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Set in a futuristic world with graphics resembling classic {{Saturday Morning Cartoon}}s, the player are in control of a trio of the titular Spyborgs, {{cyborg}} secret agents (well, obviously) battling against a robotic army led by the MadScientist, Jackal. When Jackal's mechanical army maanged to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.

to:

Set in a futuristic world with graphics resembling classic {{Saturday Morning Cartoon}}s, the player are in control of a trio of the titular Spyborgs, {{cyborg}} secret agents (well, obviously) battling against a robotic army led by the MadScientist, Jackal. When Jackal's mechanical army maanged managed to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.
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Set in a futuristic world with graphics resembling old-timey {{Saturday Morning Cartoon}}s, the player are in control of a trio of the titular Spyborgs, {{cyborg}} secret agents (well, obviously) battling against a robotic army led by the MadScientist, Jackal. When Jackal's mechanical army maanged to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.

to:

Set in a futuristic world with graphics resembling old-timey classic {{Saturday Morning Cartoon}}s, the player are in control of a trio of the titular Spyborgs, {{cyborg}} secret agents (well, obviously) battling against a robotic army led by the MadScientist, Jackal. When Jackal's mechanical army maanged to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.
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--> '''Stinger''': WHat the hell happened?\\

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--> '''Stinger''': WHat What the hell happened?\\
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7110871_spyborgs_wii_front_cover.jpg]]

--> '''Stinger''': WHat the hell happened?\\
'''Clandestine''': Jackal happened. Lucky for us Vox managed to pull us out of that jungle.
''Spyborgs'' is a mecha-themed BeatEmUp actioner developed by Bionic Games and published by Creator/{{Capcom}}, one of the company's few games developed outside of Japan.

Set in a futuristic world with graphics resembling old-timey {{Saturday Morning Cartoon}}s, the player are in control of a trio of the titular Spyborgs, {{cyborg}} secret agents (well, obviously) battling against a robotic army led by the MadScientist, Jackal. When Jackal's mechanical army maanged to breach the Spyborg's quarters, they'll pummel their way through legions and legions of robotic foes across multiple levels before finally confronting Jackal in an epic showdown.
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!! Playable Spyborgs include:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spyb.jpg]]
[[caption-width-right:350:'''L - R''': Stinger, Bouncer, Clandestine]]
* Stinger, an ex-human soldier recently rebuilt in a lab after supposedly perishing in battle, with most of his organic parts converted to machines. The easy-to-use JackOfAllStats for all players.
* Clandestine, a Spyborg {{kunoichi}} and a CyberNinja who excels in speed-based attacks, the game's FragileSpeedster.
* Bouncer, a huge robot who appears to be the [[TokenRobot sole fully-mechanical member]] of the Spyborg trio. TheBigGuy and MightyGlacier that hits the hardest and can tank plenty of attacks.
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!! This game contain examples of:
* ArtificialLimbs: Post-cyborgification, Stinger's left arm is now mechanical. Which doubles as a PowerFist or ArmCannon to help him kick way more ass.
* AssistCharacter: The missions requires at least two Spyborgs in battling enemy forces. On single-player mode, the AI will control one random Spyborg by default (depending on the player's choice) - they're decent enough in kicking ass and are necessary to perform the CoupDeGraceCutscene below.
* BackgroundBoss: Eighty-Six, the "Colossal Assassin", a giant-sized KillerRobot fought on a burning helipad. It can only be damaged when it's near the rooftop's edge.
* BattleAmongstTheFlames: The stage leading to the helipad sees the Spyborgs fighting hordes and hordes of robots in a burning penthouse, and occasionally the floorboards will give way for more fire to penetrate and damage their health.
* BattleInTheRain: It's raining heavily in the industrial city when the Spyborgs arrives, with them fighting through plenty of enemies amidst downpour in any stages set outdoors. Even as the Spyborgs made it indoors occasionally they walk past windows and see that it's still raining outside.
* BigBad: Jackal, a MadScientist RobotMaster who controls a hostile robot army and is fought as the endgame's boss.
* CombinationAttack: The "Finisher Bonus" attack, a nicely-rendered cutscene where everything runs on BulletTime, as the players (or the AI-controlled partner) deals an impressive execution move together.
* CyberCyclops: Eighty-Six, the KillerRobot fought on the helipad, has a single red eye as it's sole facial feature.
* CyberNinja: Clandestine, the sole female Spyborg, is a cyber-{{kunoichi}}.
* DeadlyRotaryFan: In the final cutscene, after Jackal's defeat his skull-scorpion-mecha - with him ''still'' inside - gets chewed apart by a massive industrial fan at the arena's back.
* ElevatorActionSequence: There's one leading to Jackal's headquarters, where the Spyborgs fights their way on a rising platform while mooks crawls from the other side trying to swarm them left and right.
* ExtendableArms: Reapers, the second enemies introduced, have extendable right arms ending with massive pincers they'll use to claw at the Spyborgs. There's also an upgraded Reaper enemy whose extending arms ends with [[EpicFlail spiked balls]].
* GiantCrab: The Quad Hunter enemies are tank-sized robotic crabs who fulfills the GiantMook roles, the first one introduced crawling down a wall and snapping it's pincers menacingly. Their pincers can also shift into turrets for a ranged attack.
* TheGoomba: Carrions are the first enemies encountered, doesn't have any ranged attacks, and dies after a tiny handful of hits. They have a red-and-black upgraded variant called Carrion EX halfway into the game.
* HedgeMaze: One such maze appears in an early stage, where enemies will literally jump out from the walls to assault the Spyborgs.
* HellishCopter: The helipad escape sees the Spyborgs fighting their way out through hordes and hordes of enemies, and reaching the rooftop where the Chinook-type helicopter radioed by Vox is waiting to pick them up. Alas, it's destroyed three seconds after it shows up onscreen, when Eighty-Six climbs to the helipad and stomps down it's fists.
* IdiosyncraticComboLevels: Combined with AlphabeticalThemeNaming, best to worst:
** Awesome! (40+ hit-combo)
** Brutal! (30+ hit-combo)
** Crazy! (20+ hit-combo)
** Decent... (10+ hit-combo)
* KillEnemiesToOpen: Stage exits are often sealed by Red Barriers generated by the enemy. Every single onscreen mook needs to be killed to deactivate the barriers, allowing access to the next area.
* LawOfChromaticSuperiority: The first two enemy types, Carrion and Reapers, have their black-and-red upgraded variants, Carrion EX and Reaper EX, both whom are far deadlier than their regular counterparts and appears around halfway into the game.
* LethalLavaLand: One stage is set inside Jackal's volcano lair, with lava pools, rivers, and platforms used for jumping around. Colt, the stage's boss is even fought on a platform where he can summon lava geysers to back him up.
* MachineBlood: Most onscreen enemies bleeds, despite being robots, and completed stages will have multiple patches of robotic fluid amidst destoyed mecha-mooks. Some of them even spills ''red''.
* MechaMooks: All the game's enemies are machines, sent by Jackal to deal with the titular Spyborgs which they rip apart in obscene numbers every stage.
* MissionControl: Voxel serves as the Spyborgs' liaison and contact in-between levels and during gameplay, for briefing and providing objectives.
* MookDebutCutscene: Whenever a new enemy type appears. Even the first, goomba-variety enemy, the Carrion, have an introductory cutscene.
* SequentialBoss:
** Lieutenant Colt, the boss of the volcano base, is an ex-Spyborg who first fights like a MirrorBoss, being the same size as the individual Spyborg heroes. Defeat him and he falls into the lava pool in the arena's middle... only it turns out his cybernetic modifications allowed him to survive extreme heat, where he then climbs out inside a ''massive'' mecha (resembling a KingMook version of the crab-like Quad Hunters). Cue second phase of his fight.
** Jackal, when faced as a FinalBoss, first pilots his Skull Mecha on the Spyborgs, and a StationaryBoss (being a gigantic mechanical skull attached to a wall). Defeat it and the mecha's skull part suddenly [[LosingYourHead detaches]] and grows mechanical, scorpion-like legs as well as a robitc stinger, and must be fought all over again.
* ShockwaveStomp: Bouncer can pull this off by smashing both it's fists into the floor, sending a circular shockwave that damages all surrounding enemies.
* TheStinger: [[spoiler:After the end credits, Bouncer suddenly reveals [[SuddenlySpeaking it can talk]]... in Voxel's voice. Stinger and Clandestine had the [[YouCanTalk appropriate reaction]], just as Bouncer tells Stinger their next mission is "his favourite kind"]]. Then the game ends.
* SwordLines: For all the three Spyborgs, be it Clandestine's katana, or Stinger and Bouncer's mechanical fists, each of their swings tends to leave behind lines and arcs.
* TopHeavyGuy:
** Bouncer's human-sized legs are hilariously tiny compared to it's massive upper body.
** The first boss, Eighty-Six, might have a huge upper body, but when it leaps backwards the player can see that it's lower part is a comparatively smaller SkeleBot9000 frame.
* WolverineClaws: The Carrion-class enemies (both the weak default types and their upgraded EX counterparts) have giant claws as fingers which they use to rip the Spyborgs apart.
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