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* PhotoprotoneutronTorpedo:
** "Photon Torpedoes" in any Star Trek game that kept the original terminology.
** "Triton Missiles" in Radio Shack's "Invasion Force". (TREK 80, which Invasion Force was based on, did have Triton Mines, which would destroy everything in the quadrant including the Enterprise.)
** "Quantum Torpedoes" in ''EGA Trek''.
** ''EGA Trek'' also had "Plasma Bolts", though these were rarer and more deadly.
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Klingon warships have invaded Federation space, and it's up to the ''Enterprise'' to hunt them down. Federation space is divided into a grid of 8 by 8 quadrants, and each quadrant is a grid of 8 by 8 sectors. The ''Enterprise'' starts in one quadrant, which may have Klingons in it. If not, use long-range scanners to determine the contents of nearby quadrants. Quadrants may contain Klingon warships, friendly [[SpaceStation starbases]], and/or stars. Once you find the enemy, warp to that quadrant.

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Klingon warships have invaded Federation space, and it's up to the ''Enterprise'' to hunt them down. Federation space is divided into a grid of 8 by 8 quadrants, quadrants[[note]]This is at odds with later Paramount Trek canon, in which the galaxy is divided into only 4 quadrants. A quadrant ''is'' supposed to mean a quarter, after all.[[/note]], and each quadrant is a grid of 8 by 8 sectors. The ''Enterprise'' starts in one quadrant, which may have Klingons in it. If not, use long-range scanners to determine the contents of nearby quadrants. Quadrants may contain Klingon warships, friendly [[SpaceStation starbases]], and/or stars. Once you find the enemy, warp to that quadrant.
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** Averted (at least on the large scale) in Micklus's ''Star Trek 3.5'', which has a galaxy that's an 8 by 8 ''by 3'' three-dimensional grid of quadrants. Each quadrant is still flat, however.
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* KineticWeaponsAreJustBetter: Torpedoes generally destroy standard enemy ships in one hit and require very little energy (if any) to fire. At the same time, however, the onboard stock of them is very limited, they have to be aimed manually, and in some versions (like ''EGA Trek'') they can miss the target completely, which generally happens at long range.

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* KineticWeaponsAreJustBetter: Torpedoes generally destroy standard enemy ships in one hit and require very little energy (if any) to fire. At the same time, however, the onboard stock of them is very limited, they have to be aimed manually, and in some versions (like ''EGA Trek'') they can miss the target completely, which generally happens at long range. (Note that in Paramount's Trek universe, photon torpedoes aren't kinetic weapons at all; they're antimatter warheads with a miniature quasi-warp drive.)

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** An Apple II variant renamed the Enterprise the ''Endeavor'', and the Klingons the Klarnons. This allowed the game to keep using "E" for the player's starship and "K" for the enemy ships.



* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek'' or the E-ray from ''Trek-80''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, cause {{Black Hole}}s to appear all over the current quadrant, or in ''EGA Trek'', temporarily mutate your crew and leave them [[InterfaceScrew drawing smiley faces on the interface while ignoring your orders and speaking nonsense]].

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* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek'' or the E-ray from ''Trek-80''.''TREK 80''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, cause {{Black Hole}}s to appear all over the current quadrant, or in ''EGA Trek'', temporarily mutate your crew and leave them [[InterfaceScrew drawing smiley faces on the interface while ignoring your orders and speaking nonsense]].
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* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, cause {{Black Hole}}s to appear all over the current quadrant, or in ''EGA Trek'', temporarily mutate your crew and leave them [[InterfaceScrew drawing smiley faces on the interface while ignoring your orders and speaking nonsense]].

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* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''.Trek'' or the E-ray from ''Trek-80''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, cause {{Black Hole}}s to appear all over the current quadrant, or in ''EGA Trek'', temporarily mutate your crew and leave them [[InterfaceScrew drawing smiley faces on the interface while ignoring your orders and speaking nonsense]].
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* KleptomaniacHero: Barring a DistressCall or two to answer elsewhere, it is generally always worth inspecting any planet the player comes across in the event that it yields spare {{Power Crystal}}s for emergency power reserves, or better yet, an enemy supply base with the potential for additional defensive or offensive equipment. The same goes for space combat in the games where enemy [[PinataEnemy supply ships]] spawn. It can make the difference against heavy odds later on, or allow your vessel to stay out and hunting enemy ships for longer without having to spend time returning to a starbase to resupply and/or repair.
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** Similarly, ''EGA Trek'' began with Klingons, the USS ''Enterprise'', the Federation, and ''Star Trek'' ship designs, changing them into "Mongols", the U.S.S. ''Lexington'', the "Union", and somewhat redesigning the ships.

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** Similarly, ''EGA Trek'' began with Klingons, the USS U.S.S. ''Enterprise'', the Federation, and ''Star Trek'' ship designs, changing them into "Mongols", the U.S.S. ''Lexington'', the "Union", and somewhat redesigning the ships.



* CloakingDevice: ''EGA Trek'' also included Romul... "[[InsistentTerminology Vandal]]" ships with this ability. The Zaldrons of "Star Fleet I" had this ability as well.

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* CloakingDevice: ''EGA Trek'' also included Romul... "[[InsistentTerminology Vandal]]" ships with this ability. The Zaldrons of "Star Fleet I" had this ability as well.



* DirtyCoward: In ''EGA Trek'', Kling... sorry, "[[CaptainErsatz Mongol]]" scout ships have the ability to [[ScrewThisImOuttaHere flee into neighbouring quadrants]] if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.

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* DirtyCoward: In ''EGA Trek'', Kling... sorry, "[[CaptainErsatz Mongol]]" scout Scout ships have the ability to [[ScrewThisImOuttaHere flee into neighbouring quadrants]] if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.



* IdiosyncraticDifficultyLevels: ''EGA Trek'' has Lieutenant-Commander, Commander, Captain, Commodore and Admiral.
* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] all torpedo attacks. The only way to take them out, short of an exploding star (assuming they're near a star at all), is to fly up to close range and pour a [[MoreDakka large amount]] of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.

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* IdiosyncraticDifficultyLevels: ''EGA Trek'' has Lieutenant-Commander, Commander, Captain, Commodore and Admiral.
[[NintendoHard Admiral]].
* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] all torpedo attacks. The only way to take them out, short of an exploding star (assuming they're near a star at all), is to fly up to close range and pour a [[MoreDakka large amount]] of [[RuleOfThree phas]]... sorry, laser "laser" energy into them until they explode.



--> '''Message:''' [[OhCrap Mongol at X,Y fires plasma bolt.]]\\

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--> '''Message:''' [[OhCrap Mongol at X,Y X-Y fires a plasma bolt.]]\\
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** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of safely taking out the Mongols' [[BossInMookClothing hostile starbases]] -- or damaging the ''Lexington'' severely if deployed by the Mongols. If used by the player on tightly grouped Mongol ships, one of these can result in a OneHitPolykill.

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** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of safely taking out the Mongols' [[BossInMookClothing hostile starbases]] -- or damaging the ''Lexington'' severely if deployed by the Mongols. If used by the player on tightly grouped Mongol ships, one of these the SplashDamage can result in a OneHitPolykill.

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* ItsUpToYou:

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* ItsUpToYou:ItsUpToYou[=/=]WeCannotGoOnWithoutYou:



* LuckilyMyShieldWillProtectMe: The answer to an incoming [[OhCrap Mongol plasma bolt]] in ''EGA Trek'' is generally to raise a [[ExactlyWhatItSaysOnTheTin plasma bolt shield]] ''[[PressXToNotDie right away]]''. These are generally obtained from raiding planet-based Mongol supply bases, or getting their supply ships to surrender in combat.



** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of safely taking out the Mongols' [[BossInMookClothing hostile starbases]] -- or damaging the ''Lexington'' severely if deployed by the Mongols.

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** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of safely taking out the Mongols' [[BossInMookClothing hostile starbases]] -- or damaging the ''Lexington'' severely if deployed by the Mongols. If used by the player on tightly grouped Mongol ships, one of these can result in a OneHitPolykill.



* PressXToDie: You can shoot your own starbases! Another probable UrExample. Depending on the version, torpedoing your own starbase will either merely warn you and dock your score, or destroy it -- thereby making it [[CaptainObvious impossible to refuel there again]] -- or even cause the starbase to destroy ''you'' in retaliation.
* RandomlyGeneratedLevels: The number and locations of Klingons, starbases, and stars are random.

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* PressXToDie: PressXToDie:
**
You can shoot your own starbases! Another probable UrExample. Depending on the version, torpedoing your own starbase will either merely warn you and dock your score, or destroy it -- thereby making it [[CaptainObvious impossible to refuel there again]] -- or even cause the starbase to destroy ''you'' in retaliation.
** Some versions also allow the player to self-destruct their starship, which can be a means of TakingYouWithMe.
* PressXToNotDie: From ''EGA Trek'':
--> '''Message:''' [[OhCrap Mongol at X,Y fires plasma bolt.]]\\
'''Player:''' USE\\
'''Player:''' *Enter*\\
'''Player:''' [[ProperlyParanoid *selects correct number*]]\\
'''Message:''' [[LuckilyMyShieldWillProtectMe Raising plasma bolt shield ...]]
* RandomlyGeneratedLevels: The number numbers and locations of Klingons, starbases, and stars are random.



* SortingAlgorithmOfEvil: In ''EGA Trek'', on lower difficulty levels the Mongol fleet consists of standard [[{{Mooks}} battleships]], while higher difficulty levels add variety in the form of [[FragileSpeedster scout]] [[DirtyCoward ships]], [[PinataEnemy supply ships]], Mongol [[EliteMooks Commanders]], and eventually [[BossInMookClothing Mongol Bases]].

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* SortingAlgorithmOfEvil: In ''EGA Trek'', on lower difficulty levels levels, the Mongol fleet consists of standard [[{{Mooks}} battleships]], while higher difficulty levels add variety in the form of [[FragileSpeedster scout]] Scout]] [[DirtyCoward ships]], [[PinataEnemy supply ships]], Supply Ships]], Mongol [[EliteMooks Commanders]], and eventually [[BossInMookClothing Mongol Bases]].



** Vandal ships in ''EGA Trek'' never move, and they don't attack the player's vessel, but they NoSell any torpedo attacks (due to a CloakingDevice) and generally require about 1000 units of laser energy damage to actually destroy -- which is multiple times the damage that typical Mongol battleships can take in the same game.

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** Vandal ships in ''EGA Trek'' never move, and they don't attack the player's vessel, but they NoSell any torpedo attacks (due to a CloakingDevice) CloakingDevice), and generally require about 1000 units of ''much'' more laser energy damage to actually destroy -- which is multiple times the damage that typical than standard Mongol battleships or even ''[[EliteMooks Commander vessels]]'' can take in the same game.



** ''EGA Trek'' also had the possibility to explore planets, sending either a shuttlecraft or a landing party to get the stuff detected by the ''Lexington'''s sensors. These attempts can frequently end in failure, as the landing party would often be attacked, resulting in the loss of [[RedShirt crew members]].

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** ''EGA Trek'' also had the possibility to explore planets, sending either a shuttlecraft or a landing party either via transporter or shuttlecraft to get the stuff detected by the ''Lexington'''s sensors. These attempts can frequently end in failure, as the landing party would often be attacked, resulting in the loss of [[RedShirt crew members]].



* VideoGameCaringPotential: Later versions of the game, like ''EGA Trek'', feature allied ships that can be saved from enemy attack, although responding to their DistressCall grants no bonus points (unlike starbases). And in the same versions, there are weaker enemy ships (generally supply ships) that will [[KnowWhenToFoldEm surrender]] once damaged [[HPToOne to minimal health]] instead of stubbornly fighting to the death.
* VideoGameCrueltyPotential: A mild case, but if the player sees on their star chart that a starbase has enemy ships in the same quadrant, it can be worth waiting until the starbase puts out a DistressCall, and only ''then'' moving to that quadrant to clean up. Or if an enemy ship moves [[TooDumbToLive into a quadrant with a starbase]], it can be worth warping away and attacking the enemy elsewhere until the call for help arrives. Both allow the player to get credit for destroying the enemy ships ''and'' bonus points for saving a starbase under attack.

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* VideoGameCaringPotential: Later versions of the game, like ''EGA Trek'', feature allied ships that can be saved from enemy attack, although responding to their DistressCall grants no bonus points (unlike starbases). And in the same versions, there are weaker enemy ships (generally supply ships) that will [[KnowWhenToFoldEm surrender]] once damaged [[HPToOne to minimal health]] instead of stubbornly fighting to the death.
* VideoGameCrueltyPotential: A mild case, but if the player sees on their star chart that a starbase has enemy ships in the same quadrant, it can be worth waiting until going around cleaning up enemies elsewhere ''until'' the starbase puts out a DistressCall, and only ''then'' moving to that quadrant to clean up. Or if an enemy ship moves [[TooDumbToLive into a quadrant with a starbase]], it can be worth warping away and attacking the enemy elsewhere until the call for help arrives. Both allow the player to get credit for destroying the enemy ships ''and'' bonus points for saving a starbase under attack.

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* BadassInDistress: Allied starbases and ships sometimes put out {{Distress Call}}s if enemy ships are in the same quadrant, whereupon the player can come to their aid for bonus points in their game score. Starbases tend to last a fair while in combat, while allied ships tend to be {{Glass Cannon}}s (if they contribute to the fight much at all) that can't take more than a direct hit or two before being destroyed.

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* AwesomeButImpractical: Mongol [[OneHitKill plasma bolts]] in ''EGA Trek''. The player has to take time actively raiding enemy supply ships and planetary supply bases to find any, and even then, they're relatively rare. Firing one takes the player's entire turn to do, preventing the use of other weapons (although the point ''is'' to quickly decimate the enemy Mongol forces). And good luck living it down if one [[EpicFail fails to detonate]]. The player is generally better off relying on their torpedoes and energy weapons unless the situation ''really'' calls for the extra firepower.
* BadassInDistress: Allied starbases and ships sometimes put out {{Distress Call}}s if enemy ships are in the same quadrant, whereupon the player can come to their aid for bonus points in their game score. Starbases tend to last a fair while in combat, combat but deal no damage to the enemy, while allied ships tend to be {{Glass Cannon}}s (if [[GlassCannon fairly fragile]] but they contribute to do chip away at the fight much at all) that can't take more than a direct hit or two before being destroyed.enemy ships' shields with their energy weapons.



* BossInMookClothing: Mongol Bases in ''EGA Trek'' scarcely look any more intimidating than their usual array of ships -- until the player gets anywhere close and has to deal with the [[MoreDakka ungodly amount of damage]] that they quickly dish out. If the ''Lexington'' is not at full strength confronting one, and there are multiple Mongol ships around it (which usually happens), it's often a good idea to pull a TacticalWithdrawal, go find a friendly starbase, or keep on raiding until a Mongol supply ship or planetary supply base yields a [[OneHitKill Plasma Bolt]] or two, ''then'' come back and crack the StoneWall.

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* BossInMookClothing: Mongol Bases in ''EGA Trek'' scarcely look any more intimidating than their usual array of ships -- until the player gets anywhere close and has to deal with the [[MoreDakka ungodly amount of damage]] that they quickly dish out. out, which usually causes a whole mess of SubsystemDamage since they show up on higher difficulty levels. If the ''Lexington'' is not at full strength confronting one, and there are multiple Mongol ships around it (which usually happens), it's often a good idea to pull a TacticalWithdrawal, go find a friendly starbase, or keep on raiding fighting elsewhere until a Mongol supply ship or planetary supply base yields a [[OneHitKill Plasma Bolt]] or two, and ''then'' come back and crack the StoneWall.



* DeflectorShields: A staple of ''Star Trek'', these serve in-game to absorb most of the damage before it impacts the ship and causes structural and subsystem damage.

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* DeflectorShields: A staple of ''Star Trek'', these serve in-game to absorb most of the damage before it impacts the ship and causes structural and subsystem damage.SubsystemDamage.



* EpicFail: In ''EGA Trek'', whenever a [[OneHitKill Mongol Plasma Bolt]] fails to explode, since they're usually a OneHitKill if employed against an enemy base or vessel.



* FragileSpeedster: In ''EGA Trek'', Mongol scout ships are capable of [[HyperspeedEscape repeatedly retreating to adjacent sectors]] when attacked, but ultimately they pack less of a punch and are destroyed more easily than standard Mongol battleships in a straight fight.

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* FragileSpeedster: In ''EGA Trek'', Mongol scout ships are capable of [[HyperspeedEscape repeatedly retreating to adjacent sectors]] when attacked, but ultimately they pack less of a punch and are destroyed more about as easily than as standard Mongol battleships in a straight fight.



* FromBadToWorse: Some versions, particularly at higher difficulty levels, allow enemy ships to warp in from adjacent quadrants to your own to join in a dog-pile on the player's vessel. That said, if the player is defending a [[SpaceStation starbase]] at the time, it becomes a case of TooDumbToLive [=and/or=] SuicidalOverconfidence.

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* FromBadToWorse: Some versions, particularly at higher difficulty levels, allow enemy ships to warp in from adjacent quadrants to your own to join in a dog-pile on the player's vessel.GangUpOnTheHuman. That said, if the player is defending a [[SpaceStation starbase]] at the time, it becomes a case of TooDumbToLive [=and/or=] SuicidalOverconfidence. It can also be exploited to reduce the time spent flying around seeking out the enemy.



* GuideDangIt: The game generally doesn't mention that the player has to manually reset their warp factor from 1 up to the desired speed (usually Warp 6, unless an emergency [[ExplosiveOverclocking demands Warp 8]]). This can result in an [[LeeroyJenkins incautious]] or unaware player blowing a massive amount of time and ruining their score right off the bat, if they forget to call up Engineering before they try to leave their first quadrant and take the fight to the enemy.

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* GuideDangIt: The game generally doesn't mention that the player has to manually reset their warp factor from 1 up to the desired speed (usually Warp 6, unless an emergency [[ExplosiveOverclocking demands Warp 8]]). This can result in an [[LeeroyJenkins incautious]] or unaware player blowing a massive amount of time and ruining their score right off the bat, if they forget to call up Engineering before and change the warp factor ''before'' they try to leave their first quadrant and take the fight to the enemy.



* PressXToDie: You can shoot your own starbases! Another probable UrExample. Depending on the version, torpedoing your own starbase will either destroy it -- thereby making it [[CaptainObvious impossible to refuel there again]] -- or cause the starbase to destroy ''you'' in retaliation.

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* PressXToDie: You can shoot your own starbases! Another probable UrExample. Depending on the version, torpedoing your own starbase will either merely warn you and dock your score, or destroy it -- thereby making it [[CaptainObvious impossible to refuel there again]] -- or even cause the starbase to destroy ''you'' in retaliation.

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* DirtyCoward: In ''EGA Trek'', Kling... sorry, "[[CaptainErsatz Mongol]]" scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.

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* DirtyCoward: In ''EGA Trek'', Kling... sorry, "[[CaptainErsatz Mongol]]" scout ships have the ability to [[ScrewThisImOuttaHere flee into neighbouring quadrants quadrants]] if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.



* FragileSpeedster: In ''EGA Trek'', Mongol scout ships are capable of [[HyperspeedEscape repeatedly retreating to adjacent sectors]] when attacked, but ultimately they pack less of a punch and are destroyed more easily than standard Mongol battleships in a straight fight.



* GuideDangIt: The game generally doesn't mention that the player has to manually reset their warp factor from 1 up to the desired speed (usually Warp 6, unless an emergency [[ExplosiveOverclocking demands Warp 8]]). This can result in an [[LeeroyJenkins incautious]] or unaware player blowing a massive amount of time and ruining their score right off the bat, if they forget to call up Engineering before they try to leave their first quadrant and take the fight to the enemy.



* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before [[NoBodyLeftBehind vanishing from the map]]. This loot can vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].

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* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender [[KnowWhenToFoldEm surrender]] (not destruction), they hand over their cargo to the player's ship before [[NoBodyLeftBehind vanishing from the map]]. This loot can vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].


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* SortingAlgorithmOfEvil: In ''EGA Trek'', on lower difficulty levels the Mongol fleet consists of standard [[{{Mooks}} battleships]], while higher difficulty levels add variety in the form of [[FragileSpeedster scout]] [[DirtyCoward ships]], [[PinataEnemy supply ships]], Mongol [[EliteMooks Commanders]], and eventually [[BossInMookClothing Mongol Bases]].


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* VideoGameCaringPotential: Later versions of the game, like ''EGA Trek'', feature allied ships that can be saved from enemy attack, although responding to their DistressCall grants no bonus points (unlike starbases). And in the same versions, there are weaker enemy ships (generally supply ships) that will [[KnowWhenToFoldEm surrender]] once damaged [[HPToOne to minimal health]] instead of stubbornly fighting to the death.
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* VideoGameCrueltyPotential: A mild case, but if the player sees on their star chart that a starbase has enemy ships in the same quadrant, it can be worth waiting until the starbase puts out a DistressCall, and only ''then'' moving to that quadrant to clean up. Or if an enemy ship moves [[TooDumbToLive into a quadrant with a starbase]], it can be worth warping away and attacking the enemy elsewhere until the call for help arrives. Both allow the player to get credit for destroying the enemy ships ''and'' bonus points for saving a starbase under attack.

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* BadassInDistress: Allied starbases and ships sometimes put out {{Distress Call}}s if enemy ships are in the same quadrant, whereupon the player can come to their aid for bonus points in their game score. Starbases tend to last a fair while in combat, while allied ships tend to be {{Glass Cannon}}s (if they contribute to the fight much at all) that can't take more than a direct hit or two.

to:

* BadassInDistress: Allied starbases and ships sometimes put out {{Distress Call}}s if enemy ships are in the same quadrant, whereupon the player can come to their aid for bonus points in their game score. Starbases tend to last a fair while in combat, while allied ships tend to be {{Glass Cannon}}s (if they contribute to the fight much at all) that can't take more than a direct hit or two.two before being destroyed.



* BossInMookClothing: Mongol Bases in ''EGA Trek'' scarcely look any more intimidating than their usual array of ships -- until the player gets anywhere close and has to deal with the [[MoreDakka ungodly amount of damage]] that they quickly dish out. If the ''Lexington'' is not at full strength confronting one, and there are multiple Mongol ships around it (which usually happens), it's often a good idea to pull a TacticalWithdrawal, go find a friendly starbase, or keep on raiding until a Mongol supply ship or planetary supply base yields a [[OneHitKill Plasma Bolt]] or two, ''then'' come back and crack the StoneWall.



* FromBadToWorse: Some versions, particularly at higher difficulty levels, allow enemy ships to warp in from adjacent quadrants to your own to join in a dog-pile on the player's vessel. That said, if the player is defending a [[SpaceStation starbase]] at the time, it becomes a case of TooDumbToLive.

to:

* FromBadToWorse: Some versions, particularly at higher difficulty levels, allow enemy ships to warp in from adjacent quadrants to your own to join in a dog-pile on the player's vessel. That said, if the player is defending a [[SpaceStation starbase]] at the time, it becomes a case of TooDumbToLive.TooDumbToLive [=and/or=] SuicidalOverconfidence.



* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before [[NoBodyLeftBehind vanishing from the map]]. This could vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].

to:

* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before [[NoBodyLeftBehind vanishing from the map]]. This could loot can vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].


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* StoneWall:
** Vandal ships in ''EGA Trek'' never move, and they don't attack the player's vessel, but they NoSell any torpedo attacks (due to a CloakingDevice) and generally require about 1000 units of laser energy damage to actually destroy -- which is multiple times the damage that typical Mongol battleships can take in the same game.
** Allied Union starbases in ''EGA Trek'' serve the same function -- if the player docks with one while in combat with Mongol warships in the sector, its shields will then protect the ''Lexington'' from return fire (although the starbase itself is still [[StopHelpingMe an obstacle]] to the player's attacks).


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* UpToEleven: Spare energy crystals (i.e. dilithium) obtained in ''EGA Trek'' are a crapshoot when used, but the player can luck out with one and boost their energy reserves over 100%, though of course the effect is [[AwesomeButTemporary temporary]] until the excess energy is used up.

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* BoringButPractical: Energy weapons (phasers, lasers, etc.) require a lot of energy to fire, drop off in effectiveness at longer ranges, overheat if used excessively, and can take multiple shots to eliminate an enemy ship, although the last two depend on the skills of the player. At the same time, however, energy weapons never miss the target.



* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or in ''EGA Trek'', temporarily mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].

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* CriticalExistenceFailure: Played with; enemy ships that suffer damage generally deal less damage to the player's vessel in turn. At the same time, however, they don't suffer SubsystemDamage and, once cut down to no HitPoints, promptly [[StuffBlowingUp explode]].
* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, cause {{Black Hole}}s to appear all over the current quadrant, or in ''EGA Trek'', temporarily mutate your crew and have leave them [[InterfaceScrew draw drawing smiley faces on the interface while ignoring your orders]].orders and speaking nonsense]].



* FromBadToWorse: Some versions, particularly at higher difficulty levels, allow enemy ships to warp in from adjacent quadrants to your own to join in a dog-pile on the player's vessel. That said, if the player is defending a [[SpaceStation starbase]] at the time, it becomes a case of TooDumbToLive.



* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out, short of an exploding star (assuming they're near a star at all), is to fly up to close range and pour a [[MoreDakka large amount]] of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.

to:

* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] all torpedo attacks. The only way to take them out, short of an exploding star (assuming they're near a star at all), is to fly up to close range and pour a [[MoreDakka large amount]] of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.



* KillSteal: Can occur in ''EGA Trek'', when the player has damaged one or more enemy ships [[HPToOne nearly to destruction]] and a "Vandal Death Pod" or two just happens to enter the quadrant and deal ScratchDamage to everybody, [[NoSell barely affecting]] the player's shields but putting the enemy ships over the edge to a CriticalExistenceFailure. Particularly frustrating if the enemy ships in question were [[PinataEnemy supply ships]] that were ''almost'' at the point of surrendering.
* KineticWeaponsAreJustBetter: Torpedoes generally destroy standard enemy ships in one hit and require very little energy (if any) to fire. At the same time, however, the onboard stock of them is very limited, they have to be aimed manually, and in some versions (like ''EGA Trek'') they can miss the target completely, which generally happens at long range.



** ''EGA Trek'' had a variety of {{Palette Swap}}ped "Mongol" ships as EliteMooks.

to:

** ''EGA Trek'' had a variety of {{Palette Swap}}ped "Mongol" ships as EliteMooks.EliteMooks, scout ships or [[PinataEnemy supply vessels]].

Added: 1006

Changed: 2696

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Klingon warships have invaded Federation space and it's up to the Enterprise to hunt them down. Federation space is divided into a grid of 8 by 8 quadrants, and each quadrant is a grid of 8 by 8 sectors. The Enterprise starts in one quadrant, which may have Klingons in it. If not, use long-range scanners to determine the contents of nearby quadrants. Quadrants may contain Klingon warships, friendly [[SpaceStation starbases]], and/or stars. Once you find the enemy, warp to that quadrant.

Combat is turn-based. You have phasers and photon torpedoes, and the Klingons have phasers. Your phasers automatically target the enemy, but may take several shots to destroy them. Torpedoes will kill an enemy in one shot, but you only carry a limited supply of them and you have to aim them by typing in a shot angle. The ship's computer (usually) includes a calculator to help you set up the shot. You can also maneuver using impulse drive. Meanwhile, the Klingons are shooting at you and moving around, and stars can get in the way of the fighting. The Enterprise takes SubsystemDamage, so a lucky shot can cripple you until repairs are made.

The Enterprise runs on a PowerSource of energy units. Warp drive, shields, and phasers all cost energy. (In some variants, taking a hit to your shields consumes energy.) Dock at a starbase to replenish your energy and torpedoes.

to:

Klingon warships have invaded Federation space space, and it's up to the Enterprise ''Enterprise'' to hunt them down. Federation space is divided into a grid of 8 by 8 quadrants, and each quadrant is a grid of 8 by 8 sectors. The Enterprise ''Enterprise'' starts in one quadrant, which may have Klingons in it. If not, use long-range scanners to determine the contents of nearby quadrants. Quadrants may contain Klingon warships, friendly [[SpaceStation starbases]], and/or stars. Once you find the enemy, warp to that quadrant.

Combat is turn-based. You have phasers and photon torpedoes, and the Klingons have phasers. Your phasers automatically target the enemy, but may take several shots to destroy them. Torpedoes will kill an enemy in one shot, but you only carry a limited supply of them and you have to aim them by typing in a shot angle. The ship's computer (usually) includes a calculator to help you set up the shot. You can also maneuver using impulse drive. Meanwhile, the Klingons are shooting at you and moving around, and stars can get in the way of the fighting. The Enterprise ''Enterprise'' takes SubsystemDamage, so a lucky shot can cripple you until repairs are made.

The Enterprise ''Enterprise'' runs on a PowerSource of energy units. Warp drive, shields, and phasers all cost energy. (In some variants, taking a hit to your shields consumes energy.) Dock at a starbase to replenish your energy and torpedoes.



* AbandonShip: Doubling as VideoGameLives. Some variants of the game allow you to abandon the Enterprise; you're then given command of a weaker ship, the USS Faerie Queene, which you can't abandon.
* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' began with Klingons, the USS Enterprise, and Star Trek ship designs[[note]]Changed with "Mongols", the "U.S.S. Lexington", and somewhat redesigned ships. It's not hard to guess why[[/note]]. Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" had this ability as well.
* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in ''EGA Trek'') mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].

to:

* AbandonShip: Doubling as VideoGameLives. Some variants of the game allow you to abandon the Enterprise; ''Enterprise''; you're then given command of a weaker ship, the USS U.S.S. ''[[UnfortunateNames Faerie Queene, Queene]]'', which you can't abandon.
* BadassInDistress: Allied starbases and ships sometimes put out {{Distress Call}}s if enemy ships are in the same quadrant, whereupon the player can come to their aid for bonus points in their game score. Starbases tend to last a fair while in combat, while allied ships tend to be {{Glass Cannon}}s (if they contribute to the fight much at all) that can't take more than a direct hit or two.
* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when It's not hard to guess why.
** When
Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.U.S.S. Hephaestus'' ''Hephaestus'' firing its masers and triton missiles at Jovian warships. warships.
**
Similarly, ''EGA Trek'' began with Klingons, the USS Enterprise, ''Enterprise'', the Federation, and Star Trek ''Star Trek'' ship designs[[note]]Changed with designs, changing them into "Mongols", the "U.U.S.S. Lexington", ''Lexington'', the "Union", and somewhat redesigned ships. It's not hard to guess why[[/note]]. redesigning the ships.
**
Sears Telegames Telegames' exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" "[[InsistentTerminology Vandal]]" ships with this ability. The Zaldrons of "Star Fleet I" had this ability as well.
* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in in ''EGA Trek'') Trek'', temporarily mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].



* DirtyCoward: In ''EGA Trek'', Kling... sorry, Mongol scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.
* EliteMooks: In ''EGA Trek'', these come in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both are significantly tougher than the average battlecruiser of their faction.

to:

* DirtyCoward: In ''EGA Trek'', Kling... sorry, Mongol "[[CaptainErsatz Mongol]]" scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.
* EliteMooks: In ''EGA Trek'', these come in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional [[BossInMookClothing Mongol Base; Base]]; both are significantly tougher than the average battlecruiser of their faction.



* ExplodingBarrels: The stars will explode if a torpedo is fired into them in some versions, destroying anything in the surrounding sectors. (The game penalizes players for stars destroyed to discourage this.) Some versions also have the risk of stars going supernova, destroying the entire quadrant (and damaging the player's ship as it's thrown out).

to:

* ExplodingBarrels: The stars will Stars can explode if a torpedo is fired into them in some versions, destroying anything in the surrounding sectors. (The game penalizes players for stars destroyed to discourage this.) Some versions versions, like ''EGA Trek'', also have the risk of stars going supernova, destroying the entire quadrant (and damaging the player's ship as it's thrown out).



* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to close range and pour a large amount of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.

to:

* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short out, short of an exploding star) star (assuming they're near a star at all), is to fly up to close range and pour a [[MoreDakka large amount amount]] of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.



* InterfaceScrew: Damage to the Main Computer results in the loss of data on the long-range sensor map, meaning the player has to fly around to scan it all again or reconstruct the last known tactical situation from their own memory.

to:

* InterfaceScrew: Damage to the Main Computer results in the loss of data on the long-range sensor map, meaning the player has to fly around to scan it all again again, or reconstruct the last known tactical situation from their own memory.



** Photon torpedoes, if they make contact.
** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of taking out the Mongols' hostile starbases.
* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before vanishing from the map. This could vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].
* PowerSource: Your energy.

to:

** Photon torpedoes, torpedoes usually achieve this in most versions, if they make contact.
contact with the target.
** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of safely taking out the Mongols' [[BossInMookClothing hostile starbases.
starbases]] -- or damaging the ''Lexington'' severely if deployed by the Mongols.
* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before [[NoBodyLeftBehind vanishing from the map.map]]. This could vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].
* PowerSource: Your energy. In some versions, it is finite; in others like ''EGA Trek'', it replenishes very slowly -- and guess which subsystem tends to fail the most?



* RayGun: Phasers.

to:

* RayGun: Phasers.Phasers, or their renamed substitutes.



* SubsystemDamage: Happens frequently during gameplay, usually as a result of combat, but random breakdowns can still happen and require repair time all the same.

to:

* SubsystemDamage: Happens frequently during gameplay, usually as a result of combat, but random breakdowns can still happen and require repair time all the same. Either the player can attempt repairs in deep space, or complete them more quickly when docked with a friendly starbase.



** ''EGA Trek'' also had the possibility to explore planets, sending either a shuttlecraft or a landing party (to attempt, as it often was attacked with you losing [[Redshirt crew]]) to get the stuff detected by the ships's sensors

to:

** ''EGA Trek'' also had the possibility to explore planets, sending either a shuttlecraft or a landing party (to attempt, as it often was attacked with you losing [[Redshirt crew]]) to get the stuff detected by the ships's sensors''Lexington'''s sensors. These attempts can frequently end in failure, as the landing party would often be attacked, resulting in the loss of [[RedShirt crew members]].
Is there an issue? Send a MessageReason:
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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' had Klingons, the USS Enterprise, and Star Trek ship designs[[note]]It later went with "Mongols", the "U.S.S. Lexington", and somewhat changed ships. It's not hard to guess why[[/note]]. Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' had began with Klingons, the USS Enterprise, and Star Trek ship designs[[note]]It later went designs[[note]]Changed with "Mongols", the "U.S.S. Lexington", and somewhat changed redesigned ships. It's not hard to guess why[[/note]]. Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".

Added: 231

Changed: 213

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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' had Klingons, the USS Enterprise, and Star Trek ship designs[[note]]It later went with "Mongols"."Mongols", the "U.S.S. Lexington", and somewhat changed ships. It's not hard to guess why[[/note]]. Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel's ''Star Fleet'' series had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".



* DirtyCoward: In ''EGA Trek'', Mongol scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.

to:

* DirtyCoward: In ''EGA Trek'', Kling... sorry, Mongol scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.



* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to close range and pour a large amount of laser energy into them until they explode.

to:

* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to close range and pour a large amount of [[RuleOfThree phas]]... sorry, laser energy into them until they explode.


Added DiffLines:

** ''EGA Trek'' also had the possibility to explore planets, sending either a shuttlecraft or a landing party (to attempt, as it often was attacked with you losing [[Redshirt crew]]) to get the stuff detected by the ships's sensors

Removed: 245

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* ThatOneRule: Aiming torpedoes. The makers of the ''Star Trek III.5'' variant of the game actually sold aiming charts, so that you could figure out exactly what bearing to fire your torpedoes at, depending on the sector the Klingon ship was in.

Changed: 24

Removed: 198

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* EliteMooks: In ''EGA Trek'', these came in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were significantly tougher than the average battlecruiser of their faction.

to:

* EliteMooks: In ''EGA Trek'', these came come in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were are significantly tougher than the average battlecruiser of their faction.



* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank range and pour a large amount of phaser energy into them until they explode.

to:

* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank close range and pour a large amount of phaser laser energy into them until they explode.



** Photon torpedoes, if they made contact.

to:

** Photon torpedoes, if they made make contact.



* RescueMission: Occasionally, a starbase or an allied vessel sitting in the same quadrant as an enemy vessel will hail for assistance, and successful completion brings a point bonus for the player.

Added: 1970

Changed: 720

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%% * DeflectorShields

to:

%% * DeflectorShieldsDeflectorShields: A staple of ''Star Trek'', these serve in-game to absorb most of the damage before it impacts the ship and causes structural and subsystem damage.
* DirtyCoward: In ''EGA Trek'', Mongol scout ships have the ability to flee into neighbouring quadrants if damaged and not destroyed, necessitating pursuit sooner or later for cleanup.
* EliteMooks: In ''EGA Trek'', these came in the form of Mongol Commander battleships, and on higher difficulty levels, the occasional Mongol Base; both were significantly tougher than the average battlecruiser of their faction.



* ExplosiveOverclocking: The player's ship usually has a cruising speed of Warp 6, although Warp 8 can be attempted in emergencies at the cost of damage to the warp drive subsystem.



* IdiosyncraticDifficultyLevels: ''EGA Trek'' has Lieutenant-Commander, Commander, Captain, Commodore and Admiral.
* ImmuneToBullets: Vandal ships in ''EGA Trek'', being cloaked, [[NoSell automatically dodge]] torpedo attacks. The only way to take them out (short of an exploding star) is to fly up to point-blank range and pour a large amount of phaser energy into them until they explode.



* InterfaceScrew: Damage to the Main Computer results in the loss of data on the long-range sensor map, meaning the player has to fly around to scan it all again or reconstruct the last known tactical situation from their own memory.



* OneHitKill: Photon torpedoes.

to:

* OneHitKill: OneHitKill:
**
Photon torpedoes.torpedoes, if they made contact.
** ''EGA Trek'' takes this UpToEleven with Mongol Plasma Bolts, which are capable of taking out the Mongols' hostile starbases.
* PinataEnemy: ''EGA Trek'' sometimes spawns Mongol supply ships, which are weaker than their usual battlecruisers, and if the player batters them merely to the point of surrender (not destruction), they hand over their cargo to the player's ship before vanishing from the map. This could vary from emergency life support supplies to Mongol [[PowerCrystal power crystals]] (i.e. dilithium) and [[OneHitKill plasma bolts]].



%% * SpaceStation
%% * SubsystemDamage: Another possible UrExample.

to:

%% * SpaceStation
%%
RescueMission: Occasionally, a starbase or an allied vessel sitting in the same quadrant as an enemy vessel will hail for assistance, and successful completion brings a point bonus for the player.
* SpaceStation: Friendly ones are encountered frequently, where the player can repair and resupply their ship. ''EGA Trek'' adds hostile Mongol bases that serve as immobile EliteMooks.
* SubsystemDamage: Another possible UrExample.Happens frequently during gameplay, usually as a result of combat, but random breakdowns can still happen and require repair time all the same.



%% * TurnBasedStrategy
%% * TwoDSpace

to:

%% * TurnBasedStrategy
%%
TurnBasedStrategy: Combat alternates between the player's ship and the enemy factions (Klingon, Mongol, Vandal, etc.).
* TwoDSpaceTwoDSpace: By virtue of having a strict X,Y coordinate system with no Z-axis.



** ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.

to:

** ''EGA Trek'' had a variety of {{Palette Swap}}ed Swap}}ped "Mongol" ships as EliteMooks.
Is there an issue? Send a MessageReason:
None


* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel released the ''Star Fleet'' series with the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did this as well.

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''. Interstel released the Interstel's ''Star Fleet'' series with had the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did had this ability as well.
Is there an issue? Send a MessageReason:
None


* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.

to:

* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
Track''. Interstel released the ''Star Fleet'' series with the United Galactic Alliance fighting off "Krellans" and "Zaldrons".
* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability. The Zaldrons of "Star Fleet I" did this as well.

Added: 919

Changed: 103

Removed: 1085

Is there an issue? Send a MessageReason:
Tropes can\'t be under other tropes; Commenting out Zero Contextexamples;


* AdaptationExpansion: Many versions of the game add extra elements to the basic gameplay, such as:
** CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.
** DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in ''EGA Trek'') mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].
** UndergroundMonkey: ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.
** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crystals on planets. This was an alternative to refueling at a starbase.
** ''Supertrek'' also had Romulans that were more of a nuisance than a threat. If you entered a Romulan quadrant, they'd simply politely ask you to leave. They didn't attack unless you attacked them first. And their attacks were weak.



* DeflectorShields

to:

* CloakingDevice: ''EGA Trek'' also included Romul... "Vandal" ships with this ability.
* DeathOrGloryAttack: One frequent addition to the game is to equip a superweapon on the player's ship, like the DeathRay from ''EGA Trek''. If it worked, it killed every enemy in a quadrant. When it didn't work, it could do enough damage to destroy or cripple the player's ship, or (in ''EGA Trek'') mutate your crew and have them [[InterfaceScrew draw smiley faces on the interface while ignoring your orders]].
%%
* DeflectorShields



* SpaceStation
* SubsystemDamage: Another possible UrExample.

to:

%% * SpaceStation
%% * SubsystemDamage: Another possible UrExample.



* TurnBasedStrategy
* {{Two-D Space}}

to:

%% * TurnBasedStrategy
%% * {{Two-D Space}}TwoDSpace
* UndergroundMonkey:
** ''EGA Trek'' had a variety of {{Palette Swap}}ed "Mongol" ships as EliteMooks.
** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crystals on planets. This was an alternative to refueling at a starbase.
** ''Supertrek'' also had Romulans that were more of a nuisance than a threat. If you entered a Romulan quadrant, they'd simply politely ask you to leave. They didn't attack unless you attacked them first. And their attacks were weak.
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The first ''Franchise/StarTrek'' computer game [[note]]The original version used teletype for output, so it was a few years before it became a "video game"![[/note]] is a TurnBasedStrategy game written by Mike Mayfield in 1971 on a [[MainframesAndMinicomputers Sigma 7 mainframe]], using the BASIC programming language. It became one of the big hits of the early home computer era in the late [[TheSeventies 1970s]] and early [[TheEighties 1980s]].

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The first ''Franchise/StarTrek'' computer game [[note]]The original version used teletype for output, so it was a few years before it became a "video game"![[/note]] is a TurnBasedStrategy game written by Mike Mayfield in 1971 on a [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers Sigma 7 mainframe]], using the BASIC programming language. It became one of the big hits of the early home computer era in the late [[TheSeventies 1970s]] and early [[TheEighties 1980s]].
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BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A UsefulNotes/TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, UsefulNotes/TRS80, and IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.

to:

BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A UsefulNotes/TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, UsefulNotes/TRS80, and IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.
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* EnemyDetectingRadar: Long-range scanners. Possibly the UrExample in video games. You could tell how many klingon warships were in a neighboring quadrant, but not precisely ''where'' they were in the quadrant.

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* EnemyDetectingRadar: Long-range scanners. Possibly the UrExample in video games. You could tell how many klingon Klingon warships were in a neighboring quadrant, but not precisely ''where'' they were in the quadrant.



* InsistentTerminology: The galactic grid is usually said to be composed of 64 quadrants in a standard game. A quadrant is actually a fourth of something. So it would be more proper to call them sectors, and their divisions subsectors. The ''StarTrek'' universe does properly divide the galaxy into four quadrants but these games were made decades before that development appeared. It may be an understandable mistake as the original series was sometimes erroneous and inconsistent in the use of the terms quadrant and sector.

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* InsistentTerminology: The galactic grid is usually said to be composed of 64 quadrants in a standard game. A quadrant is actually a fourth of something. So it would be more proper to call them sectors, and their divisions subsectors. The ''StarTrek'' universe does properly divide the galaxy into four quadrants quadrants, but these games were made decades before that development appeared. It may be an understandable mistake mistake, as the original series was sometimes erroneous and inconsistent in the use of the terms quadrant "quadrant" and sector."sector".



* ThatOneRule: Aiming torpedoes. The makers of the ''Star Trek III.5'' variant of the game actually sold aiming charts, so that you could figure out exactly what bearing to fire your torpedoes at depending on the sector the klingon ship was in.

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* ThatOneRule: Aiming torpedoes. The makers of the ''Star Trek III.5'' variant of the game actually sold aiming charts, so that you could figure out exactly what bearing to fire your torpedoes at at, depending on the sector the klingon Klingon ship was in.
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** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crytals on planets. This was an alternative to refueling at a starbase.

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** ''Supertrek'' has a use of shuttlecraft where you would mine for dilithium crytals crystals on planets. This was an alternative to refueling at a starbase.
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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.

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* CaptainErsatz: Since the ''Franchise/StarTrek'' franchise was copyrighted and trademarked, any company that wants to sell a variant of the game has to [[SerialNumbersFiledOff file all the serial numbers off]]. For example, when Radio Shack wanted to sell the Sol-20 variant "TREK 80" for its TRS80 UsefulNotes/TRS80 microcomputer, they renamed it "Invasion Force", and had it feature the starship ''U.S.S. Hephaestus'' firing its masers and triton missiles at Jovian warships. Similarly, ''EGA Trek'' went with "Mongols". Sears Telegames exclusive release for Atari 2600 was called ''Stellar Track''.
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BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, TRS80, and IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.

to:

BASIC was a very common programming language in the '70s, so the game was ported to minicomputers, and distributed in books and magazines as a type-in program. Later versions deepened the gameplay with exploration, mining missions, and (in some cases) "real time" play where the Klingons acted once every few seconds instead of once per turn.[[note]]A TRS80 UsefulNotes/TRS80 adaptation named ''Graphictrek 2000'' even included steerable torpedoes[[/note]] It became one of the most popular games of the pre-PC college minicomputer era. In 1978, it was ported to Microsoft BASIC, the emerging standard for microcomputers. Versions appeared for the UsefulNotes/AppleII, TRS80, UsefulNotes/TRS80, and IBMPersonalComputer, and it was one of the most popular games on those platforms too. Derivatives with graphics and sound started appearing, in particular ''VideoGame/StarRaiders'', and the original faded into history.

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