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Not a trope.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[UsefulNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''VideoGame/{{Empire|Plato}}'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[UsefulNotes/PolygonalGraphics [[MediaNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers [[Platform/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''VideoGame/{{Empire|Plato}}'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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* UsefulNotes/PolygonalGraphics: The [[TropeMakers Trope Maker]] for true 3D videogaming, as opposed to the FauxFirstPerson3D of ''VideoGame/MazeWar''. ''Spasim'''s graphics are very simple, wireframe without hidden line removal.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[UsefulNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[UsefulNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', ''VideoGame/{{Empire|Plato}}'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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None
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''Spasim'' inspired Silas Warner to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s ''VideoGame/{{Battlezone|1980}}''.
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''Spasim'' inspired Silas Warner to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s Creator/{{Atari}}'s ''VideoGame/{{Battlezone|1980}}''.
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''Spasim'' inspired [[CastleWolfenstein Silas Warner]] to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s ''VideoGame/{{Battlezone|1980}}''.
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''Spasim'' inspired [[CastleWolfenstein Silas Warner]] Warner to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s ''VideoGame/{{Battlezone|1980}}''.
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Changed line(s) 1,2 (click to see context) from:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png]]''Spasim'' (short for ''Space Simulation'') is the first [[PolygonalGraphics [[UsefulNotes/PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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* PolygonalGraphics: The [[TropeMakers Trope Maker]] for true 3D videogaming, as opposed to the FauxFirstPerson3D of ''VideoGame/MazeWar''. ''Spasim'''s graphics are very simple, wireframe without hidden line removal.
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* PolygonalGraphics: UsefulNotes/PolygonalGraphics: The [[TropeMakers Trope Maker]] for true 3D videogaming, as opposed to the FauxFirstPerson3D of ''VideoGame/MazeWar''. ''Spasim'''s graphics are very simple, wireframe without hidden line removal.
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image
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first [[PolygonalGraphics truly 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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New trope
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first truly 3D FirstPersonShooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
''Spasim'' allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple ShootEmUp with [[RayGun phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.
''Spasim'' allowed up to 32 players, in four teams of up to 8 players each. The first version was a simple ShootEmUp with [[RayGun phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first [[PolygonalGraphics truly 3D FirstPersonShooter, 3D]] videogame, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
''Spasim''allowed is a FirstPersonShooter for up to 32 players, in four teams of up to 8 players each. The first version was a simple ShootEmUp with [[RayGun phasers]] and torpedoes. The second version added home planets, space stations, and resource management. Teams had to work together in order to reach a distant planet filled with resources, while preventing rebellions on their home planets.
''Spasim''
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* FirstPersonShooter: First to use true 3D graphics, as opposed to the FauxFirstPerson3D of ''VideoGame/MazeWar''. ''Spasim'''s graphics were very simple, wireframe without hidden line removal.
* PlayerVersusPlayer
* PlayerVersusPlayer
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* FirstPersonShooter: First Originally a simple multiplayer ShootEmUp, more depth was added later.
* PlayerVersusPlayer: Up touse 32 players in four teams of eight players.
* PolygonalGraphics: The [[TropeMakers Trope Maker]] for true 3Dgraphics, videogaming, as opposed to the FauxFirstPerson3D of ''VideoGame/MazeWar''. ''Spasim'''s graphics were are very simple, wireframe without hidden line removal.
* PlayerVersusPlayerremoval.
* PlayerVersusPlayer: Up to
* PolygonalGraphics: The [[TropeMakers Trope Maker]] for true 3D
* PlayerVersusPlayer
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* [[TropeMakers Trope Maker]]: For true 3D videogaming.
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first truly 3D FirstPersonShooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first truly 3D FirstPersonShooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''Franchise/StarTrek''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first truly 3D FirstPersonShooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''StarTrek''.
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http://static.tvtropes.org/pmwiki/pub/images/spasim_3395.png''Spasim'' (short for ''Space Simulation'') is the first truly 3D FirstPersonShooter, as well as the first true 3D online multiplayer game. It was written by Jim Bowery for the [[MainframesAndMinicomputers PLATO Network]] in 1974. It was inspired by ''[[VideoGame/PLATOEmpire Empire]]'', and like ''Empire'', used ships and weapons based on ''StarTrek''.
''Franchise/StarTrek''.
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* ShoutOut: Ships and weapons from ''StarTrek''.
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* ShoutOut: Ships and weapons from ''StarTrek''.''Franchise/StarTrek''.
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''Spasim'' inspired [[CastleWolfenstein Silas Warner]] to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s ''{{Battlezone}}''.
to:
''Spasim'' inspired [[CastleWolfenstein Silas Warner]] to write a 3D dogfighting game called ''Airace'', which evolved into Brand Fortner's ''Airfight'' and then into Sublogic's ''Flight Simulator'' (now ''Microsoft Flight Simulator''). It also inspired John Edo Haefeli to write a tank game called ''Panther'', which evolved into {{Atari}}'s ''{{Battlezone}}''.
''VideoGame/{{Battlezone|1980}}''.