Follow TV Tropes

Following

History VideoGame / SpellForce2

Go To

OR

Added: 375

Changed: 465

Is there an issue? Send a MessageReason:
None


* HeroicVow: Why you can't just teleport off to another island in the middle of a RealTimeStrategy fight - the only way to get your first ally is to swear a vow never to abandon your allies on the field, since they otherwise don't trust you as a [[ChronicBackstabbingDisorder Shaikan]]. Even when you leave behind your Light allies to join the Dark races, you keep your word.

to:

* GoWaitOutside: The builder in the Westguard will often tell you to "go save someone" while he finishes some improvement to the province's castle. This pretty much means to leave the map and come back.
* HeroicVow: Why you can't just teleport off to another island in the middle of a RealTimeStrategy fight - the --the only way to get your first ally is to swear a vow never to abandon your allies on the field, since they otherwise don't trust you as a [[ChronicBackstabbingDisorder Shaikan]]. Even when you leave behind your Light allies to join the Dark races, you keep your word.

Added: 280

Removed: 291

Is there an issue? Send a MessageReason:
None


* EverythingsBetterWithDinosaurs: Archetypical raptors are a common sight on most desert maps and sometimes even in arctic regions. The Crater also plays host to an extremely powerful oversized lizard named [[Franchise/{{Godzilla}} Grozira]] that's basically an undead T-Rex roaming the map.


Added DiffLines:

* NotZilla: The Crater plays host to an extremely powerful oversized lizard named [[Franchise/{{Godzilla}} Grozira]] that's basically an undead T-Rex roaming the map.


Added DiffLines:

* RaptorAttack: Archetypical raptors are a common sight on most desert maps and sometimes even in arctic regions.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* RespawningEnemies: ''[[UpToEleven In spades.]]'' Many maps like Uram Gor, the Crater or the Tuscari Desert absolutely drown the heroes in endless waves of {{Mook}}s that spawn from a ridiculous number of nests on a ridiculously short timer (often just a couple seconds each). The Tuscari Desert is a particularly brutal case as it forces you to defend your base against literally uninterrupted streams of giant spiders. Enemy bases, aside from building units like you do, also spawn additional armies out of nowhere in regular intervals, and they continue to do so until you destroy every single important building in the area.

to:

* RespawningEnemies: ''[[UpToEleven In spades.]]'' Many maps like Uram Gor, the Crater or the Tuscari Desert absolutely drown the heroes in endless waves of {{Mook}}s that spawn from a ridiculous number of nests on a ridiculously short timer (often just a couple seconds each). The Tuscari Desert is a particularly brutal case as it forces you to defend your base against literally uninterrupted streams of giant spiders. Enemy bases, aside from building units like you do, also spawn additional armies out of nowhere in regular intervals, and they continue to do so until you destroy every single important building in the area.
Is there an issue? Send a MessageReason:
None


* ChainmailBikini: [[MissFanservice Nightsong]]'s combat attire consists of heeled boots that go up to her knees, a pair of hotpants that has actual chainmail parts, a skimpy bra whose cups aren't even connected at the front, and a pair of bladed bracers. It's probably not a coincidence that she's the game's poster girl who's prominently featured on most cover art and other artworks.

to:

* ChainmailBikini: [[MissFanservice [[MsFanservice Nightsong]]'s combat attire consists of heeled boots that go up to her knees, a pair of hotpants that has actual chainmail parts, a skimpy bra whose cups aren't even connected at the front, and a pair of bladed bracers. It's probably not a coincidence that she's the game's poster girl who's prominently featured on most cover art and other artworks.

Added: 948

Changed: 867

Removed: 219

Is there an issue? Send a MessageReason:
None


The second entry in the ''VideoGame/SpellForce'' franchise: the ''Spellforce 2: Shadow Wars'' game and its expansion, ''Spellforce 2: Dragon Storm''. Both were developed by Phenomic and published by [=JoWooD=] Entertainment. They were later followed by two standalone expansions: ''Spellforce 2: Faith in Destiny'' and ''Spellforce 2: Demons of the Past''. Both ''Faith'' and ''Demons'' were developed by different (and non-Phenomic) studios, and published by Nordic Games (later THQ Nordic).

Uniquely to ''Faith'', there are 3 [=DLC=] scenarios which can be purchased. They tell the stories of some {{Non Player Character}}s seen during the campaigns.

to:

The second entry in the ''VideoGame/SpellForce'' franchise: the ''Spellforce ''[=SpellForce=] 2: Shadow Wars'' game and its expansion, ''Spellforce ''[=SpellForce=] 2: Dragon Storm''. Both were developed by Phenomic and published by [=JoWooD=] Entertainment. They were later followed by two standalone expansions: ''Spellforce ''[=SpellForce=] 2: Faith in Destiny'' and ''Spellforce ''[=SpellForce=] 2: Demons of the Past''. Both ''Faith'' and ''Demons'' were developed by different (and non-Phenomic) studios, studios,[[note]]Trine Games and Mind Over Matter Studios, respectively[[/note]] and published by Nordic Games (later THQ Nordic).

Creator/THQNordic).

Uniquely to ''Faith'', there are 3 [=DLC=] DLC scenarios which can be purchased. They tell the stories of some {{Non Player Character}}s seen during the campaigns.



!! ''Spellforce 2'' and its expansions provide examples of:

* AntiFrustrationFeature: Averted, especially if compared to the first game. Apparently, the devs thought that the "destroy the enemy spawn points first, summon your army later" strategy was akin to cheating, so it's not possible to do so anymore as enemies become active as soon as a RTS phase starts, forcing you to fortify your camp and build an army of your own. However, on some maps, with a bit of FoeTossingCharge, it is possible to either secure the rich resource spots which are "conveniently" placed near the enemy for yourself, or to cripple enemy income by killing all workers and then their Headquarters. [[note]]Ultimately, both games reward you for thinking of ingenious ways to cripple the enemy's ability to create more units.[[/note]]

to:

!! ''Spellforce ''[=SpellForce=] 2'' and its expansions provide examples of:

* AntiFrustrationFeature: AntiFrustrationFeatures:
**
Averted, especially if compared to the first game. Apparently, the devs thought that the "destroy the enemy spawn points first, summon your army later" strategy was akin to cheating, so it's not possible to do so anymore as enemies become active as soon as a RTS phase starts, forcing you to fortify your camp and build an army of your own. However, on some maps, with a bit of FoeTossingCharge, it is possible to either secure the rich resource spots which are "conveniently" placed near the enemy for yourself, or to cripple enemy income by killing all workers and then their Headquarters. [[note]]Ultimately, both games reward you for thinking of ingenious ways to cripple the enemy's ability to create more units.[[/note]]



!! ''Spellforce 2: Shadow Wars'' provides examples of:

to:

!! ''Spellforce ''[=SpellForce=] 2: Shadow Wars'' provides examples of:



!! ''Spellforce 2: Dragon Storm'' provides examples of:

to:

!! ''Spellforce ''[=SpellForce=] 2: Dragon Storm'' provides examples of:



!! ''Spellforce 2: Faith In Destiny'' provides examples of:

to:

!! ''Spellforce ''[=SpellForce=] 2: Faith In Destiny'' provides examples of:



!! ''Spellforce 2: Demons of the Past'' provides examples of:

* AGodIAmNot: Surprisingly. [[spoiler: Aonir specifically says he and his brothers are not gods, but guardians of the realms. Still, each of them is ''far'' more powerful than the player character, and will always be.]]

to:

!! ''Spellforce ''[=SpellForce=] 2: Demons of the Past'' provides examples of:

* AGodIAmNot: Surprisingly. [[spoiler: Aonir specifically says he and his brothers are not gods, but guardians of the realms. Still, each of them is ''far'' more powerful than the player character, and will always be.]]
of:



* AGodIAmNot: Surprisingly. [[spoiler: Aonir specifically says he and his brothers are not gods, but guardians of the realms. Still, each of them is ''far'' more powerful than the player character, and will always be.]]



Is there an issue? Send a MessageReason:
Capitalization was fixed from VideoGame.Spellforce 2 to VideoGame.Spell Force 2. Null edit to update page.

Top