that rotates every time you fire a shot. And sure enough, it is one of the game's stronger weapons, balancing out its limited ammo capacity with high damage and rate of fire.



* ScopePerspective: The game can be played either in first-person or third person, but even when in the third-person mode, using the one-shot Plasma Cannon will force the player into the first-person mode. This even happens when you use it as Nien Nunb, who normally can only be played in third-person.

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* ScopePerspective: The game can be played either in first-person or third person, but even when in the third-person mode, using focusing your aim while holding the one-shot Plasma Pulse Cannon or the Smart Rocket will force the player into the first-person mode. This even happens even when you use it the Pulse Cannon as Nien Nunb, who normally can only be played in third-person.
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* HoldTheLine: The single-player Survival missions are framed this way; a stealth mission is compromised when the Empire is alerted to your presence, and you must fend off several waves of enemies until TheCavalry arrives to extract you. The exception is the Ice Caves map, which doesn't have any plot at all.

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* HoldTheLine: The single-player Survival missions are framed this way; a stealth mission is compromised when the Empire is alerted to your presence, and you must fend off several waves of enemies until TheCavalry arrives to extract you. The exception is exceptions are the Rebel Depot and Ice Caves map, which doesn't don't have any plot at all.



* NoPlotNoProblem: Unlike the other Survival maps, in which you're spotted during a stealth mission and must HoldTheLine while waiting for TheCavalry, the Ice Caves map has no plot whatsoever. You're simply shown a cutscene of the layout, fight off the Empire, and then throw a victory celebration.

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* NoPlotNoProblem: Unlike the other Survival maps, in which you're spotted during a stealth mission and must HoldTheLine while waiting for TheCavalry, the Ice Caves map has and Rebel Depot maps have no plot whatsoever. You're simply shown a cutscene of the layout, fight off the Empire, and then throw a victory celebration.
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* NoPlotNoProblem: Unlike the other Survival maps, in which you're spotted during a stealth mission and must HoldTheLine while waiting for TheCavalry, the Ice Caves map has nobplot whatsoever. You're simply shown a cutscene of the layout, fight off the Empire, and then throw a victory celebration.

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* NoPlotNoProblem: Unlike the other Survival maps, in which you're spotted during a stealth mission and must HoldTheLine while waiting for TheCavalry, the Ice Caves map has nobplot no plot whatsoever. You're simply shown a cutscene of the layout, fight off the Empire, and then throw a victory celebration.

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* HoldTheLine: The single-player Survival missions are framed this way; a stealth mission is compromised when the Empire is alerted to your presence, and you must fend off several waves of enemies until TheCavalry arrives to extract you.

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* HoldTheLine: The single-player Survival missions are framed this way; a stealth mission is compromised when the Empire is alerted to your presence, and you must fend off several waves of enemies until TheCavalry arrives to extract you. The exception is the Ice Caves map, which doesn't have any plot at all.


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* NoPlotNoProblem: Unlike the other Survival maps, in which you're spotted during a stealth mission and must HoldTheLine while waiting for TheCavalry, the Ice Caves map has nobplot whatsoever. You're simply shown a cutscene of the layout, fight off the Empire, and then throw a victory celebration.

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* CriticalHitClass: Lando's ability "Fortune Trigger" sees his ability to land a critical hit go up alongside his killcount, fitting with his canon reputation as a gambler and scoundrel.



* CriticalHitClass: Lando's ability "Fortune Trigger" sees his ability to land a critical hit go up alongside his killcount, fitting with his canon reputation as a gambler and scoundrel.


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** The Ion Torpedo is used by locking on to a vehicle for a couple seconds, after which it will fire off and home into the target, bypassing any cover in the process.

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* BigDamnHeroes: At the end of the single-player Survival mission on Sullust, you're rescued by none other than Han Solo himself.



* HoldTheLine: The single-player Survival missions are framed this way; a stealth mission is compromised when the Empire is alerted to your presence, and you must fend off several waves of enemies until TheCavalry arrives to extract you.



* MissionControl: Both the Rebels and the Imperials get intel on how the status of the objective, the whereabouts of nearby Heroes and general advise through occasional communications with administrators. Both sides get intel from a variety of generic officers, but notably, [[Film/ReturnOfTheJedi Admiral Ackbar]] serves as part of mission control for the Rebels.

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* MissionControl: MissionControl:
**
Both the Rebels and the Imperials get intel on how the status of the objective, the whereabouts of nearby Heroes and general advise through occasional communications with administrators. Both sides get intel from a variety of generic officers, but notably, [[Film/ReturnOfTheJedi Admiral Ackbar]] serves as part of mission control for the Rebels.Rebels.
** Ackbar also serves as mission control for the single-player Survival Mode, informing you of the enemies you will be facing each wave and sending a drop pod every three waves, which you can secure for power-ups.

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* AntiArmor: Ion weapons, such as the Ion Shot or the Ion Grenade, are more effective against droids, turrets, vehicles and DeflectorShields than regular blaster fire and explosives. As a trade-off, however, they're less effective against infantry.



* NonLethalKO: When a hero is defeated, rather than dying, they're shown surrendering to the enemy.



* ShortRangeShotgun: The CA-87 shock blaster. It's completely useless against anything more than a couple steps away, but does obscene damage to anything within range.

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* ShortRangeShotgun: The CA-87 shock blaster.blaster, which fires an invisible shock wave that's actually made up of a spread of invisible pellets. It's completely useless against anything more than a couple steps away, but does obscene damage to anything within range. Can be {{defied|Trope}} by activating Focus Fire, which changes the weapon's behavior altogether, condensing its pellets into a single blaster bolt that allows it to remain dangerous at longer distances.

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** The DT-29 pistol is the only weapon with actual ammunition and needs to be reloaded after six shots. Even then, the player never runs out of ammo to reload it with.

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** The DT-29 pistol is the only weapon with actual ammunition and needs to be reloaded after six shots. Even then, the player never runs out of ammo to reload it with. The trope can be {{invoked|Trope}} more conventionally by activating Cooling Cell, which makes it so the DT-29 doesn't need to reload while its effect lasts.



* {{Overheating}}: Every gun in the game overheats after overuse, though depending on the gun this can vary from a single powerful shot to two dozen in succession. Additionally, the Disruptor Star Card releases a burst of heat which causes any nearby guns to jam for a time. This also doubles as an ability for Lando and R2-D2.

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* {{Overheating}}: {{Overheating}}:
**
Every gun in the game (except the DT-29, which replaces this mechanic with ammunition) overheats after overuse, though depending on the gun this can vary from a single powerful shot to two dozen in succession. Additionally, the Disruptor Star Card releases a burst of heat which causes any nearby guns to jam for a time. This also doubles as an ability for Lando and R2-D2.R2-D2.
** Can be {{defied|Trope}} with the Cooling Cell card, which temporarily renders your weapon unable to overheat no matter how much you fire (or in the case of the DT-29, [[BottomlessMagazines lets it fire indefinitely without reloading]]).


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* RevolversAreJustBetter: The DT-29, the only weapon that reloads instead of {{overheating}}, is this game's version of a revolver, holding 6 ammo at a time that are displayed in a circle on screen, which turns every time you fire a shot. And sure enough, it is one of the game's stronger weapons, balancing out its limited ammo capacity with high damage and rate of fire.

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* BackStab: Melee deals double damage if it hits the target in the back, which under normal conditions will result in a OneHitKill against a regular enemy since melee's base damage is 50.



* DefeatMeansPlayable: This is how you unlock the CJ-9 Bo-Rifle; you must defeat another player who has it equipped.

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* DefeatMeansPlayable: This is how you unlock the CJ-9 Bo-Rifle; you must defeat another player who has it equipped. When the weapon was added to the game, the developers joined matches with it equipped to kick off the chain of unlocking.


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* MixAndMatchWeapon: The CJ-9 Bo-Rifle, which is a hybrid of a blaster and an electrostaff. When equipped, the player's regular melee attack is replaced by a thrusting attack that uses the end of the staff as a {{bayonet|Ya}}.


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* PistolWhipping:
** Rather than having a dedicated melee weapon, your melee attack has you swing your blaster at the enemy. The exceptions are Luke Skywalker and Darth Vader, who fight with their [[LaserBlade lightsabers]]; Jyn Erso, who can attack with her truncheons; and any player using [[MixAndMatchWeapon the CJ-9 Bo-Rifle]], which will instead use the weapon's staff as a {{bayonet|Ya}}.
** In addition to regular melee, one of Dengar's special moves, Hurricane Strike, has him swing his blaster around to perform a SpinAttack.

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** The Cycler Rifle and the Scatter Gun fire kinetic bullets, [[KineticWeaponsAreJustBetter allowing them to bypass]] the Personal Shield and any DeflectorShields in general.



* AttackReflector: While blocking, Luke Skywalker and Darth Vader can send blaster fire back at any enemy they place their crosshairs on.



* BayonetYa: The CJ-9 Bo-Rifle replaces your regular melee attack with a thrust using the blaster's electrified staff, making it functionally equivalent to a bayonet. This will result in a OneHitKill against any player it hits, provided they aren't currently playing a hero or a vehicle.

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* BayonetYa: The CJ-9 Bo-Rifle replaces your regular melee attack with a thrust using of the blaster's electrified staff, which is located right below the barrel, making it functionally equivalent to a bayonet. This will result in a OneHitKill against any player it hits, provided they aren't currently playing a hero or a vehicle.



* CloseRangeCombatant: Luke Skywalker's main weapon is not a long range blaster, but a lightsaber, so he has to rush for his enemies to get kills. At range he mainly has to rely on his Force push, which only goes a few feet in front of him, and his ability to deflect shots right back at their originator.

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* CloseRangeCombatant: CloseRangeCombatant:
**
Luke Skywalker's main weapon is not a long range blaster, but a lightsaber, so he has to rush for his enemies to get kills. At range he mainly has to rely on his Force push, which only goes a few feet in front of him, and his ability to deflect shots right back at their originator.originator.
** {{Downplayed|Trope}} with Darth Vader, who has more ranged options with his Force choke and lightsaber throw, albeit the former's range is still very short. He can also block for longer than Luke, allowing him to rely more on deflecting shots.



* MadeOfIron: All the Heroes, even if their health varies, can take absurd amounts of punishment ranging from flurries of lightsaber swings to direct fire from [=AT-AT=]s. The only Heroes with excuses are Chewbacca, who's a Wookiee, and Vader, who's more machine than man. Everyone else is physically a normal member of their species, so they should die as easily as human, Rodian, or Sullustan foot soldiers do.

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* MadeOfIron: All the Heroes, even if their health varies, can take absurd amounts of punishment ranging from flurries of lightsaber swings to direct fire from [=AT-AT=]s. The only Heroes with excuses are Chewbacca, who's a Wookiee, and Wookiee (a naturally tough species), Darth Vader, who's more machine than man.man, and Luke Skywalker [[DownplayedTrope to an extent]], due to being a Jedi. Everyone else is physically a normal member of their species, so they should die as easily as human, Rodian, or Sullustan foot soldiers do.



** Chewbacca has the lowest speed of any hero, a flaw which even extends to his lasers. He compensates for it by being able to use to send massive shockwaves with his barehands and fire explosive laser bolts in volleys of six.

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** Chewbacca has the lowest speed of any hero, a flaw which even extends to his lasers. He compensates for it by being able to use to send massive shockwaves with his barehands bare hands and fire explosive laser bolts in volleys of six.



** In the intro to the Sullust training mission, a background stormtrooper can be seen hitting his head, which is a reference to a ''Film/ANewHope'' {{blooper}} where a stormtrooper bonks his head on a door.

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** In the intro to the Sullust training mission, a background stormtrooper can be seen hitting his head, which is a reference to a {{blooper}} from ''Film/ANewHope'' {{blooper}} where a stormtrooper bonks his head on a door.

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* ObviousRulePatch: Originally, Hero Hunt had whoever finished off the current hero become the next hero, which led to players deliberately trying to camp or kill steal and optimizing their loadouts around increasing their likelihood of landing that final shot. The developers took notice and updated the game mode so that instead, the role of hero is next given to whoever does the most damage to the current one.



* SimpleYetAwesome: The default weapons for the Rebels and the Empire respectively, the [=A280C=] and the E-11, both of which are among the franchise's most iconic weapons. They're designed as [[JackOfAllStats well-rounded]] weapons that do well in general but aren't the best at anything. However, they're among the easiest weapons to control, and between this and their lack of any major disadvantages, they can get even a relatively unskilled player very far if they haven't yet unlocked more specialized weapons.

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* SimpleYetAwesome: SimpleYetAwesome:
**
The default weapons for the Rebels and the Empire respectively, the [=A280C=] and the E-11, both of which are among the franchise's most iconic weapons. They're designed as [[JackOfAllStats well-rounded]] weapons that do well in general but aren't the best at anything. However, they're among the easiest weapons to control, and between this and their lack of any major disadvantages, they can get even a relatively unskilled player very far if they haven't yet unlocked more specialized weapons.weapons.
** In smaller game modes such as Cargo, the Scout Pistol, a subweapon that quickly fires two short-range bolts that can take out an enemy from full health if they both connect. It seems like a very plain and situational weapon at first, but it has several positives: first, it's the earliest subweapon you unlock, so for a while it will be all you have; second, it has the shortest cooldown of all subweapons, so you'll have access to it very frequently. Lastly, maps on smaller game modes are generally focused towards close quarters, which is exactly what the Scout Pistol is designed for. This simple, tiny sidearm can prove to be a valuable part of your arsenal in those small matches.
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* SimpleYetAwesome: The default weapons for the Rebels and the Empire respectively, the A280C and the E-11, both of which are among the franchise's most iconic weapons. They're designed as [[JackOfAllStats well-rounded]] weapons that do well in general but aren't the best at anything. However, they're among the easiest weapons to control, and between this and their lack of any major disadvantages, they can get even a relatively unskilled player very far if they haven't yet unlocked more specialized weapons.

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* SimpleYetAwesome: The default weapons for the Rebels and the Empire respectively, the A280C [=A280C=] and the E-11, both of which are among the franchise's most iconic weapons. They're designed as [[JackOfAllStats well-rounded]] weapons that do well in general but aren't the best at anything. However, they're among the easiest weapons to control, and between this and their lack of any major disadvantages, they can get even a relatively unskilled player very far if they haven't yet unlocked more specialized weapons.
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* DefeatMeansPlayable: This is how you unlock the CJ-9 Bo-Rifle; you must defeat another player who has it equipped.


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* ShortRangeShotgun: The CA-87 shock blaster. It's completely useless against anything more than a couple steps away, but does obscene damage to anything within range.
* SimpleYetAwesome: The default weapons for the Rebels and the Empire respectively, the A280C and the E-11, both of which are among the franchise's most iconic weapons. They're designed as [[JackOfAllStats well-rounded]] weapons that do well in general but aren't the best at anything. However, they're among the easiest weapons to control, and between this and their lack of any major disadvantages, they can get even a relatively unskilled player very far if they haven't yet unlocked more specialized weapons.

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