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* AsskickingLeadsToLeadership: Completely averted -- "bosses" (read: interrogation targets) may shoot at you but don't have better perception than the mooks, and they're subdued just as easily.



* AsskickingLeadsToLeadership: Completely averted -- "bosses" (read: interrogation targets) may shoot at you but don't have better perception than the mooks, and they're subdued just as easily.



* NoCelebritiesWereHarmed: President Patricia Caldwell is transparently an {{Expy}} of UsefulNotes/HillaryClinton. With Creator/MerylStreep's face, no less.



* NoCelebritiesWereHarmed: President Patricia Caldwell is transparently an {{Expy}} of UsefulNotes/HillaryClinton. With Creator/MerylStreep's face, no less.
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* BalanceBuff: Sam's signature FN Five [=SeveN=] pistol, the very epitome of a LittleUselessGun in the previous games, gets a major upgrade to a PunchPackingPistol to the point that, thanks to its large magazine and its ability to take out four enemies at once with Mark & Execute, it's widely considered to be the best weapon in the game.

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* BalanceBuff: Sam's signature FN Five [=SeveN=] pistol, the very epitome of a LittleUselessGun in the previous games, gets a major upgrade to a PunchPackingPistol to the point that, thanks to its large magazine magazine, being suppressed, and its ability to take out four enemies at once with Mark & Execute, it's widely considered to be the best weapon in the game.
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* BalanceBuff: Sam's signature FN Five [=SeveN=] pistol, the very epitome of a LittleUselessGun in the previous games, gets a major upgrade to a PunchPackingPistol to the point that, thanks to its large magazine and its ability to take out four enemies at once with Mark & Execute, it's widely considered to be the best weapon in the game.
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''Splinter Cell: Conviction'' (or ''Tom Clancy's Splinter Cell: Conviction'') is an action-{{stealth|Based Game}} game in the ''VideoGame/SplinterCell'' series, released in 2010 on UsefulNotes/Xbox360 and PC.

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''Splinter Cell: Conviction'' (or ''Tom Clancy's Splinter Cell: Conviction'') is an action-{{stealth|Based Game}} game in the ''VideoGame/SplinterCell'' series, released in 2010 on UsefulNotes/Xbox360 Platform/Xbox360 and PC.
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* AuthorAppeal: The game has this, though unusually for such a trope, the effect is not so much on story or themes so much as on gameplay. The project's ([[DevelopmentHell eventual]]) creative director Maxime Béland thought that the kind of slow-paced, careful observation and timing that were used in games like ''VideoGame/MetalGearSolid4'' and the previous ''Splinter Cell'' titles was boring, equating such movement speed to being like that of a "grandma". The "Mark & Execute" feature is something that he carried over from his previous project, ''VideoGame/RainbowSix: Vegas'', which [[WordOfGod he admits in interviews]] is simply a gameplay device and has no in-universe justification for why its mechanics work the way they do. The grayscale tones that the world adopts when Sam goes into hiding were inspired by his hobby of black and white photography.

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* AuthorAppeal: The game has this, though unusually for such a trope, the effect is not so much on story or themes so much as on gameplay. The project's ([[DevelopmentHell eventual]]) creative director Maxime Béland thought that the kind of slow-paced, careful observation and timing that were used in games like ''VideoGame/MetalGearSolid4'' ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and the previous ''Splinter Cell'' titles was boring, equating such movement speed to being like that of a "grandma". The "Mark & Execute" feature is something that he carried over from his previous project, ''VideoGame/RainbowSix: Vegas'', which [[WordOfGod he admits in interviews]] is simply a gameplay device and has no in-universe justification for why its mechanics work the way they do. The grayscale tones that the world adopts when Sam goes into hiding were inspired by his hobby of black and white photography.
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Authority Equals Asskicking has been disambiguated.


* AuthorityEqualsAsskicking: Completely averted -- "bosses" (read: interrogation targets) may shoot at you but don't have better perception than the mooks, and they're subdued just as easily.

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* AuthorityEqualsAsskicking: AsskickingLeadsToLeadership: Completely averted -- "bosses" (read: interrogation targets) may shoot at you but don't have better perception than the mooks, and they're subdued just as easily.
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* ActionizedSequel: Due to the emphasis of the "Mark & Execute" feature, and the reduction/removal of features used to distract and incapacitate rather than kill.

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* ActionizedSequel: Due to the The game places emphasis of on the "Mark & Execute" feature, and the reduction/removal of features used to distract and incapacitate rather than kill.kill in previous games have either been deemphasized or removed entirely.
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* ShadowGovernment: Ultimately how Megiddo wants to control the US by using Third Echelon forces under the control of Tom Reed and [[PrivateMilitaryCompany PMCs]] working under Black Arrow to stage an assault on Washington D.C. by using an EMP-type weapon to blackout parts of the city so that the President can be killed and have the Vice President succeed her, who happens to be a Megiddo mole, while hampering police and emergency services so that they won't be able to rescue her.
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Removal of What An Idiot potholes per Wick Cleaning Projects


* PapaWolf: Sam rips through anyone who stands in the way of him reuniting with Sarah. Notably, he's positively ''chilling'' in response to [[WhatAnIdiot Kobin]] [[BullyingADragon calling her a "fucking whore."]]

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* PapaWolf: Sam rips through anyone who stands in the way of him reuniting with Sarah. Notably, he's positively ''chilling'' in response to [[WhatAnIdiot Kobin]] [[BullyingADragon Kobin calling her a "fucking whore."]]

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Something Completely Different is no longer a trope. It's an index now. Examples that do not fit existing tropes will be deleted.


* AndNowForSomethingCompletelyDifferent: The Iraq level is played as a straight-up, ''VideoGame/GearsOfWar''-esque shooter where you have no access to suppressed weapons and there are little to no stealth mechanics involved, let alone options for stealth. This is because [[spoiler:you're not playing as Sam, but as another SEAL entirely - Victor Coste]].


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* UnexpectedGameplayChange: The Iraq level is played as a straight-up, ''VideoGame/GearsOfWar''-esque shooter where you have no access to suppressed weapons and there are little to no stealth mechanics involved, let alone options for stealth. This is because [[spoiler:you're not playing as Sam, but as another SEAL entirely - Victor Coste]].
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* AdvertisedExtra: Prentiss, who is featured prominently in the demo for the game, but is never physically met in the actual game (though it is implied he's the one driving the helicopter that attacks at the end of Michigan Avenue Reservoir).
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* AdvertisedExtra: Prentiss, who is featured prominently in the demo for the game, but is never physically met in the actual game (though it is implied he's the one driving the helicopter that attacks at the end of Michigan Avenue Reservoir).

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