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History VideoGame / StarTrekTheNextGenerationKlingonHonorGuard

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The game runs on Unreal Engine 1, and gameplay is very similar to that of the original ''VideoGame/{{Unreal|I}}''. Enemies even strafe and dodgeroll the same way they do in ''Unreal''.

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The game runs on was developed and published by Creator/MicroProse, and was the second game to use the Unreal Engine 1, and 1. As such its gameplay is very similar to that of the original ''VideoGame/{{Unreal|I}}''. ''VideoGame/{{Unreal|I}}'', and Enemies even strafe and dodgeroll the same way they do in ''Unreal''.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: All "leader" type characters have boss-level health and serve as boss fights throughout the game.


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* RankScalesWithAsskicking: All "leader" type characters have boss-level health and serve as boss fights throughout the game.
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* SwordAndGun: The FinalBoss wields a Bat'leth in one hand and a rocket launcher in the other. Note that both of these are normally two-handed weapons, yet he's dual-wielding them. He's just that much of a badass.
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The game uses the ''VideoGame/{{Unreal|I}}'' engine, and gameplay is very similar to that game. Enemies even strafe and dodgeroll the same way they do in ''Unreal''.

Because of the way its graphics are set up, the game rarely works on modern systems, even those that can run other ''Unreal'' engine games without problems.

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The game uses the ''VideoGame/{{Unreal|I}}'' engine, runs on Unreal Engine 1, and gameplay is very similar to that game.of the original ''VideoGame/{{Unreal|I}}''. Enemies even strafe and dodgeroll the same way they do in ''Unreal''.

Because of the way its graphics are set up, [[NoBackwardsCompatibilityInTheFuture the game rarely works on modern systems, systems]], even those that can run other ''Unreal'' engine Unreal Engine 1 games without problems.
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Not to be confused with the interactive FMV game ''Star Trek: Klingon'', ''Klingon Honor Guard'' is a 1998 FirstPersonShooter set in the ''StarTrekTheNextGeneration'' universe, with players taking the role of a member of the elite Klingon Honor Guard. After a failed assassination attempt on the Klingon Chancellor occurs, the player is tasked with hunting down the assassins.

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Not to be confused with the interactive FMV game ''Star Trek: Klingon'', ''Klingon Honor Guard'' is a 1998 FirstPersonShooter set in the ''StarTrekTheNextGeneration'' ''Series/StarTrekTheNextGeneration'' universe, with players taking the role of a member of the elite Klingon Honor Guard. After a failed assassination attempt on the Klingon Chancellor occurs, the player is tasked with hunting down the assassins.
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The game uses the ''{{Unreal}} 1'' engine, and gameplay is very similar to that game. Enemies even strafe and dodgeroll the same way they do in ''Unreal 1''.

Because of the way its graphics are set up, the game rarely works on modern systems, even those that can run other ''Unreal 1'' engine games without problems.

to:

The game uses the ''{{Unreal}} 1'' ''VideoGame/{{Unreal|I}}'' engine, and gameplay is very similar to that game. Enemies even strafe and dodgeroll the same way they do in ''Unreal 1''.

''Unreal''.

Because of the way its graphics are set up, the game rarely works on modern systems, even those that can run other ''Unreal 1'' ''Unreal'' engine games without problems.



* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat. Sometimes, they can even play dead, then ambush you when you move on.

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* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' ''Unreal'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat. Sometimes, they can even play dead, then ambush you when you move on.
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* BookEnds: The first level of the game is a training simulation on a holodeck. In the last couple of levels, you pursue the BigBad into a holodeck simulation for the final showdown.

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* BookEnds: The first level of the game is a training simulation on a holodeck. In the last couple of levels, you pursue the BigBad into a holodeck the same simulation for the final showdown.showdown... only this time the enemies are all EliteMooks, and the level is much longer.
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* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat.

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* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat. Sometimes, they can even play dead, then ambush you when you move on.
Is there an issue? Send a MessageReason:
None


* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts.

to:

* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts. They can also jump over gaps and around platforms in the middle of combat.
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Added DiffLines:

* ArtificialBrilliance: Since the A.I. uses the ''Unreal 1'' A.I. as a base. For example, enemies strafe behind cover when spotted, and can roll sideways to dodge energy bolts.


Added DiffLines:

* BookEnds: The first level of the game is a training simulation on a holodeck. In the last couple of levels, you pursue the BigBad into a holodeck simulation for the final showdown.
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* ThrowingYourSwordAlwaysWorks: A thrown Bat'leth is almost always a one-hit kill. On the downside, if you want it back you'll have to run over and pick it up again.
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* DualBoss: You fight the Duras Sisters in the game's second-to-last boss fight. They're only armed with pistols, but there are two of them and they have very high health.
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* ContinuityNod: There are several nods to ''StarTrekTheNextGeneration'' as well as ''StarTrekVITheUndiscoveredCountry''; noteably, Klingons bleed pink goo, and several levels take place in zero-gravity environments.

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* ContinuityNod: There are several nods to ''StarTrekTheNextGeneration'' ''Series/StarTrekTheNextGeneration'' as well as ''StarTrekVITheUndiscoveredCountry''; ''Film/StarTrekVITheUndiscoveredCountry''; noteably, Klingons bleed pink goo, and several levels take place in zero-gravity environments.
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Added DiffLines:

Not to be confused with the interactive FMV game ''Star Trek: Klingon'', ''Klingon Honor Guard'' is a 1998 FirstPersonShooter set in the ''StarTrekTheNextGeneration'' universe, with players taking the role of a member of the elite Klingon Honor Guard. After a failed assassination attempt on the Klingon Chancellor occurs, the player is tasked with hunting down the assassins.

The game uses the ''{{Unreal}} 1'' engine, and gameplay is very similar to that game. Enemies even strafe and dodgeroll the same way they do in ''Unreal 1''.

Because of the way its graphics are set up, the game rarely works on modern systems, even those that can run other ''Unreal 1'' engine games without problems.

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!!Tropes featured include:
* AuthorityEqualsAsskicking: All "leader" type characters have boss-level health and serve as boss fights throughout the game.
* ContinuityNod: There are several nods to ''StarTrekTheNextGeneration'' as well as ''StarTrekVITheUndiscoveredCountry''; noteably, Klingons bleed pink goo, and several levels take place in zero-gravity environments.
* EmergencyWeapon: You start out with a disruptor pistol and a knife. The pistol deals decent damage, and ammo for it constantly regenerates, but it's still just a pistol. The knife is, well, a knife (later in the game you trade up for a bat'leth).

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