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* SpiderPeople: Both the Jorōgumo and Tsuchigumo shows up as bosses, depicted as having a humanoid upper body above a spider's abdomen on eight legs. The latter is clad in samurai armor and wields a spear, in conjunction to attacking using his legs.


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* TsuchigumoAndJorogumo: Both the Jorōgumo and Tsuchigumo shows up as bosses, depicted as having a humanoid upper body above a spider's abdomen on eight legs. The latter is clad in samurai armor and wields a spear, in conjunction to attacking using his legs.

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* BirdPeople: Bird-men enemies pops up occasionally, and can [[BlowYouAway send tornadoes at Taromaru]] from their elevated position.



* WingedHumanoid: Bird-men enemies pops up occasionally, and can [[BlowYouAway send tornadoes at Taromaru]] from their elevated position.
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* AssistCharacter: Taromaru can golden {{Palette Swap}}ped version of common enemies via a scroll to back him up during gameplay.

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* AssistCharacter: Taromaru can summon golden {{Palette Swap}}ped version of common enemies via a scroll to back him up during gameplay.

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* FlyingFace:
** The boss of the first stage is a horned Onibaba mask who floats around the area while dropping fireballs on Taromaru. Smaller, lesser masks later appears as recurring mook enemies.

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* FlyingFace:
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FlyingFace: The boss of the first stage is a horned Onibaba mask who floats around the area while dropping fireballs on Taromaru. Smaller, lesser masks later appears as recurring mook enemies.

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* TheGreatSerpent: An Uwabami shows up as a boss in the bamboo forest, alongside it's handler. Disguised as a mother and son, when showing up before Taromaru the boy lose his head and a serpentine monster spawns from his neck-stump, that stretches for several hundred meters, while the mother reveals herself to be the monster's controller as she rides on the Uwabami's head and orders it to attack.

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* {{Gorn}}: Expect plenty of bloody overkills in the aftermath of killing mooks. The game really doesn't shy away from graphic onscreen gore, in fact it ''indulges'' in it.
* TheGreatSerpent: An Uwabami shows up as a boss in the bamboo forest, alongside it's handler. Disguised as a mother and son, when showing up before Taromaru the boy [[OffWithHisHead lose his head head]] and a serpentine monster spawns from his neck-stump, that stretches for several hundred meters, while the mother reveals herself to be the monster's controller as she rides on the Uwabami's head and orders it to attack.
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''Spiritual Assassin Taromaru'' or ''Psychic Killer Taromaru'' or ''Spiritual Assassin Taromaru'' is a 1997 action game made by Time Warner Japan for the UsefulNotes/SegaSaturn, and one of Saturn's rarest, most valuable titles, considering it's released shortly after Time Warner cuts ties with it's Japanese branches.

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''Spiritual '''Spiritual Assassin Taromaru'' Taromaru''' or ''Psychic (''Psychic Killer Taromaru'' or ''Spiritual Assassin Taromaru'' Taromaru'') is a 1997 action game made by Time Warner Japan for the UsefulNotes/SegaSaturn, and one of Saturn's rarest, most valuable titles, considering it's released shortly after Time Warner cuts ties with it's Japanese branches.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_5472.PNG]]
[[caption-width-right:350:If your ninja game doesn't allow you to ride on a severed ''kitsune'' head, you're doing it wrong!]]
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!! ''Spiritual Assassin Taromaru'' contain examples of:
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''Spiritual Assassin Taromaru'' or ''Psychic Killer Taromaru'' or ''Spiritual Assassin Taromaru'' is a 1997 action game made by Time Warner Japan for the UsefulNotes/SegaSaturn, and one of Saturn's rarest, most valuable titles, considering it's released shortly after Time Warner cuts ties with it's Japanese branches.

The game plays out like an arcade RunAndGun-style shooter, set in an alternate version of Feudal Japan infested by assorted {{yokai}} and demons.

The titular hero, Taromaru (on two-player mode, the second player assumes the role of Taromaru's comrade Enkai), is a "psychic" ninja, trained in both combat, ninja acrobatic skills, and also magic, with the ability to fire powerful electric blasts from his bare hands. On the trail of a kidnapped princess, Taromaru travels the land while battling assorted enemies, ranging from ninja mooks to the undead and all sorts of demons.

''Spiritual Assassin Taromaru'', as noted by various reviewers (including Kurt Kalata from Website/HardcoreGaming101) is a borderline BossGame, starting from the second half, where the game starts throwing boss encounters en-masse at the player, many of them lifted from Japan's rich collection of ''yokai'' myths. There's at least '''15''' bosses in total (excluding multiple MiniBoss encounters), each one more colourful than the last, and it's ''amazing''.

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* AirborneMooks: Bird-men, Wanyūdō, floating demon masks, enemy ninja on kites and numerous other airborne enemies will show up to impede Taromaru's progress.
* AmphibianAtLarge: There's a massive Surinam toad monster ([[MisplacedWildlife wait a minute, in Japan?]]) serving as a boss near the river area, who attacks Taromaru by [[ProjEggTile launching the eggs in it's back]] as a ranged attack. If defeated, the toad then... automatically [[SwallowedWhole swallows Taromaru whole]] into it's guts, leading to a WombLevel where Taromaru must penetrate it's stomach to kill it for good.
* AnimatedArmor: A sentient, possessed suit of Samurai armor is one of the bosses, who initially appears as a hovering set of parts (helmet, chestplate, shoulder-guards, katana etc.) attacking Taromaru from all sides. Once Taromaru dealt enough damage on it, the armor then assumes a humanoid form.
* AsianFoxSpirit: A kitsune serves as one of the bosses, initially appearing as a beautiful woman who sheds her disguise as soon as Taromaru enters her quarters, including having nine laser-shooting tails. Deal enough damage and she sheds her body except four of their tails to form a giant furry shuriken. Upon defeat, Taromaru then [[LosingYourHead rides the kitsune's severed head to the next area]].
* AssistCharacter: Taromaru can golden {{Palette Swap}}ped version of common enemies via a scroll to back him up during gameplay.
* AttackItsWeakPoint: Several of the bosses are vulnerable only in certain weak spots, that Taromaru will need to direct his energy blast attacks on in order to damage. Notably, the pores inside the Surinam Toad, the exposed heart inside the ribcage of the hovering skeletal demon, [[EyeScream eye]] of the floating eyeball demon, though the weak spots are usually rather obvious.
* BackgroundBoss:
** The giant Surinam toad is fought in the background of the river chase ([[ProjEggTile via shooting eggs from it's back]]) while Taromaru himself is on a raft up front.
** The twin skeleton-heads that Taromaru fights right at the start pops up from behind a wall in the back, taking turns moving to the foreground to attack.
** The kaiju-sized demon skeleton spends most of the boss fight rampaging in the background, just as Taromaru arrives via boat along the waterfront, where the skeleton occasionally breathes fire into the front.
** The skeleton priest rising from his graveyard in the background attacks by sending projectiles, which Taromaru retaliates by blasting his own spells in return.
** The Karakuri puppet is fought in a room in the final stage, where it's installed in the back wall while Taromaru hits it from the front.
* BladeOnARope: Ninja enemies swinging ''kusarigama'' are a common mook-level opponent.
* BossBonanza: The game's final stage in a mansion throws a colourful plethora of never-before-encountered bosses in a row at Taromaru. Starting with an animated samurai armour [[note]] you know it's saying something when a set of flying demon armor is the ''least'' impressive boss on the list [[/note]] followed by the ''kitsune'', then a two-sided flying parasite worm, the Tsuchigumo samurai, and another floating demon who summons centipedes, a pair of beating demon hearts who then turns into a gigantic fetus, a sentient Karakuri puppet and finally ('''''finally!''''') the game's FinalBoss.
* ChargedAttack: By holding down on the fire button, Taromaru can turn his normal energy bolts into a powerful thunder blast useful for taking down large numbers of enemies grouped together or wiping out chunks of health off bosses.
* CreepyCentipedes: An Ōmukade shows up to fight Taromaru on a bridge, with it's main attack being using it's body to circle around the bridge and slash at Taromaru with it's legs.
* DemBones: All over the place - the game have it's fair share of animated skeleton enemies and bosses menacing Taromaru. The ''first'' opponent encountered in the first stage, in fact, is a pair of giant animated skulls on elongated spines!
* DetachmentCombat: The game's FinalBoss, a DraconicHumanoid-demon creature... thing, firstly appears as lower half pair of legs with a human head on it's waist. Then, the dragon-headed upper half drops into the screen, merging with the waist, and the boss battle begins in proper. And much of the battle have the demon separating itself to fight as two entities.
* FlyingFace:
** The boss of the first stage is a horned Onibaba mask who floats around the area while dropping fireballs on Taromaru. Smaller, lesser masks later appears as recurring mook enemies.
* FreeFallFight: One level have Taromaru falling off a tower for... [[IFellForHours several minutes]] and trying to secure a safe landing while fighting Wanyūdō enemies from all sides. It culminates with Taromaru fighting a gigantic tentacled {{Oculothorax}} monster as a boss.
* {{Gashadokuro}}: Two of the bosses:
** A ''kaiju''-sized demon skeleton appears rampaging across a town, destroying buildings everywhere it steps as Taromaru reaches the docks. It stays in the background, preoccupied with attacking the city, though it sometimes sends a breath of flames at Taromaru's boat.
** Later on another stage set indoors have a gigantic floating skeleton whose ribcage can shoot electricity. Besides using it's spine for a TailSlap.
* GiantSpider: The game ''loves'' throwing oversized arachnids all over the place (gamers with arachnophobia might want to sit this one out), from the near-endless swarm of oversized spiders infesting the forest to the stage's boss, a spider-monster with a human head. There's at least two other oversized arachnids later on serving as bosses.
* TheGreatSerpent: An Uwabami shows up as a boss in the bamboo forest, alongside it's handler. Disguised as a mother and son, when showing up before Taromaru the boy lose his head and a serpentine monster spawns from his neck-stump, that stretches for several hundred meters, while the mother reveals herself to be the monster's controller as she rides on the Uwabami's head and orders it to attack.
* HalfTheManHeUsedToBe: Some undead enemies in the game can keep going without their lower halves.
** There's a lesser hunchbacked demon mook enemy early on who can tank multiple blasts from Taromaru, losing it's body from above the waist after suffering enough damage only for the legs to continue walking ahead.
** Zombie swarms are slow on their feet and their individual members can be crippled with Taromaru's weakest attacks (charging an energy blast can easily take down a row of these enemies). But despite losing everything below their waist, they ''will'' continue crawling forward to attack.
** One of the many encounters in the final level's BossRush is a floating, bald skinny demon who doesn't seem to have his lower body, though his waist area is draped by robes obscuring the details.
* HandBlast: All over the place:
** Taromaru himself cast his spells by blasting energy bolts of varying strength from his hands.
** The Demon Priest boss alternates between summoning demons through portals, and shooting a thick, green energy beam taller than himself trying to wipe out Taromaru with it.
** The miko and lesser priest enemies all can launch energy projectiles from their hands too.
* AHeadAtEachEnd: There's a two-sided, flying green parasite worm monster Taromaru battles on a rooftop, where it will stick both sides of it's heads to attack from the left and right.
* HitodamaLight: Floating ghost-fires are another enemy, including a gigantic KingMook Hitodama as a boss.
* HulkingOut: The boss on the docks level initially appears to a huge, muscular human brute who tries attacking Taromaru with his bare hands. Taromaru's attacks causes the man to [[AnArmAndALeg lose one arm at a time]], which somehow doesn't even slow him down, but after dealing enough damage he sheds his human disguise by turning into a red-skinned demon that towers to the top of the screen.
* KiteRiding: Enemy ninja on kites appears hovering above Taromaru, trying to attack him while he's on a boat.
* LosingYourHead: To bring up the creepiness factor this game has to offer.
** Two skeletal demons in the first stage have the ability to detach and throw their heads at Taromaru. Who then floats back to their necks.
** The Karakuri puppet boss detaches her head as the final phase of her fight, where her cranium will float around the area while dripping [[BloodyMurder bloody tears lethal to the touch]] from above on Taromaru.
* LudicrousGibs: Mook-level enemies will explode into a geyser of red (mixed with bits of flesh) upon being killed. As does plenty of the bosses. It helps that Taromaru attacks by launching electric blasts at everything.
* MagicKnight: Taromaru the "psychic ninja" is as skilled in supernatural magic as he is in running, jumping and fighting.
* MiniBoss: The game have loads of these.
** Right off the bat, there's a pair of giant skulls attacking Taromaru, which appears ''before'' the first mook-level enemy. And they're followed closely by two skeletal demons who throw their heads as a ranged attack.
** The Ōmukade shows up in the first level as well, but being a mid-boss he goes down like a chump and the level continues.
** The second giant skeleton that attacks Taromaru as he tries ascending a flight of stairs is defeated shortly before the demon priest.
* {{Miko}}: This game actually has ''hostile'' Miko priestesses as enemies, dressed in the classic white-and-red outfits, and casting attacking spells on Taromaru when he entered their temple.
* MinimalisticCoverArt: For some reason, the game's official cover art is just the title over a dull brown background. [[https://upload.wikimedia.org/wikipedia/en/a/a0/Shinrei_Jusatsushi_Taromaru.png Really]]. It ''barely'' managed to capture the sheer insanity and awesomeness the game delivers, if at all.
* {{Ninja}}: Majority of the human mooks are these, befitting the Japanese setting. Taromaru himself is an elite "psychic" ninja.
* {{Oculothorax}}: One of these shows up as a boss, and naturally it can be dmaaged by [[EyeScream aiming for the eye]].
* PerversePuppet: A sentient Karakuri puppet shows up as one of the many bosses in the final stage. Dealing enough damage will make it's ceramic face to fall off, only to reveal a human skull underneath.
* SegmentedSerpent: How the giant Uwabami and the Surinam toad's elongated arms are portrayed.
* ShockAndAwe: Taromaru's spells manifests as powerful electric blasts that vaporizes his enemies instantly. More than one of the bosses have electric-based attacks as well, notably the floating skeleton monster who can fire yellow bolts off it's ribcage.
* SlideAttack: Taromaru have a sliding move that drops him to below waist-level while skidding him left and right across the screen, handy in getting him out of a fix. In fact, several bosses have attacks which are unavoidable without the sliding move.
* SpiderPeople: Both the Jorōgumo and Tsuchigumo shows up as bosses, depicted as having a humanoid upper body above a spider's abdomen on eight legs. The latter is clad in samurai armor and wields a spear, in conjunction to attacking using his legs.
* SwordBeam: The sentient samurai armour can launch ''spear'' beams, when he's in armoured form. His attacks are taller than Taromaru and easily covers most of the screen, and can only be dodged by performing a low slide.
* ThinkingUpPortals: The Demon Priest boss can open up portals to summon flying demon masks to back him up.
* WingedHumanoid: Bird-men enemies pops up occasionally, and can [[BlowYouAway send tornadoes at Taromaru]] from their elevated position.
* WolverineClaws: There's an undead, ghoul-like enemy with claws longer than swords attached to their arms, that they can use to execute a RollingAttack with.
* WordSaladTitle: "''Spiritual Assassin Taromaru''" just rolls off the tongue excellently, doesn't it?
* {{Youkai}}: The game have plenty of these serving as bosses or enemies, from hitodama flames and Wanyūdō as mooks, to a kitsune, an Uwabami, the Jorōgumo and Tsuchigumo
* ZergRush: The forest stage contains an entire swarm of spiders, each of them larger than puppies, crawling across the floor in entire waves. They're thick enough to carpet the entire area, fighting them is borderline hopeless and the best way is for Taromaru to avoid them by jumping and grabbing on railings.
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