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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spyro_a_heros_tail_cover_title.png]]
[[caption-width-right:350:Become the hero.]]

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this is a FAR superior image; in part because it's a scan from gametdb.


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[[caption-width-right:350:Become the hero.]]
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/HerosTail_boxart_5644.jpg]]

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Cloudy Domain, a flying city above Coastal Remains.



* InterfaceSpoiler: Once the player enters the final area of the game, one of the area's objectives is to [[spoiler: defeat Mecha-Red, making the twist of the final battle very obvious.]]

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* InterfaceSpoiler: InterfaceSpoiler:
**
Once the player enters the final area of the game, one of the area's objectives is to [[spoiler: defeat Mecha-Red, making the twist of the final battle very obvious.]]


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* LevelInTheClouds: Cloudy Domain, a flying city above Coastal Remains.

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* InfinityMinusOneSword: Water breath: You cannot kill most enemies with it, only stunning them, which at that point, you may as well use fire or electric breath instead. The only real use is powering specific types of machinery. Like with Ice Breath, it does however, kill Fire-forged mooks in the Volcanic Isles....and that's it.

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* InfinityMinusOneSword: InfinityMinusOneSword:
**
Water breath: You cannot kill most enemies with it, only stunning them, which at that point, you may as well use fire or electric breath instead. The only real use is powering specific types of machinery. Like with Ice Breath, it does however, kill Fire-forged mooks in the Volcanic Isles....and that's it.it.
** There are some rather pointless upgrades and items Moneybags sells in his shops:
*** "The Shockwave" makes the AreaOfEffect of the shockwave when horn-diving twice as big, which sounds useful for clearing chests in a shorter time. But despite being the most expensive upgrade Moneybags has in the shops, [[PowerupLetDown the double range doesn't really justify the price]] when chests can be armored, found in scarce places, or require specific elemental abilities to beat it.
*** The "Double Gems Powerup" is made largely pointless due to the litany of gems you can find around the place, meaning you'd never have any use for this item outside of the first few levels (like Dragonfly Falls).
*** You can go the whole game without ever needing to use the sub-shots the elemental breaths provide as the game does not lock out areas with these sub-shots. The game even gives you them for free at certain points in the game to make your life a bit easier, which makes increasing and restocking their ammo by buying them from Moneybags ''also'' rather pointless.



* MoneyForNothing: Unlike the past games, you can get an infinite amount of gems from killing enemies, looting chests, as well as finding them on the floor, instead of the game having a fixed, finite amount of gems per world. Gems are given to you at such a high rate that it's possible to, by the end of the game, buy all the upgrades except the double gem power up, max out your elemental breath ammo, buy three keys and a keychain, '''and''' buy a butterfly jar, and ''still'' have a gem total that goes up into the hundred-thousand range. There are some rather pointless upgrades Moneybags sells, such as "The Shockwave", which, despite being the most expensive upgrade Moneybags has, [[PowerupLetDown it doesn't have the range to really justify its price]], the "Double Gems Powerup" is made largely pointless due to the liteny of gems around the place, and you can go the whole game without ever needing to use the sub-shots the elemental breaths provide, which makes increasing and restocking their ammo by buying them from Moneybags ''also'' rather pointless. Of the upgrades that ''are'' worth your time, there's only really five items that are useful for you to buy on your adventures;

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* MoneyForNothing: Unlike the past games, you can get an infinite amount of gems from killing enemies, looting chests, as well as finding them on the floor, instead of the game having a fixed, finite amount of gems per world.world that acted as collectibles. Gems are given to you at such a high rate that it's possible to, by the end of the game, buy all the upgrades except the double gem power up, max out your elemental breath ammo, buy three keys and a keychain, '''and''' buy a butterfly jar, and ''still'' have a gem total that goes up into the hundred-thousand range. There are some rather pointless upgrades Moneybags sells, such as "The Shockwave", which, despite being the most expensive upgrade Moneybags has, [[PowerupLetDown it doesn't have the range to really justify its price]], the "Double Gems Powerup" is made largely pointless due to the liteny of gems around the place, and you can go the whole game without ever needing to use the sub-shots the elemental breaths provide, which makes increasing and restocking their ammo by buying them from Moneybags ''also'' rather pointless. Of the upgrades that ''are'' worth your time, That said, there's only really five items that are useful for you to buy on your adventures;
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* RecurringRiff: Nearly every track uses some variation of the game's main theme.

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* EternalEngine: Dark Mine and Red's Laboratory, complete with MechaMooks.

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* EternalEngine: Dark Mine and Red's Laboratory, complete with MechaMooks. Cloudy Domain also counts, being a futuristic city in the sky.


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* JungleJapes: Dragonfly Falls.
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*PrehensileTail: For the first time ever in his Games, Spyro is able to put his Tail to good use by using it to swing on poles to get to farther distances and higher heights.

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** The Rock Monsters in Molten Mount seem to be directly referencing the same monsters from Fracture Hills seen in ''[[VideoGame/Spyro2RiptosRage Ripto's Rage.]]'' They are near-identical design-wise, they sound the same, they both hit you with hammer-shaped objects (Axes in Ripto's Rage, Clubs in A Hero's Tail), and the way you kill them (push them into Lava) is identical here too.

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** The Rock Monsters in Molten Mount seem to be directly referencing the same monsters Earthshapers from Fracture Hills seen in ''[[VideoGame/Spyro2RiptosRage Ripto's Rage.]]'' They are near-identical design-wise, they sound the same, they both hit you with hammer-shaped objects (Axes in Ripto's Rage, Clubs in A Hero's Tail), and the way you kill them (push them into Lava) is identical here too.



* {{Irony}}: The critters in Cloudy Domain are... Chickens. Yes, the birds that are well known for ''not'' being able to fly are somehow strutting all over a flying city. They look as out of place as you'd expect them to be.

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* {{Irony}}: The critters fodder in Cloudy Domain are... Chickens. Yes, the birds that are well known for ''not'' being able to fly are somehow strutting all over a flying city. They look as out of place as you'd expect them to be.



* KarlMarxHatesYourGuts: Teleport passes ''always'' cost 100 gems, irrespective of if they are purchased from the Main Shop or a Remote Shop Pad elsewhere in the Realm.

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* KarlMarxHatesYourGuts: Teleport passes ''always'' cost 100 gems, irrespective of if they are purchased from the Main Shop or a Remote Shop Pad elsewhere in the Realm. This allows for an exploit where you can teleport to Moneybags' main shop, get items there for their regular price, and then teleport back to save money.



* KillItWithWater:
** Water Breath is only really useful against fire-forged mooks, such as Fire Hawks. Otherwise, it's used for puzzle solving.

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* KillItWithWater:
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KillItWithWater: {{Subverted}}. Water Breath is only really useful against fire-forged mooks, such as Fire Hawks. Otherwise, it's it can't kill any enemies and is only used for puzzle solving.



** Red... because he's red and evil.

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** Red... because Red is colored red, and he has a short temper (meaning he's red and evil.''seeing red'').



* RaceLift: Moneybags went from an upper class Brit to being Russian (despite sounding vaguely Indian).

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* RaceLift: Moneybags went from an upper class Brit to being Russian (despite sounding vaguely Indian).Egyptian.



** The Mergatroid robots in Red's Laboratory are clearly based on [[Franchise/SuperMarioBros Mario]].
** Cloudy Domain's aesthetic and color scheme (a futuristic city high up in the clouds) is most likely a homage to [[Film/TheEmpireStrikesBack Cloud City]].



* WhatTheHellIsThatAccent: You'd be forgiven for thinking that Moneybags is meant to sound Indian; He's actually meant to sound Russian.

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* WhatTheHellIsThatAccent: You'd be forgiven for thinking that Moneybags is meant to sound Indian; He's actually meant to sound Russian.Egyptian.
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* AffablyEvil: Not evil, but Moneybags' personality in this game is more jovial and lighthearted, often poking fun at himself, as well as lightly jesting at Spyro's naivete of his store prices. Compared to his other appearances where he's intentionally obstructive of Spyro's goals on a regular basis, Moneybags in this game ''actively helps you'', as purchasing from him is treated as if her were a legitimate (albeit excited about gems) merchant, not an all-out gem hoarder as he was previously. To wit, the one CashGate he owns is part of a tutorial on using keys, and he never uses the tactic again to corner off area's like he does in the original trilogy. The meanest thing he says to Spyro in this game is ''"Ah Spyro, my favorite Wallet!"'' in the shop, and that's about it.

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* AffablyEvil: Not evil, but Moneybags' personality in this game is more jovial and lighthearted, often poking fun at himself, as well as lightly jesting at Spyro's naivete of his store prices. Compared to his other appearances where he's intentionally obstructive of Spyro's goals on a regular basis, Moneybags in this game ''actively helps you'', as purchasing from him is treated as if her were he was a legitimate (albeit excited about gems) merchant, not an all-out gem hoarder as he was previously. To wit, the one CashGate he owns is part of a tutorial on using keys, and he never uses the tactic again to corner off area's areas like he does in the original trilogy. The meanest thing he says to Spyro in this game is ''"Ah "Ah Spyro, my favorite Wallet!"'' Wallet!" in the shop, and that's about it.

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* {{Retcon}}: This game established the tradition of dragons living in buildings; in ''Year of the Dragon'', they were shown sleeping on the ground outside. (Maybe they were exhausted from the egg-hatching ceremony?)



* SameCharacterButDifferent: Moneybags' personality in this game is more lighthearted, with most insults being in jest at Spyro's naivete of his store prices. Compared to his other appearances in the original trilogy, where he's intentionally obstructive of Spyro's goals on a regular basis. In this game, Moneybags ''actively helps you'', as purchasing from him is treated as if her were a legitimate sale. He's still excited about gems, but he's not an all-out gem hoarder as he was previously.

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* SameCharacterButDifferent: Moneybags' personality in this game is more lighthearted, with most insults being in jest at Spyro's naivete of his store prices. Compared to his other appearances in the original trilogy, where he's intentionally obstructive of Spyro's goals on a regular basis. In this game, Moneybags ''actively helps you'', as purchasing from him is treated as if her were a like legitimate sale. He's still excited about gems, but he's not an all-out gem hoarder as like he was previously.
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* SurferDude[=/=] TotallyRadical: Dude, [[{{NPC}} Otto the surfer dude]] uses "dude" as pretty much every second duding word. Dude. Completing his quest has him say dude repeatedly for a single sentence.

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* SurferDude[=/=] TotallyRadical: SurferDude: Dude, [[{{NPC}} Otto the surfer dude]] uses "dude" as pretty much every second duding word. Dude. Completing his quest has him say dude repeatedly for a single sentence.
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This game is a sequel, not an adaptation.


* CanonForeigner: Ember, Flame, and the Dragon Elders, though a lot of the latter dragons have names based on dragons that appeared in the first Spyro game.
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Crosswicking

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* ReversibleRoboticizing: During the last confrontation against Red, Spyro knocks him into the machine used to turn Gnorcs into [[MechaMooks robots]], becoming a robot himself. The final battle has Red constantly switching between his regular and robotic forms, with him being turned back into his regular self at the end of it.
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* BossArenaIdiocy: Its safe to say that in the boss fights against then, Ineptune and Red's [[Film/ReturnOfTheJedi overconfidence is their weakness.]] Ineptune can only be harmed when she gets frequently gets close enough to the platform Spyro is on to spray acid at him, leaving the crystal on her belt buckle a sitting duck for Spyro to charge into and damage her, and she never wises up from this. Red, meanwhile, is immune to all of Spyro's attacks and can only be harmed by exploding crates that he sometimes summons into the arena--like with Ineptune, he never wises up that he's [[HoistByHisOwnPetard putting himself at a disadvantage with this.]]

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* BossArenaIdiocy: Its safe to say that in the boss fights against then, Ineptune and Red's [[Film/ReturnOfTheJedi overconfidence is their weakness.]] Ineptune can only be harmed when she gets frequently gets close enough to the platform Spyro is on to spray acid at him, leaving the crystal on her belt buckle a sitting duck for Spyro to charge into and damage her, and she never wises up from this. Red, meanwhile, is immune to all of Spyro's attacks and can only be harmed by exploding crates that he sometimes summons into the arena--like with Ineptune, he never wises up that he's [[HoistByHisOwnPetard putting himself at a disadvantage with this.]] [[spoiler:Mecha-Red takes this trope UpToEleven--not only does he not think to do anything about the Professor undoing his transformation throughout the fight, but he just stands in the middle of the room doing ''nothing'' while Spyro pelts him with missiles, electrocutes him, and gets his own minions to shoot him.]]
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* CombatTentacles: Those spiky vines that like to pop up in certain locations. If they're light green, they spawn naturally and can be temporarily stunned. If they're dark green, their presence is being influenced by a Dark Gem and can only be removed when that's gone. Both will strike Spyro if he gets too close.
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* DestructionEqualsOffSwitch: Destroying Dark Gems removes their influence, and returns the affected part of the realm to normal. Curiously, this is inverted in Molten Mound and Dark Mines, where destroying Dark Gems opens up new pathways and areas that are '''intentionally''' already a part of the existing architecture, meaning the Dark Gems ''help you'' at certain points late in the game.

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* DestructionEqualsOffSwitch: Destroying Dark Gems removes their influence, and returns the affected part of the realm to normal. Curiously, this is inverted in Molten Mound Mount and Dark Mines, where destroying Dark Gems opens up new pathways and areas that are '''intentionally''' already a part of the existing architecture, meaning the Dark Gems ''help you'' at certain points late in the game.



* EasyLevelTrick: As soon as you get to Molten Mound, stop using fire breath, and switch to using Ice Breath instead. It has all the necessary benefits of water breath (killing fire-forged enemies), and it lets you [[ArmorIsUseless bypass the armor on gnorcs]] by [[KillItWithIce freezing them before they can react.]]

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* EasyLevelTrick: As soon as you get to Molten Mound, Mount, stop using fire breath, and switch to using Ice Breath instead. It has all the necessary benefits of water breath (killing fire-forged enemies), and it lets you [[ArmorIsUseless bypass the armor on gnorcs]] by [[KillItWithIce freezing them before they can react.]]



** The Rock Monsters in Molten Mound seem to be directly referencing the same monsters from Fracture Hills seen in ''[[VideoGame/Spyro2RiptosRage Ripto's Rage.]]'' They are near-identical design-wise, they sound the same, they both hit you with hammer-shaped objects (Axes in Ripto's Rage, Clubs in A Hero's Tail), and the way you kill them (push them into Lava) is identical here too.

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** The Rock Monsters in Molten Mound Mount seem to be directly referencing the same monsters from Fracture Hills seen in ''[[VideoGame/Spyro2RiptosRage Ripto's Rage.]]'' They are near-identical design-wise, they sound the same, they both hit you with hammer-shaped objects (Axes in Ripto's Rage, Clubs in A Hero's Tail), and the way you kill them (push them into Lava) is identical here too.



* KillItWithFire: Pretty much how you kill most of the enemies in the game as Spyro. Armored enemies need to be charged first to remove their armor plates, ''then'' be set on fire, and the fire-forged enemies in Molten Mound are impervious to your fire attacks.

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* KillItWithFire: Pretty much how you kill most of the enemies in the game as Spyro. Armored enemies need to be charged first to remove their armor plates, ''then'' be set on fire, and the fire-forged enemies in Molten Mound Mount are impervious to your fire attacks.



** Ice Breath lets you freeze enemies, and [[LiterallyShatteredLives charge into them to kill them.]] The Eskimoles in Icy Wilderness are immune to ice breath, while some of the mooks in Molten Mound like the fire hawks are impervious to fire and electricity attacks, and so need to be taken out with either water or ice breath instead.

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** Ice Breath lets you freeze enemies, and [[LiterallyShatteredLives charge into them to kill them.]] The Eskimoles in Icy Wilderness are immune to ice breath, while some of the mooks in Molten Mound Mount like the fire hawks are impervious to fire and electricity attacks, and so need to be taken out with either water or ice breath instead.



* LethalLavaLand: Molten Mound and Magma Falls.

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* LethalLavaLand: Molten Mound Mount and Magma Falls.
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* HubLevel: Each of the first three Realms have one; The Dragon Kingdom (containing Crocovile Swamp and Dragonfly Falls), Lost Cities (which contains Coastal Remains and Cloudy Domain), and Icy Wilderness (Which houses Frozen Village, Gloomy Glacier, and Ice Citadel). The final Realm (Volcanic Isles) is just a succession of its levels in order (Molten Mound, Dark Mines and Red's Laboratory).

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* HubLevel: Each of the first three Realms have one; The Dragon Kingdom (containing Crocovile Swamp and Dragonfly Falls), Lost Cities (which contains Coastal Remains and Cloudy Domain), and Icy Wilderness (Which houses Frozen Village, Gloomy Glacier, and Ice Citadel). The final Realm (Volcanic Isles) is just a succession of its levels in order (Molten Mound, Mount, Dark Mines and Red's Laboratory).
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It was succeeded by the [=Nintendo=] DS game; VideoGame/SpyroShadowLegacy, which continues the plot of this game, with most of the cast returning. This is the last home console game for ''Spyro'' before the franchise got rebooted into the "Legend of Spyro" series.

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It was succeeded by the [=Nintendo=] DS game; VideoGame/SpyroShadowLegacy, ''VideoGame/SpyroShadowLegacy'', which continues the plot of this game, with most of the cast returning. This is the last home console game for ''Spyro'' ''Spyro'', and the second-to-last game overall in the original continuity before the franchise got rebooted into the "Legend of Spyro" ''VideoGame/TheLegendOfSpyro'' series.

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* GettingCrapPastTheRadar: After meeting the SurferDude otter, Spyro gives a deadpan AsideGlance and says: [[TheStoner "Just say no".]]


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* ParentalBonus: After meeting the SurferDude otter, Spyro gives a deadpan AsideGlance and says: [[TheStoner "Just say no".]]

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* VocalEvolution:
** Spyro sounds less nasally here, and also is quite a lot more sarcastic.
** Sparx is still voiced by Andre Soqliuzzo. However, he now uses a deeper voice capable of full English (though blends it with some of his usual high-pitched buzzing akin to the previous titles).

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* VocalEvolution:
** Spyro sounds less nasally here, and also is quite a lot more sarcastic.
**
VocalEvolution: Sparx is still voiced by Andre Soqliuzzo. However, he now uses a deeper voice capable of full English (though blends it with some of his usual high-pitched buzzing akin to the previous titles).
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* WholeCostumeReference: The [[PrettyInMink ermine-trimmed]] [[PimpedOutDress gown]] the [[EverythingsBetterWithPrincesses Ice Princess]] wears is based on an actual gown Ann Boleyn once wore.

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* WholeCostumeReference: The [[PrettyInMink ermine-trimmed]] [[PimpedOutDress gown]] the [[EverythingsBetterWithPrincesses Ice Princess]] Princess wears is based on an actual gown Ann Boleyn once wore.
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* LaterInstallmentWeirdness: Being the last major installment of the classic era Spyro games, the game has substantial differences from previous entries. The art and music direction is heavily overhauled, the hub world structure is replaced with a more open-world game structure, and gems are no longer a permanent collectible and now serve as common currency. The tone is also significantly LighterAndSofter than the edgier original trilogy.

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* BagOfSpilling: Spyro loses all of his abilities from the previous games that aren't his flame breath or charging. Sparx's ability to point in the direction of gems is also removed since they're used as regular currency here instead of a finite collectible needed for 100% completion.



* EliteMook: The robo-gnorcs in the Dark Mines and Red's Laboratory are this in general, but the roboticized gnorc--archers definitely qualify for this; while they're [[GlassCannon easy to take out up close]], they fire their laser guns surprisingly fast in stark contrast to how shot their normal selves shoot their arrows, they have a ''long'' range of fire, and they are scarily accurate with their shots to boot, making them a major pain in the butt to deal with.



* EskimoLand: Icy Wilderness[=/=]Frostbite Village.

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* EskimoLand: Icy Wilderness[=/=]Frostbite Village.Village, which are inhabited by [[PunnyName Eskimoles.]]



* TheGoomba: Strangely, Huge Gnorcs serve as this, being the most common enemy in the game that you face early on; [[PaperTiger despite their imposing size]], their reaction time is very slow, their range of attack is limited to whats standing directly in front of them, and their girth and stationary movement makes them sitting ducks for either Spyro's charge or breath, and they are by far the quickest and easiest enemy to take out.



* JigglePhysics: Averted with Lily the Mermaid, as her animations for her breasts are pre-rendered.

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* InvincibilityPowerUp: In rare situations (such as the Sunken Ruins), Professor will give you access to a pad that turns Spyro completely invincible for a short period of time, allowing him to swim through acidic water or wall-jump between boiling hot to the touch pipes.
* JigglePhysics: Averted with Lily the Mermaid, as her animations for her breasts are pre-rendered.done with baked-in textures.



** While the Ice Breath will freeze almost any enemy in the game, the Eskimoles in Icy Wilderness are completely immune to its effects--it won't even stun them.

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** Armored mooks are immune to attacks from your fire and electric breaths, though a charge attack will quickly take care of this. Ice Breath is so powerful that it completely bypasses having to break their armor altogether!
** While the Ice Breath will freeze almost any enemy in the game, the Eskimoles in Icy Wilderness are completely immune to its effects--it won't even stun them. Strangely, other enemies throughout the level do not have this advantage.



** The Rock monsters in Molten Mount are notably immune to ''all four'' of Spyro's breath attacks, and can only be defeated by charging them enough until they get knocked into nearby pools of lava.

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** The Rock monsters in Molten Mount are notably immune to ''all four'' of Spyro's breath attacks, and can only be defeated by charging them enough until they get knocked into nearby pools of lava. And it goes without saying that the enemies actually made of fire throughout the level won't even react to Spyro's fire breath.


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** The shield and sword wielding robo-gnorcs in Dark Mines and Red's Laboratory are unmistakably designed as a homage to the [[Anime/MobileSuitGundam RX-78-2.]] The smaller and larger robo-gnorcs likewise have similar Gundam-like armor.
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* AbilityRequiredToProceed: Learning new moves from the Dragon Elders is absolutely mandatory to complete the game, as many sections are cut off from access by a specific roadblock or gate where you need a specific move to bypass it, such as the WallJump--In fact, the Ice Citadel where you learn the move outright ''forces'' you to learn it in order to leave the very area with the Dragon Elder that teaches you the move--the game locks Spyro in place when he falls down into his chamber, meaning a player can't sequence break past it just hovering over to the nearby entrance.



** While the game has a somewhat open-ended structure, it does require you to gather enough Light Gems and learn certain abilities to access new worlds and levels. Also, 100% completion of three of the four realms is impossible to do in one go--you need at least 70 Light Gems to access a Secret Area in Dragonfly Falls, and 95 to access another in Icy Wilderness. However, with the exception of two of the Ball Gadget segments, as well as Hunter's trek through Gloomy Glacier to save Spyro, all of the other side-character levels and mini-games are optional and can be skipped if you aren't aiming for 100% completion.

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** While the game has a somewhat open-ended structure, it does require you to gather enough Light Gems and learn certain abilities to access new worlds and levels. levels, or parts of levels cut off by areas you need a specific move (such as the Wall Jump) or by a Light Gem gate. Also, 100% completion of three of the four realms is impossible to do in one go--you need at least 70 Light Gems to access a Secret Area in Dragonfly Falls, and 95 to access another in Icy Wilderness.Wilderness, meaning you can't access them until close to or right by the games end. However, with the exception of two of the Ball Gadget segments, as well as Hunter's trek through Gloomy Glacier to save Spyro, all of the other side-character levels and mini-games are optional and can be skipped if you aren't aiming for 100% completion. One thing that absolutely cannot be skipped in any capacity (at least not by conventional means) however are the Dark Gems, as destroying all of them in each realm is necessary in order to fight the realms boss and move on to the next one.



** In the first battle with Red, whats the best way to dodge his very fast freezing attack? Simple; by standing ''right in front of him''. While Red will sometimes try to whip you with his tail if you get too close, it works as a great blind spot as [[ArtificialStupidity he never once thinks to lower his staff to hit you down there.]]

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** In the battle with Ineptune, the easiest way to dodge her attack where she summons lasers to attack you is by standing right on top of the drones that fire them (though this requires a fairly precise jump to pull off).
** In the first battle with Red, whats the best way to dodge his very fast freezing attack? Simple; by standing ''right in front of him''. While Red will sometimes try to whip you with his tail if you get too close, it works as a great blind spot as [[ArtificialStupidity he never once thinks to lower his staff to hit you down there.]]]] Barring that, its actually possible to ''destroy'' his ice blasts with [[LogicalWeakness Spyro's fire breath]], though the game never hints that you can do this and in practice, this is a much riskier tactic due to the precise and repetitive timing required.


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* WallJump: Spyro can learn how to do this move from an Elder Dragon in the Ice Citadel later in the game, though it only works on very specific surfaces.


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* YouHaveResearchedBreathing: Throughout the game, Spyro has to find the Elder Dragons to learn ([[BagOfSpilling or in the case of returning moves like the Wing Shield, re-learn]]) how to do moves as physically trivial as flapping his wings to gain height.
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* CashGate: Surprisingly {{Downplayed|Trope}}, as the only one in the game is technically run by Moneybags, it's just a locked gate part of a tutorial, in which he tells you to go to his shop and buy a lockpick to open it. After that, you'll only buy shop items from him optionally, though you ''do'' need to buy lockpicks from him into order to unlock chests containing Light Gems and Dragon Eggs (as far as the player knows, Moneybags ins't behind locking away these collectibles either.)

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* CashGate: Surprisingly {{Downplayed|Trope}}, as the only one in the game is technically run by Moneybags, it's just a locked gate part of a tutorial, in which he tells you to go to his shop and buy a lockpick to open it. After that, you'll only buy shop items from him optionally, though you ''do'' need to buy lockpicks from him into order to unlock chests containing Light Gems and Dragon Eggs (as far as the player knows, Moneybags ins't (Moneybags isn't behind the locking away of these collectibles either.)either).

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* LogicalWeakness: The robot mooks in Dark Mines and Reds Laboratory naturally don't take well to Spyro shocking them with his Electric breath, as it stunlocks them right in place until they go kaput. Oddly enough, spraying them with Water breath doesn't short them out like you'd expect--Red presumably forced Professor to waterproof his roboticized troops armor--though Ice breath makes very quick work of them.



** The Water Breath is, to be frank, as useful as a man's nipple. It basically functions as a key for a handful of switch puzzles scattered throughout the game, and it has no offensive capabilities at all--both its normal function and secondary breath can only stun enemies at most, something which can already be done with the Electric breath.

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** The Water Breath is, to be frank, is only needed in very specific situations and is otherwise about as useful as a man's nipple. mans nipple, to where one wonders why they even bothered including it in the game at all. It basically functions as a key for a handful of switch puzzles scattered throughout the game, and it has almost no offensive capabilities at all--both its normal function and secondary breath can only stun regular enemies at most, most (with the exception of Fodder), something which can already be done more reliably with the Electric breath. breath in addition to its advantage of killing enemies with a continued shock, making it wholly redundant as a move. While it ''can'' be used to snuff out fire-based enemies, by the time you get to Volcanic Isles (where enemies like these are a dime-a-dozen and would actually warrant using it regularly) you'll already have the Ice Breath, which completely superannuates even ''that'' benefit of the Water Breath in combat since it literally freezes enemies in their tracks and makes them sitting ducks for a charge attack and one-hit kills almost every fire based enemy in the realm.

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* InfinityPlusOneSword: Ice breath: It has all the useful upsides of water breath (killing fire-forged enemies), it lets you [[ArmorIsUseless bypass the armor on gnorcs]] by [[KillItWithIce freezing them]], and it's quicker to kill such enemies to boot. There is almost no reason to '''not''' switch to ice breath as soon as you acquire it by [[spoiler:defeating Red for the first time]]. The only enemy it cannot freeze are the Eskimo's in Frozen Village (who wear big coats), but you can just charge into them anyway, and they'll die.

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* InfinityPlusOneSword: Ice breath: It has all the useful upsides of water breath (killing fire-forged enemies), it lets you [[ArmorIsUseless bypass the armor on gnorcs]] by [[KillItWithIce freezing them]], and it's quicker to kill such enemies to boot. There is almost no reason to '''not''' switch to ice breath as soon as you acquire it by [[spoiler:defeating Red for the first time]]. The only enemy it cannot freeze are the Eskimo's Eskimoles in Frozen Village (who wear big coats), but you can just charge into them anyway, and they'll die.



** Ice Breath lets you freeze enemies, and [[LiterallyShatteredLives charge into them to kill them.]] The Eskimo's in Icy Wilderness are immune to ice breath, while some of the mooks in Molten Mound like the fire hawks are impervious to fire and electricity attacks, and so need to be taken out with either water or ice breath instead.

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** Ice Breath lets you freeze enemies, and [[LiterallyShatteredLives charge into them to kill them.]] The Eskimo's Eskimoles in Icy Wilderness are immune to ice breath, while some of the mooks in Molten Mound like the fire hawks are impervious to fire and electricity attacks, and so need to be taken out with either water or ice breath instead.



* LaserHallway: Some of the rooms connected to the Celestial Showroom have them, with one room requiring you to fly over two moving lasers, and three static barriers to get to a dark crystal, and another requiring you to a similar thing on a raised moving platform to get a Light Gem.

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* LaserHallway: Some of the rooms connected to the Celestial Showroom have them, with one room requiring you to fly over two moving lasers, and three static barriers to get to a dark crystal, and another requiring you to a similar thing on a raised moving platform to get a Light Gem. [[spoiler:The hallway leading to Red's lair is also protected by lasers that need to be carefully traversed.]]



** There are some huts in Coastal Remains that spawn natives indefinitely, a few web holes in Crocovile Swamp, which will spawn an infinite number of [[GiantSpider spiders]], and an Eskimo Hut that will infinitely spawn Eskimo's in Frozen Village.

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** There are some huts in Coastal Remains that spawn natives indefinitely, a few web holes in Crocovile Swamp, which will spawn an infinite number of [[GiantSpider spiders]], and an Eskimo Hut that will infinitely spawn Eskimo's Eskimoles in Frozen Village.



** Ineptune is clearly inspired by Ursula from [[WesternAnimation/TheLitteMermaid Disney's adaptation of The Little Mermaid]], in that she's a [[FatBitch morbidly obese merperson]] and (presumably) a sorceress of sorts.

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** Ineptune is clearly inspired by Ursula from [[WesternAnimation/TheLitteMermaid [[WesternAnimation/TheLittleMermaid Disney's adaptation of The Little Mermaid]], in that she's a [[FatBitch morbidly obese merperson]] and (presumably) a sorceress of sorts.



* SuperNotDrowningSkills: As with ''Year of the Dragon'', Spyro can swim and breath underwater indefinitely. Coastal remains has a section where this is averted due to pirahna-infested waters, but asides from that, everything else is fair game.
* SuspiciousVideoGameGenerosity: The Volcanic Isles has ''a lot more gems'' laying about the place in comparison to the other Realms. This appears to be for the purposes of keeping your health full with the Butterfly Jars (which normally cost 1875 gems to purchase).

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* SuperNotDrowningSkills: As with ''Year of the Dragon'', Spyro can swim and breath breathe underwater indefinitely. Coastal remains Dragonfly Falls has a section where this is averted due to pirahna-infested waters, but asides from that, everything else is fair game.
* SuspiciousVideoGameGenerosity: The Volcanic Isles has ''a lot more gems'' laying about the place in comparison to the other Realms. This appears to be for the purposes of keeping your health full with the Butterfly Jars (which Jars; which normally cost 1875 gems to purchase).purchase, and so need to be purchased fairly often for struggling players.


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* {{Turncoat}}: During the final Battle [[spoiler:a Target button can be horn-dived to make the enemies fire lasers at Red instead]]
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* CashGate: Surprisingly {{Downplayed|Trope}}, as the only one in the game is technically run by Moneybags, it's just a locked gate part of a tutorial, in which he tells you to go to his shop and buy a lockpick to open it. After that, you'll only buy shop items from him optionally, though you ''do'' need to buy keys from him into order to unlock chests containing Light Gems and Dragon Eggs.

to:

* CashGate: Surprisingly {{Downplayed|Trope}}, as the only one in the game is technically run by Moneybags, it's just a locked gate part of a tutorial, in which he tells you to go to his shop and buy a lockpick to open it. After that, you'll only buy shop items from him optionally, though you ''do'' need to buy keys lockpicks from him into order to unlock chests containing Light Gems and Dragon Eggs.Eggs (as far as the player knows, Moneybags ins't behind locking away these collectibles either.)



* GlobalCurrency: Some gems are worth more than others; Yellow Gems are worth 100 gems, Red Gems are worth one gem, Purple Gems are worth 15 Gems, and Green Gems are worth 5 Gems.

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* GlobalCurrency: Some gems are worth more than others; Yellow Gems are worth 100 gems, Red Gems are worth one gem, Green Gems are worth 5 Gems, Purple Gems are worth 15 Gems, and Green Yellow Gems are worth 5 Gems.100 gems.



** While the game has a somewhat open-ended structure, it does require you to gather enough Light Gems and learn certain abilities to access new worlds and levels. Also, 100% completion of three of the four realms is impossible to do in one go--you need at least 70 Light Gems to access a Secret Area in Dragonfly Falls, and 95 to access another in Icy Wilderness. However, with the exception of a couple of the Ball Gadget segments and Hunter's trek through Gloomy Glacier to save Spyro, all of the other side-character levels and mini-games are optional and can be skipped if you aren't aiming for 100% completion.

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** While the game has a somewhat open-ended structure, it does require you to gather enough Light Gems and learn certain abilities to access new worlds and levels. Also, 100% completion of three of the four realms is impossible to do in one go--you need at least 70 Light Gems to access a Secret Area in Dragonfly Falls, and 95 to access another in Icy Wilderness. However, with the exception of a couple two of the Ball Gadget segments and segments, as well as Hunter's trek through Gloomy Glacier to save Spyro, all of the other side-character levels and mini-games are optional and can be skipped if you aren't aiming for 100% completion.

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