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The game was ported to the Platform/{{Atari 2600}}, Platform/{{Atari 5200}} and the Platform/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpiritualSuccessor an unofficial sequel]]. A remake was released in 2011.

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The game was ported to the Platform/{{Atari 2600}}, Platform/{{Atari 5200}} and the Platform/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', ''VideoGame/{{Solaris}}'', released the same year also serving as [[SpiritualSuccessor an unofficial sequel]]. A remake was released in 2011.
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''Star Raiders'' is a video game for UsefulNotes/Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time.]]

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''Star Raiders'' is a video game for UsefulNotes/Atari8BitComputers Platform/Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time.]]



* SpiritualSuccessor: The UsefulNotes/{{Atari 2600}} game ''Solaris'' was developed by Neubauer as an unofficial sequel to ''Star Raiders'', and incorporated some ideas that were omitted from the original.

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* SpiritualSuccessor: The UsefulNotes/{{Atari Platform/{{Atari 2600}} game ''Solaris'' was developed by Neubauer as an unofficial sequel to ''Star Raiders'', and incorporated some ideas that were omitted from the original.
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The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpiritualSuccessor an unofficial sequel]]. A remake was released in 2011.

to:

The game was ported to the UsefulNotes/{{Atari Platform/{{Atari 2600}}, UsefulNotes/{{Atari Platform/{{Atari 5200}} and the UsefulNotes/AtariST; Platform/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpiritualSuccessor an unofficial sequel]]. A remake was released in 2011.
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* {{Expy}}: One of the Zylon ship designs is clearly based on [[StarWars Imperial TIE fighters]].

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* {{Expy}}: One of the Zylon ship designs is clearly based on [[StarWars [[Franchise/StarWars Imperial TIE fighters]].
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''Star Raiders'' is a video game for UsefulNotes/Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

to:

''Star Raiders'' is a video game for UsefulNotes/Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].
Time.]]
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The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpritualSuccessor an unofficial sequel]]. A remake was released in 2011.

to:

The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpritualSuccessor [[SpiritualSuccessor an unofficial sequel]]. A remake was released in 2011.
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The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.

to:

The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986.1986, with Neubauer's Atari 2600 game, ''Solaris'', released the same year also serving as [[SpritualSuccessor an unofficial sequel]]. A remake was released in 2011.
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* CompressedAdaptation: The Atari 2600 version reduces the number of star bases you must defend to one, and also the number of Krylon fleets that attack them to one.
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* DolledUpInstallment / InNameOnly: ''Star Raiders II'' was originally a never-released LicensedGame based on ''TheLastStarfighter''. When the rights were lost, it was renamed to be a sequel instead.

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* DolledUpInstallment / InNameOnly: ''Star Raiders II'' was originally a never-released LicensedGame based on ''TheLastStarfighter''.''Film/TheLastStarfighter''. When the rights were lost, it was renamed to be a sequel instead.
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* DifficultyLevels

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* DifficultyLevelsDifficultyLevels: At least four in the Atari 2600 version.
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** The Zylon [[Series/BattlestarGalacticaClassic basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[Franchise/StarTrek Klingon battle cruiser]].

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** The Zylon [[Series/BattlestarGalacticaClassic [[Series/BattlestarGalactica1978 basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[Franchise/StarTrek Klingon battle cruiser]].
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* KillerApp: ''Star Raiders'' was a genuine Killer App for the Atari computer line; many people bought the system just to play the game.
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''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

to:

''Star Raiders'' is a video game for Atari8BitComputers UsefulNotes/Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].



* SpiritualSuccessor: The {{Atari 2600}} game ''Solaris'' was developed by Neubauer as an unofficial sequel to ''Star Raiders'', and incorporated some ideas that were omitted from the original.

to:

* SpiritualSuccessor: The {{Atari UsefulNotes/{{Atari 2600}} game ''Solaris'' was developed by Neubauer as an unofficial sequel to ''Star Raiders'', and incorporated some ideas that were omitted from the original.
Is there an issue? Send a MessageReason:
None


The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.

to:

The game was ported to the UsefulNotes/{{Atari 2600}}, UsefulNotes/{{Atari 5200}} and the AtariST; UsefulNotes/AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.
Is there an issue? Send a MessageReason:
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The game was ported to the {{Atari 2600}}, {{Atari 5200}} and the AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.

to:

The game was ported to the {{Atari UsefulNotes/{{Atari 2600}}, {{Atari UsefulNotes/{{Atari 5200}} and the AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.
Is there an issue? Send a MessageReason:
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''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''{{X-Wing}}''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

to:

''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''{{X-Wing}}''.''VideoGame/XWing''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

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natter and word cruft removal


* SpaceFriction: Played ''painfully'' straight; not only is sublight travel performed by setting your engines to fire continuously (consuming energy in the process), but getting them damaged brings you to an abrupt halt, leaving you to sputter to the nearest starbase for repairs.

to:

* SpaceFriction: Played ''painfully'' straight; not Not only is sublight travel performed by setting your engines to fire continuously (consuming energy in the process), continuously, but getting them damaged brings you to an abrupt halt, leaving you to sputter to the nearest starbase for repairs.



* SubsystemDamage: One of the earliest examples of this trope. Your ship's shields, engines, weapons, targeting computer and scanners could be damaged or outright destroyed.
** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase. Of note, the Hyperspace Drive couldn't be damaged, and even with the engines destroyed you could still sputter along at sublight. A clever player could also blip the hyperspace drive to get docked. Good lucking accurately hyperspacing to a starbase sector without the crosshairs, though.
* VideogameCrueltyPotential: Yes, you ''can'' shoot your own starbases. It takes just one hit to destroy them, too...
** There was an important strategic use to this though - if the enemies surrounded and destroyed a starbase, new enemies were generated from the debris. If you were running out of time and didn't think you could save the base, you're better off destroying it yourself to avoid adding more enemies

to:

* SubsystemDamage: One of the earliest examples of this trope. Your ship's shields, engines, weapons, targeting computer and scanners could can be damaged or outright destroyed.
** To be fair, the game would
destroyed. However, as an AntiFrustrationFeature, you can never destroy a combination of systems be so damaged that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase. Of note, the Hyperspace Drive couldn't be damaged, and even with the engines destroyed you could still sputter along at sublight. A clever player could also blip the hyperspace drive it is impossible to get docked. Good lucking accurately hyperspacing to a starbase sector without the crosshairs, though.
for repairs.
* VideogameCrueltyPotential: Yes, you ''can'' shoot your own starbases. It takes just one hit to destroy them, too...
** There was an important strategic use
too. The only valid reason to do this though - if the is to prevent enemies surrounded and destroyed a starbase, new enemies were generated from spawning from the debris. If debris if you were running out of time and didn't think you could can't save the base, you're better off destroying it yourself to avoid adding more enemiesbase.
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** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase. Of note, the Hyperspace Drive couldn't be damaged, and even with the engines destroyed you could still sputter along at sublight. A clever player could also blip the hyperspace drive to get docked.

to:

** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase. Of note, the Hyperspace Drive couldn't be damaged, and even with the engines destroyed you could still sputter along at sublight. A clever player could also blip the hyperspace drive to get docked. Good lucking accurately hyperspacing to a starbase sector without the crosshairs, though.

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Changed: 198

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** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase.

to:

** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase. Of note, the Hyperspace Drive couldn't be damaged, and even with the engines destroyed you could still sputter along at sublight. A clever player could also blip the hyperspace drive to get docked.


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** There was an important strategic use to this though - if the enemies surrounded and destroyed a starbase, new enemies were generated from the debris. If you were running out of time and didn't think you could save the base, you're better off destroying it yourself to avoid adding more enemies
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Added DiffLines:

*WhatTheHellPlayer: Pressing any keyboard key that doesn't have a function assigned results in "What's wrong?" appearing on the HUD.
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Added DiffLines:

* SpaceFriction: Played ''painfully'' straight; not only is sublight travel performed by setting your engines to fire continuously (consuming energy in the process), but getting them damaged brings you to an abrupt halt, leaving you to sputter to the nearest starbase for repairs.
Is there an issue? Send a MessageReason:
None


''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] and released by {{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''{{X-Wing}}''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

to:

''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] (also the designer of the system's POKEY sound chip) and released by {{Atari}} Creator/{{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''{{X-Wing}}''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].
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** The Zylon [[BattlestarGalactica basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[Franchise/StarTrek Klingon battle cruiser]].

to:

** The Zylon [[BattlestarGalactica [[Series/BattlestarGalacticaClassic basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[Franchise/StarTrek Klingon battle cruiser]].
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None

Added DiffLines:

* DifficultyLevels


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* GameplayGrading
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** The Zylon [[BattlestarGalactica basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[StarTrek Klingon battle cruiser]].

to:

** The Zylon [[BattlestarGalactica basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[StarTrek [[Franchise/StarTrek Klingon battle cruiser]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/StarRaidersScreen_4327.jpg]]
[[caption-width-right:350:The game that launched a thousand Ataris]]
''Star Raiders'' is a video game for Atari8BitComputers developed by [[http://dougneubauer.com/ Doug Neubauer]] and released by {{Atari}} in 1979. Intended as an action version of the ''VideoGame/StarTrekTextGame'', it is most notable for being one of the earliest examples of the "[[SimulationGame space combat simulation]]" genre, and is a clear ancestor to later titles like ''VideoGame/WingCommander'' and ''{{X-Wing}}''. Stanford University selected it in 2007 as one of the [[http://www.nytimes.com/2007/03/12/arts/design/12vide.html 10 Most Important Video Games Of All Time]].

The game tasks the player with finding and destroying an invading enemy fleet of Zylons, while simultaneously defending his own starbases from them. The player wins by destroying all enemies; the game is lost if either the player's ship or all of his starbases are destroyed. After consulting a Galactic Map to see where the Zylons are, the player must then warp to the sector, then find and engage them in a first-person view. The player can repair ship damage by docking with a starbase.

At the end of the game, the player receives a rank and class based on the difficulty level, time taken, and number of starbases lost; only the most proficient players would earn the coveted rank of "Star Commander - Class 1".

The game was ported to the {{Atari 2600}}, {{Atari 5200}} and the AtariST; the 2600 version came with a special touchpad controller. (This controller had a removable overlay, suggesting that it could be used in other games, but none were produced.) A [[ComicBook/StarRaiders graphic novel]] loosely based on the game was released in 1983. A sequel InNameOnly, ''Star Raiders II'', was released in 1986. A remake was released in 2011.
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!! This game provides examples of the following tropes:

* BulletTime: Notable for being done ''completely unintentionally''. When a Zylon ship is destroyed, the game draws an exploding cloud of pixels for several seconds. That maxed out the processing power of the Atari computer, so the game [[{{Overcrank}} slowed down temporarily]]... which proved beneficial when there was a ''second'' Zylon ship nearby.
* CameraLockOn: Played straight and subverted. If the player turns on his Attack Computer, the screen will automatically switch between fore and aft views to track the enemy. Subverted when the player is engaging multiple ships on both sides; the screen will rapidly flip between the two views, tracking each ship as they attack.
* CoolStarship: Averted, as the player never actually gets to ''see'' his ship.
* CriticalExistenceFailure: Your ship could endure multiple hits... at least until your shields were destroyed.
* DeflectorShields: Although a single hit when the shields were down would instantly kill the player, daredevil pilots would engage the Zylons with damaged (flickering) or destroyed shields ''anyway'' just to avoid a time-consuming trip to a starbase.
* DolledUpInstallment / InNameOnly: ''Star Raiders II'' was originally a never-released LicensedGame based on ''TheLastStarfighter''. When the rights were lost, it was renamed to be a sequel instead.
* {{Expy}}: One of the Zylon ship designs is clearly based on [[StarWars Imperial TIE fighters]].
** The Zylon [[BattlestarGalactica basestars]] are even more blatant, and apparently the cruisers were based on a forward view of the [[StarTrek Klingon battle cruiser]].
* FasterThanLightTravel: The only way to travel to a different sector.
* InterfaceScrew: Happens if your long range sensors are damaged; you get both the regular view and a mirrored opposite, and must reconcile which image is the right one.
* KillerApp: ''Star Raiders'' was a genuine Killer App for the Atari computer line; many people bought the system just to play the game.
* OneHitPointWonder: The player's ship goes down in one hit from an asteroid or enemy photon. Fortunately, the ship's energy can retain a shield which changes hits from fatal to merely damaging some key component of your ship (at easier levels, there's a chance it won't even hurt). The shield itself is a damageable component, so you are at least two photons away from death.
* OneManArmy
* RedAlert: A warning klaxon sounds whenever you warp into a sector occupied by Zylons.
* SpiritualSuccessor: The {{Atari 2600}} game ''Solaris'' was developed by Neubauer as an unofficial sequel to ''Star Raiders'', and incorporated some ideas that were omitted from the original.
* RankInflation: Getting a rank of "Star Commander" isn't enough; only the truly best players will get "Star Commander ''Class 1''".
* StreamingStars
* SubsystemDamage: One of the earliest examples of this trope. Your ship's shields, engines, weapons, targeting computer and scanners could be damaged or outright destroyed.
** To be fair, the game would never destroy a combination of systems that left the player ''completely'' helpless; there would always be just enough systems (barely) functional to allow the ship to limp back to a starbase.
* VideogameCrueltyPotential: Yes, you ''can'' shoot your own starbases. It takes just one hit to destroy them, too...
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