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History VideoGame / SplinterCellDoubleAgent

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* NoCanonForTheWicked: Subverted. While the evil options of the first two big choices, blowing up a cruise ship and killing Hamza, are non-canon, the third, [[spoiler:killing Lambert]], is canon.

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* NoCanonForTheWicked: Subverted.Played with. While the evil options of the first two big choices, blowing up a cruise ship and killing Hamza, are non-canon, the third, [[spoiler:killing Lambert]], is canon.
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''Double Agent'' was a major break from the formula of the previous games. In addition to more traditional missions, it provided missions where the player could choose which objectives they completed, choices which affected the storyline, and even unlocked additional missions. There are two main versions of this game, "Version One" for (then-)next-gen consoles (Platform/Xbox360 and Platform/PlayStation3) and PC, and "Version Two" for the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames older gen]] and Platform/{{Wii}}. Both versions follow the same basic story, but the tone is noticeably different between the two. In Version 1 the player's choices could be described as between idealism and pragmatism -- Sam finds himself in a position where he can either perform a horrible deed, or lose a lot of trust within the terrorist organization. Version 2 is much darker, allowing the player to have Sam actually ''betray'' the NSA. A third version was developed by Creator/{{Gameloft}} and released for mobile phones around the same time as its console counterparts. Gameloft's adaptation shares much of the same premise as the main versions but puts more emphasis on Jamie Washington as the main antagonist, and features exclusive levels such as an underwater base and a television station.

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''Double Agent'' was a major break from the formula of the previous games. In addition to more traditional missions, it provided missions where the player could choose which objectives they completed, choices which affected the storyline, and even unlocked additional missions. There are two main versions of this game, "Version One" for (then-)next-gen consoles (Platform/Xbox360 and Platform/PlayStation3) and PC, and "Version Two" for the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames older gen]] and Platform/{{Wii}}. Both versions follow the same basic story, but the tone is noticeably different between the two. In Version 1 the player's choices could be described as between idealism and pragmatism -- Sam finds himself in a position where he can either perform a horrible deed, or lose a lot of trust within the terrorist organization. Version 2 is much darker, allowing the player to have Sam actually ''betray'' the NSA. A third version was developed by Creator/{{Gameloft}} and released for mobile phones around the same time as its console counterparts. Gameloft's adaptation shares much of the same premise as the main versions but puts more emphasis on Jamie Washington as the main antagonist, and features exclusive levels such as an underwater base and a television station.
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* MakeItLookLikeAnAccident: While it's more of an ammo saving measure than anything else, in Version 2 of the game, Jamie Washington can be killed by disabling his pacemaker with the pistols OCP attachment.

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* MakeItLookLikeAnAccident: While it's more of an ammo saving measure than anything else, in Version 2 of the game, Jamie Washington can be killed by disabling his pacemaker with the pistols pistol's OCP attachment.
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* MakeItLookLikeAnAccident: While it's more of an ammo saving measure than anything else, in Version 2 of the game, Jamie Washington can be killed by disabling his pacemaker with the pistols OCP attachment.

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