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* DamnYouMuscleMemory: The controls for hanging from a pipe or ledge were completely inverted between the first game and this one. Where you once had to press 'jump' to jump down and 'crouch' to "crouch" against a pipe (i.e. pull your legs up), you later press 'jump' to bring your stance ''up'' and 'crouch' to drop ''down''.
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* YourTerroristsAreOurFreedomFighters: Sadono is perceived as a hero among Indonesians and even some left-wing westerners (being an {{expy}} of Che Guevara and all), and a terrorist leader to everyone else.
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-->'''Lambert:''' Fisher, what was that?!\\

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-->'''Lambert:''' --->'''Lambert:''' Fisher, what was that?!\\
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* YouCantThwartStageOne: In the first mission in Dili, you walk right past a room with BigBad Sadono, and can easily put a bullet in his head without endangering yourself or any hostages, even potentially saving one who's about to be gunned down for [[HeKnowsTooMuch knowing too much]] (this all takes place a week ''before'' Sadono implements his "Pandora Tomorrow" scheme to release smallpox bombs if he dies). However, if you do this, you get an instant Game Over for not following orders, as Lambert wanted to leave Sadono alone until more intel could be gathered.
** Short-circuiting the entire plot in this manner does, however, reward you with one of the more memorable Game Over exchanges:
-->'''Lambert:''' Fisher, what was that?!\\
'''Sam:''' I killed the bad guy.\\
'''Lambert: ''' [[LameExcuse It's not that simple! We can't work that way! The mission's over!]]
** Similarly, in the Paris-Nice train mission, you can easily kill Norman Soth and presumably foil Sadono's smallpox scheme before it begins since Soth was the one responsible for procuring the smallpox bombs and sneaking them into America. However, if you do this you will similarly be met with a "Mission's over, Fisher!" communication from Lambert.
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* WithThisHerring: Sam is given the SC-20K in the second mission, but Third Echelon drops him in the fourth mission in Jerusalem without it, telling him where to pick it up. When [[LampshadeHanging he complains]], Irving says the guy it's with was doing some modifications to the acoustics, and he's pretty much the only person nearby with those kind of skills.
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* UnwantedAssistance: Dermot Brunton, the inter-agency liaison between the CIA and Third Echelon, is mostly treated this way despite how little he says. In their very first interaction in the game, Sam essentially asks him politely to shut up and let Lambert do the talking. Lambert's opinion isn't much better, as Grim's personnel file for him (where she more or less makes it clear that she's the only member of the team who actually likes the guy) mentions that she thinks Lambert wants to punch him out at times, and in one of the files she sends you in the last mission she mentions he's been "demoted to mop duty" midway through.
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* InstantEmergencyResponse: Alarms are triggered instantly this time around, whereas in the first game enemies had to run to the alarms and activate them.
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The game expanded the series to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the [[VideoGame/SplinterCell1 first game]].

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The game expanded the series to multiplayer capabilities, with a versus mode and specially designed co-op [[CoOpMultiplayer co-op]] levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the [[VideoGame/SplinterCell1 first game]].
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''Splinter Cell: Pandora Tomorrow'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the second entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2004. It is the first game in the franchise with a multiplayer mode.

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''Splinter Cell: Pandora Tomorrow'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the second entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2004. It is the first game in the franchise with a multiplayer mode.



The game expanded to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the [[VideoGame/SplinterCell1 first game]].

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The game expanded the series to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the [[VideoGame/SplinterCell1 first game]].
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* LaserSight: Sam's silenced FN Five-seveN is now equipped with a laser sight.
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The game expanded to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the first game.

to:

The game expanded to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the [[VideoGame/SplinterCell1 first game.
game]].
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Added DiffLines:

The game expanded to multiplayer capabilities, with a versus mode and specially designed co-op levels. For the solo campaign, it added some new moves such as shooting while hanging from pipes and a few new gadgets. Triggering alarms was even ''more'' unforgiving than in the first game.
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From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{France}}, UsefulNotes/{{Jerusalem}}, UsefulNotes/{{Indonesia}} and Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.

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From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{France}}, UsefulNotes/{{Jerusalem}}, UsefulNotes/{{Indonesia}} and Los Angeles, [[UsefulNotes/LosAngeles LAX Airport]], Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.
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* LocomotiveLevel: The Paris-Nice high speed train level. Sam has to infiltrate it while it is in motion and check what Norman Soth (who's onboard) is up to.
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* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because it's stated by Lambert that the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it caused ''much'' diplomatic troubles.

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* ContinuityNod: CallBack: Sam cannot risk killing Sadono and must capture him alive, because it's stated by Lambert that the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it caused ''much'' diplomatic troubles.
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''Splinter Cell: Pandora Tomorrow'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the second entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2004.

to:

''Splinter Cell: Pandora Tomorrow'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the second entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2004.
2004. It is the first game in the franchise with a multiplayer mode.



* MissionPackSequel: Not much was added in Sam's moves or arsenal and the game used the same engine as the first one. This would all change for ''Chaos Theory''.

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* MissionPackSequel: Not As for the solo campaign, not much was added in Sam's moves or arsenal and the game used the same engine as the first one. This would all change for ''Chaos Theory''.
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Followed by ''VideoGame/SplinterCellChaosTheory''.


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* MissionPackSequel: Not much was added in Sam's moves or arsenal and the game used the same engine as the first one. This would all change for ''Chaos Theory''.
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* CostumeEvolution: Sam's suit was fully black in the first game. When he's in East Timor and Indonesia, he wears a suit with green camouflage to blend in with the jungles.

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* CostumeEvolution: Sam's suit was fully black in the first game. When he's in East Timor and Indonesia, Indonesia here, he wears a suit with green camouflage to blend in with the jungles.
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* CostumeEvolution: Sam's suit was fully black in the first game. When he's in East Timor and Indonesia, he wears a suit with green camouflage to blend in with the jungles.
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From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{Jerusalem}}, UsefulNotes/{{Indonesia}} and Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.

to:

From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{France}}, UsefulNotes/{{Jerusalem}}, UsefulNotes/{{Indonesia}} and Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.
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From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{Jerusalem}}, UsefilNotes/{{Indonesia}} and Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.

to:

From [[UsefulNotes/TimorLeste East Timor]] to UsefulNotes/{{Jerusalem}}, UsefilNotes/{{Indonesia}} UsefulNotes/{{Indonesia}} and Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.
Is there an issue? Send a MessageReason:
None


From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.

to:

From [[UsefulNotes/TimorLeste East Timor Timor]] to Israel, Indonesia UsefulNotes/{{Jerusalem}}, UsefilNotes/{{Indonesia}} and the USA, Los Angeles, Sam Fisher must thwart a bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.
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* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because it's stated by Lambert that the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it triggered ''much'' diplomatic troubles.

to:

* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because it's stated by Lambert that the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it triggered caused ''much'' diplomatic troubles.
Is there an issue? Send a MessageReason:
None


From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorism plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.

to:

From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorism bioterrorist attack plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent who seeks revenge for getting betrayed by the agency he served.
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* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it triggered ''much'' diplomatic troubles.

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* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because it's stated by Lambert that the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it triggered ''much'' diplomatic troubles.

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* BigBadDuumvirate: Sadono (a [[YourTerroristsAreOurFreedomFighters terrorist/revolutionary leader]]) is allied to Soth, a vengeful rogue CIA agent.

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* BigBadDuumvirate: Sadono (a [[YourTerroristsAreOurFreedomFighters terrorist/revolutionary leader]]) is allied to Soth, a vengeful rogue CIA agent.agent, and both are up to no good.


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* ContinuityNod: Sam cannot risk killing Sadono and must capture him alive, because the last time he killed a BigBad (Nikoladze in the [[VideoGame/SplinterCell1 first game]]), it triggered ''much'' diplomatic troubles.

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Changed: 63

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From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorism plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent.

to:

From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorism plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent.agent who seeks revenge for getting betrayed by the agency he served.


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* AuthorityEqualsAsskicking: Sadono can kill you with one shot (from a pistol, no less); however, since he cannot be taken hostage if he spots you (a requirement to complete the mission), it's more of a NonStandardGameOver.
* BigBadDuumvirate: Sadono (a [[YourTerroristsAreOurFreedomFighters terrorist/revolutionary leader]]) is allied to Soth, a vengeful rogue CIA agent.
* BlatantLies: When interrogating a Timorese guard of Sadono.
-->'''Fisher''': I need information.\\
'''Guard''': I -- I don't speak English!\\
'''Fisher''': I'd be willing to bet your neck that you do.\\
'''Guard''': I know a little English...
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!!This game provides examples of the following tropes:

* AssShove: Implied in the first level in East Timor.
--> '''Shetland:''' Maybe you've got a use for this storage device I pulled off the guerilla I killed.\\
'''Fisher:''' Thanks. How'd you hide it from your guard?\\
'''Shetland:''' Just wash your hands when you're done with it.

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[[redirect:VideoGame/SplinterCell]]

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[[redirect:VideoGame/SplinterCell]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pandora_tomorrow.jpg]]
%%[[caption-width-right:300:some caption text]]

''Splinter Cell: Pandora Tomorrow'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the second entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2004.

From East Timor to Israel, Indonesia and the USA, Sam Fisher must thwart a bioterrorism plot involving Suhadi Sadono (a Che Guevara-like revolutionary leader) and Norman Soth, a rogue CIA agent.
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[[redirect:VideoGame/SplinterCell]]

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