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''[=Star Conquest=]'' is a is a text-based MultiUserDungeon developed and operated by [=SquidSoft=]. The game has had players since 1998 onward. The setting is pulp science fiction SpaceOpera for an ever shifting ensemble cast of players.

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''[=Star Conquest=]'' is a is a text-based MultiUserDungeon developed and operated by [=SquidSoft=]. The game has had players since 1998 onward. The setting is pulp science fiction SpaceOpera for an ever shifting ensemble cast of players.
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* {{Robinsonade}}: Prominent NPC [[ScienceHero Peter Feinstein]] was marooned in the rift for years. Eventually he was rescued and presented the world with the Fienstein Rift Drive Mk1, a more reliable way to navigate the rift than begging favors from rift entities.

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* {{Robinsonade}}: Prominent NPC [[ScienceHero Peter Feinstein]] was marooned in the rift for years. Eventually he was rescued and presented the world with the Fienstein Rift Drive Mk1, [=Mk1=], a more reliable way to navigate the rift than begging favors from rift entities.
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* Robinsonade: Prominent NPC Peter Feinstein was marooned in the rift for years. Eventually he was rescued and presented the world with the Fienstein Rift Drive Mk1, a more reliable way to navigate the rift than begging favors from rift entities.

to:

* Robinsonade: {{Robinsonade}}: Prominent NPC [[ScienceHero Peter Feinstein Feinstein]] was marooned in the rift for years. Eventually he was rescued and presented the world with the Fienstein Rift Drive Mk1, a more reliable way to navigate the rift than begging favors from rift entities.
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* Robinsonade: Prominent NPC Peter Feinstein was marooned in the rift for years. Eventually he was rescued and presented the world with the Fienstein Rift Drive Mk1, a more reliable way to navigate the rift than begging favors from rift entities.
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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension inhabited by AlienFairFolk where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced [[NonPlayerCharacter NPCs]].

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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension inhabited by AlienFairFolk where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. [[DangerousForbiddenTechnique Unbeaconed jumps jumps]] are possible, though they are only done by the desperate, the foolhardy, or very experienced [[NonPlayerCharacter NPCs]].
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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced [[NonPlayerCharacter NPCs]].

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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension inhabited by AlienFairFolk where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced [[NonPlayerCharacter NPCs]].
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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced NPCs.

to:

* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced NPCs.[[NonPlayerCharacter NPCs]].
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* FasterThanLightTravel: Point to point wormhole jumps are the default method used in civilized space between different networks of wormhole beacons. Other types of FTL travel that depend on infrastructure are jumpgates, quantum skim accelerators, and rift inserters. Phased wormhole drives allow for skimming through deep space without a beacon network at rates of around 40 to 80 light-years per hour, while rift drives open a wormhole to an alternate hyperspace dimension where ships may travel at rates that vary depending on both local weather and the depth of the ship's dive into the rift. Unbeaconed jumps are possible, though they are only done by the desperate, the foolhardy, or very experienced NPCs.
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*WaveMotionGun: The Outsiders use their phased destabilizing beams to lance stations like boils and destroy entire planets.

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