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* UnusuallyUninterestingSight: Snapping photographs of any enemies other than bosses results in a paltry sum from the Daily Bugle for "stock photos". This includes the freakish, obviously non-human mutants that Spidey finds in the sewer system.

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The premise of the game is that ComicBook/TheKingpin turns the city against ComicBook/SpiderMan by framing him for stealing a nuclear bomb, which he intends to use on UsefulNotes/NewYorkCity in an attempt to TakeOverTheWorld. It is up to Spidey to clear his name and defuse the bomb before 24 hours have passed.

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The premise of the game is that ComicBook/TheKingpin [[Characters/MarvelComicsTheKingpin The Kingpin]] turns the city against ComicBook/SpiderMan by framing him for stealing a nuclear bomb, which he intends to use on UsefulNotes/NewYorkCity in an attempt to TakeOverTheWorld. It is up to Spidey to clear his name and defuse the bomb before 24 hours have passed.passed, but many villains stand in his way, including Dr. Octopus, Venom, Sandman, the Vulture, Hobgoblin, Mysterio, the Lizard, and Electro.


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* PressXToDie: If you input the codes to defuse the nuclear bomb incorrectly, it detonates immediately, causing an instant game over.
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* EvilOverlooker: The Sega CD version's cover art depicts Kingpin looking down at Spider-Man.
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The premise of the game is that ComicBook/TheKingpin turns the city against ComicBook/SpiderMan by framing him for stealing a nuclear bomb, which he intends to use on New York City in an attempt to TakeOverTheWorld. It is up to Spidey to clear his name and defuse the bomb before 24 hours have passed.

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The premise of the game is that ComicBook/TheKingpin turns the city against ComicBook/SpiderMan by framing him for stealing a nuclear bomb, which he intends to use on New York City UsefulNotes/NewYorkCity in an attempt to TakeOverTheWorld. It is up to Spidey to clear his name and defuse the bomb before 24 hours have passed.



* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license in 1990, and was granted permission from Marvel to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights at the time.

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* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega Creator/{{Sega}} got the Spider-Man license in 1990, and was granted permission from Marvel Creator/{{Marvel}} to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way until 2009, when he was changed once again, due to Activision Creator/{{Activision}} and Capcom Creator/{{Capcom}} both holding the Spider-Man game rights at the time.



* GiantSpaceFleaFromNowhere: Spider Man faces a KillerGorilla as a boss fight in Central Park. A gorilla is in Central Park, and is trying to kill Spider Man.
* TheGuardsMustBeCrazy: If you lose a life and get caught by the police, Spider-Man escapes effortlessly if you choose to continue. It gets even sillier in the Sega CD remake where they take precautions on subsequent captures, only for you to just keep escaping.

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* GiantSpaceFleaFromNowhere: Spider Man Spider-Man faces a KillerGorilla as a boss fight in Central Park. A gorilla is in Central Park, and is trying to kill Spider Man.
Spider-Man.
* TheGuardsMustBeCrazy: If you lose a life and get caught by the police, Spider-Man escapes effortlessly if you choose to continue. It gets even sillier in the Sega CD remake remake, where they take precautions on subsequent captures, only for you to just keep escaping.



* MultipleEndings: The Sega CD version gives multiple endings depending on the outcome of the final level.

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* MultipleEndings: The Sega CD version gives multiple endings endings, depending on the outcome of the final level.
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Now that that Kingpin managed to escape from Netflix purgatory...


* ColdHam: Kingpin in the Sega CD version speaks in a husky, soft tone akin to what would eventually be his incarnation in ''Series/Daredevil2015'' - although, he still has an arsenal of almost cartoonishly evil lines.

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* ColdHam: Kingpin in the Sega CD version speaks in a husky, soft tone akin to what would eventually be his incarnation in ''Series/Daredevil2015'' the Franchise/MarvelCinematicUniverse portrayed by Creator/VincentDOnofrio - although, he still has an arsenal of almost cartoonishly evil lines.
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** The Lizard is conscious all the time and in the paybook of Kingpin in the Genesis version. This is rectified in the Sega CD version, where the Lizard is once again Curt Connors' SuperpoweredEvilSide, and when Curt regains control of himself, he willingly hands over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.

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** The Lizard is conscious all the time and in the paybook of Kingpin in the Genesis version. This is rectified in the Sega CD version, where the Lizard is once again Curt Connors' SuperpoweredEvilSide, and when Curt regains control of himself, he willingly hands over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon BossRush in the last level unlike the Genesis version.

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* GameplayAndStoryIntegration: You can take pictures throughout the level to sell to J. Jonah Jameson, which Peter uses to buy web fluid and cartridges.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
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You can take pictures throughout the level to sell to J. Jonah Jameson, which Peter uses to buy web fluid and cartridges.cartridges.
** The game has our hero's spider-sense buzz when he's about to be attacked by someone especially dangerous, like a boss or mini-boss. Venom doesn't trip it, just like he didn't in the comics.
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** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, where the Lizard is once again being Curt Connors' SuperpoweredEvilSide, and when Curt regains control of himself, he willingly hands over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.

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** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this the Genesis version. This is rectified in the Sega CD version, where the Lizard is once again being Curt Connors' SuperpoweredEvilSide, and when Curt regains control of himself, he willingly hands over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.
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** This version of the Kingpin lacks any of his nobler traits and is willing to nuke New York as step one of a plan to conquer the world.

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** This The version of the Kingpin in the Sega CD version lacks any of his nobler traits and is willing to nuke New York as step one of a plan to conquer the world.
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* CardboardPrison: If defeated, Spidey is taken to a jail designed for normal criminals. There's no way that's going to hold Spider-Man.
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* TheHeroDies: In the 'Kingpin wins' ending of the Sega CD version, Kingpin hangs Spider-Man alogside Mary Jane above a pit of acid and lowers to them to their deaths on-screen.

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* TheHeroDies: In the 'Kingpin wins' ending of the Sega CD version, Kingpin hangs Spider-Man alogside alongside Mary Jane above a pit of acid and lowers to them to their deaths on-screen.
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* ColdHam: Kingpin in the Sega CD version actually does not speak in a boisterous, melodramatic tone (that goes to Venom), but instead speaks in a husky, soft tone akin to what would eventually be his incarnation in ''Series/Daredevil2015'' - although, he still has an arsenal of almost cartoonishly evil lines.

to:

* ColdHam: Kingpin in the Sega CD version actually does not speak in a boisterous, melodramatic tone (that goes to Venom), but instead speaks in a husky, soft tone akin to what would eventually be his incarnation in ''Series/Daredevil2015'' - although, he still has an arsenal of almost cartoonishly evil lines.
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* BookEnd: The final level uses the same music as the title screen in the Genesis version.
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* ShoutOut: The brief introductory stage serves as one to ''VideoGame/Atari2600SpiderMan'', where Spidey has to scale the facade of a building while avoiding mooks that pop out of windows to knock him off.

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* ShoutOut: The brief introductory stage serves as one to ''VideoGame/Atari2600SpiderMan'', ''VideoGame/SpiderManAtari2600'', where Spidey has to scale the facade of a building while avoiding mooks that pop out of windows to knock him off.
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* KillerGorilla: A gorilla escaped from its zoo acts as a MiniBoss in the Central Park level.
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* PasswordSave: Bosses defeated and level reached are saved on up to 10-letter passwords.
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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SegaMasterSystem Master System]] in 1991, and later ported to the UsefulNotes/SegaGameGear and the UsefulNotes/SegaCD in 1992 and 1993, respectively. For the CD port, the game was re-titled ''The Amazing Spider-Man vs. the Kingpin''.

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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SegaMasterSystem Master System]] in 1991, and later ported to the UsefulNotes/SegaGameGear UsefulNotes/GameGear and the UsefulNotes/SegaCD in 1992 and 1993, respectively. For the CD port, the game was re-titled ''The Amazing Spider-Man vs. the Kingpin''.
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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SegaMasterSystem Master System]] in 1991, and later ported to the Game Gear and the Sega CD in 1992 and 1993, respectively. For the CD port, the game was re-titled ''The Amazing Spider-Man vs. the Kingpin''.

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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the UsefulNotes/SegaGenesis and [[UsefulNotes/SegaMasterSystem Master System]] in 1991, and later ported to the Game Gear UsefulNotes/SegaGameGear and the Sega CD UsefulNotes/SegaCD in 1992 and 1993, respectively. For the CD port, the game was re-titled ''The Amazing Spider-Man vs. the Kingpin''.
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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the Sega Master System, the Sega Game Gear, the Sega Genesis, and the Sega CD, released on the latter as ''The Amazing Spider-Man vs. the Kingpin''.

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''Spider-Man vs. the Kingpin'' is a LicensedGame based on ''ComicBook/SpiderMan'' that was released by Creator/{{Sega}} for the Sega UsefulNotes/SegaGenesis and [[UsefulNotes/SegaMasterSystem Master System, System]] in 1991, and later ported to the Sega Game Gear, the Sega Genesis, Gear and the Sega CD, released on CD in 1992 and 1993, respectively. For the latter as CD port, the game was re-titled ''The Amazing Spider-Man vs. the Kingpin''.



* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license in 1990, and granted permission from Marvel to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.

to:

* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license in 1990, and was granted permission from Marvel to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, way until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.rights at the time.
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* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license, and granted permission to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.

to:

* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license, license in 1990, and granted permission from Marvel to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.
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* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''Revenge of VideoGame/{{Shinobi}}'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license, and granted permission to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.

to:

* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''Revenge of VideoGame/{{Shinobi}}'' ''VideoGame/TheRevengeOfShinobi'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license, and granted permission to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.
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Added DiffLines:

* {{Crossover}}: This incarnation of Spider-Man also appeared in Sega's 1989 Genesis game ''Revenge of VideoGame/{{Shinobi}}'' as a boss. Originally, this was [[LawyerFriendlyCameo unofficial]], to the point of having his suit's design slightly changed. But once Sega got the Spider-Man license, and granted permission to use him in ''Shinobi'', his suit was changed again to match the official design, and stayed that way, until 2009, when he was changed once again, due to Activision and Capcom both holding the Spider-Man game rights.
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** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, whereas the Lizard is once again being Kurt Connors' SuperpoweredEvilSide, and when Kurt regains control of himself, he willingly handed over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.

to:

** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, whereas where the Lizard is once again being Kurt Curt Connors' SuperpoweredEvilSide, and when Kurt Curt regains control of himself, he willingly handed hands over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.
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* FamilyUnfriendlyDeath: Losing to the Kingpin on Sega CD has Spider-Man and Mary Jane getting killed by acid onscreen.

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* FamilyUnfriendlyDeath: Losing to the Kingpin on in the Sega CD version has Spider-Man and Mary Jane getting killed by getting dunked in a pit of acid onscreen.
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* TheHeroDies: In the 'Kingpin wins' ending of the Sega CD version, Kingpin hangs Spider-Man alogside Mary Jane above a pit of acid and lowers to them to their deaths on-screen.
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* GiantSpaceFleaFromNowhere: Spider Man faces a KillerGorilla as a boss fight in Central Park. A gorilla is in Central Park, and is trying to kill Spider Man.
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** Defeating the Kingpin, but failing to save Mary Jane in time results in Spider-Man vowing vengeance for Mary Jane's death as the Kingpin is carried away by the authorities.

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** Defeating the Kingpin, but failing to save Mary Jane in time results in Spider-Man vowing vengeance for Mary Jane's death as the Kingpin is carried away by the authorities. The Mega Drive version simply had Spider-Man kneeling on Mary Jane's death in anguish, while [[KarmaHoudini Kingpin didn't even get arrested]] [[VillainExitStageLeft and simply walked away.]]
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** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, whereas the Lizard is once again being Kurt Connors' SuperpoweredEvilSide state, and when Kurt regains control of himself, he willingly handed over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.

to:

** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, whereas the Lizard is once again being Kurt Connors' SuperpoweredEvilSide state, SuperpoweredEvilSide, and when Kurt regains control of himself, he willingly handed over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.

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* AdaptationalVillainy: This version of the Kingpin lacks any of his nobler traits and is willing to nuke New York as step one of a plan to conquer the world.

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* AdaptationalVillainy: AdaptationalVillainy:
**
This version of the Kingpin lacks any of his nobler traits and is willing to nuke New York as step one of a plan to conquer the world.world.
** The Lizard is conscious all the time and in the paybook of Kingpin in this game. Thankfully, this is rectified in the Sega CD version, whereas the Lizard is once again being Kurt Connors' SuperpoweredEvilSide state, and when Kurt regains control of himself, he willingly handed over the key to defuse the bomb before the Lizard took over again. Likewise, the Lizard is no longer part of the boss marathon in the last level unlike the Genesis version.
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* NowWhichOneWasThatVoice: The Sega CD port doesn't saying who voiced the characters, though some of them are familiar voices who worked on ''WesternAnimation/TeenageMutantNinjaTurtles1987'' (e.g.: Electro was voiced by Cam Clarke, who voiced Leonardo and Rocksteady, while the Kingpin and Mysterio were voiced by Peter Renaday, who voiced Master Splinter).

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* NowWhichOneWasThatVoice: The Sega CD port doesn't saying say who voiced the characters, though some of them are familiar voices who worked on ''WesternAnimation/TeenageMutantNinjaTurtles1987'' (e.g.: Electro was voiced by Cam Clarke, who voiced Leonardo and Rocksteady, while the Kingpin and Mysterio were voiced by Peter Renaday, who voiced Master Splinter).

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