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After the events of Videogame/StarFoxAssault, Star Fox had disbanded. Each member was living a new life, and bringing them back together would be difficult. In addition, Fox had become [[FriendlyTarget concerned for Krystal's life]], and decided to [[ItsNotYouItsMyEnemies kick her off of Star Fox for her own protection]]. She took this very badly, and decided to join Star Wolf and begin a relationship with [[TheCasanova Panther]] to [[OperationJealousy make Fox jealous for kicking her out]].

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After the events of Videogame/StarFoxAssault, ''Star Fox: Assault'', Star Fox had disbanded. Each member was living a new life, and bringing them back together would be difficult. In addition, Fox had become [[FriendlyTarget concerned for Krystal's life]], and decided to [[ItsNotYouItsMyEnemies kick her off of Star Fox for her own protection]]. She took this very badly, and decided to join Star Wolf and begin a relationship with [[TheCasanova Panther]] to [[OperationJealousy make Fox jealous for kicking her out]].


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* DistantFinale: A handful of endings tell of the next generation of Star Fox, or are set several years into the future.
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* SecretCharacter: James.

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* SecretCharacter: James.[[spoiler:For the first and only time in the series, you can play as James [=McCloud=] in the final mission leading to the ending "Dash Makes a Choice".]]
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It is currently the last game in the series that is not a VideoGameRemake or ContinuityReboot.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It is currently For over a decade, it would be the last ever ''Franchise/StarFox'' sequel released, until ''VideoGame/StarFox2'' in 2017 as a special game in for the series that is not a VideoGameRemake or ContinuityReboot.
SNES Classic Edition.

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** The FogOfWar does not form over the vicinity of allied bases, nor does it hide the position of Anglar missiles in flight to the ''Great Fox''.



* FogOfWar: You can scribble a bit of it away with the stylus, but it grows back in after the end of a turn.

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* FogOfWar: You can scribble a bit of it away with the stylus, but it grows back in after the end of a turn. Fog won't form over allied bases or obscure the position of Anglar missiles.
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* ActionGirl: By the end of one route, your team consists of Krystal, Katt Monroe, Lucy Hare, and Amanda, who get to defend planet Corneria. It leads to a big feast prepared for the guys while they're off on Venom.

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* ActionGirl: By the end of one route, your [[spoiler:your team consists of Krystal, Katt Monroe, Lucy Hare, and Amanda, who get to defend planet Corneria. It leads to a big feast prepared for the guys while they're off on Venom.]]



* AmazonBrigade: One ending of the story results in a playable team consisting of Krystal, Katt, Lucy, and Amanda protecting their home while the guys are all attacking the enemy homeworld. Oddly for the usual approach to MultipleEndings, this squadron never becomes an official, separate squadron.

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* AmazonBrigade: One ending of the story results in a playable team consisting of Krystal, [[spoiler:Krystal, Katt, Lucy, and Amanda protecting their home while the guys are all attacking the enemy homeworld.homeworld]]. Oddly for the usual approach to MultipleEndings, this squadron never becomes an official, separate squadron.

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* CriticalAnnoyance:
** When your ship takes damage, an alarm will sound if at least half of your shield is gone, and a more frightening alarm will sound if your shields are critically low, followed by a message from an ally to warn you about it. Your ship will also flash red periodically while your shields are critical.
** When an enemy or missile is close to the ''Great Fox'' in the map, ROB will warn you and tell you to "shoot it down". He will also warn you when you only have two turns left. On your final turn, panicky music will start to play. Better take out a mothership or finish the mission, quick!


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* CriticalAnnoyance:
** When your ship takes damage, an alarm will sound if at least half of your shield is gone, and a more frightening alarm will sound if your shields are critically low, followed by a message from an ally to warn you about it. Your ship will also flash red periodically while your shields are critical.
** When an enemy or missile is close to the ''Great Fox'' in the map, ROB will warn you and tell you to "shoot it down". He will also warn you when you only have two turns left. On your final turn, panicky music will start to play. Better take out a mothership or finish the mission, quick!
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* TheCavalry:
** In some missions, a new character can show up after a certain number of turns have passed, arriving in to provide backup.
** In the final mission leading to the "Lucy and Krystal" ending, triggered if [[spoiler:Lucy decides to obey her father and stay on Corneria, she tries to call for help to help fight off a new wave of Anglar forces arriving on the planet, but was notified by ROB that no standard Cornerian forces can be quickly ready to save them. Then all the other female pilots in the game show up to give her a chance to send the Anglar forces packing, starting the mission prior]].
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* PlotIrrelevantVillain: Pigma. He's off doing his own thing, but is basically a minor side story compared to the Angular. [[spoiler:The two endings that involve him as the final boss means that your characters end up missing out on defeating the Angular.]]
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* NoSell:
**Bombs won't work on some enemies, and you're not allowed to use them if your FinalBoss is the Anglar Emperor himself.
**You can't shoot down Anglar missiles with your ship missiles.
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* SingleStrokeBattle: Your ship vs. an Anglar Mothership at the end of a base attack. You win if you follow the flight path and barrel roll into the mothership. The mothership wins if you fail to do either.
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** The events of ''Star Fox Assault'' are also addressed. Since the ''Great Fox'' was destroyed to disable the Aparoid homeworld's shield, ROB has commissioned an old carrier with a missile launcher to be its replacement. And there are also a few story routes that end with a final showdown with [[spoiler:Pigma, a former member of Star Wolf who was corrupted by the Aparoids and presumably killed by the Star Fox team in a boss fight. The team clearly recalls destroying him when they see him again in the form of a mysterious cube-like PuzzleBoss.]]

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** The events of ''Star Fox Assault'' are also addressed. Since the ''Great Fox'' was destroyed to disable the Aparoid homeworld's shield, ROB has commissioned an old carrier with a missile launcher to be its replacement. Andrew Oikonny, the first boss of ''Assault'', [[spoiler:was later discovered to have survived the initial Aparoid attack and is in league with the Anglar Empire in Fichina]]. And there are also a few story routes that end with a final showdown with [[spoiler:Pigma, a former member of Star Wolf who was corrupted by the Aparoids and presumably killed by the Star Fox team in a boss fight. The team clearly recalls destroying him when they see him again in the form of a mysterious cube-like PuzzleBoss.]]
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* AntiFrustrationFeature:
**In a final mothership attack, you have infinite boost and will never have to worry about running out right at the moment you have to barrel roll for the final blow.
**You also have unlimited fuel (and thus no time limit) in [[spoiler:final boss battles against the Anglar Emperor himself]].

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* Permadeath: If you're out of extra ships, any pilots that run out of fuel or shields will be down and out for the rest of the current mission.

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* Permadeath: ParryingBullets: The wings of your fighter can deflect small laser bolts if you barrel roll (with boost to spare).
* {{Permadeath}}:
If you're out of extra ships, any pilots that run out of fuel or shields will be down and out for the rest of the current mission.

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* DidntNeedThoseAnyway:
**Some enemies comprise of multiple parts that need to be destroyed to be vulnerable, such as the Spindle Fish.
**[[spoiler:The Anglar Emperor's Arrowhead, which is the final boss of the first story playthrough and the first half of three other final boss encounters, comprises of multiple body segments that must all be destroyed before the head can truly be targeted. But once they're destroyed, they'll fall to the ground and occasionally fire deadly, slow-moving laser rings to pose as a stage hazard.]]



* FinalDeath: If you're out of extra ships, any pilots that run out of fuel or shields will be down and out for the rest of the current mission.



%%* PlayingTennisWithTheBoss

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%%* PlayingTennisWithTheBoss* Permadeath: If you're out of extra ships, any pilots that run out of fuel or shields will be down and out for the rest of the current mission.

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* CallBack: While Fox uses an updated version of the traditional Arwing design and the other active members of Star Fox have acquired their own individualized Arwing designs, in routes where Peppy joins the fight, he is still using the Arwing design that appeared in Star Fox Assault.

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* CallBack: While Fox uses an updated version of the traditional Arwing design and the other active members of Star Fox have acquired their own individualized Arwing designs, in routes where Peppy joins the fight, he is still using the Arwing design that appeared in Star ''Star Fox Assault.Assault''.
* CriticalAnnoyance:
**When your ship takes damage, an alarm will sound if at least half of your shield is gone, and a more frightening alarm will sound if your shields are critically low, followed by a message from an ally to warn you about it. Your ship will also flash red periodically while your shields are critical.
**When an enemy or missile is close to the ''Great Fox'' in the map, ROB will warn you and tell you to "shoot it down". He will also warn you when you only have two turns left. On your final turn, panicky music will start to play. Better take out a mothership or finish the mission, quick!


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** The events of ''Star Fox Assault'' are also addressed. Since the ''Great Fox'' was destroyed to disable the Aparoid homeworld's shield, ROB has commissioned an old carrier with a missile launcher to be its replacement. And there are also a few story routes that end with a final showdown with [[spoiler:Pigma, a former member of Star Wolf who was corrupted by the Aparoids and presumably killed by the Star Fox team in a boss fight. The team clearly recalls destroying him when they see him again in the form of a mysterious cube-like PuzzleBoss.]]


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* DeathOrGloryAttack: The only way to bring down the mothership when attacking an Anglar base. You need to follow a particular flight path leading up to the mothership and quickly barrel roll right into it to destroy it in a single stroke. If you deviate from the flight path or fail to barrel roll in time, you'll lose a ship and will have to restart the base attack.


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* FinalDeath: If you're out of extra ships, any pilots that run out of fuel or shields will be down and out for the rest of the current mission.


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* GlassCannon: Panther's ''Black Rose'' packs a devastating punch with a deadly zapper cannon that deals high damage, but can be easily shot down due to its low shielding.


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* LoadsAndLoadsOfCharacters: There are as many as ''fourteen'' playable characters in this game, unprecedented in the history of this series.


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* OneHitKill: Ship missiles instantly destroy any enemy on the map.
* OneHitPointWonder: If even a single enemy or missile reaches the new ''Great Fox'', it is destroyed, meaning instant [[GameOver mission failure]].


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* TennisBoss: [[spoiler:After you destroy Emperor Anglar's three spike balls in the final boss battle in the depths of Venom, if he had more than half health remaining, he will unleash a powerful blast of energy that you must bounce back and forth with your barrel roll to temporarily disable his shield for a chance to damage him.]]
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* DownerEnding: Five of them:
** The Anglar Emperor -- [[spoiler:Krystal abandons Fox to rejoin Star Wolf and be with Panther.]] This is the ending the player is [[ButThouMust forced to reach on their first playthrough]].
** Star Wolf Returns -- [[spoiler:Star Wolf saves the Lylat system and are hailed as heroes. However, Krystal becomes a pariah due to her abandonment of Star Fox and flees to another galaxy, where she changes her name to Kursed and becomes a bounty hunter. When she encounters Fox again, he doesn't recognize her.]]
** Dash Makes a Choice -- [[spoiler:Dash forges a new empire on Venom. Several years later, he succumbs to corruption and declares war on Corneria like his grandfather before him.]]
** The Curse of Pigma -- [[spoiler:Despondent after Star Wolf takes both Krystal and the love of the Lylat system from him, Fox takes up Falco's advice to become G-Zero racers. Their time as part of Star Fox eventually fades to a distant memory.]]
** Pigma's Revenge -- [[spoiler:Falco, consumed by jealousy after Fox defeats the Anglar without him, forms a new mercenary squadron named Star Falco along with Katt and Dash.]]


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* HappyEnding:
** Fox and Krystal -- [[spoiler:Fox and Krystal get back together, and Amanda joins the Star Fox team. Dash takes over Venom and begins the process of terraforming the planet.]]
** Goodbye, Fox -- [[spoiler:With the Lylat system saved, Star Fox disbands and Fox retires to a quiet life with Krystal. Their son Marcus follows in Fox's footsteps and eventually forms a new Star Fox with Slippy's son, Peppy's granddaughter, and Falco Lombardi.]]
** Lucy and Krystal -- [[spoiler:The ladies save Lylat. Peppy and Lucy bond over memories of Lucy's mother, and Krystal confesses her love to Fox and rejoins Star Fox.]]

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* {{Gamebook}}: Between missions the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings.



* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission -- these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.

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* StoryBranching: Between missions the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings. After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission -- these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.

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* BreakingTheFellowship: At the start of the game, team Star Fox consists of only Fox and ROB 64. As the game progresses more characters join up, (and in some scenarios Fox is no longer part of the group,) but because of the ChooseYourOwnAdventure mission progression, which characters join your group varies from one playthrough to the next.

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* BreakingTheFellowship: At the start of the game, team Star Fox consists of only Fox and ROB 64. As the game progresses more characters join up, (and in some scenarios Fox is no longer part of the group,) but because of the ChooseYourOwnAdventure interactive mission progression, which characters join your group varies from one playthrough to the next.



* ChooseYourOwnAdventure: Between missions the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings.


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* {{Gamebook}}: Between missions the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings.
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It is so far the last game in the series that is not a VideoGameRemake or ContinuityReboot.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It is so far currently the last game in the series that is not a VideoGameRemake or ContinuityReboot.
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It was the last non-VideoGameRemake title in the series to be released.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. It was is so far the last non-VideoGameRemake title game in the series to be released.
that is not a VideoGameRemake or ContinuityReboot.
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* TurnBasedStrategy: While this game is said to borrow the idea of a strategy element from ''VideoGame/StarFox2'', the actual gameplay is utterly different in practice: ''Star Fox 2'' has ''NO'' FogOfWar, and also uses a RealTimeStrategy instead of any turn based system.

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* TurnBasedStrategy: TurnBasedStrategyRealTimeCombat: Gameplay is divided into a "movement phase", where the player positions the fighters around the overworld for engaging enemies or refueling their ships, and a "combat phase", which plays like your standard all-range mode Star Fox mission. While this game is said to borrow the idea of a strategy element from ''VideoGame/StarFox2'', the actual gameplay is utterly different in practice: ''Star Fox 2'' has ''NO'' FogOfWar, and also uses a RealTimeStrategy instead of any turn based system.
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* EvenEvilHasLovedOnes: [[spoiler:If you fight the Monarch Dodora as Dash, "the ghost of Andross" will demand the boss stop fighting his grandson. Should Dash beat it, Andross expresses pride at his skill.]]
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** Speaking of Star Wolf, the route leading to ending 3 has Krystal that they managed to destroy the Anglar headquarters on Venom (although the Emperor survived and acts as the FinalBoss).

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** Speaking of Star Wolf, the route leading to ending 3 has Krystal reveal that they managed to destroy the Anglar headquarters on Venom (although the Emperor survived and acts as the FinalBoss).
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* HeroOfAnotherStory: In a few endings, the player's fighters don't take down the Anglars themselves; instead, Star Wolf and/or the Star Fox members you don't follow do it.
** Speaking of Star Wolf, the route leading to ending 3 has Krystal that they managed to destroy the Anglar headquarters on Venom (although the Emperor survived and acts as the FinalBoss).


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* SequentialBoss: [[spoiler:In each of the [[TheVeryDefinitelyFinalDungeon Venom]] missions, the boss is the Arrow Head, the Anglar Emperor's ship--although unlike when its fought in the Asteroid Belt, the Emperor survives his ship's destruction and a fight against him personally ensues.]]


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* StartOfDarkness: [[spoiler:The "Dash Makes A Choice" ending shows Dash make Venom a lush and prosperous world--to the point where, years later, he declares its supremacy over Corneria and a war soon follows.]]


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* TheVeryDefinitelyFinalDungeon: Which planet/area fulfills this role depends on which ending you're gunning for--though it's worth noting that each of the 4 missions that take place at Venom are ending missions.
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Dash's turn to evil is only due to Star Fox in a broad "butterfly effect" way. In ending 1, his turn is only implied, and in ending 6, it's due to him believing Venom should be the center of Lylat power years in the future.


* CreateYourOwnVillain: [[spoiler: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.]]
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* BittersweetEnding: Most of ''Command'''s endings fall here; [[spoiler:Ending 1 is the only ending that seems truly happy, and even that one hints at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. [[MoodMotif The accompanying ending melody aids the TearJerker feeling of these endings]].]]

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* BittersweetEnding: Most of ''Command'''s endings fall here; [[spoiler:Ending [[spoiler:Endings 1 is and 5 are the only ending endings that seems seem truly happy, and even that one then, 1 hints at Dash's StartOfDarkness. StartOfDarkness and 5 involves some reflection on Peppy's dead wife. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a at least one teammate depressed on missing out on being separated from the main action.team (whether by choice or fate), except for ending 6, which more explicitly shows Dash going evil. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. [[MoodMotif The accompanying ending melody aids the TearJerker feeling of these endings]].]]
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* BigDamnHeroes: "Lucy and Krystal" sees Lucy almost have to fight alone against returning Anglar forces until Krystal, Katt, and Amanda show up to help.
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* TurnBasedStrategy: [[ScrappyMechanic Most players weren't very enthused about it]]. While this game is said to borrow the idea of a strategy element from ''VideoGame/StarFox2'', the actual gameplay is utterly different in practice: ''Star Fox 2'' has ''NO'' FogOfWar, and also uses a RealTimeStrategy instead of any turn based system. ''Star Fox 2'' was also better received.

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* TurnBasedStrategy: [[ScrappyMechanic Most players weren't very enthused about it]]. While this game is said to borrow the idea of a strategy element from ''VideoGame/StarFox2'', the actual gameplay is utterly different in practice: ''Star Fox 2'' has ''NO'' FogOfWar, and also uses a RealTimeStrategy instead of any turn based system. ''Star Fox 2'' was also better received.system.
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* ContinuityNod

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* ContinuityNodContinuityNod:



* CreateYourOwnVillain: [[Spoiler: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.]]

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* CreateYourOwnVillain: [[Spoiler: [[spoiler: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.]]
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After the events of Videogame/StarFoxAssault, Star Fox had disbanded. Each member was living a new life, and bringing them back together would be difficult. In addition, Fox had become [[FriendlyTarget concerned for Krystal's life]], and decided to [[ItsNotYouItsMyEnemies kick her off of Star Fox for her own protection]]. She took this very badly, and decided to join Star Wolf and begin a relationship with [[TheCassanova Panther]] to [[OperationJealousy make Fox jealous for kicking her out]].

to:

After the events of Videogame/StarFoxAssault, Star Fox had disbanded. Each member was living a new life, and bringing them back together would be difficult. In addition, Fox had become [[FriendlyTarget concerned for Krystal's life]], and decided to [[ItsNotYouItsMyEnemies kick her off of Star Fox for her own protection]]. She took this very badly, and decided to join Star Wolf and begin a relationship with [[TheCassanova [[TheCasanova Panther]] to [[OperationJealousy make Fox jealous for kicking her out]].

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