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* ArtificialStupidity: Sometimes the AI doesn't realize it can move its programs through their own trails, so you have instances of enemy programs being sitting ducks until you've freed up enough space or stray too close.
* BoringButPractical: The Bit-Man is the only one that can create and erase terrain for programs to travel over. Most of your other programs obsoleted by better versions, but the Bit-Man is the first-level program that remains relevant across the whole game.

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* ArtificialStupidity: Sometimes the AI doesn't realize it can move its programs through their own trails, sectors, so you have instances of enemy programs being sitting ducks until you've freed up enough space or stray too close.
* BoringButPractical: The Bit-Man is the only one program that can create and erase terrain for programs to travel over. Most of your other programs obsoleted by better versions, but the Bit-Man is the first-level program that remains relevant across the whole game.



* ItsUpToYou: Despite SMART being a large organization, it falls to you, the recruit, to track down and defeat the Nightfall hacker. There is an initial justification -- the hacker first hits SMART, but you are unaffected as your data has yet to be entered into the database, giving you the freedom to search for clues as the rest of the agents recover. Subverted at the end -- after the Nightfall hacker's personal node is hacked into, the other SMART operatives trace his location and apprehend him, while the protagonist gets to unwind after a long battle.

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* ItsUpToYou: Despite SMART being a large organization, it falls to you, the recruit, to track down and defeat the Nightfall hacker. There is an initial justification -- the hacker first hits SMART, SMART's network to disable their agents, but you are unaffected as your data has yet to be entered into the database, giving you the freedom to search for clues as the rest of the agents recover. Subverted at the end -- after the Nightfall hacker's personal node is hacked into, the other SMART operatives trace his location and apprehend him, while the protagonist gets to unwind after a long battle.



* NotCompletelyUseless: The Memory Hog only serves to be a meat-shield in most circumstances, with 5 speed, 30 max size, but no special abilities whatsoever. But it's also the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.

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* NotCompletelyUseless: The Memory Hog only serves to be a meat-shield in most circumstances, with 5 speed, 30 max size, but no special abilities whatsoever. But it's It's also the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.

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The main game plays out as a turn-based strategy. You have limited upload points and your units to deploy are your programs. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through but are vulnerable to attacks. This is a double-edged sword; larger programs take more firepower to take down but can are a bigger target and obstruct other programs, while smaller programs can slip past enemy attack ranges but are much more fragile. Your programs have multiple types of actions that can be used to attack, heal, buff, debuff, or alter the battlefield. Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used.

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The main game plays out as game, once you access a node, is a turn-based strategy. You have limited upload points and your units to deploy are your programs. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through but are vulnerable to attacks. This is a double-edged sword; larger programs take more firepower to take down but can are a bigger target and obstruct other programs, while smaller programs can slip past enemy attack ranges but are much more fragile. Your programs have multiple types of actions that can be used to attack, heal, buff, debuff, or alter the battlefield. Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used.


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* ArtificialStupidity: Sometimes the AI doesn't realize it can move its programs through their own trails, so you have instances of enemy programs being sitting ducks until you've freed up enough space or stray too close.


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* EvilCounterpart: Common hostile programs mimic the behavior of some of yours -- for instance, the Warden series is your Golem programs in a different skin. Some levels even feature enemy-controlled copies of programs available to you.

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You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove corrupted security programs. However, intermittent interruptions plague the network, courtesy of a "Nightfall" hacker, and you have to work your way through the net to find out how to stop it.

The main game plays out as a turn-based strategy. You have limited upload points and your units to deploy are your programs. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through. This is a double-edged sword; a small program can slip around enemy attacks but is more fragile, while a large program can take more hits but has a long trail that can obstruct other programs and can be exposed to more attacks.

Your programs have multiple types of actions that can be used to attack, heal, modify, or alter the battlefield. Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used.

to:

You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove corrupted security programs. However, intermittent interruptions plague the network, courtesy of a "Nightfall" hacker, and you have to work your way through the net to find out leads on the hacker and how to stop it.

the outages.

The main game plays out as a turn-based strategy. You have limited upload points and your units to deploy are your programs. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through. through but are vulnerable to attacks. This is a double-edged sword; a small program can slip around enemy attacks but is more fragile, while a large program can larger programs take more hits firepower to take down but has a long trail that can are a bigger target and obstruct other programs, while smaller programs and can be exposed to slip past enemy attack ranges but are much more attacks.

fragile. Your programs have multiple types of actions that can be used to attack, heal, modify, buff, debuff, or alter the battlefield. Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used.



* ActionBomb: The Buzzbomb's Kamikaze skill destroys it in exchange for doing 5 damage. The Logicbomb's only attack, Self-Destruct, destroys it but does 10 damage.

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* ActionBomb: The Buzzbomb's Kamikaze Kamikazee skill destroys it in exchange for doing 5 damage. The Logicbomb's only attack, Self-Destruct, destroys it but does 10 damage.



* FragileSpeedster: A few programs behave like this, with high speed but low maximum capacity. The best example is the Bug series of programs, with 5 movement, 1 max size, but deliver strong melee damage.

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* FragileSpeedster: A few programs behave like this, with high speed but low maximum capacity. The best example is the Bug series of programs, with 5 movement, [[OneHitPointWonder 1 max size, size]], but deliver strong melee damage.



* GlassCannon: Some units you discover have a damaging ranged attack, but are lacking in movement speed or maximum size. Immobile turrets are exemplars, as they have very long range to strike opposing programs, but without any way to gain extra sectors they go down as soon as something slips by.

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* GlassCannon: Some units you discover have a damaging ranged attack, but are lacking in movement speed or maximum size. Immobile turrets are exemplars, as they have very long range to strike opposing programs, but without any way to gain extra sectors they go down as soon as something slips by.[[OneHitPointWonder can be erased by the weakest of attacks]].



* ItsUpToYou: Despite SMART being a large organization, it falls to you, the recruit, to track down and defeat the Nightfall hacker. Justified as the Nightfall hacker's sabotaged the SMART network, but the player is largely unaffected because they were just recruited; their data isn't on SMART's databases yet. Subverted at the end -- after the Nightfall hacker's personal node is hacked into, the other SMART operatives trace his location and apprehend him, while the protagonist gets to unwind after a long battle.

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* ItsUpToYou: Despite SMART being a large organization, it falls to you, the recruit, to track down and defeat the Nightfall hacker. Justified as There is an initial justification -- the Nightfall hacker's sabotaged the SMART network, hacker first hits SMART, but the player is largely you are unaffected because they were just recruited; their as your data isn't on SMART's databases yet.has yet to be entered into the database, giving you the freedom to search for clues as the rest of the agents recover. Subverted at the end -- after the Nightfall hacker's personal node is hacked into, the other SMART operatives trace his location and apprehend him, while the protagonist gets to unwind after a long battle.

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* GlassCannon: Some units you discover have a damaging ranged attack, but are lacking in movement speed or maximum size.

to:

* GlassCannon: Some units you discover have a damaging ranged attack, but are lacking in movement speed or maximum size. Immobile turrets are exemplars, as they have very long range to strike opposing programs, but without any way to gain extra sectors they go down as soon as something slips by.


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* InsurmountableWaistHighFence: Credit squares cannot be traversed by enemy programs until your programs have collected them. They can serve as temporary blockades in some situations.


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* SupportPartyMember: Some programs you can find have no attacks of their own, but instead have special abilities indicated by cyan action squares. The Clog series is specialized for slowing enemy programs, the Data Doctor series heals programs, and the Turbo series raises movement. Bit-Men have the unique ability to create or remove terrain, and their field-altering actions are indicated by green action squares.

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* LeetLingo: The people you contact pepper their messages with internet chatroom abbreviations. The Guru program's description also contains this.

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* ItsUpToYou: Despite SMART being a large organization, it falls to you, the recruit, to track down and defeat the Nightfall hacker. Justified as the Nightfall hacker's sabotaged the SMART network, but the player is largely unaffected because they were just recruited; their data isn't on SMART's databases yet. Subverted at the end -- after the Nightfall hacker's personal node is hacked into, the other SMART operatives trace his location and apprehend him, while the protagonist gets to unwind after a long battle.
* JackOfAllStats: The Hack series programs have a good balance of speed, size, and damage for a melee unit. The Seeker series is their ranged counterpart, with their stat balance offset by their small range of 2.
* LeetLingo: The Most of the people you contact pepper their messages with internet chatroom abbreviations. The Guru program's description also contains this.



* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 max size, but no special abilities whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.

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* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, meat-shield in most circumstances, with 5 speed, 30 max size, but no special abilities whatsoever. Turns out But it's also the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.



* TheRedMage: The Guru and Wizard programs are multi-purpose units, each possessing a ranged attack and a ranged support skill. The Tarantula also fits the bill, as it can attack or support but only at melee range.

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* TheRedMage: The Guru and Wizard programs are multi-purpose units, each possessing a ranged attack and a ranged support skill. The Black Widow and Tarantula programs also fits fit the bill, as it they can attack or support debuff, but only at melee range.

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* GlassCannon: Some units you discover have a damaging ranged attack, but are lacking in movement speed or maximum size.



* LeetLingo: The people you contact pepper their messages with internet chatroom abbreviations. The Guru program's description also contains this.



* TheRedMage: The Guru and Wizard programs are multi-purpose units, each possessing a ranged attack and a support skill.

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* TheRedMage: The Guru and Wizard programs are multi-purpose units, each possessing a ranged attack and a ranged support skill.skill. The Tarantula also fits the bill, as it can attack or support but only at melee range.

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'''Spybot: The Nightfall Incident''' is an online game released in 2002, made to complement Toys/{{LEGO}}'s "Spybotics" product. The game has very little to do with the toy line itself; you have a choice of Spybot at the start of the game, but this choice is completely cosmetic.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spybotics.PNG]]

'''Spybot: The Nightfall Incident''' is an online game released in 2002, made to complement Toys/{{LEGO}}'s Franchise/{{LEGO}}'s "Spybotics" product. The game has very little to do with the toy line itself; you have a choice of Spybot at the start of the game, but this choice is completely cosmetic.



* FeaturelessProtagonist: You don't even get to see your chat avatar.



* FeaturelessProtagonist: You don't even get to see your chat avatar.


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* InstantWinCondition: If a level requires you to collect a file, all you have to do is to escort a unit to it. It doesn't matter if there are enemy programs left over.

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You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove malfunctioning programs. Level selection is restricted based on your security level and the nodes you've cleared -- you can only access a node linked to a completed node and of a matching security level or lower.

As you progress through the game, you are affected by intermittent network outages, and have to discover the source of these unusual outages and find the culprit behind it.

to:

You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove malfunctioning corrupted security programs. Level selection is restricted based on your security level and the nodes you've cleared -- you can only access a node linked to a completed node and of a matching security level or lower.

As you progress through the game, you are affected by
However, intermittent network outages, interruptions plague the network, courtesy of a "Nightfall" hacker, and you have to discover work your way through the source of these unusual outages and net to find the culprit behind out how to stop it.



The game has long since been taken down from the LEGO site, but is being preserved [[https://biomediaproject.com/bmp/files/LEGO/gms/online/Spybotics/TheNightfallIncident/ here]].

to:

The game has long since been taken down from the LEGO site, but is being preserved [[https://jayisgames.com/games/spybot-the-nightfall-incident/ here]] and [[https://biomediaproject.com/bmp/files/LEGO/gms/online/Spybotics/TheNightfallIncident/ here]].here]], among other places.



* AntiFrustrationFeatures: [[spoiler:When Disarray unleashes Nightfall, the only node you can access is his. If you're not prepared and get beaten, Superphreak intervenes with a temporary fix to let you access all the other nodes to get more credits and programs.]]



* FragileSpeedster: A few programs behave like this, with high speed but low maximum capacity. The best example is the Bug series of programs, with 5 movement, 1 maximum capacity, but deliver strong melee damage.

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* FragileSpeedster: A few programs behave like this, with high speed but low maximum capacity. The best example is the Bug series of programs, with 5 movement, 1 maximum capacity, max size, but deliver strong melee damage.



* GameplayAndStorySegregation: Disarray leaves a request for you to retrieve some files from a couple of level 3 nodes. They're dead-end nodes so you are free to ignore them, but the plot will still assume you've done them anyway.



** Attack Dogs are fast, durable, and hit hard, with a movement speed of 4, max capacity of 7, and a 3-damage melee attack.
** The FinalBoss program has the best of all worlds, with high speed, capacity, and a hard-hitting long-range attack. It's difficult to take it down without losing a program along the way.

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** Attack Dogs are fast, durable, and hit hard, with a movement speed of 4, max capacity size of 7, and a 3-damage melee attack.
** The FinalBoss program has the best of all worlds, with high speed, capacity, size, and a hard-hitting long-range attack. It's difficult to take it down without losing a program along the way.



* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special abilities whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.
* PlayfulHacker: The protagonist functions like one, hacking into nodes and disabling their security either for personal reasons or to shut down malfunctioning programs.

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* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, max size, but no special abilities whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.
* PlayfulHacker: The protagonist functions like plays as one, hacking into various nodes and disabling their to clear out corrupted security either for personal reasons programs or to shut down malfunctioning programs.assist with retrieval of files behind heightened security.
* TheRedMage: The Guru and Wizard programs are multi-purpose units, each possessing a ranged attack and a support skill.



* YouCantThwartStageOne: [[spoiler:The programs you collect for Disarray are used for his Nightfall program. No, you can't stop this, and even your advisor Superphreak suggests to go with it and watch what he does.]]

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* YouCantThwartStageOne: [[spoiler:The programs moment you collect for get to security level 5, Disarray are used for his unleashes Nightfall program. No, you can't stop this, on the web. Your only choice is to attempt to defeat him once and even your advisor for all, but Superphreak suggests to go intervenes with it and watch what he does.a temporary fix if you are defeated.]]

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* FeaturelessProtagonist: You don't even get to see your chat avatar.



* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special action whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.

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* NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special action abilities whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.turrets.
* PlayfulHacker: The protagonist functions like one, hacking into nodes and disabling their security either for personal reasons or to shut down malfunctioning programs.
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* BoringButPractical: The Bit-Man is the only one that can create and erase terrain for programs to travel over. Most of your other programs obsoleted by better versions, but the Bit-Man is the tier 1 program that remains relevant across the whole game.

to:

* BoringButPractical: The Bit-Man is the only one that can create and erase terrain for programs to travel over. Most of your other programs obsoleted by better versions, but the Bit-Man is the tier 1 first-level program that remains relevant across the whole game.



** With enough program modifications you can turn any of your programs into a super-unit that traverses half the map in a single turn and leaves a very long trail that soaks up damage.

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** With enough program modifications buffs you can turn any of your programs into a super-unit that traverses half the map in a single turn and leaves a very long trail that soaks up damage.



* NotQuiteUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special action whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.

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* NotQuiteUseless: NotCompletelyUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special action whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.
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* LightningBruiser:
** With enough program modifications you can turn any of your programs into a super-unit that traverses half the map in a single turn and leaves a very long trail that soaks up damage.
** Attack Dogs are fast, durable, and hit hard, with a movement speed of 4, max capacity of 7, and a 3-damage melee attack.
** The FinalBoss program has the best of all worlds, with high speed, capacity, and a hard-hitting long-range attack. It's difficult to take it down without losing a program along the way.
* MightyGlacier: The Golem series programs (and the enemy counterparts, Wardens) deliver powerful melee hits but have sluggish to average movement speed. The Sumo programs can be tougher than the Golems, but are held back by their main attack having a space requirement.
* NotQuiteUseless: The Memory Hog only serves to be a punching bag, with 5 speed, 30 maximum capacity, but no special action whatsoever. Turns out it's the perfect unit to grab the level 4 security codes, as it can just waltz right to the end goal while shrugging off chip damage from the enemy turrets.
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* BoringButPractical: The Bit-Man is the only one that can create and erase terrain for programs to travel over. Most of your other programs obsoleted by better versions, but the Bit-Man is the tier 1 program that remains relevant across the whole game.
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* GoodBadBugs:
** If you move a program over a credit square and then undo its action, you keep the credits without wasted movement.
** Bit-Men can use Zero to erase a square. If the square is occupied by a program, that program's one sector cannot be targeted. If the program also has no other sectors it's effectively invincible.
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'''Spybot: The Nightfall Incident''' is an online game released in 2002, made to complement Toys/{{LEGO}}'s "Spybotics" product. The game has very little to do with the toy line itself; you have a choice of Spybot at the start of the game, but this choice is completely cosmetic.

You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove malfunctioning programs. Level selection is restricted based on your security level and the nodes you've cleared -- you can only access a node linked to a completed node and of a matching security level or lower.

As you progress through the game, you are affected by intermittent network outages, and have to discover the source of these unusual outages and find the culprit behind it.

The main game plays out as a turn-based strategy. You have limited upload points and your units to deploy are your programs. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through. This is a double-edged sword; a small program can slip around enemy attacks but is more fragile, while a large program can take more hits but has a long trail that can obstruct other programs and can be exposed to more attacks.

Your programs have multiple types of actions that can be used to attack, heal, modify, or alter the battlefield. Certain actions have a space requirement, demanding that the program have at least that many sectors on the field before that action can be used.

The game has long since been taken down from the LEGO site, but is being preserved [[https://biomediaproject.com/bmp/files/LEGO/gms/online/Spybotics/TheNightfallIncident/ here]].

!!''Spybot: The Nightfall Incident'' contains examples of:
* ActionBomb: The Buzzbomb's Kamikaze skill destroys it in exchange for doing 5 damage. The Logicbomb's only attack, Self-Destruct, destroys it but does 10 damage.
* CastFromHitPoints: A few of your program abilities consume their own sectors as a cost. Take care that it doesn't erase the program in the process.
* FragileSpeedster: A few programs behave like this, with high speed but low maximum capacity. The best example is the Bug series of programs, with 5 movement, 1 maximum capacity, but deliver strong melee damage.
* GoodBadBugs:
** If you move a program over a credit square and then undo its action, you keep the credits without wasted movement.
** Bit-Men can use Zero to erase a square. If the square is occupied by a program, that program's one sector cannot be targeted. If the program also has no other sectors it's effectively invincible.
* HollywoodHacking: This game [[RuleOfFun wouldn't be as fun]] otherwise!
* SmugSnake: Once you've found him out, [[spoiler:Disarray drops the act and smugly tells you there's no stopping him.]]
* StoneWall:
** Enemy Firewall programs have a colossal maximum capacity of 20, but a pathetic movement rate of 2 and a melee-range 1-damage attack. They're meant to obstruct your programs over anything else.
** The [[MeaningfulName Memory Hog]] has no offense to speak of, but it's got a high movement rate of 5 and a maximum capacity of '''30'''.
* YouCantThwartStageOne: [[spoiler:The programs you collect for Disarray are used for his Nightfall program. No, you can't stop this, and even your advisor Superphreak suggests to go with it and watch what he does.]]

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