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''Spin Doctor'' was a 1993 PuzzleGame for UsefulNotes/{{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.

The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the UsefulNotes/SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[QuirkyWork Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

''Spin Doctor'' was a 1993 PuzzleGame for UsefulNotes/{{Macintosh}}, Platform/{{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.

The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the UsefulNotes/SuperFamicom, UsefulNotes/SegaSaturn, Platform/SuperFamicom, Platform/SegaSaturn, and UsefulNotes/PlayStation.Platform/PlayStation. In these [[QuirkyWork Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).
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Renamed


The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the UsefulNotes/SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the UsefulNotes/SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries [[QuirkyWork Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).
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Still other releases included ''Spin Doctor Challenger'' (a 10-level demo bundled with Macintosh Performa computers), and ''Ultimate Spin Doctor'' (which, confusingly, was an UpdatedRerelease of ''[=ClockWerx=]''). In 2009, two of the original developers brought [[http://spindoctorgame.com/ Spin Doctor]] to the [[IOSGames iPhone]].

to:

Still other releases included ''Spin Doctor Challenger'' (a 10-level demo bundled with Macintosh Performa computers), and ''Ultimate Spin Doctor'' (which, confusingly, was an UpdatedRerelease of ''[=ClockWerx=]''). In 2009, two of the original developers brought [[http://spindoctorgame.com/ Spin Doctor]] to the [[IOSGames [[UsefulNotes/IOSGames iPhone]].
Is there an issue? Send a MessageReason:
None


The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

The 1995 sequel, ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, UsefulNotes/SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).
Is there an issue? Send a MessageReason:
None


''Spin Doctor'' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.

to:

''Spin Doctor'' was a 1993 PuzzleGame for {{Macintosh}}, UsefulNotes/{{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.
Is there an issue? Send a MessageReason:
None


The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

The 1995 sequel, '''''[=ClockWerx=]''''' ''[=ClockWerx=]'' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, UsefulNotes/SegaSaturn, and UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

Added: 297

Removed: 303

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'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.


Added DiffLines:

''Spin Doctor'' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.
Is there an issue? Send a MessageReason:
None



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* BlushSticker -- The protagonist of the Japanese claymation sequences has these...and they really are an extra layer of clay stuck on top of his cheeks.
* BulletTime -- While you orbit a slowdown dot, all enemies move at half speed.
* CelebrityEndorsement -- ''VideoGame/{{Tetris}}'' creator Alexey Pajitnov "introduces ''[=ClockWerx=]''" on both the packaging and title screen. Many players and even reviewers took this to mean that he had ''designed'' it, where in fact he had absolutely no involvement beyond the endorsement.

to:

* BlushSticker -- BlushSticker: The protagonist of the Japanese claymation sequences has these...and they really are an extra layer of clay stuck on top of his cheeks.
* BulletTime -- BulletTime: While you orbit a slowdown dot, all enemies move at half speed.
* CelebrityEndorsement -- CelebrityEndorsement: ''VideoGame/{{Tetris}}'' creator Alexey Pajitnov "introduces ''[=ClockWerx=]''" on both the packaging and title screen. Many players and even reviewers took this to mean that he had ''designed'' it, where in fact he had absolutely no involvement beyond the endorsement.



* CollisionDamage -- The slightest touch from another wand is fatal.
* ColorCodedForYourConvenience -- Enemy wands only grab dots of their own color.
* CopyProtection -- Enforced in ''[=ClockWerx=]'' by trivia questions about clocks.
* DamageDiscrimination -- "Most objects in the game that are dangerous to you are harmless to enemy clock hands."
* HereWeGoAgain -- In the final claymation scene, [[spoiler:the hero escapes the clock world and embraces his girlfriend... but neither of them notices the face of her wristwatch becoming an eyeball.]]
* HollywoodAcid -- Green droplets that ''come to life and chase you.''
* IdiosyncraticDifficultyLevels -- ''Spin Doctor'' has Pre-Med, Intern, Resident, and Specialist.
* IncrediblyLamePun -- "The Truly ''Revolutionary'' Arcade Challenge!"
* NonIndicativeName -- "A death dot is perfectly safe to grab. However, you cannot switch from one death dot directly to another."
* PressXToDie -- R or Esc will blow up your wand, resetting the level.
* RingRingCRUNCH -- What sets off the protagonist's troubles in the opening Super Famicom cutscene. (In the other console ports, his clock comes to life without him attacking it.)
* SavePoint -- Way station dots.
* TeleportersAndTransporters -- Hyperdots.
* TemporaryPlatform -- Ring dots disappear when you let go of them.
* VaporWare -- The "Levels File" option was "designed to provide future expansion of your [=ClockWerx=] game." But with neither a LevelEditor nor an ExpansionPack, there was no way to make use of it.

to:

* CollisionDamage -- CollisionDamage: The slightest touch from another wand is fatal.
* ColorCodedForYourConvenience -- ColorCodedForYourConvenience: Enemy wands only grab dots of their own color.
* CopyProtection -- CopyProtection: Enforced in ''[=ClockWerx=]'' by trivia questions about clocks.
* DamageDiscrimination -- DamageDiscrimination: "Most objects in the game that are dangerous to you are harmless to enemy clock hands."
* HereWeGoAgain -- HereWeGoAgain: In the final claymation scene, [[spoiler:the hero escapes the clock world and embraces his girlfriend... but neither of them notices the face of her wristwatch becoming an eyeball.]]
* HollywoodAcid -- HollywoodAcid: Green droplets that ''come to life and chase you.''
* IdiosyncraticDifficultyLevels -- IdiosyncraticDifficultyLevels: ''Spin Doctor'' has Pre-Med, Intern, Resident, and Specialist.
* IncrediblyLamePun -- IncrediblyLamePun: "The Truly ''Revolutionary'' Arcade Challenge!"
* NonIndicativeName -- NonIndicativeName: "A death dot is perfectly safe to grab. However, you cannot switch from one death dot directly to another."
* PressXToDie -- PressXToDie: R or Esc will blow up your wand, resetting the level.
* RingRingCRUNCH -- RingRingCRUNCH: What sets off the protagonist's troubles in the opening Super Famicom cutscene. (In the other console ports, his clock comes to life without him attacking it.)
* SavePoint -- SavePoint: Way station dots.
* TeleportersAndTransporters -- TeleportersAndTransporters: Hyperdots.
* TemporaryPlatform -- TemporaryPlatform: Ring dots disappear when you let go of them.
* VaporWare -- VaporWare: The "Levels File" option was "designed to provide future expansion of your [=ClockWerx=] game." But with neither a LevelEditor nor an ExpansionPack, there was no way to make use of it.
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Do not spoiler tag trope names on work pages or the names of works on trope pages; please see Handling Spoilers for more information.


* [[spoiler:HereWeGoAgain]] -- In the final claymation scene, [[spoiler:the hero escapes the clock world and embraces his girlfriend... but neither of them notices the face of her wristwatch becoming an eyeball.]]

to:

* [[spoiler:HereWeGoAgain]] HereWeGoAgain -- In the final claymation scene, [[spoiler:the hero escapes the clock world and embraces his girlfriend... but neither of them notices the face of her wristwatch becoming an eyeball.]]
Is there an issue? Send a MessageReason:
None


The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, SegaSaturn, and PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, SegaSaturn, UsefulNotes/SegaSaturn, and PlayStation.UsefulNotes/PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).
Is there an issue? Send a MessageReason:
None


The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, SegaSaturn, and PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

to:

The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, SegaSaturn, and PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).
Is there an issue? Send a MessageReason:
None


'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot.

to:

'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot.
dot. Doesn't have much to do with people who [[UnPerson un-fact]] inconvenient facts.

Added: 222

Removed: 222

Is there an issue? Send a MessageReason:
None


'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot.



'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ClockWerx_3904.gif]]
[[caption-width-right:330:You're the yellow one.]]

'''''Spin Doctor''''' was a 1993 PuzzleGame for {{Macintosh}}, in which players swung a "wand" from dot to dot on a grid. Each level was an obstacle course to navigate as you made your way past enemy wands to the goal dot.

The 1995 sequel, '''''[=ClockWerx=]''''' (pictured), changed the wands to clock hands and added an ExcusePlot about fixing the Master Clock of the Universe. Exclusive to Mac and [[IBMPersonalComputer PC]] in the West, it also received [[NoExportForYou Japan-only ports]] to the SuperFamicom, SegaSaturn, and PlayStation. In these [[WidgetSeries Widget]] versions, you controlled a human trapped in a realm of malevolent clocks (as related through StopMotion {{Cutscene}}s).

Still other releases included ''Spin Doctor Challenger'' (a 10-level demo bundled with Macintosh Performa computers), and ''Ultimate Spin Doctor'' (which, confusingly, was an UpdatedRerelease of ''[=ClockWerx=]''). In 2009, two of the original developers brought [[http://spindoctorgame.com/ Spin Doctor]] to the [[IOSGames iPhone]].

!! These games provide examples of:

* BlushSticker -- The protagonist of the Japanese claymation sequences has these...and they really are an extra layer of clay stuck on top of his cheeks.
* BulletTime -- While you orbit a slowdown dot, all enemies move at half speed.
* CelebrityEndorsement -- ''VideoGame/{{Tetris}}'' creator Alexey Pajitnov "introduces ''[=ClockWerx=]''" on both the packaging and title screen. Many players and even reviewers took this to mean that he had ''designed'' it, where in fact he had absolutely no involvement beyond the endorsement.
* ClockPunk
* CollisionDamage -- The slightest touch from another wand is fatal.
* ColorCodedForYourConvenience -- Enemy wands only grab dots of their own color.
* CopyProtection -- Enforced in ''[=ClockWerx=]'' by trivia questions about clocks.
* DamageDiscrimination -- "Most objects in the game that are dangerous to you are harmless to enemy clock hands."
* [[spoiler:HereWeGoAgain]] -- In the final claymation scene, [[spoiler:the hero escapes the clock world and embraces his girlfriend... but neither of them notices the face of her wristwatch becoming an eyeball.]]
* HollywoodAcid -- Green droplets that ''come to life and chase you.''
* IdiosyncraticDifficultyLevels -- ''Spin Doctor'' has Pre-Med, Intern, Resident, and Specialist.
* IncrediblyLamePun -- "The Truly ''Revolutionary'' Arcade Challenge!"
* NonIndicativeName -- "A death dot is perfectly safe to grab. However, you cannot switch from one death dot directly to another."
* PressXToDie -- R or Esc will blow up your wand, resetting the level.
* RingRingCRUNCH -- What sets off the protagonist's troubles in the opening Super Famicom cutscene. (In the other console ports, his clock comes to life without him attacking it.)
* SavePoint -- Way station dots.
* TeleportersAndTransporters -- Hyperdots.
* TemporaryPlatform -- Ring dots disappear when you let go of them.
* VaporWare -- The "Levels File" option was "designed to provide future expansion of your [=ClockWerx=] game." But with neither a LevelEditor nor an ExpansionPack, there was no way to make use of it.
* VideoGameTutorial

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