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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha (with is also piloted by Spencer Smythe in the GBA version). There's also his confrontation with Kraven The Hunter, but that's an Xbox-exclusive sub-plot.

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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha (with is also piloted remotely controlled by Spencer Smythe in the GBA version). There's also his confrontation with Kraven The Hunter, but that's an Xbox-exclusive sub-plot.
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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha. There's also his confrontation with Kraven The Hunter, but that's an Xbox-exclusive sub-plot.

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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha.GiantMecha (with is also piloted by Spencer Smythe in the GBA version). There's also his confrontation with Kraven The Hunter, but that's an Xbox-exclusive sub-plot.
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* RuthlessRooftops: All levels that are not set inside a building take place entirely on rooftops, with Spider-Man using web-slinging to travel between them. In these levels he can never get to ground level, as he falls to his death if he drops below a certain height. In the tutorial, he gets resurrected as he gets called "Captain Jumpy."
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* SpiritualSuccessor: To the two Spider-Man games released on the Playstation, carrying a lot of gameplay mechanics and combat moves from it, but benefiting from improved graphics and controls.
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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha.

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* AdaptationExpansion: Spidey recovers jewels heisted by Shocker and the Vulture, rescues the Scorpion before fighting him in the sewers, has to disarm several bombs set across New York by the Green Goblin, and infiltrates [=OsCorp=] before fighting a GiantMecha. There's also his confrontation with Kraven The Hunter, but that's an Xbox-exclusive sub-plot.
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* VideoGamePhysics: Like the 2000 game it has a uniform swinging system where Spidey shoots his web directly upwards regardless of if there's anything there to attach it to. In indoor levels this isn't too bad, but in outdoor levels it means "swinging" is really just flying with a swing animation.
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* BlackComedy: After Pete saves Mary Jane, they become too distracted to each other, but neither notice the panda parade balloon falling behind them as a crowd starts screaming.

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* DeathByFallingOver: The outdoor levels have a minimum height limit to them. Makes sense that falling too far would kill Pete, but it's also possible to trigger just by swinging too low.



* LemonyNarrator: Bruce Campbell is going to let doing his job get in the way of his lunch, and he will not hold back the sarcasm just either.

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* LemonyNarrator: Bruce Campbell is '''not''' going to let doing his job get in the way of his lunch, and he will not hold back the sarcasm just either.
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--> ''[[DissonantSerenity "Where did]]'' ''[[ComicallyMissingThePoint he go..?"]]''
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* ConspiracyTheorist: Scorpion accuses Spider-Man of working with the spider robots who attempted to take him in despite the web slinger having just rescued him, never mind the fact that the robots were programmed to capture ''Spider-Man'' as well.
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* FunnyBackgroundEvent: While Spider-Man and MJ are talking after the former saves the latter, the balloon that she was stuck on falls to the ground behind them, with the sound of screaming accompanying it.
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* LosingHorns: More like "Losing Strings", but with the same effect whenever you get a game over. Also inverted, as you get a horn theme when you ''beat'' a level. Both tracks are also heard in the [=PSP=] version of ''VideoGame/SpiderMan2'', with the same purpose.
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* AntiFrustrationFeatures: Although it's unclear if it's intentional, the game only checks the final mission (which is a cutscene) when it comes to unlocking the "beat the game" unlockables, which can't be unlocked with cheats. As long as you don't mind using cheats, just 1) start a new game on either hard difficulty and quit the first level, 2) type in the "all levels" cheat and play the final "mission" and 3) start a new game again but don't reset your bonus rewards. Voilà, enjoy your extra costumes and extra character without having to bother with the NintendoHard playthrough you'd usually need!

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