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These were, for a long time, generally regarded as the best of the ''Franchise/StarTrek'' video games, especially of the large wave that came in the period between 1998's ''[[Film/StarTrekInsurrection Insurrection]]'' and 2002's ''[[Film/StarTrekNemesis Nemesis]]''; they still may not capture that wonder of exploration and the moral questions that ''Trek'' is famous for, but they capture the rollicking action and adventure of the movies very well. Even today, they're still very solid shooters that manage to translate what was seen on the shows into good gameplay, although the [[VideoGame/QuakeIIIArena id Tech 3 engine]] has not aged as gracefully as some other games, particularly in the first game's case. ''Elite Force II'' also has the distinction of being one of the last major FPS to use the ''Quake III'' engine - the only other high-profile games to use it afterwards being ''VideoGame/CallOfDuty1'' and ''VideoGame/EverythingOrNothing'' - and is probably the most advanced example of a game on that engine.

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These were, for a long time, generally regarded as the best of the ''Franchise/StarTrek'' video games, especially of the large wave that came in the period between 1998's ''[[Film/StarTrekInsurrection Insurrection]]'' and 2002's ''[[Film/StarTrekNemesis Nemesis]]''; they still may not capture that wonder of exploration and the moral questions that ''Trek'' is famous for, but they capture the rollicking action and adventure of the movies very well. Even today, they're still very solid shooters that manage to translate what was seen on the shows into good gameplay, although the [[VideoGame/QuakeIIIArena id Tech 3 engine]] has not aged as gracefully as some other games, particularly in the first game's case. ''Elite Force I'' is notable for being one of the first third party games to use the ''Quake III'' engine, while ''Elite Force II'' also has the distinction of being one of the last major FPS to use the ''Quake III'' engine - the only other high-profile games to use it afterwards being ''VideoGame/CallOfDuty1'' and ''VideoGame/EverythingOrNothing'' - and is probably the most advanced example of a game on that engine.
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** If Alexandria Munro gets [[NonStandardGameOver assimilated by the Borg]], one of the messages is "Now you and Seven of Nine have more than one thing in common."
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From the fine folks at Raven Software and Ritual Entertainment, a pair of [[FirstPersonShooter FPS]] games set in the ''Series/StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:

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From the fine folks at Raven Software Creator/RavenSoftware and Ritual Entertainment, Creator/RitualEntertainment, a pair of [[FirstPersonShooter FPS]] games set in the ''Series/StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:
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* BigBadWannabe: Krindo the Idryll thinks he can use the Exomorphs to destroy the Attrexians, steal the Federation flagship, and marry Kleeya.

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* BigBadWannabe: Krindo the Idryll thinks he can use the Exomorphs to destroy the Attrexians, steal the Federation flagship, and marry Kleeya. [[spoiler:To his credit, unlike most examples, when he inevitably fails, rather than double-down on his poor decisions or try to weasel his way out, he realizes the error of his ways and turns himself over to the Federation.]]
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* '''''Series/StarTrekVoyager Elite Force''''' (2000, Raven Software[[labelnote:*]]UsefulNotes/MacOS port by Aspyr Media, UsefulNotes/PlayStation2 port by Pipe Dream Interactive[[/labelnote]])

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* '''''Series/StarTrekVoyager Elite Force''''' (2000, Raven Software[[labelnote:*]]UsefulNotes/MacOS Software[[labelnote:*]]Platform/MacOS port by Aspyr Media, UsefulNotes/PlayStation2 Platform/PlayStation2 port by Pipe Dream Interactive[[/labelnote]])
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I feel like the reference is intentional due to being from the same developer.

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* {{Expy}}: The Stasis Weapon is one to the [[VideoGame/{{Heretic}} Ethereal Crossbow]] with the primary trigger firing one large shot with a smaller shot on each side.
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You can't list Lets Play as an example.


* LetsPlay:
** [[https://www.youtube.com/watch?v=H2-2PjsjkPM&list=PLxCy3y2-ZD2GcZrjYzxVWyFVBENvrsdmy Done]] by [[WebVideo/AtopTheFourthWall Linkara]].
** A more recent one by Nerd³ focuses more on silliness and poking fun at the game (which is one of Dan's favourites).
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* DramaticSpaceDrifting: Jumping out of the hull breach that was used to beam your team into the dreadnought gunship results in a NonStandardGameOver of Munro slowly floating away from the breach as the camera pans out and the screen goes dark to the mission failure screen, same for if they fall off the docking ring just outside of the Forge in the final mission where they flail about.

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* DramaticSpaceDrifting: Jumping out of the hull breach that was used to beam your team into the dreadnought gunship results in a NonStandardGameOver of Munro slowly floating away from the breach as the camera pans {{pan}}s out and the screen goes dark to the mission failure screen, same for if they fall off the docking ring just outside of the Forge in the final mission where they flail about.
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Just two games.


From the fine folks at Raven Software and Ritual Entertainment, a series of [[FirstPersonShooter FPS]] games set in the ''Series/StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:

to:

From the fine folks at Raven Software and Ritual Entertainment, a series pair of [[FirstPersonShooter FPS]] games set in the ''Series/StarTrekVoyager'' universe. It follows the adventures of a beefed-up {{redshirt}} squad who tackle assignments and challenges too tough or dangerous for standard Starfleet away teams. There have been two games (plus one expansion) in the series:

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corrected Authority Equals Asskicking link to point to new trope name Rank Scales With Asskicking (Elite Force II section)


* AuthorityEqualsAsskicking: The Klingon commander Lurok puts up a pretty decent fight against you even after you get him out of his attack pod, wielding a gatling laser.


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* RankScalesWithAsskicking: The Klingon commander Lurok puts up a pretty decent fight against you even after you get him out of his attack pod, wielding a gatling laser.

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corrected Authority Equals Asskicking link to point to new trope name Rank Scales With Asskicking


* AuthorityEqualsAsskicking: The Hirogen Alpha and the Vohrsoth itself both put up a considerable fight. Averted with the Terran and Klingon captains, the former being no tougher than a regular Mook and the latter being a case of NeverBringAKnifeToAGunFight.


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* RankScalesWithAsskicking: The Hirogen Alpha and the Vohrsoth itself both put up a considerable fight. Averted with the Terran and Klingon captains, the former being no tougher than a regular Mook and the latter being a case of NeverBringAKnifeToAGunFight.
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** Throughout the whole game there are chances to save crew members and hazard team members from certain death but doing so requires a lot more challenge or exposing yourself to more danger.

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** Throughout the whole game there are chances to save crew members and hazard team members from certain death but doing so requires a lot more challenge challenge, not getting caught during stealth segments, or exposing yourself to more danger.
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[[folder: Elite Force 2]]

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[[folder: Elite Force 2]]II]]



* ContinuityNod: The first level of ''Elite Force 2'' takes place during the last scenes of "Endgame", during ''Voyager'''s trip through the transwarp tunnel back to Earth.

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* ContinuityNod: The first level of ''Elite Force 2'' II'' takes place during the last scenes of "Endgame", during ''Voyager'''s trip through the transwarp tunnel back to Earth.



* ReasonableAuthorityFigure: At the end of Elite Force 2 the [[spoiler: Romulan D'deridex Captain escorts the Enterprise out of the Neutral Zone and no one makes any issue of Starfleet violating it due to Extenuating circumstances.]]

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* ReasonableAuthorityFigure: At the end of Elite ''Elite Force 2 II'' the [[spoiler: Romulan D'deridex Captain escorts the Enterprise out of the Neutral Zone and no one makes any issue of Starfleet violating it due to Extenuating circumstances.]]



* WholePlotReference: The plot of ''Elite Force 2'' pretty much cribs the plot of ''Star Trek: Hidden Evil'' (a ''Franchise/ResidentEvil''-style action-adventure game that had been released a couple years before), with the Enterprise investigating what turns out to be Romulans taking control of an ancient race of genetically engineered bio-weapons and wrecking havoc. The major difference is the addition of an Exodus-type subplot involving another alien race, and a whole lot more shooting.

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* WholePlotReference: The plot of ''Elite Force 2'' II'' pretty much cribs the plot of ''Star Trek: Hidden Evil'' (a ''Franchise/ResidentEvil''-style action-adventure game that had been released a couple years before), with the Enterprise investigating what turns out to be Romulans taking control of an ancient race of genetically engineered bio-weapons and wrecking havoc. The major difference is the addition of an Exodus-type subplot involving another alien race, and a whole lot more shooting.
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** In "[[Recap/StarTrekVoyagerS4E12WakingMoments Waking Moments]]", the Doctor also mentions a Crewman Foster, who's to say he could've made his way to Lieutenant in a couple of seasons?

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** In "[[Recap/StarTrekVoyagerS4E12WakingMoments Waking Moments]]", the Doctor also mentions a Crewman Foster, Foster; who's to say whether he could've made his way to Lieutenant in a couple of seasons?
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::Picking up with ''Voyager'''s GrandFinale, the Hazard Team's first mission involves freeing Voyager (again) from a Borg sphere so that she can return triumphantly to the Alpha Quadrant. You'll all be heroes--

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::Picking up with inside the climax of ''Voyager'''s GrandFinale, the Hazard Team's first mission involves freeing Voyager (again) from a Borg sphere so that she can return triumphantly to the Alpha Quadrant. You'll all be heroes--
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::Stranded in the far reaches of the galaxy, the ''USS Voyager'' is in a precarious predicament, and [[TheFederation Federation]] rules [[CowboyCop might not apply]]. And so, Chief of Security Lt. Tuvok takes it upon himself to form the Hazard Team, a rigorously-trained group of bona fide {{space marine}}s who can handle the toughest and most dangerous missions. And that expertise will be needed forthwith; ''Voyager'' finds herself ensnared in a [[DerelictGraveyard starship graveyard]], unable to escape. The Hazard Team must travel from ship to ship, searching for clues (and fighting off hostile aliens), and find a way to free ''Voyager''.[[invoked]]
** The economically-titled '''''Star Trek Voyager Elite Force Expansion Pack''''' (2001), in addition to more multiplayer arenas and modes, added two noteworthy features to the original game: Creator/JeriRyan returned to voice Seven Of Nine ([[TheOtherDarrin another voice actor had originally voiced the part;]] the Expansion Pack copied Ryan's voice work over the replacement's); and "Virtual Voyager Mode" allowed the player to explore the interior of the Starship ''Voyager'', collecting items and partaking in RPG-ish mini-adventures.

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::Stranded in the far reaches of the galaxy, the ''USS Voyager'' is in a precarious predicament, and [[TheFederation Federation]] rules [[CowboyCop might not apply]]. And so, Chief of Security Lt. Tuvok takes it upon himself to form the Hazard Team, a rigorously-trained group of bona fide {{space marine}}s who can handle the toughest and most dangerous missions. And that expertise will be needed forthwith; ''Voyager'' finds herself ensnared in a [[DerelictGraveyard starship graveyard]], unable to escape. The Hazard Team must travel from ship to ship, searching for clues (and fighting off hostile aliens), and find a way to free ''Voyager''.''Voyager''.
** The economically-titled '''''Star Trek Voyager Elite Force Expansion Pack''''' (2001), in addition to more multiplayer arenas and modes, added two noteworthy features to the original game: Creator/JeriRyan returned to voice Seven Of Nine ([[TheOtherDarrin another voice actor had originally voiced the part;]] the Expansion Pack copied Ryan's voice work over the replacement's); and "Virtual Voyager Mode" allowed the player to explore the interior of the Starship ''Voyager'', collecting items and partaking in RPG-ish mini-adventures.
[[invoked]]
** The economically-titled '''''Star Trek Voyager Elite Force Expansion Pack''''' (2001), in addition to more multiplayer arenas and modes, added two noteworthy features to the original game: Creator/JeriRyan returned to voice Seven Of Nine ([[TheOtherDarrin another voice actor had originally voiced the part;]] the Expansion Pack copied Ryan's voice work over the replacement's); and "Virtual Voyager Mode" allowed the player to explore the interior of the Starship ''Voyager'', collecting items and partaking in RPG-ish mini-adventures.
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::Stranded in the far reaches of the galaxy, the ''USS Voyager'' is in a precarious predicament, and [[TheFederation Federation]] rules [[CowboyCop might not apply]]. And so, Chief of Security Lt. Tuvok takes it upon himself to form the Hazard Team, a rigorously-trained group of bona fide {{space marine}}s who can handle the toughest and most dangerous missions. And that expertise will be needed forthwith; ''Voyager'' finds herself ensnared in a [[DerelictGraveyard starship graveyard]], unable to escape. The Hazard Team must travel from ship to ship, searching for clues (and fighting off hostile aliens), and find a way to free ''Voyager''.

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::Stranded in the far reaches of the galaxy, the ''USS Voyager'' is in a precarious predicament, and [[TheFederation Federation]] rules [[CowboyCop might not apply]]. And so, Chief of Security Lt. Tuvok takes it upon himself to form the Hazard Team, a rigorously-trained group of bona fide {{space marine}}s who can handle the toughest and most dangerous missions. And that expertise will be needed forthwith; ''Voyager'' finds herself ensnared in a [[DerelictGraveyard starship graveyard]], unable to escape. The Hazard Team must travel from ship to ship, searching for clues (and fighting off hostile aliens), and find a way to free ''Voyager''.[[invoked]]

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* ArtisticLicensePhysics: Well, it is Star Trek... But more specifically, modulating a waveform with the tricorder in the second game has one simple mistake: Increasing the frequency also increases wavelength, when it should actually decrease the wavelength.


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* ArtisticLicensePhysics: Well, it is Star Trek... But specifically, modulating a waveform with the tricorder has one simple mistake: Increasing the frequency also increases wavelength, when it should actually decrease the wavelength.
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* '''''Series/StarTrekVoyager Elite Force'''''

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* '''''Series/StarTrekVoyager Elite Force'''''Force''''' (2000, Raven Software[[labelnote:*]]UsefulNotes/MacOS port by Aspyr Media, UsefulNotes/PlayStation2 port by Pipe Dream Interactive[[/labelnote]])



** The economically-titled '''''Star Trek Voyager Elite Force Expansion Pack''''', in addition to more multiplayer arenas and modes, added two noteworthy features to the original game: Creator/JeriRyan returned to voice Seven Of Nine ([[TheOtherDarrin another voice actor had originally voiced the part;]] the Expansion Pack copied Ryan's voice work over the replacement's); "Virtual Voyager Mode" allowed the player to explore the interior of the Starship ''Voyager'', collecting items and partaking in RPG-ish mini-adventures.

* '''''[[Series/StarTrekTheNextGeneration Star Trek]] Elite Force II'''''

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** The economically-titled '''''Star Trek Voyager Elite Force Expansion Pack''''', Pack''''' (2001), in addition to more multiplayer arenas and modes, added two noteworthy features to the original game: Creator/JeriRyan returned to voice Seven Of Nine ([[TheOtherDarrin another voice actor had originally voiced the part;]] the Expansion Pack copied Ryan's voice work over the replacement's); and "Virtual Voyager Mode" allowed the player to explore the interior of the Starship ''Voyager'', collecting items and partaking in RPG-ish mini-adventures.

* '''''[[Series/StarTrekTheNextGeneration Star Trek]] Elite Force II'''''II''''' (2003, Ritual Entertainment)

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Hot Scientist is no longer a trope


* BettyAndVeronica: Telsia and Kleeya respectively in the second game. One is your teammate and a SpaceMarine while the other is a HotScientist GreenSkinnedSpaceBabe.

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* BettyAndVeronica: Telsia and Kleeya respectively in the second game. One is your teammate and a SpaceMarine while the other is a HotScientist GreenSkinnedSpaceBabe.GreenSkinnedSpaceBabe scientist.



* FirstGirlWins: Can either be played straight or averted in the sequel depending on whether or not Alex chooses to romance long-time teammate Telsia, or the new HotScientist and stripperiffic Kleeya.

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* FirstGirlWins: Can either be played straight or averted in the sequel depending on whether or not Alex chooses to romance long-time teammate Telsia, or the new HotScientist and stripperiffic Kleeya.



* HotScientist: Kleeya the Idryll in ''Elite Force II''.



* MsFanservice: The second game had [[https://static.giantbomb.com/uploads/original/0/1366/1352949-eliteforce2_060203_002.jpg Kleeya]], a gorgeous [[HumanAliens alien]] [[HotScientist scientist]] in a [[{{Stripperiffic}} skimpy blue bikini]]. Given her design pays homage to [[GreenSkinnedSpaceBabe alien babes]] romanced by Kirk in the original series, and she is also available as a LoveInterest for [[PlayerCharacter Munro]], this trope isn't surprising.

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* MsFanservice: The second game had [[https://static.giantbomb.com/uploads/original/0/1366/1352949-eliteforce2_060203_002.jpg Kleeya]], a gorgeous [[HumanAliens alien]] [[HotScientist scientist]] scientist in a [[{{Stripperiffic}} skimpy blue bikini]]. Given her design pays homage to [[GreenSkinnedSpaceBabe alien babes]] romanced by Kirk in the original series, and she is also available as a LoveInterest for [[PlayerCharacter Munro]], this trope isn't surprising.
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IUEO now


* AwesomeMcCoolname: The Hazard Team quartermaster in [=EF1=] is named Perfecto Jesus Oviedo. In-game, he is only ever called "Oviedo". Finding out his full name requires doing [[AllThereInTheManual extra research]].
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These were, for a long time, generally regarded as the best of the ''Franchise/StarTrek'' videogames, especially of the large wave that came in the period between 1998's ''[[Film/StarTrekInsurrection Insurrection]]'' and 2002's ''[[Film/StarTrekNemesis Nemesis]]''; they still may not capture that wonder of exploration and the moral questions that ''Trek'' is famous for, but they capture the rollicking action and adventure of the movies very well. Even today, they're still very solid shooters that manage to translate what was seen on the shows into good gameplay, although the [[VideoGame/QuakeIIIArena id Tech 3 engine]] has not aged as gracefully as some other games, particularly in the first game's case. ''Elite Force II'' also has the distinction of being one of the last major FPS to use the ''Quake III'' engine - the only other high-profile games to use it afterwards being ''VideoGame/CallOfDuty1'' and ''VideoGame/EverythingOrNothing'' - and is probably the most advanced example of a game on that engine.

to:

These were, for a long time, generally regarded as the best of the ''Franchise/StarTrek'' videogames, video games, especially of the large wave that came in the period between 1998's ''[[Film/StarTrekInsurrection Insurrection]]'' and 2002's ''[[Film/StarTrekNemesis Nemesis]]''; they still may not capture that wonder of exploration and the moral questions that ''Trek'' is famous for, but they capture the rollicking action and adventure of the movies very well. Even today, they're still very solid shooters that manage to translate what was seen on the shows into good gameplay, although the [[VideoGame/QuakeIIIArena id Tech 3 engine]] has not aged as gracefully as some other games, particularly in the first game's case. ''Elite Force II'' also has the distinction of being one of the last major FPS to use the ''Quake III'' engine - the only other high-profile games to use it afterwards being ''VideoGame/CallOfDuty1'' and ''VideoGame/EverythingOrNothing'' - and is probably the most advanced example of a game on that engine.
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* DifficultButAwesome: The grenade launcher is quite a bit harder to use compared to the portable photon torpedo launcher, due to the arc and bounce on the grenades, but it deals comparable damage while draining ''much'' less ammo, making it particularly helpful on the higher difficulties where ammo resupplies give you less energy.

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* ContinuityNod: In ''Virtual Voyager'', you can visit the bottom deck of the ship, and meet the person who handles lowering ''Voyager'''s landing gear when it actually descends onto the surface of a planet. He also complains about not having any work to do. This feature of ''Voyager'' was used about three times over the course of the entire series. This character actually appeared in an episode of the show, too.

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* ContinuityNod: ContinuityNod:
**
In ''Virtual Voyager'', you can visit the bottom deck of the ship, and meet the person who handles lowering ''Voyager'''s landing gear when it actually descends onto the surface of a planet. He also complains about not having any work to do. This feature of ''Voyager'' was used about three times over the course of the entire series. This character actually appeared in an episode of the show, too.too.
** In the Virtual Voyager Holodeck, the "Tranquil Garden" scene features [[Recap/StarTrekTheNextGenerationS5E19TheFirstDuty Boothby]], and if you attack him, he transforms into [[Recap/StarTrekVoyagerS5E4InTheFlesh an 8472]].
** When you visit sickbay for the Doctor to heal you, he recommends [[Film/StarTrekFirstContact an analgesic cream]].
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* NobodyPoops: True to the show, crew quarters have a shower but noticeably no toilet, unless it folds out of one of the drawers (which, given ''Star Trek'' technology, isn't impossible).
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* RangedEmergencyWeapon: Your phaser constantly regenerates its battery, and while the primary fire is fairly weak, the secondary fire is remarkably powerful and can vaporize most enemies in half a second. However, it only holds enough energy to vaporize a few enemies before running out and having to take several seconds to recharge.


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* UniversalAmmo: Ammo is divided into two types; Federation weapons and Alien weapons. Run out of Federation ammo and ''all'' your Federation weapons become empty, likewise with Alien ammo.
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* PuzzleBoss: The Advanced Borg Drone's defenses can be disabled by hacking the shielded pillars in the room then destroying the distribution nodes on each pillar. Or you can ignore all that and just shoot it normally until it dies, though that will take longer.


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* SciFiWritersHaveNoSenseOfScale: You can scan every character in the game with the tricorder, which gives you several basic statistics including height and weight. Some of the height and weight values given for characters seem quite strange. For example, Lurok the Klingon commander is supposedly 5 feet tall and weights 400 pounds according to the tricorder, and many of the Romulan soldiers read as being 5'4" and 100 pounds.

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* EvilIsNotAToy: The Idryll keep trying to reactivate the Exomorphs because they believe they're something that left behind from their glory days as a starspanning empire. [[spoiler: The Exomorphs are what actually ''destroyed'' their former empire.]]

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* EvilIsNotAToy: EvilIsNotAToy:
**
The Idryll keep trying to reactivate the Exomorphs because they believe they're something that left behind from their glory days as a starspanning empire. [[spoiler: The Exomorphs are what actually ''destroyed'' their former empire.]]]]
** The Romulans actually do somewhat better in that regard. The Exomorphs don't go out of control until you blow up all their equipment and kill the Romulan Commander in charge.


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* PreFinalBoss: You fight Romulan Commander Suldok who's in a control room for the machinery that controls and produces the Exomorphs. Once you blow him to kingdom come, his last act is to release the Archeopendra, which declares its intent to wipe out all other lifeforms.

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