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dewicking disambiguated trope
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* FakeBalance: The Uneven Modes, Fight or Flight and Unfair Swat. These modes are intentionally unbalanced in practice and are meant to be silly.
** Fight or Flight gives one team sniper rifles but no jetpacks, and the other rocket launchers and floaty jetpacks with big heads.
** Unfair Swat gives one team Carbines, while the other has big heads and Battle Rifles.
** Fight or Flight gives one team sniper rifles but no jetpacks, and the other rocket launchers and floaty jetpacks with big heads.
** Unfair Swat gives one team Carbines, while the other has big heads and Battle Rifles.
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* BoomHeadshot: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however, but it typically comes down to reducing the amount of bullets needed to kill a target by one, .
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* BoomHeadshot: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however, but it typically comes down to reducing the amount of bullets needed to kill a target by one, .one, so e.g. a Sniper Rifle kills in one headshot whereas an Assault Rifle kills in six rather than seven.
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* BoomHeadshot: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however. A Sniper headshot is usually instantly lethal however.
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* BoomHeadshot: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however. A Sniper headshot is usually instantly lethal however.however, but it typically comes down to reducing the amount of bullets needed to kill a target by one, .
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** Unfair Swat gives one team Carabines, while the other has big heads and Battle Rifles.
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** Unfair Swat gives one team Carabines, Carbines, while the other has big heads and Battle Rifles.
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* LootBox: Drops, which are spheres containing cosmetics for weapons and characters, including skins. They're earned completing in-game challenges, but ''not'' bought -- every item you buy with in-game currency, you buy directly.
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* LootBox: Drops, which are spheres containing cosmetics for weapons and characters, including skins. They're earned by completing in-game challenges, but ''not'' bought -- every item you buy with in-game currency, you buy directly.
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* TeleportGun: Every player has a portal gun that opens portals on certain surfaces
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* TeleportGun: Every player has a portal gun that opens portals on certain surfaces surfaces.
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* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through'' portals.
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* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and there are rewards for shooting and killing enemies ''through'' portals.portals. Even your grenades are explicitly EMP devices meant specifically to deny enemies the use of their portals rather than just explode and hurt them.
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Capitalization was fixed from Videogame.Splitgate to Video Game.Splitgate. Null edit to update page.
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Ghost wick was fixed on Video Game.Splitgate.
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* CoolGate: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
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* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through'' portals.
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* TeleportGun: Every player has a portal gun that opens portals on certain surfaces
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through''portals.portals.
* JustForFun/XMeetsY: It's basically ''Franchise/{{Halo}}'' multiplayer with the portal guns from ''VideoGame/{{Portal}}''.
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through''
* JustForFun/XMeetsY: It's basically ''Franchise/{{Halo}}'' multiplayer with the portal guns from ''VideoGame/{{Portal}}''.
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* FakeBalance: The Uneven Modes, Fight or Flight and Unfair Swat. These modes are intentionally unbalanced in practice and are meant to be silly.
** Fight or Flight gives one team sniper rifles but no jetpacks, and the other rocket launchers and floaty jetpacks with big heads.
** Unfair Swat gives one team Carabines, while the other has big heads and Battle Rifles.
** Fight or Flight gives one team sniper rifles but no jetpacks, and the other rocket launchers and floaty jetpacks with big heads.
** Unfair Swat gives one team Carabines, while the other has big heads and Battle Rifles.
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* SuperWristGadget: The portal guns are wrist-mounted, allowing actual weaponry to be wielded around.
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* SuperWristGadget: The portal guns are wrist-mounted, allowing actual weaponry to be wielded around.around.
* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through'' portals.
* WeaponizedTeleportation: Players are encouraged to use portals to ambush opponents, and are rewards for shooting and killing enemies ''through'' portals.
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* DamnYouMuscleMemory: It's ''very'' easy to forget grenades don't damage people in this game and pelt a group of foes with one to no effect.
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* LootBox: Drops, which are spheres containing cosmetics for weapons and characters, including skins. They're earned completing in-game challenges, but ''not'' bought -- every item you buy with in-game currency, you buy directly.
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* BoomHeadshot: All weapons can headshot, doing more damage; how much more damage depends on the weapon, however. A Sniper headshot is usually instantly lethal however.
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* OneHitPolykill: Railgun shots keep going and going, killing everyone in the way. There's an achievement for killing more than one person with the same shot.
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* PressXToDie: Depending on your portal setup, you can see yourself through your own gateways... and you can indeed shoot yourself through the portal and kill yourself. You pretty much have to be ''trying'' to do so, seeing you need to place the portals just right, but you can.
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* ShortRangeShotgun: Within about ten feet or so it's an instant kill; beyond that, the damage falls off ''fast''.
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* ShortRangeShotgun: Within about ten feet or so it's an instant kill; beyond that, the damage falls off ''fast''.''fast''.
* SuperWristGadget: The portal guns are wrist-mounted, allowing actual weaponry to be wielded around.
* SuperWristGadget: The portal guns are wrist-mounted, allowing actual weaponry to be wielded around.
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* ImprobableWeaponUser: If you pick up the Oddball in relevant game modes, your hands are too busy to use a weapon with it, but it doesn't stop you from simply whacking an enemy in the face with the ball itself.
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* QuickMelee: You can always punch an enemy or strike them with the butt of your weapon for half their health. Sometimes it's even quicker for a quick finish than shooting them.
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* QuickMelee: You can always punch an enemy or strike them with the butt of your weapon (or the Oddball) for half their health. Sometimes it's even quicker for a quick finish than shooting them.
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* JetPack: Everyone gets a recharging jetpack that allows just a little flight each jump, and near-instantly restocks while not in use. While it won't let you fly across the map on its own it's definitely helpful, especially while taking a portal-enhanced leap.
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* RagdollPhysics: Of the best kind. It's not uncommon to make people do a cartwheel with a Sniper headshot, the BFB will do actual home runs with players, and if you get killed mid-melee lunge your corpse ''will'' slam into the nearest wall at high speeds.
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* HomeRunHitter: The BFB will both instakill your enemy and send their ragdoll soaring through the air spectacularly.
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* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
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* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.else.
* ShortRangeShotgun: Within about ten feet or so it's an instant kill; beyond that, the damage falls off ''fast''.
* ShortRangeShotgun: Within about ten feet or so it's an instant kill; beyond that, the damage falls off ''fast''.
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* PlayEveryDay: There's a daily reward for logging on that increases until the seventh day and resets afterwards, as well as an increasing EXP bonus for every day in a row you actually ''play'' the game.
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* BigHeadMode: Bighead Snipers, of course. And yes, the huge head counts for headshots.
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* {{EMP}}: Your grenades. They can't harm or hinder players directly, but they do shut down enemy portals.
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* CarryABigStick: The BFB, which will kill just about anything you can hit in one blow and send them ragdolling into the distance.
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* OneHitKill:
** Railguns and the BFB are always lethal, dealing 150 damage; only a VIP can survive the first shot.
** Team SWAT mode makes any and all headshots deadly, no matter the weapon.
** Railguns and the BFB are always lethal, dealing 150 damage; only a VIP can survive the first shot.
** Team SWAT mode makes any and all headshots deadly, no matter the weapon.
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* EmergencyMelee: You can always punch an enemy or strike them with the butt of your weapon for half their health. Sometimes it's even quicker for a quick finish than shooting them.
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* EmergencyMelee: QuickMelee: You can always punch an enemy or strike them with the butt of your weapon for half their health. Sometimes it's even quicker for a quick finish than shooting them.
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* EmergencyMelee: You can always punch an enemy or strike them with the butt of your weapon for half their health. Sometimes it's even quicker for a quick finish than shooting them.
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* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
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* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
* ThinkingUpPortals:CoolGate: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.end.
* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
* ThinkingUpPortals:
* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_10664.PNG]]
A multiplayer arena FirstPersonShooter created by 1047 Games, ''Splitgate'' aims to give the classic close-quarters FPS experience a whole new dimension with the introduction of Portals: Gateways any player can open in specific surfaces, through which both players and their firepower may pass. Crossing the map in seconds, sniping a great arena from its most hidden corners, shooting your foe in the back of the neck as you're fighting face to face, ''Splitgate'' makes it this and more perfectly possible.
The game, often described as ''Franchise/{{Halo}}'' meets ''Videogame/{{Portal}}'', is free to play on UsefulNotes/{{Steam}}, Microsoft's and Playstation stores.
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!!The game provides examples of:
* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.
A multiplayer arena FirstPersonShooter created by 1047 Games, ''Splitgate'' aims to give the classic close-quarters FPS experience a whole new dimension with the introduction of Portals: Gateways any player can open in specific surfaces, through which both players and their firepower may pass. Crossing the map in seconds, sniping a great arena from its most hidden corners, shooting your foe in the back of the neck as you're fighting face to face, ''Splitgate'' makes it this and more perfectly possible.
The game, often described as ''Franchise/{{Halo}}'' meets ''Videogame/{{Portal}}'', is free to play on UsefulNotes/{{Steam}}, Microsoft's and Playstation stores.
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!!The game provides examples of:
* RocketTagGameplay: One of the game modes is Instagib, where everyone gets an instant-killing, quick-charging Railgun and nothing else.
* ThinkingUpPortals: Just like ''Videogame/{{Portal}}'''s own, you put one end of a portal on each compatible surface, and it joins both ends. ''Unlike'' the game in question, you're far from the only one with a portal gun, and you get to bring actual firepower too, all players and all shots can traverse a particular portal, though only your own let you see the other end.