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** [[spoiler: An update would later change this boss to a three phase fight where you face Freom directly as Freom MK. 0. After the first phase, you then fight the Claritas clone (called Limerent Claritas), and then fight Freom MK 0 again. Between phases, you are forced to do short platforming segments.]]

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** [[spoiler: An update would later change this add a boss to unlocked after clearing the dark claritas. It is a three phase fight where you face Freom directly as Freom MK. 0. After the first phase, you then fight the Claritas clone (called Limerent Claritas), and then fight Freom MK 0 again. Between phases, you are forced to do short platforming segments.segments, and during the entire fight, your energy is constantly draining, forcing you to rely on basic combat and blocks/parrying.]]
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* FlameSpewerObstacle: Flame traps are rather common hazard and take in a few different forms, such as surface-mounted flames and rotating flame traps.
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* ConspicuousElectricObstacle: Some stages have electric barriers that Spark shouldn't run through.
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* FlashOfPain: Enemies briefly turn light grey when hit.
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** [[spoiler: Freom Mk.0]] in his final phase has an attack combo where he grows a [[VideoGame/MegaManX golden ponytail and his sword becomes a lot like the Z-Saber]].

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** [[spoiler: Freom Mk.0]] in his final phase has an attack combo where he grows a [[VideoGame/MegaManX [[VideoGame/MegaManZero golden ponytail and his sword becomes a lot like the Z-Saber]].
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** [[spoiler: Freom Mk.0]] in his final phase has an attack combo where he grows a [[VideoGame/MegaManX golden ponytail and his sword becomes a lot like the Z-Saber]].
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* ActuallyADoombot: [[spoiler: Beating the BonusBoss reveals that the Freom that was fought over the past couple games was not the original Freom but copies that Clarity created since the original Freom wasn't fully onboard with her vision and their more aggressive personality overwhelmed the original's]].

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* ActuallyADoombot: [[spoiler: Beating the BonusBoss {{Superboss}} reveals that the Freom that was fought over the past couple games was not the original Freom but copies that Clarity created since the original Freom wasn't fully onboard with her vision and their more aggressive personality overwhelmed the original's]].



** Beating the BonusBoss reveals that [[spoiler: the Freom that Spark and Fark fought over the first two games wasn't the original but a copy created by Clarity after the original started disagreeing with her plans. Freom MK. 0 revealed that he never intended to harm any living being unlike Clarity, more wanting just to be able to give every living being a purpose in life]].

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** Beating the BonusBoss {{Superboss}} reveals that [[spoiler: the Freom that Spark and Fark fought over the first two games wasn't the original but a copy created by Clarity after the original started disagreeing with her plans. Freom MK. 0 revealed that he never intended to harm any living being unlike Clarity, more wanting just to be able to give every living being a purpose in life]].
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* ActuallyADoombot: [[spoiler: Beating the BonusBoss reveals that the Freom that was fought over the past couple games was not the original Freom but copies that Clarity created since the original Freom wasn't fully onboard with her vision and their more aggressive personality overwhelmed the original's]].


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** Beating the BonusBoss reveals that [[spoiler: the Freom that Spark and Fark fought over the first two games wasn't the original but a copy created by Clarity after the original started disagreeing with her plans. Freom MK. 0 revealed that he never intended to harm any living being unlike Clarity, more wanting just to be able to give every living being a purpose in life]].
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* HopeSpringsEternal: The conceit of the ending. [[spoiler:Clarity won, and most of the formies and robots have been purged from the moon, but Spark was able to override Clarity's role within the simulation and free Fark and a previous, nicer iteration of Freom from captivity within the simulation. Though Fark believes ''most'' people have died over the last several centuries, there's nonetheless a chance that there are still formies and machines left to seek out.]]

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* HopeSpringsEternal: The conceit concept of the ending. [[spoiler:Clarity won, and most of the formies and robots have been purged from the moon, but Spark was able to override Clarity's role within the simulation and free Fark and a previous, nicer iteration of Freom from captivity within the simulation. Though Fark believes ''most'' people have died over the last several centuries, there's nonetheless a chance that there are still formies and machines left to seek out.]]
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** [[spoiler: An update would later change this boss to a three phase fight where you face Freom directly as Freom MK. 0. After the first phase, you then fight the Claritas clone (called Limerent Claritas), and then fight Freom MK 0 again. Between phases, you are forced to do short platforming segments.]]
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* HopeSpringsEternal: The conceit of the ending. [[spoiler:Clarity won, and most of the formies and robots have been purged from the moon, but Spark was able to override Clarity's role within the simulation and free Fark and a previous, nicer iteration of Freom from captivity within the simulation. Though Fark believes ''most'' people have died over the last several centuries, there's nonetheless a chance that there are still formies and machines left to seek out.]]
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* AnAesop: [[YouAreNotAlone No man is an island.]] [[spoiler:Both Spark and Fark think they're doing the right thing, pursuing goals they think will restore peace to the world, but suffer greatly from not being open enough to trust and talk to one another. This is especially the case for Fark, whose refusal to approach Spark about Clarity and talk the problem out with him dooms the formies ''and'' machines to near-extinction, causing the duo to inadvertently herald in an even worse outcome than if Freom had won in the first game. When Fark ''finally'' comes clean, Clarity is defeated and Spark is made the chief factor of the simulation, and thus becomes capable of taking Fark outside the simulation; and when Spark decides to trust in Fark's assertion that they can work to accomplish great things, Spark leads the initiative to search for any survivors from Clarity's purge, earning them a second chance at fixing things together.]]
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* PrecisionFStrike: In the ending, [[spoiler:once Spark establishes that he's going to attempt to shut down the system and [[DeathSeeker end himself with it]], Fark freaks out so hard that he throws around the only curse words in the game, albeit light ones like "damn" and "hell" as he tries to [[WhatTheHellHero call Spark out.]]]]
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* MainCharacterFinalBoss:[[spoiler: After being filled in on the details by Fark regarding Clarity and the fact that Spark had inadvertently caused Clarity to successfully assimilate the entire planetary population into her simulation in addition to finding out his entire adventure was a GroundhogDayLoop, Spark ''snaps'' and ends up becoming Linework Spark. It takes Fark defeating the corrupted Spark to free him, and then after [[FusionDance the two fuse]], they proceed to take on the [[FinalBoss Clarita Centralis]].]]
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* NintendoHard: Besides some tricky bits of platforming and certain bosses requiring you to understand the game thoroughly, most of the game ''isn't'' this -- until you hit the [[VeryDefinitelyFinalDungeon Utopia Shelter.]] The game goes out of its way to warn you pre-emptively that you now have VideoGameLives compared to the unlimited tries you had in all previous levels, and you'll need every single one of them for the trials ahead as the game tests you on ''everything''. Run out of those lives? [[CheckpointStarvation You're all the way back to the start]] of an extensively long MarathonLevel.

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* NintendoHard: Besides some tricky bits of platforming and certain bosses requiring you to understand the game thoroughly, most of the game ''isn't'' this -- until [[spoiler:until you hit the [[VeryDefinitelyFinalDungeon Utopia Shelter.]] The game goes out of its way to warn you pre-emptively that you now have VideoGameLives compared to the unlimited tries you had in all previous levels, and you'll need every single one of them for the trials ahead as the game tests you on ''everything''. Run out of those lives? [[CheckpointStarvation You're all the way back to the start]] of an extensively long MarathonLevel.]]
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* NintendoHard: Besides some tricky bits of platforming and certain bosses requiring you to understand the game thoroughly, most of the game ''isn't'' this -- until you hit the [[VeryDefinitelyFinalDungeon Utopia Shelter.]] The game goes out of its way to warn you pre-emptively that you now have VideoGameLives compared to the unlimited tries you had in all previous levels, and you'll need every single one of them for the trials ahead as the game tests you on ''everything''. Run out of those lives? [[CheckpointStarvation You're all the way back to the start]] of an extensively long MarathonLevel.
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* NitroBoost: The game contains boost pads that help the player to quickly gain speed.


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* SpringsSpringsEverywhere: Springboards are found throughout the game, giving the player vertical boost when needed.

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These are both referring to the same character. Merging


* TheBusCameBack:
** After being DemotedToExtra in [[VideoGame/SparkTheElectricJester2 the previous game]], Spark regains his role as the main character here.
** The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.

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* TheBusCameBack:
**
TheBusCameBack: After being DemotedToExtra in [[VideoGame/SparkTheElectricJester2 the previous game]], Spark regains his role as the main character here.
** The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports
here, with a redesign sporting a brown bomber jacket.

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* TheBusCameBack: The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.

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* TheBusCameBack: TheBusCameBack:
** After being DemotedToExtra in [[VideoGame/SparkTheElectricJester2 the previous game]], Spark regains his role as the main character here.
**
The yellow Formie not only returns after his role was filled by his robot look-alike in ''2'', but he's been redesigned and sports a brown bomber jacket.
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* OminousVisualGlitch: [[spoiler: Endless Dive's title and game over screens invoke this as do some of the rooms and even some of the nonsensical names that some enemies have on their HP bars. As if to imply that the simulation can barely keep itself together.]]
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Ah wait already covered under Bonus Dungeon.


* BrutalBonusLevel: [[spoiler:Endless Dive, which is unlocked after completing the base game and all of the ''Spark 2'' levels, pits Spark against hordes of enemies, and includes many of the games' bosses, with a few of the waves even having multiple (such as three Doubles) or separate ones working in tandem. Beating 100 levels unlocks the fight against [[{{Superboss}} Freom Mk. 0]].]]
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* BrutalBonusLevel: [[spoiler:Endless Dive, which is unlocked after completing the base game and all of the ''Spark 2'' levels, pits Spark against hordes of enemies, and includes many of the games' bosses, with a few of the waves even having multiple (such as three Doubles) or separate ones working in tandem. Beating 100 levels unlocks the fight against [[{{Superboss}} Freom Mk. 0]].]]

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* BleakLevel: [[spoiler: Utopia Shelter becomes this in the second half, mostly being based on platforming challenges, and hardly any enemies to be found outside of brief combat sections.

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* BleakLevel: [[spoiler: Utopia Shelter becomes this in the second half, mostly being based on platforming challenges, and hardly any enemies to be found outside of brief combat sections. SlidingScaleOfGameplayAndStoryIntegration is at play here, since Clarity's essentially downloaded herself into the Fark Force's system at this point (with her realm showing up at various points in the level), and Spark's already destroyed a majority of the Fark Force's militia.]]
* BlockingStopsAllDamage: The game standardizes Fark's blocking ability as the way to parry attacks for all characters, unlike how in the original game Spark had to dash into attacks with precise timing to parry them.



* SlidingScaleOfGameplayAndStoryIntegration is at play here, since Clarity's essentially downloaded herself into the Fark Force's system at this point (with her realm showing up at various points in the level), and Spark's already destroyed a majority of the Fark Force's militia.]]
* BlockingStopsAllDamage: The game standardizes Fark's blocking ability as the way to parry attacks for all characters, unlike how in the original game Spark had to dash into attacks with precise timing to parry them.

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* BleakLevel: [[spoiler: Utopia Shelter becomes this in the second half, mostly being based on platforming challenges, and hardly any enemies to be found outside of brief combat sections. SlidingScaleOfGameplayAndStoryIntegration is at play here, since Clarity's essentially downloaded herself into the Fark Force's system at this point (with her realm showing up at various points in the level), and Spark's already destroyed a majority of the Fark Force's militia.]]

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* BleakLevel: [[spoiler: Utopia Shelter becomes this in the second half, mostly being based on platforming challenges, and hardly any enemies to be found outside of brief combat sections.
* BonusDungeon: The DLC area [[spoiler: Endless Dive is an endless level where you fight increasingly difficult groups of enemies with different names, you only have limited lives like in Utopia Shelter and you fight a stronger version of the final boss on Floor 100. However, the game does give you checkpoints which you can start from.]]
*
SlidingScaleOfGameplayAndStoryIntegration is at play here, since Clarity's essentially downloaded herself into the Fark Force's system at this point (with her realm showing up at various points in the level), and Spark's already destroyed a majority of the Fark Force's militia.]]



* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Claritas Centralis]] makes full use of this. The [[spoiler: secret boss fight with Freom MK:0 and Claritias Centralis]] also uses a battle theme invoking this as well.

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* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Claritas Centralis]] makes full use of this. The [[spoiler: secret boss fight with Freom MK:0 and Claritias Centralis]] Limerent Claritas]] also uses a battle theme invoking this as well.



* SequelHook: After defeating [[spoiler: Freom Mk.0 and Limerent Claritas, you get a cutscene which reveals that the Claritas intend to get revenge, Freom Mk.0 is left to figure out his own path and Spark still intends to find any survivors.]]



* {{Superboss}}: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam. Beating this one, in turn, unlocks Freom MK. 0 (Freom in his original body as shown in ''Spark 2'') as a boss.]]

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* {{Superboss}}: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, Centralis called ju a: not in kon troul, which uses frequent, powerful area of effect attacks and TeleportSpam. Beating this one, in turn, unlocks Freom MK. 0 (Freom in his original body as shown in ''Spark 2'') as a boss.]]

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* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Claritas Centralis]] makes full use of this.

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* OrchestraHitTechnoBattle: In contrast to the hard rocking Ultimate Final Boss from the previous two games, the battle theme for [[spoiler: Claritas Centralis]] makes full use of this. The [[spoiler: secret boss fight with Freom MK:0 and Claritias Centralis]] also uses a battle theme invoking this as well.


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** [[spoiler: Endless Dive]] plays very much like the Bloody Palace stage in the VideoGame/DevilMayCry series, in that you progress by defeating waves of enemies which get tougher as you progress.
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* AndTheAdventureContinues: Overtly a part of the regular ending and the ending of the Endless Dive DLC. [[spoiler:At the end of the regular game, Spark and Fark prepare to start looking for survivors of Clarity's purge. At the end of the DLC, cutscenes implied to take place at a point in time after the proper ending of the game play out where Spark has more or less mastered his role as the chief factor of the simulation and runs into a scan copy of Freom's original body, who reveals himself to be far more benevolent than initially presented in the original ''Spark the Electric Jester'' and the sequel. Satisfied that this Freom isn't a threat and is honestly confused with the state of the world, Spark leaves him be and urges him to invoke this trope to get a grasp of the current situation, implying he may let Freom out of the simulation to carve his own path.]]

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Bonus Boss is no longer a trope.


* BonusBoss: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam. Beating this one, in turn, unlocks Freom MK. 0 (Freom in his original body as shown in ''Spark 2'') as a boss.]]


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* {{Superboss}}: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam. Beating this one, in turn, unlocks Freom MK. 0 (Freom in his original body as shown in ''Spark 2'') as a boss.]]
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* BonusBoss: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam.]]

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* BonusBoss: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam. Beating this one, in turn, unlocks Freom MK. 0 (Freom in his original body as shown in ''Spark 2'') as a boss.]]
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* BonusBoss: [[spoiler:Upon reaching Floor 100 of the Endless Dive bonus level, you fight a [[PaletteSwap dark grey version]] of Claritas Centralis, which uses frequent, powerful area of effect attacks and TeleportSpam.]]
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New free DLC dropped.


* PostEndgameContent: Completion of the final level unlocks the levels from ''Spark The Electric Jester 2'', as well as [[spoiler:Fark and Sfarx becoming purchasable as Jester Powers in the shop.]]

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* PostEndgameContent: Completion of the final level unlocks the levels from ''Spark The Electric Jester 2'', as well as [[spoiler:Fark and Sfarx becoming purchasable as Jester Powers in the shop.]] Completion of the ''Spark 2'' levels unlocks [[spoiler:Endless Dive, in which you fight waves of enemies for as long as you can.]]

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