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* EverybodyLaughsEnding: The game ends like this.
-->'''Fisher''': How about that raise?\\
'''Lambert''': They're cutting us back; you'll have to settle for a vacation. (Everyone laughs)\\
'''Fisher''': Yeah, right.
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* EliteMooks:
** The JSDF commandos are... disappointing. They wear night-vision goggles, but that just means that it's a little easier for them to spot you if you move rapidly near them. They still can't see you in normal darkness even if they have a perfect line-of-sight, as long as you move slowly and/or are more than a dozen or so feet away from them.
** BigBad [[spoiler: Shetland's]] personal bodyguards, on the other hand, have thermal vision goggles and are the only enemies in the entire series who can see you perfectly even in pitch darkness.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate that weaponized an algorithm and intends to use it to trigger a large scale conflict in East Asia.

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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate network of PrivateMilitaryContractors that weaponized an algorithm and intends to use it to trigger a large scale conflict in East Asia.
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Followed by ''VideoGame/SplinterCellDoubleAgent'' on consoles and PC, and ''Splinter Cell: Essentials'' on UsefulNotes/PlayStationPortable.

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Followed by ''VideoGame/SplinterCellDoubleAgent'' on home consoles and PC, and ''Splinter Cell: Essentials'' on UsefulNotes/PlayStationPortable.
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This entry added considerably to the gameplay, most notably with a host of optional secondary objectives in any given mission, but also with a more open-ended environment; new moves like the "inverted neck-break"; several neat new gadgets; a sound meter in addition to your light meter; a reworked graphics engine; noticeably more believable [[VideoGameAI enemy AI]]; and a statistical breakdown of how you performed in a mission, giving added incentive to achieve perfect stealth. To this day, ''Chaos Theory'' is widely considered to have been the high point of the ''Splinter Cell'' series.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate that weaponized an algorithm and intends to use them it to trigger a large scale conflict in East Asia.
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* RaceAgainstTheClock: Third Echelon is in one to stop the crisis after the North Korean battery's missiles are fired, and, more directly, Sam has to defuse several bombs before they blow up in the climax of the Japanese Bathhouse level.
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Followed by ''Splinter Cell: Essentials'' and ''VideoGame/SplinterCellDoubleAgent''.

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Followed by ''VideoGame/SplinterCellDoubleAgent'' on consoles and PC, and ''Splinter Cell: Essentials'' and ''VideoGame/SplinterCellDoubleAgent''.on UsefulNotes/PlayStationPortable.
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Followed by ''VideoGame/SplinterCellDoubleAgent''.

to:

Followed by ''Splinter Cell: Essentials'' and ''VideoGame/SplinterCellDoubleAgent''.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate turned terrorist that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop a private military conglomerate turned terrorist that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.
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Followed by ''VideoGame/SplinterCellDoubleAgent''.
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an private military conglomerate turned terrorist that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an a private military conglomerate turned terrorist that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.
Is there an issue? Send a MessageReason:
None


From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist private military conglomerate turned terrorist that weaponized an algorithm and intends to use them to trigger a large scale conflict in East Asia.
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** At the end of the second level, it's impossible to nonlethally take out Hugo Lacerda after interrogating him; no matter which button you press, it will result in Sam killing him. The same thing goes with Milan Nedich in the fifth mission. To make up for it, these two don't actually count against 100% stealth like any other kill would.

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** At the end of the second level, it's impossible to nonlethally non-lethally take out Hugo Lacerda after interrogating him; no matter which button you press, it will result in Sam killing him. The same thing goes with Milan Nedich in the fifth mission. To make up for it, these two don't actually count against 100% stealth like any other kill would.
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* ButThouMust: A teeny-tiny one. There is one enemy at the very end of the first level who must be knocked out or killed before you can call for extraction to end the level (though this is justified as Sam could not safely board a helicopter with an enemy guard right beside him). The rest of the game allows you to [[SelfImposedChallenge sneak by]] [[VideoGameCaringPotential absolutely everyone]] without a whole lot of trouble. Except in ThatOneLevel (the bathhouse), and [[https://www.youtube.com/watch?v=O20QikERQ4k even that can be done]]. Your reward is basically a BraggingRightsReward, but [[HundredPercentCompletion you'll feel warm and fuzzy inside]].

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* ButThouMust: A teeny-tiny one. There is one enemy at the very end of the first level who must be knocked out or killed before you can call for extraction to end the level (though this is justified as Sam could not safely board a helicopter with an enemy guard right beside him). The rest of the game allows you to [[SelfImposedChallenge [[invoked]][[SelfImposedChallenge sneak by]] [[VideoGameCaringPotential absolutely everyone]] without a whole lot of trouble. Except in ThatOneLevel (the bathhouse), and [[https://www.youtube.com/watch?v=O20QikERQ4k even that can be done]]. Your reward is basically a BraggingRightsReward, but [[HundredPercentCompletion you'll feel warm and fuzzy inside]].
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* ButThouMust: A teeny-tiny one. There is one enemy at the very end of the first level who must be knocked out or killed before you can call for extraction to end the level (though this is justified as Sam could not safely board a helicopter with an enemy guard right beside him). The rest of the game allows you to [[SelfImposedChallenge sneak by]] [[VideoGameCaringPotential absolutely everyone]] without a whole lot of trouble. Except in ThatOneLevel (the bathhouse), and [[https://www.youtube.com/watch?v=O20QikERQ4k even that can be done]]. Your reward is basically a BraggingRightsReward, but [[HundredPercentCompletion you'll feel warm and fuzzy inside]].
** At the end of the second level, it's impossible to nonlethally take out Hugo Lacerda after interrogating him; no matter which button you press, it will result in Sam killing him. The same thing goes with Milan Nedich in the fifth mission. To make up for it, these two don't actually count against 100% stealth like any other kill would.
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* BigBadDuumvirate: [[spoiler: Douglas Shetland and Admiral Toshiro Otomo, including the entire ISDF organization.]]


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* BreakingTheFourthWall: In the fourth level (the Penthouse), a living room area with a couple of guards contains a television. On the screen is... the title screen cutscene loop for ''Chaos Theory'', with the soundtrack of the Paris cryogenic lab mission from ''[[VideoGame/SplinterCellPandoraTomorrow Pandora Tomorrow]]''. If the guards had ever come off shift and played the thing, they might have had quite the shock.
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* BilingualBonus: Players who can speak Japanese will probably predict that [[spoiler:the Red Nishin Gang (read: '''Red Herring''')]] isn't actually the brains behind everything.
** Also, in the PC version, there is an option to have enemies speak in their native language. So, when you're in Peru and Panama, bad guys will speak in Spanish, if you're in Seoul or North Korea, they'll speak Korean, if you're in Tokyo or Hokkaido, they'll speak Japanese, so on and so forth.
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* ArtisticLicenseEngineering: Dvorak. Infinite state machines can't exist in reality and making a "weaponized algorithm" more complex implies adding something, which would make the footprint bigger (you want your malware as small and unnoticeable as possible).
* AuthorityEqualsAsskicking: [[spoiler: Shetland]] survives a fistfight with Fisher long enough for a HannibalLecture and MexicanStandoff.
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* CallBack: The algorithm was conceived by Philippe Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam.

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* CallBack: The algorithm was conceived by Philippe Philip Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam.
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* AlternateHistory: It's safe to say that no open conflict has erupted between the Koreas in the 2000s and up to day, Seoul has not been invaded and so on.

to:

* AlternateHistory: It's safe to say that no open conflict has erupted between the Koreas in the 2000s and up to this day, Seoul has not been invaded and so on.
Is there an issue? Send a MessageReason:
None


From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use them to trigger a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms an algorithm and intends to use them to trigger a large scale conflict in East Asia.



* CallBack:

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* CallBack:CallBack: The algorithm was conceived by Philippe Masse, who was involved in the Georgian crisis in the [[VideoGame/SplinterCell1 first game]] and got killed by Sam.
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* CallBack:

Added: 4

Changed: 14

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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use it to cause a large scale conflict in East Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use it them to cause trigger a large scale conflict in East Asia.



* AnarchyIsChaos: The villainous plan. [[spoiler:Shetland plans on taking down the US government with a somewhat anarchic manner, which involves starting a third World War between nuclear superpowers, and hoping what comes out on the other side is better.]]

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* AnarchyIsChaos: The villainous plan. [[spoiler:Shetland plans on taking down the US government with a somewhat anarchic manner, which involves starting a third World War between nuclear superpowers, and hoping what comes out on the other side is better.]]]]
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From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use it to cause a large scale conflict in Asia.

to:

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use it to cause a large scale conflict in East Asia.
Is there an issue? Send a MessageReason:
None


* AlternateHistory: It's safe to say that no open conflict has erupted between the Koreas in the 2000s and up to day, Seoul has not been invaded and so on.

to:

* AlternateHistory: It's safe to say that no open conflict has erupted between the Koreas in the 2000s and up to day, Seoul has not been invaded and so on.on.
* AnarchyIsChaos: The villainous plan. [[spoiler:Shetland plans on taking down the US government with a somewhat anarchic manner, which involves starting a third World War between nuclear superpowers, and hoping what comes out on the other side is better.]]
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!!This game provides examples of the following tropes:

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!!This game provides examples of the following tropes:tropes:

* AirVentPassageway: Notably the first game in the series to replace the man-sized vents you could crouch-walk through with more reasonably-sized ones that can only be traversed via crawling.
* AlternateHistory: It's safe to say that no open conflict has erupted between the Koreas in the 2000s and up to day, Seoul has not been invaded and so on.
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''Splinter Cell: Chaos Theory'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the third entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2005.

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''Splinter Cell: Chaos Theory'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') Chaos Theory'') is a StealthBasedGame and the third entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2005.

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[[redirect:VideoGame/SplinterCell]]

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[[redirect:VideoGame/SplinterCell]][[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/splinter_cell_chaos_theory_7.jpg]]
%%[[caption-width-right:300:some caption text]]

''Splinter Cell: Chaos Theory'' (or ''Tom Clancy's Splinter Cell: Pandora Tomorrow'') is a StealthBasedGame and the third entry in the ''VideoGame/SplinterCell'' series, released on [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation consoles]] and PC in 2005.

From UsefulNotes/{{Peru}} to UsefulNotes/{{Panama}}, UsefulNotes/NorthKorea, UsefulNotes/SouthKorea and UsefulNotes/{{Japan}}, it's up to Sam Fisher to stop an international terrorist conglomerate that weaponized algorithms and intends to use it to cause a large scale conflict in Asia.
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!!This game provides examples of the following tropes:
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[[redirect:VideoGame/SplinterCell]]

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