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Moving YMMV (to Spin Rhythm XD)


* LevelEditor: One built directly into the game itself. Because of licensing issues, however, sharing custon levels isn't done via Steam Workshop, but instead via an external site/client called [[https://spinsha.re/ SpinShare]]. Most custom levels are way [[NintendoHard harder]] than the base game levels.

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* LevelEditor: One built directly into the game itself. Because of licensing issues, however, sharing custon custom levels isn't done via Steam Workshop, in-game but instead via an external site/client called [[https://spinsha.re/ SpinShare]]. Most custom levels are way [[NintendoHard harder]] than the base game levels.

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added example(s): The game's mascots. Also, corrected the Title Scream example (the game was updated to say the full title at some point in early access.)


* {{Mascot}}: [[PunnyName Jim Rhythm and LadyJ]], who appear in the game's cover art and menus.



* TitleScream: The announcer yells "SPIN RHYTHM!" on the title screen, the same way he delivers plenty of other lines in the game.

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* TitleScream: The announcer yells "SPIN RHYTHM!" RHYTHM XD!" on the title screen, the same way he delivers plenty of other lines in the game.
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Code typo


** If you manage to get an A or higher on an XD chart (only the main song list, DLC doesn't count), you'll unlock that song's RemiXD chart, which are even more difficult than XD.

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** If you manage to get an A or higher on an XD chart (only the main song list, DLC doesn't count), you'll unlock that song's RemiXD [=RemiXD=] chart, which are even more difficult than XD.
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** If you manage to get an A or higher on an XD chart (only the main song list, DLC doesn't count), you'll unlock that song's RemiXD chart, which are even more difficult than XD.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spin_rhythm_xd.jpg]]

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[[quoteright:350:https://static.[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/spin_rhythm_xd.jpg]]
org/pmwiki/pub/images/capsule_616x353_960315817_5.jpg]]
[[caption-width-right:616:[[{{Tagline}} Enter the Rhythm Dimension.]]]]
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''Spin Rhythm XD'' is a RhythmGame developed by [[IndieGame indie]] studio Super Spin Digital. Its main premise is controlling a disk with different-coloured segments to match [[ColourCodedForYourConvenience different-coloured notes]]. It was been released on 22/10/2019 in early access, and left it on 14/03/2023. There is also a version for iOS/Android with minor differences in charting.

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''Spin Rhythm XD'' is a RhythmGame developed by [[IndieGame indie]] studio Super Spin Digital. Its main premise is controlling a disk with different-coloured segments to match [[ColourCodedForYourConvenience different-coloured notes]]. It was been released on 22/10/2019 in early access, and left it on 14/03/2023. There is also a version for iOS/Android with minor differences in charting.
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''Spin Rhythm XD'' is a RhythmGame developed by [[IndieGame indie]] studio Super Spin Digital. Its main premise is controlling a disk with different-coloured segments to match [[ColourCodedForYourConvenience different-coloured notes]]. It's been released on 22/10/2019, and is currently in early access. There is also a version for iOS/Android with minor differences in charting.

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''Spin Rhythm XD'' is a RhythmGame developed by [[IndieGame indie]] studio Super Spin Digital. Its main premise is controlling a disk with different-coloured segments to match [[ColourCodedForYourConvenience different-coloured notes]]. It's It was been released on 22/10/2019, and is currently 22/10/2019 in early access.access, and left it on 14/03/2023. There is also a version for iOS/Android with minor differences in charting.
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Up To Eleven is a defunct trope


* LevelEditor: One built directly into the game itself. Because of licensing issues, however, sharing custon levels isn't done via Steam Workshop, but instead via an external site/client called [[https://spinsha.re/ SpinShare]]. Most custom levels are [[UpToEleven way]] [[NintendoHard harder]] than the base game levels.

to:

* LevelEditor: One built directly into the game itself. Because of licensing issues, however, sharing custon levels isn't done via Steam Workshop, but instead via an external site/client called [[https://spinsha.re/ SpinShare]]. Most custom levels are [[UpToEleven way]] way [[NintendoHard harder]] than the base game levels.

Added: 144

Changed: 879

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* HarderThanHard: The XD difficulties. On top of that, custom levels tend to be way harder than base game levels, to the point where difficulty levels are measured by a number. For comparison, the hardest XD level in the base game (Teminite - ''Believe'') has a difficulty of 30, and Hideki Naganuma - [[https://spinsha.re/song/325 ''Ain't Nothing Like A Funky Beat'']] has a difficulty of 47. And there are still [[UpToEleven harder levels]].

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* EasyModeMockery: While the game does not overtly mock the player, certain songs are shortened on lower difficulty levels, with the song's length increasing as the difficulty does. Some songs may even require you to play on [[HarderThanHard XD mode]] if you want to hear the full track.
* HarderThanHard: The XD difficulties. On top of that, custom levels tend to be way harder than base game levels, to charts, which use the point where difficulty levels are measured by a number. For comparison, full-length version of the hardest XD level in the base game (Teminite - ''Believe'') has a difficulty of 30, songs, have more complex note patterns, and Hideki Naganuma - [[https://spinsha.re/song/325 ''Ain't Nothing Like A Funky Beat'']] has a difficulty of 47. And there are still [[UpToEleven harder levels]].introduce held beat notes.



* SpectacularSpinning: One of the main premises. Gets taken UpToEleven in custom levels with complex spin note patterns that will ''probably'' throw you off.
* TitleScream: Done by the announcer, who also screams plenty of other lines in the game.

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* SpectacularSpinning: One As the title indicates, there's a lot of spinning in this game, mainly of the main premises. Gets taken UpToEleven in custom levels with complex red and blue disc that you use to catch incoming notes. Certain notes even require you to flick the disc as hard as you can, causing it to spin note patterns so fast that will ''probably'' throw you off.
the colors meld together.
* TitleScream: Done by The announcer yells "SPIN RHYTHM!" on the announcer, who also screams title screen, the same way he delivers plenty of other lines in the game.
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Misuse of Game Mod


* GameMod: The Weekly Level has various modifiers to change up gameplay. As of 09/11/2021, it is not yet available.
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Added DiffLines:

* AlienSky: The scenery background for "Humanity" by Max Brhon shows three stars.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spin_rhythm_xd.jpg]]
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Listed an index as a trope. Off to bang my head against a wall


* RhythmGame: You can probably tell by the game's name.
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Thought I'd kickstart this page for once.

Added DiffLines:

''Spin Rhythm XD'' is a RhythmGame developed by [[IndieGame indie]] studio Super Spin Digital. Its main premise is controlling a disk with different-coloured segments to match [[ColourCodedForYourConvenience different-coloured notes]]. It's been released on 22/10/2019, and is currently in early access. There is also a version for iOS/Android with minor differences in charting.

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!!Tropes featured in Spin Rhythm XD include:

*AmazingTechnicolorWorld: Every background scenery that you'll see during gameplay is a treat to the eye. Vibrant, pulsating colours and the ground shifting to the beat aren't really distracting though, since the track itself is just as flashy.
*ChewingTheScenery: The announcer gets very energetic when he announces the game's title, your score ranking or if you get a new high score.
*ColourCodedForYourConvenience: Hit the red notes with the red segments, and the blue notes with the blue segments. Spin/scratch/clap notes also have their own colour.
*CrystalLandscape: Some of the background sceneries include floating crystals.
*GameMod: The Weekly Level has various modifiers to change up gameplay. As of 09/11/2021, it is not yet available.
*HarderThanHard: The XD difficulties. On top of that, custom levels tend to be way harder than base game levels, to the point where difficulty levels are measured by a number. For comparison, the hardest XD level in the base game (Teminite - ''Believe'') has a difficulty of 30, and Hideki Naganuma - [[https://spinsha.re/song/325 ''Ain't Nothing Like A Funky Beat'']] has a difficulty of 47. And there are still [[UpToEleven harder levels]].
*HitSpark: One of the many visual effects that make the game flashy.
*LevelEditor: One built directly into the game itself. Because of licensing issues, however, sharing custon levels isn't done via Steam Workshop, but instead via an external site/client called [[https://spinsha.re/ SpinShare]]. Most custom levels are [[UpToEleven way]] [[NintendoHard harder]] than the base game levels.
*RainbowLite: One of the backgrounds (''Lovesick'') uses continuously expanding concentric circles as a skybox, which appear as a rainbow over the pulsating landscape, but not only do they not have the same colours that a natural rainbow does, they also repeat.
*RankInflation: Above the A rank, you can score A+, S, or S+.
*RhythmGame: You can probably tell by the game's name.
*ScoringPoints: Used to measure your performance. The scoreboard is visible directly on the Song Select screen.
*SpectacularSpinning: One of the main premises. Gets taken UpToEleven in custom levels with complex spin note patterns that will ''probably'' throw you off.
*TitleScream: Done by the announcer, who also screams plenty of other lines in the game.

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