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adding the more commonly agreed upon central theme (that's also advertised by the developers themselves)


* CentralTheme: YouAreNotAlone. During the entire game, the theme of being there when someone needs you [[spoiler:(especially in death)]] is repeated over and over, with Giovanni and Astrid, Bruce and Mickey, [[spoiler:and Stella and her patients. In the end, Stella's greatest need is to know that ''she'' is not alone, which is fulfilled by being with her favorite pet Daffodil, and with the Lily DLC, knowing her mother and her sister are holding her hands when she passes on.]]

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* CentralTheme: CentralTheme:
** Learning to say goodbye. Every spirit you take care of is already dead, and is about to proceed into the afterlife. As you go through the game, you get familiar with them, learn about their stories, struggles, worries, and build an attachment to them. But at some point, they eventually tell you that they are ready to go through the Everdoor. The game gives you time to prepare, and you could even keep them on your boat forever, but in order to progress you will have to send them away. After all, the only way to move on is to realize you have to let go. The spirits you bid farewell to never appear again, but they live on in your memories.
**
YouAreNotAlone. During the entire game, the theme of being there when someone needs you [[spoiler:(especially in death)]] is repeated over and over, with Giovanni and Astrid, Bruce and Mickey, [[spoiler:and Stella and her patients. In the end, Stella's greatest need is to know that ''she'' is not alone, which is fulfilled by being with her favorite pet Daffodil, and with the Lily DLC, knowing her mother and her sister are holding her hands when she passes on.]]
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* DeadToBeginWith: The game is set in an afterlife (or pre-afterlife) world populated by spirits of the dead, meaning almost everyone in the story has already died. [[spoiler: Including Stella.]]

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* DeadToBeginWith: The game is set in an afterlife (or pre-afterlife) world populated by spirits of the dead, meaning almost everyone in the story has already died. [[spoiler: Including Stella.Stella, who lives through her final moments throughout the story.]]
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* DeadToBeginWith: The game is set in an afterlife (or pre-afterlife) world populated by spirits of the dead, meaning almost everyone in the story has already died. [[spoiler: Including Stella.]]
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* NowAllowedToHug: Elena, a spirit who dislikes physical affection and the only spirit in-game whose mood decreases if hugged. Upon completing her quests and taking her to the Everdoor to pass on, Elena audibly considers hugging you before accepting one just before moving on.
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** Jacob, Stanley's pet ghost beetle, is almost as big as the mushroom child spirit himself. The ghost mites, which Stella can help Stanley and Jacob collect for their ectoplasm, are much smaller, but they're still relatively bigger than real-life mites.

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** Jacob, Stanley's pet ghost beetle, is almost as big as the mushroom child spirit himself. The ghost mites, which Stella can help Stanley and Jacob collect for their ectoplasm, {{Ectoplasm}}, are much smaller, but they're still relatively bigger than real-life mites.
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* SpoilerTitle: One of the soundtracks is called [[spoiler:"Stella's Departure"]], spoiling the fact that [[spoiler:Stella dies after her work is done.]]
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* AnInteriorDesignerIsYou: lets you craft furniture upgrades for your passengers' houses, which usually gives them a mood boost. Sometimes furnishing a house is required to advance a passenger's story. However, one passenger is a strict teacher type and actually wants a plain, undecorated house, and will get a temporary mood ''loss'' if you give them decorations anyway.

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* AnInteriorDesignerIsYou: The game lets you craft furniture upgrades for your passengers' houses, which usually gives them a mood boost. Sometimes furnishing a house is required to advance a passenger's story. However, one passenger is a strict teacher type and actually wants a plain, undecorated house, and will get a temporary mood ''loss'' if you give them decorations anyway.
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crosswicking

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* AnInteriorDesignerIsYou: lets you craft furniture upgrades for your passengers' houses, which usually gives them a mood boost. Sometimes furnishing a house is required to advance a passenger's story. However, one passenger is a strict teacher type and actually wants a plain, undecorated house, and will get a temporary mood ''loss'' if you give them decorations anyway.
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* CookingMechanic: By cooking ingredients in the ship's kitchen, you can make a whole host of dishes to feed the spirits on your ship, categorized by meal size and type (plain, healthy, acquired taste, dessert, etc.). Feeding spirits regularly is not strictly necessary, though they will pester you if they're hungry, and keeping them well-fed keeps their mood up. All spirits also have specific likes and [[DoesNotLikeSpam dislikes]] in terms of food, which is not limited to meal type—Bruce and Mickey will refuse to eat anything with shellfish (since Mickey is allergic to it), as well as dishes with only one ingredient (they consider them too simple). Every spirit also has a favorite food, which they can occasionally request.

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* CookingMechanic: CookingMechanics: By cooking ingredients in the ship's kitchen, you can make a whole host of dishes to feed the spirits on your ship, categorized by meal size and type (plain, healthy, acquired taste, dessert, etc.). Feeding spirits regularly is not strictly necessary, though they will pester you if they're hungry, and keeping them well-fed keeps their mood up. All spirits also have specific likes and [[DoesNotLikeSpam dislikes]] in terms of food, which is not limited to meal type—Bruce and Mickey will refuse to eat anything with shellfish (since Mickey is allergic to it), as well as dishes with only one ingredient (they consider them too simple). Every spirit also has a favorite food, which they can occasionally request.

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Dewicking disambig


* CookingMechanic: By cooking ingredients in the ship's kitchen, you can make a whole host of dishes to feed the spirits on your ship, categorized by meal size and type (plain, healthy, acquired taste, dessert, etc.). Feeding spirits regularly is not strictly necessary, though they will pester you if they're hungry, and keeping them well-fed keeps their mood up. All spirits also have specific likes and [[DoesNotLikeSpam dislikes]] in terms of food, which is not limited to meal type—Bruce and Mickey will refuse to eat anything with shellfish (since Mickey is allergic to it), as well as dishes with only one ingredient (they consider them too simple). Every spirit also has a favorite food, which they can occasionally request.



* GameGourmet: By cooking ingredients in the ship's kitchen, you can make a whole host of dishes to feed the spirits on your ship, categorized by meal size and type (plain, healthy, acquired taste, dessert, etc.). Feeding spirits regularly is not strictly necessary, though they will pester you if they're hungry, and keeping them well-fed keeps their mood up. All spirits also have specific likes and [[DoesNotLikeSpam dislikes]] in terms of food, which is not limited to meal type—Bruce and Mickey will refuse to eat anything with shellfish (since Mickey is allergic to it), as well as dishes with only one ingredient (they consider them too simple). Every spirit also has a favorite food, which they can occasionally request.
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moving back to Shout Out

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** According to the archive files, Buck, who loves tabletop [=RPGs=], thinks that ''[[TabletopGame/DungeonsAndDragons Demons and Ghouls 2nd Edition]]'' is better than the first.
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* AlliterationAndAdventurers: According to the archive files, Buck, who loves tabletop [=RPGs=], thinks that ''Demons and Ghouls 2nd Edition'' is better than the first.
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** A very obscure one is the questline for Jackie that is named "Hang in There, Skeleton!", much the same as a a popular message left by players in ''VideoGame/DarkSoulsII'', which simply read "Don't give up, Skeleton".

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* AlliterationAndAdventurers: According to the archive files, Buck, who loves tabletop [=RPGs=], thinks that ''Demons and Ghouls 2nd Edition'' is better than the first.



** According to the archive files, Buck thinks that [[TabletopGame/DungeonsAndDragons Demons and Ghouls]] 2nd Edition is better than the first.

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* AntiFrustrationFeatures: Rain and heavy storms will take care of watering your crops for you.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Rain and heavy storms will take care of watering your crops for you.



** With the Beverly update, you can set material gatherings in your quest log, sail through event areas without having to go to the starting point and saying no, passengers will give hints to their favorite foods, and failing Elena's tasks will make retries easier.

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** With the Beverly update, you can set material gatherings in your quest log, and sail through event areas without having to go to the starting point and saying no, no; passengers will give hints to their favorite foods, and failing Elena's tasks will make retries easier.

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trope-slashing


* ChildrenAreInnocent[=/=]FromTheMouthsOfBabes: At one point, Stanley asks Stella to make him a "fakinhage", much to the confusion of Stella. Stanley is surprised she doesn't know what a "fakinhage" is and explains that it is something his mother used to tell him to get while grocery shopping and that it's white and oval-shaped. [[spoiler: Turns out [[AbusiveParents his mom]] meant a "fucking egg".]]


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* FromTheMouthsOfBabes: At one point, Stanley asks Stella to make him a "fakinhage", much to the confusion of Stella. Stanley is surprised she doesn't know what a "fakinhage" is and explains that it is something his mother used to tell him to get while grocery shopping and that it's white and oval-shaped. [[spoiler: Turns out [[AbusiveParents his mom]] meant a "fucking egg".]]

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