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* AdamSmithHatesYourGuts: [[PlayingWithATrope Played with.]] Unlike pass game, gems replenish after a certain amount of time, or when you get knocked out, which means Moneybags has far more items and upgrades to offer than in past games. However, his main shop is located in the first hub world, with other shops setup in the other areas costing more gems to purchase certain items, and gets increasingly expensive the further you go on. However, the [[WarpWhistle teleport pass]] always cost 100 gems regardless of where you are, so it's often cheaper to buy a teleport pass and warp back to Moneybag's main shop, buy want you want at the baseline price, and teleport back to the area you once were.

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* AdamSmithHatesYourGuts: [[PlayingWithATrope Played with.]] Unlike pass game, past games, gems replenish after a certain amount of time, or when you get knocked out, which means Moneybags has far more items and upgrades to offer than in past games. However, his main shop is located in the first hub world, with other shops setup in the other areas costing more gems to purchase certain items, and gets increasingly expensive the further you go on. However, the [[WarpWhistle teleport pass]] always cost 100 gems regardless of where you are, so it's often cheaper to buy a teleport pass and warp back to Moneybag's main shop, buy want you want at the baseline price, and teleport back to the area you once were.
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* AdamSmithHatesYourGuts: [[PlayingWithATrope Played with.]] Unlike pass game, gems replenish after a certain amount of time, or when you get knocked out, which means Moneybags has far more items and upgrades to offer than in past games. However, his main shop is located in the first hub world, with other shops setup in the other areas costing more gems to purchase certain items, and gets increasingly expensive the further you go on. However, the [[WarpWhistle teleport pass]] always cost 100 gems regardless of where you are, so it's often cheaper to buy a teleport pass and warp back to Moneybag's main shop, buy want you want at the baseline price, and teleport back to the area you once were.
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* AndYourRewardIsClothes: Collecting all ten pink or red dragon eggs allows you to replace Spyro's game model with either Ember's or Flame's, respectively. (Alternatively, you can use a CheatCode to unlock them earlier) The different model has no baring on the gameplay or story at all, and can lead to some rather weird situations like Ember hitting on Ember or Flame thanking Flame for rescuing him.

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* AndYourRewardIsClothes: Collecting all ten pink or red dragon eggs allows you to replace Spyro's game character model with either Ember's or Flame's, respectively. (Alternatively, you can use a CheatCode to unlock them earlier) The different model has no baring on the gameplay or story at all, and can lead to some rather weird situations like Ember hitting on Ember or Flame thanking Flame for rescuing him.
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* AndYourRewardIsClothes: Collecting all ten pink or red dragon eggs allows you to replace Spyro's game model with either Ember's or Flame's, respectively. (Alternatively, you can use a CheatCode to unlock them earlier) The different model has no baring on the gameplay or story at all, and can lead to some rather weird situations like Ember hitting on Ember or Flame thanking Flame for rescuing him.
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* NoFourthWall: The fourth wall is particularly lacking in this game, with several characters often addressing the player directly, or [[LampshadeHanging hang lampshades]] on specific video game clichés.
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* {{Metroidvania}}: Has some pretty heavy elements of this. Unlike the classic series, all the worlds in the game are interconnected, and right from the bat there's a good amount of areas to explore. Some areas require certain powers obtained in other areas to be explored, and said areas are more so based around exploration than solid objectives or follow a linear path like the Classic trilogy, with dark gems, dragon eggs, and light crystals often being fairly well hidden places that, again, sometimes requires certain abilities obtained in other places to get.

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* {{Metroidvania}}: Has some pretty heavy elements of this. Unlike the classic series, all the worlds in the game are interconnected, and right from the bat there's a good amount of areas to explore. Some areas require certain powers obtained in other areas to be explored, and said areas are more so based around exploration than solid objectives or follow a linear path like the Classic trilogy, with dark gems, dragon eggs, and light crystals often being in fairly well hidden places that, again, sometimes requires certain abilities obtained in other places to get.
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Just posting this based on how I\'ve felt about it so far. Maybe it\'s just me, but it really does feel heavily influenced by the Metroidvania genre, even if it\'s not a straight example.

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* {{Metroidvania}}: Has some pretty heavy elements of this. Unlike the classic series, all the worlds in the game are interconnected, and right from the bat there's a good amount of areas to explore. Some areas require certain powers obtained in other areas to be explored, and said areas are more so based around exploration than solid objectives or follow a linear path like the Classic trilogy, with dark gems, dragon eggs, and light crystals often being fairly well hidden places that, again, sometimes requires certain abilities obtained in other places to get.

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* DoesThisRemindYouOfAnything: When Blink and Spyro meet Spyro asks Blink if he knows the Professor. Blink pretends to get mad and says if Spyro thinks all moles know each other, though Blink then says the Professor is his his uncle.



* PaletteSwap: Flame is basically Spyro with red scales instead of purple ones. There are some subtle differences (a wider snout on Flame, for example) but they're still really similar. Without going into the Model Viewer, it's hard to notice.

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* PaletteSwap: Flame is basically Spyro with red scales instead of purple ones.ones though he is not a direct swap. There are some subtle differences (a wider snout on Flame, for example) but they're still really similar. Without going into the Model Viewer, it's hard to notice.
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* GettingCrapPastTheRadar: After meeting the SurferDude otter, Spyro gives an AsideGlance: [[TheStoner "Just say no, kids."]]

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* GettingCrapPastTheRadar: After meeting the SurferDude otter, Spyro gives an a deadpan AsideGlance: [[TheStoner "Just say no, kids.no."]]

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Since Sparx isn\'t talking directly to the audience, it\'s not really Breaking The Fourth Wall.


** Sparx comments that he is "so awesome that this game should be called Sparx the Dragonfly."


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** After narrowly avoiding having to listen to a long story from an Elder Dragon who "takes a really long time to tell stories", Spyro looks at the camera and says "Whew, close one."
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* LighterAndSofter: Arguably THE most lighthearted Spyro game in the entire franchise, Classic, Legend, or otherwise. The plot is more tame, the characters and environments are more colorful and Looney Tunes-esque, the dialogue is much more humorous, and so on.
** DenserAndWackier
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* GettingCrapPastTheRadar: After meeting the SurferDude otter, Spyro gives an AsideGlance: [[TheStoner "Just say no, kids."]]
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** For some particularly annoying quest-givers, Spyro will look at the camera and tell the audience to "just say no".

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** For some In response to a particularly annoying quest-givers, indecipherable line from a SurferDude, Spyro will look at the camera and tell the audience to "just say no".
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** For some particularly annoying quest-givers, Spyro will look at the camera and tell the audience to "just say no".
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** FireIceLightning

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* ArrowsOnFire: Hunter's limited supply of fire arrows can be used to destroy strong chests and breakable walls.



* ConceptArtGallery: Unlocked by collecting all of the white dragon eggs



* DemBones: The skeletons in Gloomy Glacier which can't be harmed by Hunter's arrows.
* DoorToBefore: Appears often, sometimes multiple times in a level.



* EmergencyEnergyTank: Healing Butterfly Jars can be bought ar Moneybags' Shop.



* {{Fireballs}}: Fire breath's SecondaryFire. Some of the enemies also shoot them.



* GiantSpider: A type of enemy in the game. They turn around and shoot bits of web at you. Occasionally you encounter webbed areas [[MookMaker which will spawn an infinite amount of them]].



* HomingProjectile: Electric breath's SecondaryFire.



* InexplicableTreasureChests



* JumpPhysics
** DoubleJump: Spyro, Hunter and Blink. Spyro needs to be taught how to do it, though.
** WallJump: Spyro learns the Wall Kick Move from a Dragon Elder late in the game, but it only works in very specific areas. Blink can do this by default.



* LevelMapDisplay
* ManEatingPlant: A few enemies like this appear in the first Realm. For some reason, they can shoot {{Fireballs}}.



* MineralMacGuffin: Light and Dark Gems. Light Gems need to be collected, Dark Gems need to be destroyed.
* MoneyMultiplier: You can temporarily double the value of gems... by purchasing an item using gems. Seems kind of pointless in the long run, really.
* MookMaker: There are some which will spawn an infinite number of [[GiantSpider spiders]].



* ShockwaveStomp
** A couple of the bosses have release shockwaves as an attack
** You can buy an item to make Spyro create a shock wave when he does a Horn Dive.



* SmartBomb: Usable in the Sparx minigames.
* SurferDude / TotallyRadical: Dude, [[{{NPC}} Otto the surfer dude]] uses "dude" as pretty much every second duding word. Dude.



* UniqueEnemy
** A random [[ElementalEmbodiment ice elemental]] appears only once in Ice Citadel.
** There's a hostile farmer in Dragonfly Falls that will send goats to attack you. He doesn't even respawn when you die or revisit the area.



* WallCrawl: Hunter and Blink can climb certain walls.
* WarpWhistle: You can buy a Teleport Pass at any shop location, allowing you to teleport to a shop you have already visited in the current Realm. It's one of the cheapest items you can buy (only 100 gems) so there's not much of a limit on their use.



* YouHaveFailedMe: Red has a habit of killing off his mooks without a second thought for failing him.

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* YouHaveFailedMe: Red has a habit of killing off his mooks {{Mooks}} without a second thought for failing him.

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Adding examples, moving One Scene Wonder to YMMV.


* BossCorridor



* BreathWeapon: Available in [[PlayingWithFire Fire]], [[ShockAndAwe Electric]], [[MakingASplash Water]] and [[AnIcePerson Ice]] flavours.
* BubblegloopSwamp: Crocovile Swamp.
* BubbleGun: [[MakingASplash Water breath]] has a SecondaryFire which shoots a gravity affected bubble. This bubble can only damage two enemy types, both of which are small and float high in the air. It's about as useless as it sounds.
* BubblyClouds: Cloudy Domain.
* CaveBehindTheFalls: There's one in Hunter's section of Dragonfly Falls.



* DamnYouMuscleMemory: In this game the charge and [[BreathWeapon breath attack]] buttons (which were the same throughout [[VideoGame/SpyroTheDragon1998 the]] [[VideoGame/Spyro2RiptosRage previous]] [[VideoGame/SpyroYearOfTheDragon four]] [[VideoGame/SpyroEnterTheDragonfly games]]) are switched ''for no reason at all.''



* DynamicLoading: This game ditches the portals and "Spyro flying through the air" loading screens in favour of slow moving lifts, long tunnels and other dynamic loading tricks. A more conventional LoadingScreen is used when travelling between Realms.
* ElaborateUndergroundBase: Red has one.
* EternalEngine: Dark Mine and Red's Laboratory.



* OneSceneWonder: The Ice Princess, who has a very charming design and attracted a small fandom, appears only to give the player a single mission.

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* OneSceneWonder: The Ice Princess, who has GreenHillZone: Dragon Village.
* HubLevel: Each of the first three Realms have one; the final Realm is just
a very charming design succession of levels in order.
* InterchangeableAntimatterKeys
* LethalLavaLand: Molten Mount
and attracted a small fandom, appears only to give Magma Falls.
* MinecartMadness: Magma Falls, except you're in
the player Ball Gadget instead of a single mission.minecart.


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* PalmtreePanic: Coastal Remains and Stormy Beach.
* SecondaryFire: All [[BreathWeapon breath types]] have a longer ranged, ammo limited, secondary fire. Using this feature is completely optional and it's not difficult to beat the game without it.
* SlippySlideyIceWorld: The entirety of Icy Wilderness (Frostbite Village, Gloomy Glacier and Ice Citadel).


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* UndergroundLevel: Gloomy Glacier and most of Volcanic Isle. Blink's levels are also always set in caves.
* UnderwaterRuins: Sunken Ruins.
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* ShallowLoveInterest: Ember.

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* CurseCutShort: When Spyro talks to the Ice Princess while on a mission to heat up the Ice Citadel:
-->'''Ice Princess:''' Please heat this place up! It's colder than a witch's-\\
'''Spyro:''' I'm on it.



* GettingCrapPastTheRadar: When Spyro talks to the Ice Princess while on a mission to heat up the Ice Citadel:
-->'''Ice Princess:''' Please heat this place up! It's colder than a witch's-\\
'''Spyro:''' I'm on it.
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* GettingCrapPastTheRadar: When Spyro talks to the Ice Princess while on a mission to heat up the Ice Citadel:
-->'''Ice Princess:''' Please heat this place up! It's colder than a witch's-\\
'''Spyro:''' I'm on it.
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Non-specific, incorrectly formatted reply


* pretty much the whole game.

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* PaletteSwap: Flame is basically Spyro with red scales instead of purple ones. There are some subtle differences (a wider snout on Flame, for example) but they're still really similar. Without going into the Model Viewer, it's hard to notice.

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* PaletteSwap: Flame is basically Spyro with red scales instead of purple ones. There are some subtle differences (a wider snout on Flame, for example) but they're still really similar. Without going into the Model Viewer, it's hard to notice. notice.
*pantyshot
**zoe
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*pretty much the whole game.
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The ninth ''SpyroTheDragon'' game, released on the PlayStation2, NintendoGameCube and {{Xbox}} in 2004.

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The ninth ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' game, released on the PlayStation2, NintendoGameCube and {{Xbox}} in 2004.



* DegradedBoss: Gnasty Gnorc: Final boss in ''VideoGame/SpyroTheDragon'', the very first boss in ''A Hero's Tail''. ...Well, he takes more hits to kill in the latter. Heck, there are mooks on the very first HUB who take more hits to kill.

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* DegradedBoss: Gnasty Gnorc: Final boss in ''VideoGame/SpyroTheDragon'', ''VideoGame/{{Spyro the Dragon|1998}}'', the very first boss in ''A Hero's Tail''. ...Well, he takes more hits to kill in the latter. Heck, there are mooks on the very first HUB who take more hits to kill.



** Strangely, in his [[VideoGame/SpyroTheDragon first appearance]], he wasn't even wearing pants.

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** Strangely, in his [[VideoGame/SpyroTheDragon [[VideoGame/SpyroTheDragon1998 first appearance]], he wasn't even wearing pants.
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** Strangely, in his [[VideoGame/SpyroTheDragon first appearance]], he wasn't even wearing pants.
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* GoofyPrintUnderwear: Gnasty Gnorc reveals his red polka-dot boxers when he's goaded into swinging so hard that his staff/club sticks into the ground. More humiliating is the fact that this is his weak point.

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* BossArenaRecovery: Done to death. Not only are there butterflies surrounding the arenas (with more appearing depending on your death count), but the game will actually save your progress in the middle of the fight when you hit the boss enough times, so if you die, the boss' health remains one third or two-thirds gone. The only time the game expects you to finish the boss in one go is with the final boss.
* BreakingTheFourthWall: Happens quite often. In one particular case, Sparx will comment that he is "so awesome that this game should be called Sparx the Dragonfly."
** Another one is when Ember asks Spyro if the dark gem next to her would make a good engagement ring. Spyro then turns directly to the audience with an OhCrap look.

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* BossArenaRecovery: Done to death. Not only are there butterflies surrounding the arenas (with more appearing depending on your death count), but the game will actually save your progress in the middle of the fight when you hit the boss enough times, so if you die, the boss' health remains one third or two-thirds gone. The only time the game expects you to finish the boss in one go is with the final boss.
* BreakingTheFourthWall: Happens quite often. In one particular case, BreakingTheFourthWall:
**
Sparx will comment comments that he is "so awesome that this game should be called Sparx the Dragonfly."
** Another one is when Ember asks Spyro if the dark gem next to her would make a good engagement ring. Spyro then turns directly to the audience with an OhCrap look.



* TertiarySexualCharacteristics - Ember. In addition to being [[PinkGirlBlueBoy pink]], she has a necklace and a heart-shaped tail.

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* TertiarySexualCharacteristics - TertiarySexualCharacteristics: Ember. In addition to being [[PinkGirlBlueBoy pink]], she has a necklace and a heart-shaped tail.



* WholeCostumeReference - The [[PrettyInMink ermine-trimmed]] [[PimpedOutDress gown]] the [[EverythingsBetterWithPrincesses Ice Princess]] wears is based on an actual gown Ann Boleyn once wore.

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* WholeCostumeReference - WholeCostumeReference: The [[PrettyInMink ermine-trimmed]] [[PimpedOutDress gown]] the [[EverythingsBetterWithPrincesses Ice Princess]] wears is based on an actual gown Ann Boleyn once wore.



* YouHaveFailedMe: Red has a habit of killing off his mooks without a second thought for failing him.

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* YouHaveFailedMe: Red has a habit of killing off his mooks without a second thought for failing him.him.
----
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Adding an image.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/HerosTail_boxart_5644.jpg]]
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The ninth ''SpyroTheDragon'' game, released on the PlayStation2, NintendoGameCube and {{Xbox}} in 2004.

There's a new dragon in town named Red, and he's not exactly happy with the other dragon elders. He and his army of Gnorcs and other baddies are planting Dark Gems in the Realm--horrible things that radiate dark energy, warping the world around them! It takes a dragon with tough horns--like Spyro--to break them and return the land to its splendor. There's a bunch of kidnapped dragon eggs, too! By now, Spyro's just gotten used to the whole "world-saving" thing--now if only he could figure out what Red's problem is!

!!This game contains examples of:
* BossArenaRecovery: Done to death. Not only are there butterflies surrounding the arenas (with more appearing depending on your death count), but the game will actually save your progress in the middle of the fight when you hit the boss enough times, so if you die, the boss' health remains one third or two-thirds gone. The only time the game expects you to finish the boss in one go is with the final boss.
* BreakingTheFourthWall: Happens quite often. In one particular case, Sparx will comment that he is "so awesome that this game should be called Sparx the Dragonfly."
** Another one is when Ember asks Spyro if the dark gem next to her would make a good engagement ring. Spyro then turns directly to the audience with an OhCrap look.
* CunningLikeAFox: The Ice Princess is an anthropomorphic fox.
* DegradedBoss: Gnasty Gnorc: Final boss in ''VideoGame/SpyroTheDragon'', the very first boss in ''A Hero's Tail''. ...Well, he takes more hits to kill in the latter. Heck, there are mooks on the very first HUB who take more hits to kill.
* GenreSavvy: Spyro and Hunter both [[LampshadeHanging hang a lampshade]] on common game cliches.
* OneSceneWonder: The Ice Princess, who has a very charming design and attracted a small fandom, appears only to give the player a single mission.
* PaletteSwap: Flame is basically Spyro with red scales instead of purple ones. There are some subtle differences (a wider snout on Flame, for example) but they're still really similar. Without going into the Model Viewer, it's hard to notice.
* ShallowLoveInterest: Ember.
* TertiarySexualCharacteristics - Ember. In addition to being [[PinkGirlBlueBoy pink]], she has a necklace and a heart-shaped tail.
* UnwillingRoboticisation: [[spoiler:Red's final form]].
* WholeCostumeReference - The [[PrettyInMink ermine-trimmed]] [[PimpedOutDress gown]] the [[EverythingsBetterWithPrincesses Ice Princess]] wears is based on an actual gown Ann Boleyn once wore.
* WinterRoyalLady: The Ice Princess.
* YouHaveFailedMe: Red has a habit of killing off his mooks without a second thought for failing him.

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