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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it It was the last non-VideoGameRemake title in the series to be released.
released.

At the end of [[Videogame/StarFox64 the Lylat Wars]], the [[DeathWorld planet Venom]] was put under strict quarantine. In the years since then, no one has set foot on it. Suddenly, a new military threat known as the Anglars - alien creatures native to the [[GaiasLament toxic seas on Venom]] - charged out of the planet's atmosphere, utterly devastating everything in their path and quickly subjugating the entire Lylat system.

After the events of Videogame/StarFoxAssault, Star Fox had disbanded. Each member was living a new life, and bringing them back together would be difficult. In addition, Fox had become [[FriendlyTarget concerned for Krystal's life]], and decided to [[ItsNotYouItsMyEnemies kick her off of Star Fox for her own protection]]. She took this very badly, and decided to join Star Wolf and begin a relationship with [[TheCassanova Panther]] to [[OperationJealousy make Fox jealous for kicking her out]].

Unlike the other games in the series, this game has MultipleEndings that are earned by following [[StoryBranching different possible story paths]].



* AmazonBrigade: One branch of the story results in the team of Krystal, Katt, Lucy, and Amanda, who protect their home while the usual cast is attacking the enemy homeworld. Oddly for the usual approach to MultipleEndings, this squadron never becomes official.
* AmbidextrousSprite: Well {{averted}}, where character graphics in the briefing scenes can appear from their left or their right side, but have two separate graphics for each side -- not only do asymmetrical features always appear on the proper side, but the cell shading always appears to come from the same lighting angle even for characters that would otherwise appear symmetrical.
* AndNowForSomeoneCompletelyDifferent: Happens in some paths, although there is usually some relevance. The only problem is that the game doesn't bother to explain why ROB and the Great Fox are suddenly commanded by someone else.
* AntiRageQuitting: The now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.

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* AmazonBrigade: One branch ending of the story results in the a playable team consisting of Krystal, Katt, Lucy, and Amanda, who protect Amanda protecting their home while the usual cast is guys are all attacking the enemy homeworld. Oddly for the usual approach to MultipleEndings, this squadron never becomes official.
an official, separate squadron.
* AmbidextrousSprite: Well {{averted}}, where [[{{AvertedTrope}} Averted]]: all character graphics in the briefing scenes can appear from their left or their right side, but have two separate graphics for each side -- not only do asymmetrical features always appear on the proper side, but the cell shading always appears to come from the same lighting angle even for characters that would otherwise appear symmetrical.
* AndNowForSomeoneCompletelyDifferent: Happens in In some paths, although there is the story shifts focus from one pilot to another, usually in a way that has some relevance.relevance to the plot. The only problem is that the game doesn't bother to explain why ROB and the Great Fox are suddenly commanded by someone else.
* AntiRageQuitting: The now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.



* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter, but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Falco is a FragileSpeedster, having a huge boost meter and [[FlechetteStorm multilock]] but low HP; Slippy is a MightyGlacier, having a lot of HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.

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* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter, but may be become the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Falco is a FragileSpeedster, having a huge boost meter and [[FlechetteStorm multilock]] [[MacrossMissileMassacre multi-lock]] but low HP; Slippy is a MightyGlacier, having a lot of HP and Plasma Lasers, but no lock at all and a very short boost meter. Krystal is balanced like Fox, but with has twin lasers by default and no potential for upgrades.



* BittersweetEnding: Most of ''Command'''s endings fall here; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]
* BossInMookClothing: In the Venom stages, some of the bases will only have one enemy ship, piloted by an Anglar general, functioning as a mini-boss. There is no warning beforehand that this will happen, and the bases have no indication that they're inhabited by these mini-bosses, even in hindsight.

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* BittersweetEnding: Most of ''Command'''s endings fall here; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting and even that one hints at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. [[MoodMotif The accompanying ending melody aids the TearJerker feeling of these endings.endings]].]]
* BossInMookClothing: In the Venom stages, some of the bases will only have one enemy ship, ship piloted by an Anglar general, functioning general: it functions as a mini-boss. There is no warning beforehand that this will happen, and the bases have no indication that they're inhabited by these mini-bosses, even in hindsight.



* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity [[CuttingOffTheBranches irrelevant for the foreseeable future]].



** The Lylat system should look familiar to anyone who's played ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)

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** The Lylat system should look familiar to anyone who's played ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of explained by the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.destroyed.)



* CreateYourOwnVillain: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.

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* CreateYourOwnVillain: [[Spoiler: In Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.]]



* DisproportionateRetribution: So, Fox kicked Krystal off the team because he feared for her safety? Krystal's response to this was to join Star Wolf and elaborate a plan that would destroy Fox's heart, his career, and set him up to die against Pigma. Even Wolf felt sorry for him after going through with it.
* DivergentCharacterEvolution: Both Team Star Fox and Star Wolf have gotten more diverse aircraft.

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* DisproportionateRetribution: So, Fox kicked Krystal off the team [[ItsNotYouItsMyEnemies because he feared for her safety? safety]]? Krystal's response to this was to join Star Wolf and [[BestServedCold elaborate a plan that would destroy Fox's heart, his career, and set him up to die fighting against Pigma. Pigma]]. Even Wolf ''Wolf'' felt sorry for him after going through with it.
* DivergentCharacterEvolution: Both Team Star Fox and Star Wolf have gotten more diverse aircraft.
it.



* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB 64 always being present and participating in these scenes.

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* GameplayAndStorySegregation: Because the need to [[EscortMission protect The Great Fox and the need to protect it from missiles form missiles]] is a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all All story segments between levels taking take place onboard it, the Great Fox, and ROB 64 is always being present and participating participant in these scenes.



* HappilyMarried: Fox and Krystal in one of the endings (having one child, Marcus). Slippy and Amanda in most of the endings (having a ''whole lotta'' children). And what little we are told about Vivian, Peppy's deceased wife, suggests that they also fit the trope when she was still alive.
* ItsNotYouItsMyEnemies: Fox's concern over Krystal's safety is what causes him to kick her off Star Fox prior to the events of the game. She doesn't take it well.
%%* JackOfAllStats: Fox.
* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is, of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.

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* HappilyMarried: Fox and Krystal are this in one of the endings (having endings, and have one child, Marcus). child. Slippy and Amanda end up like this in most of the endings (having endings, and have a ''whole lotta'' children). And children. From what little we are told about Vivian, Vivian - Peppy's deceased wife, wife - suggests that they also fit the trope when she was still alive.
* ItsNotYouItsMyEnemies: Fox's concern over Krystal's safety is what causes him to kick her off Star Fox prior to the events of the game. [[{{Understatement}} She doesn't take it well.
%%*
well]].
*
JackOfAllStats: Fox.
Fox's Arwing is well balanced across speed, shields, and firepower.
* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is, of course, a the main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.



** 3 -- The Anglar Emperor -- [[spoiler:Krystal abandons Fox to rejoin Star Wolf and be with Panther.]] This is the ending the player is forced to reach on their first playthrough.

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** 3 -- The Anglar Emperor -- [[spoiler:Krystal abandons Fox to rejoin Star Wolf and be with Panther.]] This is the ending the player is [[ButThouMust forced to reach on their first playthrough.playthrough]].



* TurnBasedStrategy: More like ''VideoGame/StarFox2''.
* UnderwaterRuins: Venom.

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* TurnBasedStrategy: More like ''VideoGame/StarFox2''.
[[ScrappyMechanic Most players weren't very enthused about it]]. While this game is said to borrow the idea of a strategy element from ''VideoGame/StarFox2'', the actual gameplay is utterly different in practice: ''Star Fox 2'' has ''NO'' FogOfWar, and also uses a RealTimeStrategy instead of any turn based system. ''Star Fox 2'' was also better received.
* UnderwaterRuins: Venom.Venom has these.
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* ''VideoGame/VandalHearts''
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* ChooseYourOwnAdventure: Between missions the player is given choices about what to do next, and the choices made affect the characters that join the group and the direction the plot moves, eventually leading to one of ten different endings.
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* BreakingTheFellowship: At the start of the game, team Star Fox consists of only Fox and ROB 64. As the game progresses more characters join up, (and in some scenarios Fox is no longer part of the group,) but because of the ChooseYourOwnAdventure mission progression, which characters join your group varies from one playthrough to the next.
* ''VideoGame/VandalHearts''
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.
released.

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* BadassGrandpa: Peppy is still quite capable of flying an Arwing despite his age.


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* OldSoldier: Peppy is still quite capable of flying an Arwing despite his age.
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* LethalLavaLand: Solar, which had previously been implied to be a star, appears now as a lava planet with some landmass.
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* Bittersweet: Most of ''Command'''s endings fall here; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]

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* Bittersweet: BittersweetEnding: Most of ''Command'''s endings fall here; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]

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* BabiesEverAfter: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in Ending 7, while in Ending 2, Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and [[{{CoolOldGuy}} elderly Falco]].

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* BabiesEverAfter: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in Ending 7, while in Ending 2, Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and [[{{CoolOldGuy}} [[CoolOldGuy elderly Falco]].



* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]

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* {{Bittersweet| Ending}}/DownerEnding: Bittersweet: Most of ''Command'''s endings fall in between these; here; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]


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** 1 -- Fox and Krystal -- [[spoiler:Fox and Krystal get back together, and Amanda joins the Star Fox team. Dash takes over Venom and begins the process of terraforming the planet.]]
** 2 -- Goodbye, Fox -- [[spoiler:With the Lylat system saved, Star Fox disbands and Fox retires to a quiet life with Krystal. Their son Marcus follows in Fox's footsteps and eventually forms a new Star Fox with Slippy's son, Peppy's granddaughter, and Falco Lombardi.]]
** 3 -- The Anglar Emperor -- [[spoiler:Krystal abandons Fox to rejoin Star Wolf and be with Panther.]] This is the ending the player is forced to reach on their first playthrough.
** 4 -- Star Wolf Returns -- [[spoiler:Star Wolf saves the Lylat system and are hailed as heroes. However, Krystal becomes a pariah due to her abandonment of Star Fox and flees to another galaxy, where she changes her name to Kursed and becomes a bounty hunter. When she encounters Fox again, he doesn't recognize her.]]
** 5 -- Lucy and Krystal -- [[spoiler:The ladies save Lylat. Peppy and Lucy bond over memories of Lucy's mother, and Krystal confesses her love to Fox and rejoins Star Fox.]]
** 6 -- Dash Makes a Choice -- [[spoiler:Dash forges a new empire on Venom. Several years later, he succumbs to corruption and declares war on Corneria like his grandfather before him.]]
** 7 -- Slippy's Resolve -- [[spoiler:Slippy retires to Aquas with Amanda and becomes a family man. He regales his children with tales of his days in Star Fox, and wonders if they are still fighting the good fight in his old age.]]
** 8 -- Pigma's Revenge -- [[spoiler:Falco, consumed by jealousy after Fox defeats the Anglar without him, forms a new mercenary squadron named Star Falco along with Katt and Dash.]]
** 9 -- The Curse of Pigma -- [[spoiler:Despondent after Star Wolf takes both Krystal and the love of the Lylat system from him, Fox takes up Falco's advice to become G-Zero racers. Their time as part of Star Fox eventually fades to a distant memory.]]
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* PuttingTheBandBackTogether: The game starts with Star Fox more or less disbanded with Fox on his own and a good amount of the plot involves getting the band back together in different ways.
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* CallBack: While Fox uses an updated version of the traditional Arwing design and the other active members of Star Fox have acquired their own individualized Arwing designs, in routes where Peppy joins the fight, he is still using the Arwing design that appeared in Star Fox Assault.

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* BossInMookClothing: In the Venom stages, some of the bases will only have one enemy ship, piloted by an Anglar general, functioning as a mini-boss. There is no warning beforehand that this will happen, and the bases have no indication that they're inhabited by these mini-bosses, even in hindsight.
* BossOnlyLevel: As said above, some bases in the Venom stages have a mini-boss as the only enemy at all.



* ContinuityNod: The Lylat system should look familiar to anyone who's played ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)

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* ContinuityNod: ContinuityNod
**
The Lylat system should look familiar to anyone who's played ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.))
** Both stages with a Star Wolf boss battle take place on Fichina, the same planet where they can make their earliest appearance in ''64''.
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* ContinuityNod: The Lylat system should look familiar to anyone who's played ''StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)

to:

* ContinuityNod: The Lylat system should look familiar to anyone who's played ''StarFox64'', ''VideoGame/StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)
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* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer, as he has only half as many limbs, which is pointed out in one of the paths.

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* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer, as he has only half as many limbs, which is pointed out in one of the paths.
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* ManaMeter: Once again there is a "boost meter" which [[RegeneratingMana slowly regenerates over time]]. This time it's not only used for braking and speed-boosting, but is also consumed by the laser-deflecting barrel roll.
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* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.

to:

* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 ROB 64 always being present and participating in these scenes.
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* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.

to:

* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy TurnBasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.
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Added DiffLines:

* GameplayAndStorySegregation: Because the Great Fox and the need to protect it from missiles form a core part of the Turn-BasedStrategy aspect of the gameplay, it is present in all branches of the story, even when this doesn't make sense or would require it to be in two places at once. A strange borderline example: although nothing resembling an explanation for this is given, it actually does intrude on the story somewhat, with all story segments between levels taking place onboard it, and ROB64 always being present and participating in these scenes.
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* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo is FragileSpeedster having a huge boost meter and [[FlechetteStorm multilock]] but low HP , Slippy is MightyGlacier having Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.

to:

* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter meter, but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo Falco is FragileSpeedster a FragileSpeedster, having a huge boost meter and [[FlechetteStorm multilock]] but low HP , HP; Slippy is MightyGlacier a MightyGlacier, having a lot of HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.



* TheGreatestStoryNeverTold: One of the first branches is simply "I wonder what Falco is up to?" which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at ''all'', which causes him much grief when he realizes he missed out on all the fun and glory.

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* TheGreatestStoryNeverTold: One of the first branches is simply "I wonder what Falco is up to?" to?", which immediately shifts over to Falco's point of view, and continues in a linear path as Falco has his own set of adventures, leading him to a battle with Pigma. Unfortunately, this doesn't intersect with the main plot at ''all'', which causes him much grief when he realizes he missed out on all the fun and glory.



* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.

to:

* LegacyCharacter: The game actually features three generations of the [=McCloud=] family in one. Fox is is, of course, a main character, but James also makes a brief appearance, and one of the endings features Marcus, the son of Fox and Krystal, leading a future Star Fox team. Said team is also made up of Slippy's son (one of many children according to another ending) and Peppy's granddaughter, with Falco seemingly taking the same role that Peppy used to as team mentor.



* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer as he has only half as many limbs, which is pointed out in one of the paths.

to:

* ReusedCharacterDesign: Octoman from ''VideoGame/{{F-Zero}}'' appears as a boss. The Octoman here has [[InNameOnly pretty much nothing in common with the original]], being loud, delusional, and violent while his counterpart was shy, intelligent, and friendly. Even the name itself is a misnomer misnomer, as he has only half as many limbs, which is pointed out in one of the paths.



* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission - these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.

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* StoryBranching: After completing the game once and receiving a relatively mundane ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission - -- these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.
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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity irrelevant for the foreseeable future.

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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being another series [[ContinuityReboot reboot]], rendering canonicity [[CuttingOffTheBranches irrelevant for the foreseeable future.future]].
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* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely bounty hunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]

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* {{Bittersweet| Ending}}/DownerEnding: Most of ''Command'''s endings fall in between these; [[spoiler:Ending 1 is the only ending that seems truly happy, despite hinting at Dash's StartOfDarkness. Every other ending involves some combination of Star Fox disbanding, Krystal leaving, and/or a teammate depressed on missing out on the main action. The most depressing would probably be Ending 4, which shows Krystal becoming a pariah despite helping to save the universe and being rejected/shunned everywhere, until she becomes a lonely bounty hunter BountyHunter whom not even Fox recognizes when they cross paths years later. The accompanying ending melody aids the TearJerker feeling of these endings.]]
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.

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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS UsefulNotes/NintendoDS in 2006. Until the 2016 release of ''VideoGame/StarFoxZero'', it was the last non-VideoGameRemake title in the series to be released, considering the time between this game and that one.
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* DisproportionateRetribution: So, Fox kicked Krystal off the team because he feared for her safety? Krystal's response to this was to join Star Wolf and elaborate a plan that would destroy Fox's heart, his career, and set him up to die against Pigma. Even Wolf felt sorry for him after going through with it.
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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{Canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being a ContinuityReboot of the series, thus leaving this game's canonicity irrelevant.
* ContinuityNod: The Lylat System should look familiar to anyone who's played ''StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)

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* CanonDiscontinuity: Much ([[ShrugOfGod possibly]] ''all'') of the game has been deemed non-{{Canon}}; non-{{canon}}; at the very least, all but one of the nine different endings is non-Canon, although early WordOfGod suggested that the next game would likely pick up midway through ''Command'' and follow an unseen ''tenth'' ending. Instead, however, ''VideoGame/StarFoxZero'' ended up being a ContinuityReboot of the series, thus leaving this game's another series [[ContinuityReboot reboot]], rendering canonicity irrelevant.
irrelevant for the foreseeable future.
* ContinuityNod: The Lylat System system should look familiar to anyone who's played ''StarFox64'', as that is where the locations come from, though a few are missing from ''64''. (With Bolse and Area 6, their absence is because of the fact that they were artificial structures made to protect Andross's base, one of which was assaulted by the Star Fox team on their way to said base during the events of that game.)
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* AntiRageQuitting: The now-defunct Nintendo WFC mode would show, in addition to your matches played, matches won, etc., a "Dropouts" counter, which increased every time you disconnected from a match (which caused ''the entire match'' to end for all players, by the way) for any reason.
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* BabiesEverAfter: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in one ending, while in another one Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and [[{{CoolOldGuy}} elderly Falco]].

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* BabiesEverAfter: Certain endings show the offspring of the team. Slippy and Amanda end up having at least six children (all unnamed) in one ending, Ending 7, while in another one Ending 2, Slippy's son ends up joining a possible future team composed of Fox and Krystal's son Marcus (the leader of said team), Peppy's granddaughter (presumably Lucy's daughter, father unknown), and [[{{CoolOldGuy}} elderly Falco]].



* CreateYourOwnVillain: In some endings, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.

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* CreateYourOwnVillain: In some endings, Endings 1 and 6, Dash Bowman, initially hoping to join Star Fox, turns evil in response to choices made by other characters.



* StoryBranching: After completing the game once and receiving a relatively mundane ending, the game unlocks alternate story paths the player may select after completing each mission - these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.

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* StoryBranching: After completing the game once and receiving a relatively mundane ending, ending (The third ending), the game unlocks alternate story paths the player may select after completing each mission - these progress through different areas (with different party members), branching and interleaving to yield a total of nine distinct MultipleEndings.
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''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the planned 2016 release of ''VideoGame/StarFoxZero'', it is the latest non-VideoGameRemake title in the series to be released.

to:

''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the planned 2016 release of ''VideoGame/StarFoxZero'', it is was the latest last non-VideoGameRemake title in the series to be released.
released, considering the time between this game and that one.
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None


''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the planned 2015 release of the WiiU ''StarFox'' title, it is the latest non-VideoGameRemake title in the series to be released.

to:

''VideoGame/StarFox Command'' is the direct sequel to ''VideoGame/StarFoxAssault'', published on NintendoDS in 2006. Until the planned 2015 2016 release of the WiiU ''StarFox'' title, ''VideoGame/StarFoxZero'', it is the latest non-VideoGameRemake title in the series to be released.
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* AsteroidsMonster

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* %%* AsteroidsMonster



* PlayingTennisWithTheBoss

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* %%* PlayingTennisWithTheBoss

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Removed: 747

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zce / natter


* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo is FragileSpeedster having a huge boost meter and [[FlechetteStorm multilock]] but low HP and only single lasers, Slippy is MightyGlacier having huge HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.

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* BalancePowerSkillGimmick: Fox is balanced with single lasers, single lock, and a medium boost meter but may be the gimmick in story mode because he can upgrade either his lock or lasers depending on your route. Faclo is FragileSpeedster having a huge boost meter and [[FlechetteStorm multilock]] but low HP and only single lasers, , Slippy is MightyGlacier having huge HP and Plasma Lasers, but no lock at all and a short boost meter. Krystal is balanced like Fox, but with twin lasers default and no potential for upgrades.



* JackOfAllStats: Fox.
** In the core team of the same game, Falco is the FragileSpeedster (low health but long boost meter) and Slippy is the MightyGlacier (lots of health, strong weapon and several bombs, but short boost meter).
** The same can be said on the Star Wolf-specific stages, with Wolf being JackOfAllStats (albeit closer to a LightningBruiser, since the Wolfen is basically an Arwing with vastly improved firepower), Leon is the StoneWall (high armor but heavily reduced in firepower, he can only fire charged shots and requires lock-on), Panther is the GlassCannon (his zapper obliterates everything but he has weak armor, not that his good boost prevents him from barrel-rolling to defend him), and Krystal is The Ken (pretty much very balanced like Fox).

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* %%* JackOfAllStats: Fox.
** In the core team of the same game, Falco is the FragileSpeedster (low health but long boost meter) and Slippy is the MightyGlacier (lots of health, strong weapon and several bombs, but short boost meter).
** The same can be said on the Star Wolf-specific stages, with Wolf being JackOfAllStats (albeit closer to a LightningBruiser, since the Wolfen is basically an Arwing with vastly improved firepower), Leon is the StoneWall (high armor but heavily reduced in firepower, he can only fire charged shots and requires lock-on), Panther is the GlassCannon (his zapper obliterates everything but he has weak armor, not that his good boost prevents him from barrel-rolling to defend him), and Krystal is The Ken (pretty much very balanced like Fox).
Fox.

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