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''Spider: The Video Game'' is a 1997 video game made by Boss Game Studios for the UsefulNotes/PlayStation where you are... a spider. You used to be the human Dr. Michael Kelly, a biologist and genetics expert leading Microtech Industries, a corporation developing artificial intelligence in insects. While spearheading research in hyper-intelligent spider specimens, you accidentally had your mind swapped with a spider. Unable to convince the lab personnel of your predicament, you managed to escape one night, but you'll have to fight your way out through other species roaming the lab.

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''Spider: The Video Game'' is a 1997 video game made by Boss Game Studios for the UsefulNotes/PlayStation Platform/PlayStation where you are... a spider. You used to be the human Dr. Michael Kelly, a biologist and genetics expert leading Microtech Industries, a corporation developing artificial intelligence in insects. While spearheading research in hyper-intelligent spider specimens, you accidentally had your mind swapped with a spider. Unable to convince the lab personnel of your predicament, you managed to escape one night, but you'll have to fight your way out through other species roaming the lab.
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* HighVoltageDeath: Do NOT touch any bugzappers if you want to avoid this trope!

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* HighVoltageDeath: Do NOT touch any Exposed bugzappers if will kill you want to avoid this trope!on contact.
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* DrowningPit: Water puddles, overflowing sinks, troughs loaded to the brim, all which kills you ''[[instantly]]'' when you fall in. Justified since you're a ''spider''.

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* DrowningPit: Water puddles, overflowing sinks, troughs loaded to the brim, all which kills you ''[[instantly]]'' instantly when you fall in. Justified since you're a ''spider''.

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''Spider: The Video Game'' is a 1997 video game (well duh) made by Boss Game Studios for the UsefulNotes/PlayStation where you are... a spider (well no doy).

Wait, let us start over.

In ''Spider: The Video Game'', you are Dr. Michael Kelly, a biologist and genetics expert leading Microtech Industries, a corporation developing artificial intelligence in insects. Spearheading research in hyper-intelligent spider specimens, you accidentally had your mind swapped with a spider, and unable to convince the lab personnel of your predicament, you managed to escape one night and venture your way out, but as luck have it various other species are roaming the lab's interiors after dawn. And you'll have to fight your way out through various enemies, some of them spiders like yourself, and many of them insects.

to:

''Spider: The Video Game'' is a 1997 video game (well duh) made by Boss Game Studios for the UsefulNotes/PlayStation where you are... a spider (well no doy).

Wait, let us start over.

In ''Spider: The Video Game'', you are
spider. You used to be the human Dr. Michael Kelly, a biologist and genetics expert leading Microtech Industries, a corporation developing artificial intelligence in insects. Spearheading While spearheading research in hyper-intelligent spider specimens, you accidentally had your mind swapped with a spider, and unable spider. Unable to convince the lab personnel of your predicament, you managed to escape one night and venture your way out, night, but as luck have it various other species are roaming the lab's interiors after dawn. And you'll have to fight your way out through various enemies, some of them spiders like yourself, and many of them insects.
other species roaming the lab.



* ArmCannon: You can obtain these type ofpowerups that attaches a cannon to your forearms.

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* ArmCannon: You can obtain these type ofpowerups that attaches of powerups; they attache a cannon to your forearms.
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[[caption-width-right:350:This is you.]]

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[[caption-width-right:350:This is you.[[caption-width-right:350:[[WesternAnimation/SpiderMan1967 Do whatever a spider can]].]]
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* HighVOltageDeath: Do NOT touch any bugzappers if you want to avoid this trope!

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* HighVOltageDeath: HighVoltageDeath: Do NOT touch any bugzappers if you want to avoid this trope!
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Added DiffLines:

* BladeBelowTheShoulder: One of the power-ups swaps your front arms with a blade, which allows faster and stronger melee attacks. It's even displayed on the cover art.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xk9bdze.jpg]]
[[caption-width-right:350:This is you.]]

''Spider: The Video Game'' is a 1997 video game (well duh) made by Boss Game Studios for the UsefulNotes/PlayStation where you are... a spider (well no doy).

Wait, let us start over.

In ''Spider: The Video Game'', you are Dr. Michael Kelly, a biologist and genetics expert leading Microtech Industries, a corporation developing artificial intelligence in insects. Spearheading research in hyper-intelligent spider specimens, you accidentally had your mind swapped with a spider, and unable to convince the lab personnel of your predicament, you managed to escape one night and venture your way out, but as luck have it various other species are roaming the lab's interiors after dawn. And you'll have to fight your way out through various enemies, some of them spiders like yourself, and many of them insects.

Gameplay-wise, ''Spider'' is your standard 2.5D platformer with a more unique premise with your protagonist being a sentient arachnid (not even a cute one, but one which is rendered realistically). Besides jumping between platforms, you can also crawl alongside walls and underneath platforms, while avoiding hazards like water puddles and acid pools, while collecting all kinds of weapons discarded all over the lab's interiors - owing to you being an "intelligent" spider - to be attached to your body for battling enemies.

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!!''Spider: The Video Game'' contain examples of:

* AirborneMooks: Wasps, bats and flies are airborne enemies who attacks from above. You'll need to save your missiles or ranged weapons for them or flee as soon as one appears.
* ArmCannon: You can obtain these type ofpowerups that attaches a cannon to your forearms.
* ArtificialLimbsAreStronger: You can collect mechanical legs and appendages as substitutes for your own, which allows you to move faster and jump higher (while somehow retaining your WallCrawl abilities).
* BatOutOfHell: Bats appears in dark, dank areas as one of the few non insect-based enemy in the game. Who can somehow drop bombs from above.
* BattleBoomerang: Another item you can use, which deals average damage to your enemies but automatically returns to you after each use. And since boomerangs doesn't consume ammunition you can keep using it until you lose a life.
* BrainMonster: At the lab's exit and final level, after battling through hordes and hordes of insect-based enemies, you face the weird FinalBoss: a gigantic floating brain with two eyes growing on it, and having a spine-like tail. Who attacks you alternately via EyeBeams or TailSlap.
* CollisionDamage: You lose health just by getting ''touched'', regardless what your enemies are. Though you can still lash out at enemies with your spider-legs.
* {{Cyborg}}: Collecting enough mechanical appendages and upgrades turns your onscreen character into a cyborg spider.
* DownTheDrain: One stage set in a kitchen occurs after you get washed down a sink.
* DrowningPit: Water puddles, overflowing sinks, troughs loaded to the brim, all which kills you ''[[instantly]]'' when you fall in. Justified since you're a ''spider''.
* EscapedFromTheLab: You in the backstory, on your way out and into the human world.
* ExactlyWhatItSaysOnTheTin: It's a video game where you play as the titular spider.
* FireBreathingWeapon: The flamethrower is one of the upgrades you can collect. It mostly averts VideoGameFlamethrowersSuck by dealing heavy damage (especially considering your enemies are all insects or arachnids) and is capable of killing multiple enemies in a single blast, but has limited range and ammunition.
* GiantSpider: Subverted, you are a regular-sized spider, but appears to be human-sized because of the game being set in a sized-down environment.
* HighVOltageDeath: Do NOT touch any bugzappers if you want to avoid this trope!
* HomingProjectile: Homing missiles are another weapon you can obtain, which targets the nearest onscreen enemy and blasts it apart in an instant. The downside is that each pickup yields only three shots and is quickly finished after a while, making it TooAwesomeToUse.
* LightningGun: The shocker gun you can collect functions as one, firing a jagged electrical bolt at enemies right in front of you. It can also arc from one target to another.
* LizardFolk: One of the bosses is a humanoid gecko-creature, presumably one of Microtech's experiments, who attacks you while clinging from above.
* MacroZone: Well, you ''are'' a spider in a lab infested with other arachnids and assorted insect enemies.
* MultiArmedAndDangerous: Owing to your character being an "intelligent" spider, you can collect and equip extra weapons and power-ups on all your legs and use them separately.
* RibcageRidge: The mini-museum have you crawling on the spines of a dinosaur skeleton (most likely a model since you're, well, a spider) to get to the stage's other side.
* RodentsOfUnusualSize: Giant, ''skinless'' rats larger than you are among the enemies you fight.
* SlayingMantis: Praying mantises are among the various enemies you encounter, and the only land-based enemy with a ranged attack. You'll need to attack them from behind or jump over their flung blades and flee quickly.
* SmartBomb: One of the rarer power-ups; when used, the entire screen flashes red for a split second, and it deals damage (and even kill) all onscreen enemies.
* TacticalSuicideBoss: The game's FinalBoss is a giant BrainMonster who alternates between using his electrical EyeBeams and it's tail to attack you, and you can defeat it by causing it's power to overload. To do so, you'll need to trick the boss into redirecting it's attacks at a series of nodes around the area - you manipulate the boss into firing it's eye beams into charging the node, and then perform some DeadlyDodging so it's tail accidentally hits the switch while it tries to swat you. Repeat this process a few times and the boss will destroy itself.
* WallCrawl: Owing to the fact that you're playing as a spider, you can crawl alongside walls and ceilings and underneath platforms, either for ambushing enemies or avoiding attacks. On the flipside, many enemy spiders have this ability as well.
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